TL;DR To create an automatic farm in Minecraft, use redstone contraptions with pistons and dispensers to automate planting and harvesting processes. For detailed tutorials, check out YouTube channels like ilmango for Java Edition.
Redstone Mechanisms
Creating an automatic farm often involves using redstone mechanisms. A common setup is a redstone contraption that uses pistons to control water flow over crops. When activated by a button, the pistons lower, allowing water to harvest the crops [3:1]. Dispensers can also be used to automate certain tasks, such as planting seeds or dispensing water
[3:3].
Types of Farms
Different types of farms require different setups. For example, villager-based farms are effective for crops like wheat and carrots, while piston contraptions work well for sugarcane and melons [4:1]. Other popular automatic farms include cactus, bamboo, cobblestone generators, tree farms, iron farms, and mob farms
[4:1]
[4:4]. Each type of farm has its own specific design and mechanics.
Resources and Tutorials
For comprehensive guides on building automatic farms, YouTube is a valuable resource. Channels like ilmango offer tutorials specifically for automated farms in Minecraft's Java Edition [3:2]. Additionally, the Minecraft Gamepedia provides tutorials on various farm designs
[4:2].
Considerations for Farm Design
When designing your farm, consider the version of Minecraft you are playing, as some mechanics may differ between editions [3:2]
[3:7]. Also, think about the resources you want to farm and tailor your design accordingly. Whether you're aiming for crops, mob drops, or other materials, each will require a unique approach
[3:6].
Have you ever wanted to fully automate your farm in Rust? So that it would plow itself after a certain time and plant again? And then all of this would go into a certain chest. Yes, it sounds like something that doesn't fit into the game but damn, how convenient it would be
No thanks. I’m a solo but sometimes play in a group/village. I usually run the tea farming on a server, selling in bulk to clans, sometimes 100 teas at a time. Automaton would ruin farming to those who like the process. If farming was automated every Zerg would have an auto farm and the market of servers would nerf.
I do use conveyers though. My farms are usually 4-10 stories high and when I pick the crops I send them to my mixing room via boxes and pipes on each floor. The crops get sorted in the mixing room. Water and electrical controls for the farm are also in the mixing room. That is enough automation for me.
The only change farming really needs is the first 3 phases need to be faster, waiting 12-15 minutes to harvest seeds is too time consuming IMO, I would much rather they took longer to ripen.
My mind is trying to understand what ten stories of growing looks like. How many lights and/or planters do you typically run per floor or is that always changing?
For the 10 story . Each floor had 2x5 planters, I did 2 sprinklers and 3 lights per floor. Best part for that wipe was being 2 grids away from water. I had a tiny pump shack at the coast and ran hose to the top of my base and filtered and stored 6 water barrels.
maybe a little too convenient. Waking up to boxes full of cloth or berries, sounds a little too low effort for such a big reward. with vending machines in the game as well you can transform it into scrap or more or less anything
I would like to have a storage converter on the composter though
No thank you. People already have AK’s in 30 minutes, rocket raids in the first 2 hours, and then call dead server and move on. If you speed up even more of the game (to include an aspect that’s nice to take a break from the grind and just hang out with), this will just get worse.
Love the idea, really doubt it would be good for the game.
I’m not sure how to make one. It would help me a lot in survival and not sure how to make it
You have to be more specific, what kind of auto farm are you wanting? Each one is done differently. A watermelon farm is made different from a mob farm for example.
On my survival world I’m trying to build a farm that I can harvest with the push of a button. Any suggestions or videos that could help?
For what resource? And which version of MC
ilmango is THE authority on tutorials for automated farms galore. On Java.
...but just harvesting with a button, without saying if it is mobdrops, wool, crops or whatever makes it hard to give a direct answer.
Make a redstone contraption that uses a torch to keep some pistons extended upwards, so that when you push the button the torch turns off a moment, lowering the pistons and releasing some water over the crops
One dispenser can do the job too
True
oh same here!! iv been looking into this as well.. haven't found much
For what material?
What edition?
Some friends and I are looking to create every automatic farm in the game on our server. I haven't been able to find a list of every automatic farm. Does anyone have this list? Apologies if this has been asked and answered, Reddit search is terrible. 1.14 preferred.
