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How to Craft Items in Subnautica

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How do I craft items in subnauntica
r/subnautica • 1
Why cant I craft things I know?
r/Subnautica_Below_Zero • 2
Where is the crafting recipe list?
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How to Craft Items in Subnautica

TL;DR Crafting in Subnautica involves using the Fabricator found in your escape pod or lifeboat to create items and tools. For base building, you need a Habitat Builder tool.

Using the Fabricator

The Fabricator is the primary crafting station in Subnautica, located in your escape pod or lifeboat. It allows you to craft various items and tools necessary for survival and exploration [1:3]. To craft an item, you must have the required materials in your inventory. The Fabricator will show you available recipes based on the materials you possess [3:1].

Building Bases

To build bases, players need a Habitat Builder tool. This tool is crafted at the Fabricator once you have its blueprint [2:1]. The Habitat Builder allows you to construct multipurpose rooms and other base components. It's important to note that buildings cannot be crafted directly from the Fabricator due to their size [2:1].

Finding Blueprints

Blueprints are essential for crafting new items. They can be found scattered throughout the game world, often in databoxes or by scanning certain objects [2:2]. Once you find a blueprint, it becomes available in your PDA, allowing you to craft the corresponding item if you have the necessary materials.

Understanding Recipes

Recipes provide the list of materials needed to craft an item. When you discover a new recipe, it is added to your PDA's crafting section [3:1]. Ensure you have all the required materials before attempting to craft an item. In creative mode, you might not need materials, but having the right tools like the Habitat Builder is still crucial [1:2].

Additional Tips

While crafting in Subnautica isn't overly complicated, it requires understanding the game's systems and exploring to gather materials and blueprints. Regularly check your PDA for new recipes and ensure you have the necessary tools and materials to progress in your adventure.

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POST SUMMARY • [1]

Summarize

How do I craft items in subnauntica

Posted by paradoxidx · in r/subnautica · 6 years ago
1 upvotes on reddit
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ORIGINAL POST

I’m new to subnautica I’m playing it on PS4 and i just started playing creative mode and I went into my pda and I couldn’t craft the parts for my base in the blueprints so I don’t know what to do

4 replies
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SullyQuindarius · 6 years ago

Do you have the materials you need?

And to craft base parts, you need a base builder tool.

6 upvotes on reddit
I
interstellargator · 6 years ago

The replicator crafts things for you (it's on the escape pod/lifeboat). You can use it to make a Habitat Building Tool which lets you build bases (and more replicators!)

3 upvotes on reddit
paradoxidx · OP · 6 years ago

Thank you

5 upvotes on reddit
TheLizardQueen_ · 6 years ago

Use the replicator to craft the items you want to make. As others mentioned, use the base building tool (crafted at the replicator) to create a base.

2 upvotes on reddit
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r/Subnautica_Below_Zero • [2]

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Why cant I craft things I know?

Posted by Ummmmm-Name · in r/Subnautica_Below_Zero · 4 years ago

I scanned the multipurpose room and have the nesesery materials but I can’t craft it, why is this?

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NessaMagick · 4 years ago

... potentially a stupid question, but you are using your habitat builder tool, right?

3 upvotes on reddit
Ummmmm-Name · OP · 4 years ago

I just started the game and know nothing about it, so I have no idea what that is

0 upvotes on reddit
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NessaMagick · 4 years ago

Look around the Twisty Bridges area. There's a databox around there at about ~120m deep and a builder tool will be nearby. That'll let you build bases.

2 upvotes on reddit
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masterreyak · 4 years ago

You need to find a habitat builder blueprint (then fabricate it). You can find them in different locations, but the easiest is on the island surrounded by smoke vents. You can't build a building from a fabricator. Too big.

2 upvotes on reddit
See 4 replies
r/Voicesofthevoid • [3]

Summarize

Where is the crafting recipe list?

Posted by LiamBull1996 · in r/Voicesofthevoid · 1 month ago

When i craft new item a popup in the corner says “New crafting recipe added to list”

Where is this List?

6 upvotes on reddit
1 replies
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1 replies
icswcshadow · 1 month ago

in your inventory, there is a button that says recipes

2 upvotes on reddit
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r/nightingale • [4]

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Crafting really isn't that complicated? Want to hear your thoughts.

Posted by babaganate · in r/nightingale · 6 months ago

I'm genuinely confused about people finding the crafting system so difficult to navigate, and I'm wondering what I'm missing about how other people play the game.

You have very few inputs when it comes to crafting:

  • the recipe;
  • the materials;
  • the augments at your station; and
  • the enchantments you slot into the finished goods.

The recipe gives your baseline stats and tells you what ingredients you can put in. Your materials are very clear as to the benefits they provide when included in a craft. Your augments give you clear bonus stat increases to any completed craft. This seems so clear and leads to predictable results at all tiers of crafting....

What am I missing that I don't find the system so difficult to understand? Is it from people not knowing where to find ingredients? Not knowing what items fill crafting slots? Not knowing how to convert animal or plant products into crafting materials?

14 upvotes on reddit
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AlphaSirium · 6 months ago

It's not so much that it's complicated but there are a lot of things that aren't indicated.

Beyond basic material/augment/minor card/infusion/upgrade :

You can use advanced components instead of certain basic ones (gilded lumber as lumber, reinforced leather as leather, durable cloth as cloth, hybrid stone to make stone powder, focal shard as cut gem (made with lustrous ink)

There's soft and hard cap, caculated item per item (so not globally), most of them a unreachable except for some like crit (60%) movespeed (6%) etc. and diminishing returns are not the same for weapons/tools (stats above the soft cap is divided by 12) and piece of gear (divided by 8)

Upgrade does not affect crit and movespeed stats, and upgrade is not calculated in the same way for weapons/tools and piece of gear, I won't details that unless you want the exact formula for stats calculation

Offhands tool boost main hand weapon like the gear (spyglass boost off hand weapons)

Some augment aren't craftable, you can only find them in specific place and craft near them

etc.

4 upvotes on reddit
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NotScrollsApparently · 6 months ago

> You can use advanced components instead of certain basic ones (gilded lumber as lumber, reinforced leather as leather, durable cloth as cloth, hybrid stone to make stone powder, focal shard as cut gem (made with lustrous ink)

I tried this with ingots vs etched ingots and they both gave the same bonus in the end (+6%) so I eventually gave up on this. The fact that this sometimes works and sometimes doesn't is another reason why people dislike the system tbh, it should be clearer and consistent...

0 upvotes on reddit
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TiffyVella · 6 months ago

Materials don't always stack, and perhaps this should be made clearer.

For example, say you used noble bismaltus as the metal to make the buttons on your shoes. Using the same metal to make the buckles will not double up the benefits; you are better off trying to vary the mats and values your shoes will have. Keep all mats to the same highest possible quality of course.

And yeah you are right re the etched ingots. Just use ingots. I do wonder why it works that way; it just does.

-1 upvotes on reddit
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babaganate · OP · 6 months ago

Why would you expect etched ingots and ingots to have different outputs when the items tell you they have identical bonuses?

1 upvotes on reddit
TheyCallMeRift · 6 months ago

Probably it's about gear score, which is required to clear certain gates but is only vaguely described as "upgrade your gear to get a higher gear score" rather than being given an in depth breakdown of exactly how gear score is calculated. Like if you had a lore entry that said "gear score is calculated by -" and then gave a breakdown of the math behind it I think it'd be easier. Once you already understand how it works it's not that complicated; simply add spells, charms and infusions to gear to make that number go higher.

I'll also say that while generally things are pretty straightforward it's not always obvious which parts come from which station. Like oil, if produced from an animal comes from the tanning station, but if it's from a plant it comes from the alchemy table. This is all of course different from oils used for cooking which come from a cooking station. Fortunately your traveller's handbook(?) has a list of crafting components so you can go look up where to make something if you ever get lost... but I'm not sure they tell you that's the case either.

3 upvotes on reddit
Haunting-Change-2907 · 6 months ago

Also, oils used in cooking are plant and animal oils, they're not separate. And some cooking components - spices and things - aren't made at a cooking Staton either. 

Plus this info is available in game. If you look up the component in your crafting journal, it'll tell you where to make it.

1 upvotes on reddit
WhereasParticular867 · 6 months ago

A non-exhaustive list of issues I've seen people have:

  1. Item level is confusing.  It used to be important, now it only matters on harvesting tools.  

  2. No idea where to get things.  There used to be basic information in the codex, there isn't anymore.

  3. Version differences.  The game's community is small.  You are more likely to find old information than new if you just google it.  This problem is exacerbated by certain loud, unhelpful individuals whose only comments on Reddit are that Reddit sucks and you should go to Discord, without ever answering the question asked.

  4. Poorly communicated advanced crafting in-game.  The game does not teach you subsitututions like reinforced leather for leather.

  5. Incorrect information from the community.  For instance, I've seen people here on Reddit recently say that you shouldn't use the same material more than once on an item.  This is incorrect, and I'm not entirely sure if it was ever correct.

  6. Augments are weird because not all types have all tiers, and it's kind of unintuitive that it's sometimes best to have multiple augments of the same type of different tiers.

  7. Minor cards are a pain in the ass.  To get an ideal item, you may have to change the card 3 times during crafting.

39 upvotes on reddit
Scary-Advisor8197 · 5 months ago

I just don't get why there are tiers of crafting recipes at all. Do those matter when using top notch materials? If not, they should get rid of the tiered system altogether and assign a tier of a crafted item by used materials / augments.

2 upvotes on reddit
B
babaganate · OP · 6 months ago

Re #2, I agree it would be nice to have that part of the codex back after the team is settled on a final design on ingredient distribution among realms. I'm wondering if people don't enjoy just roaming the realms available to them to figure out where to find things, though. That seems to be one of the reasons to play and enjoy the game -- at least it is for me!

9 upvotes on reddit
Den_King_2021 · 6 months ago

What do you mean by changing Minor Cards for crafting? Sounds not very logical. I never change them for crafting, and I am quite sutisfied with results.

Workshops location and of their augments especially makes much more head ache 😏

2 upvotes on reddit
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bmr42 · 6 months ago

The annoying part about crafting is it’s tedious with all the sub crafting parts and not being able to sort materials by stat or anything easily.

You are right it’s not exactly complicated. It is tedious.

My issue is I have to start at the crafting station for the final object. Look at all the parts I need to make. Figure out which ones come from what other crafting station and then move to one of those stations. Find out that part takes multiple parts. Go to another crafting station. Figure out if I need to process a raw material for it to show in the crafting options for this part….finally make one part. Go repeat at least 3 more times.

They should implement assigning the people you recruit to crafting stations and manage the whole process through one interface and have the NPCs manage crafting.

Also give a preview not of just the stats but how hideous a mess of mottled orange and purple the clothing is going to be.

3 upvotes on reddit
thespankster83 · 6 months ago

I agree, its not complicated just has a depth to it that many players are uncomfortable with. Personally I feel that it is fantastic and pretty intuitive. I love the steps from taking raw materials, refining them creating the different components, and then putting them all together.

10 upvotes on reddit
See 12 replies
r/Moonring • [5]

Summarize

How does crafting work?

Posted by AmericanCarioca · in r/Moonring · 1 month ago

How does crafting work? I haven't found any tips or tools that seem to fit, other than amassing ingredients and reagents.

4 upvotes on reddit
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thegacko · 19 days ago

I was a bit confused if there was other crafting in the game as you pickup so much fur, chitin and hides -- I was thinking making armour etc ..

but yeah just Alchemy.

1 upvotes on reddit
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Golden_Wolf_TR · 1 month ago

To make a potion you need to use an empty flask from inventory

3 upvotes on reddit
AmericanCarioca · OP · 1 month ago

Aaaah... I will try this later. And buy back some 30-odd empty flasks from a store. lol. I only kept some for water, but now will try this.

I killed first Relic Guardian just today, and can say for sure that the claims of people in HowLongToBeat to win the entire game in 20-25 hours is the ultimate horsepoop. Unless there is some alternate victory condition I have not understood, other than becoming an Archon.

Thanks in any case.

1 upvotes on reddit
See 3 replies
r/subnautica • [6]

Summarize

How do I actually craft enzyme 42 when I get the materials for it?

Posted by ClefairyHann · in r/subnautica · 2 years ago

Edit: I meant the hatching enzyme

I gathered all of the materials but the option to craft it isn’t there when I go to a fabricator. Do I have to pick up the blueprints somewhere in the containment facility?

1 upvotes on reddit
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get-tps · 2 years ago

You don't craft 42, you craft the hatching enzyme.

1 upvotes on reddit
ClefairyHann · OP · 2 years ago

Ah yes that’s what I meant. How do I do that?

2 upvotes on reddit
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get-tps · 2 years ago

She gives you the recipe once you open the portal for her.

1 upvotes on reddit
Minimum_Mouse_7671 · 2 years ago

Did you get the blueprint after she blew the sand away? Saw some other people recently had a bug where the arch isn’t there and they don’t get the blueprints after she blows the sand away

1 upvotes on reddit
ClefairyHann · OP · 2 years ago

Yes

1 upvotes on reddit
See 5 replies
r/AdventureQuest • [7]

Summarize

Mastercrafting

Posted by SeamusMcNugget · in r/AdventureQuest · 1 month ago

Hey all,

I have heard people talk about mastercrafting stuff here. What is mastercrafting and where/how do I do it in the game?

3 upvotes on reddit
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CodaDev · 1 month ago

Tons of em. Old Alnaphar sets, two MC armors in Yulgar’s (retro labeled). Warlic has a whole list of them. Few can be found right from the travel map. Almost everything in UR boxes is MC and Z-Token stuff too.

1 upvotes on reddit
SeamusMcNugget · OP · 1 month ago

That doesn't really answer my question. I understand a bunch of my equipment is able to be mastercrafted, but how do you mastercraft them?

Or am I fundamentally misunderstanding what mastercraft is?

3 upvotes on reddit
CodaDev · 1 month ago

Fundamentally misunderstanding.

Mastercraft is a “special” and inherent armor trait, not something you DO.

3 upvotes on reddit
dhk_naeem · 1 month ago

"What Mastercraft means:

Mastercrafted items have extra power, versatility, or abilities which are paid for by having a higher price than normal items, instead of having penalties which would otherwise balance out the item's power so that it remained roughly equal to other normal items. A normal weapon with a trigger could deal 110% damage to undead, 95% damage to normal monsters, but a Mastercrafted weapon would deal 110% damage to undead and 100% damage to normal monsters, in exchange for having a higher price. That is Mastercrafting, partner. Accept no substitutes."

"Mastercrafting increases the cost of an item by 10% and yields one of the following:

  1. Passive increase of one of the item's parameters (such as damage or BTH) by 5%
  2. Enabling of the item to have a "free" trigger effect (generally increasing damage by 10%) without a downtrigger state
  3. Reducing penalties associated with having expensive effects
  4. Enabling the item to have a "free" skill without a compression penalty (but still having item compression pricing where applicable)
  5. Combinations of the above or other similar effects

In other words, it gives the item abilities and whatnot in exchange for costing more, whereas normal items wind up being weaker if they have any of these."

Source: https://forums2.battleon.com/f/tm.asp?m=21935534

1 upvotes on reddit
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Darches · 1 month ago

This game is based on a mathematical model that is fundamentally garbage, so much so that the developers break the "standard" weekly. Explaining it would be a hassle but now nearly every item in the game costs *1.1 gold in exchange for being 5% more powerful (this is relative to the item). Everything is measured in THE MELEE. A simple melee weapon swing in neutral-lean armor should deal 100% <expected damage>. The most basic mastercrafted (MC from here on) weapons deal 105% damage. A weapon could instead use the MC for +4.25 BTH (bonus to hit, AKA accuracy, expected to be at 85% normally), which would still equal 105% overall damage. Or an MC might be far more impactful like compressing 3 skills and a pizza oven into an armor without penalty. The armor might then also reduce <irrelevant thing> to gain <good thing>. And this is before even considering item synergy. There are even weapons that use MC to compress skills and toggles, and weapons that do the exact same thing but then re-apply additional MC effects depending on the weapon mode.

Even the most rudimentary concepts like establishing the value of elements does not exist in AQ. For example, you can pay gold for an ice weapon with a harm toggle that uses MC to enable the toggle, or you can get a really expensive gacha weapon that does the exact same thing, but uses the MC is a dumb way so you lose the ability deal ice damage in exchange for saving an unnoticeable 5% melee on the upkeep cost.

The "standard" has also been adjusted throughout the years and items are programmed separately (Flash limitation?) so even things that should be balanced may be skewed due to being outdated. For example, a weapon without a special might have *1.08, *1.09, +8%, or +9% damage IIRC. Multipliers are better than additive, of course.

What I'm trying to say is, AQ is very unbalanced and mastercraft means nothing. They game is functionally identical without the concept of MC items. Almost everything you get will be operating at a 105% baseline and be adjusted from that. Just look for items that do good things, do them well, and synergize with your strategy. Once you read 1,000 infosubs (item breakdowns, basically) you'll have an idea of how the devs try to make "balanced" but interesting items. Infosubs are found on the forum or The Gogg's Tavern.

2 upvotes on reddit
aircoft · 1 month ago

Well put.

1 upvotes on reddit
See 6 replies
r/EggsInc • [8]

Summarize

Crafting

Posted by Ok_Sir_3741 · in r/EggsInc · 5 months ago
post image

Does it make sense to start crafting objects that are not found in the ships?

reddit.com
9 upvotes on reddit
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Ilovesnowowls · 5 months ago

You should really only start crafting after you've sent like 5 sets of henliner ships. After that, you can start crafting. Generally you only craft T4 artifacts and stones, but you can also craft T3 artifacts if your crafting supplies run out for T4.

2 upvotes on reddit
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Cattle_Whisperer · 5 months ago

At your level, you likely have better uses for GE, like epic research primarily.

As you continue to get better ships you'll get better artifacts and eventually enough materials to start crafting.

Also, keep in mind that if you craft 1 t4 metronome it's most likely going to be common. A T3E metronome with some stones is better than a t4c.

7 upvotes on reddit
Ok_Sir_3741 · OP · 5 months ago

Youre right.. thanks, so the ER is almost maxed, i only have the last ship research left

3 upvotes on reddit
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Cattle_Whisperer · 5 months ago

My crafting rec when you're done with ER

https://preview.redd.it/gk0wgd8k5hqe1.jpeg?width=2013&format=pjpg&auto=webp&s=ed04b84c601581b67e3c78e61178c8a308b677d6

5 upvotes on reddit
Lucz_grge · 5 months ago

I'm kinda new so I might be wrong but based on the comments in the subreddit. They don't recommend crafting anything other than T4 because almost everything drops from ships. Even T4Ls drop from ships. Albeit very rarely. I've gotten a few.

2 upvotes on reddit
Ok_Sir_3741 · OP · 5 months ago

https://preview.redd.it/stkeq4eqfgqe1.jpeg?width=1170&format=pjpg&auto=webp&s=c3cd3bbf2abf55e30f2e266aba54c1754feaf800

is wrong?

2 upvotes on reddit
C
Ciscodalicious · 5 months ago

Yes, I've gotten a legendary metronome from a ship. Same with the feather. Most of that list is wrong. I believe the only T4s that don't drop from ships are book, light, deflector and ship in a bottle.

0 upvotes on reddit
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tanders04 · 5 months ago

That’s outdated.

Only two artifacts that won’t drop as T4 are book and deflector. Only two stones are clarity and prophecy.

5 upvotes on reddit
C0rruptl0n · 5 months ago

A t3e metronome ( with stones ) is better than a t4c metronome. Plus focus on epic research first honestly

1 upvotes on reddit
Ok_Sir_3741 · OP · 5 months ago

Thanks 🙏🏻

1 upvotes on reddit
See 10 replies
r/cataclysmdda • [9]

Summarize

Is there any difference between crafting using the assigned key, and crafting using a table?

Posted by Anonymous_82817 · in r/cataclysmdda · 11 days ago
post image

I tried several crafting recipes using the table and with the crafting key assigned, and I haven't noticed any difference. And that's why I asked myself if there really is a noticeable difference.

P.S. What do you think of my vehicle? (It's my base)

18 upvotes on reddit
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LuckOfTheEyerish · 11 days ago

I seem to remember there being a slight difference in crafting speed based on the weight/size of the object you’re crafting that changes depending on where you craft it.

7 upvotes on reddit
Keros746 · 11 days ago

Crafting on a place with "clean surface" gives a small speed boost, I think around 10% almost imperceptible with fast crafting recipes

5 upvotes on reddit
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unevenestblock · 11 days ago

I believe if you also start crafting something really heavy, say an anvil, on a low str/weak character you won't be able to wield it again if you put it down for some reason and would need to move it to a table to craft.

2 upvotes on reddit
givinstar1 · 8 days ago

Yeah, if you're bulk crafting wooden panels or something like that, always do it on a table, otherwise you craft while holding it and its like 1k pounds. You'll have to put it down and can't work on it again because you can't lift it

1 upvotes on reddit
AslandusTheLaster · 11 days ago

Others have pointed out the speed boost, but to answer the question you're most directly asking about: I'm pretty sure you automatically use the best of the surfaces within arm's reach (counters, crafting benches, tables, etc.) regardless of how you access the menu. As such, it shouldn't matter whether you use the hotkey or the interact menu, so just use the one you find more convenient.

11 upvotes on reddit
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r/Grimdawn • [10]

Summarize

Guide to Crafted Items

Posted by impracticaldogg · in r/Grimdawn · 5 months ago

Where can I find a spreadsheet of items that can be crafted for different purposes? I've looked at the items that the smith in Devil's Crossing can craft which is categorised, but I'm looking for a simplified guide. For the easily crafted items. I'm not interested in spending ages to farm items 🙂

6 upvotes on reddit
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Tang_the_Undrinkable · 5 months ago

Oh you’re going to farm. At the bare minimum you will need to farm for the Blueprints required to craft the craftable items. Haven’t ever come across a spreadsheet of craftable items. But if you go to the Grim Tools item database, you can filter just for blueprints and then you’ll have a list of them. I believe I heard that you can even upload a character and filter for what blueprints you don’t have yet(don’t quote me on that).

Grim Tools Blueprints

5 upvotes on reddit
impracticaldogg · OP · 5 months ago

At this stage I'm just looking at the components I can already craft, and add to my gear myself

2 upvotes on reddit
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Photeus5 · 5 months ago

Last tab in blacksmith is the category of components you can craft. Use the search bar to narrow them (physical damage, aether resist, etc) and it'll show you the relevant components.

2 upvotes on reddit
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Photeus5 · 5 months ago

Since Grim Tools was mentioned, it has a section for Factions and that will tell you what you can buy in faction shops. Leveling factions can be done on your first character, just do what you can for each group in Normal, Elite, and Ultimate (great for experience and leveling too), but make sure to by the 50% bonus writ as soon as you can with each faction (typically 3rd tier bonus, Honored).

Once you do that you'll open up the Mandates. Mandates give a 200% bonus and can be transferred to new characters and be used instantly. With those, leveling a faction on a new character is completely passive. You'll hit max status very easily which is useful for getting augments you want for builds.

You want to do this because this process will open up all recipes you can get for each group and recipes are account wide and the most useful things from them are the components you unlock.

Often, when I'm looking to craft a component to cover resists or damage for a character I'm playing, I'll just use the search in the smith, but I've unlocked nearly everything at this point (there are recipes you can find outside of this especially on ultimate)

1 upvotes on reddit
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How to craft items in subnautica

Crafting Items in Subnautica: Key Considerations

  1. Blueprints: Before crafting, you need to acquire blueprints for the items you want to create. Blueprints can be found in various locations, scanned from fragments, or obtained through exploration.

  2. Materials: Gather the necessary resources for crafting. Common materials include:

    • Titanium
    • Silicon Rubber
    • Glass
    • Lithium
    • Lead
    • Gold
    • Copper Ore
    • Quartz
  3. Fabricator: Use the Fabricator to craft items. You can find a Fabricator in your Lifepod or build one in your base. Interact with the Fabricator to access the crafting menu.

  4. Crafting Process:

    • Open the Fabricator.
    • Select the category of the item you want to craft (e.g., Equipment, Tools, or Electronics).
    • Choose the specific item and ensure you have the required materials in your inventory.
    • Click to craft the item.
  5. Inventory Management: Keep an eye on your inventory space. You may need to manage your resources effectively to ensure you have enough materials for crafting.

Recommendations:

  • Prioritize Essential Items: Early in the game, focus on crafting tools like the Survival Knife, Scanner, and Repair Tool to enhance your survival and exploration capabilities.
  • Explore for Resources: Regularly explore wrecks and biomes to gather materials and scan for blueprints. This will help you progress faster in crafting advanced items.
  • Use the Habitat Builder: Once you have the Habitat Builder, you can create a base, which allows for more storage and crafting options.

By following these tips, you'll be well on your way to crafting essential items in Subnautica!

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