Check the Farms section:
All’s I know is, Wheat, Iron golem (for iron) and pumpkin or melon farm. Look around on YouTube, goodluck.
Thanks!
You have:wheat, pumpkin, melon, potato, carrot, shugar cane, cactus, bamboo, iron golem. Thats all i know.
Wool farm (just need to check the scissors now and then in the dispensers), chicken farm (cooked/non-cooked)
Can auto farm all crops either with villagers (wheat/carrots etc) or piston contraptions (sugarcane, melons etc). Cactus/bamboo you can do really fast 0 tick farms. You can make an automatic cobble generator using a tnt duper, a near automatic tree farm (have to plant saplings), automatic iron farm, flower farm. You can automate most hostile mob farms, such as a large generic one, ones from spawners, specialized ones like creepers/witches. Plenty of automatic farms and a lot of near automatic that require an afkable input.
I'd recommend looking up guides on youtube, especially Ilmango's. Hope this helps!
I would like to see automation in the farming system in rust, as right now most solo/duos do not interact with the system unless they dedicate a whole wipe to it. I wouldn't mind seeing automated planters/harvesters with auto crafters on cooking tables to allow people who would otherwise look past it to actually build farms in their base. I know that zerg clans and bases will probably use these features to the max as they always do. But I feel this gives the ability for the average rust player to actually have teas or pies as farming right now is not worth the time/reasource sink compared to the regular grind. What are your thoughts?
I think a small amount of manual tedium is essential for farming to feel like farming and not just a number crunching exercise, but I agree there is room for some level of automation.
With the introduction of the hopper there could be some kind of change where crops which reach a certain of ripeness automatically drop off and are free to be collected. You'd likely need to change your planter layout, but it's a fair trade off. Maybe a seed sprinkler which makes deposits into empty slots.
It shouldn't be automated to the point where you can be totally hands off, but between managing water, fertiliser, power, slow mixing time/space for tables, waiting around to grab saplings for clones, balancing ratios for colour berries you want etc etc there is a lot of friction for an ambitious solo who isn't just focusing on cloth.
Absolutely. If they would make the hopper work with crops, thats all I'm asking for. I don't need the entire farming process automated.
I wouldn't mind full automation at a rate exchange. Even if it's 25% yield so that it pans out to the same rate as farming by hand, the less time i have to man the farm, the more I can do other things.
That would be great. I run large scale farms as a solo almost every wipe. At least some automation would be great. Don't even mention something that would automatically harvest/clone plants.
That being said it's actually trivial to run a small farm for your own needs. 3...4 planters on your roof, 1 light, 3 catchers and ur good. Cloth and teas for free. Now with the recent addition of triangle planters and pots you can stuff an amazing amount of plants in any regular base.
You can run pretty much any half decent clones you find, minmaxing genetics is not needed if ur farming for your own needs. Like 2Y1G is enough.
Solo/duo here! I love setting up a planter or 2 in a corner of base. Its enough to just check in when getting home and gets me advanced teas easily. Zergs would abuse tf outta automation. Id love to see this as a mod on sdt servers though!
huh? no?
Zergs already have dedicated farming automation. They have slave guys WHOS WHOLE PURPOSE of the wipe is to just sit there and farm. It would literally do nothing for them.
So a zerg having a few extra players farming resources instead of having to find someone to lock in a base all wipe wouldnt help them?
That doesn't make a lot of sense because of opportunity costs though. You recycle a couple compents and just buy a pure tea for hqm
Not every server sells them. Im seeing a lot less shops nowadays.
I play solo and have a little farm every wipe. In a 1x1 with bamboo shelves on 3 walls I can produce plenty of teas for me and extras to sell if I want. It isn't that tedious or hard to do. I don't think it needs automation. Just my opinion.
I don't think that makes a lot of sense. Most of the depth in farming is the process of getting clones and dedicating time to it. As a solo you can already make clones right off the wipe and then sell them without having to make a big farm
> But I feel this gives the ability for the average rust player to actually have teas or pies as farming right now is not worth the time/reasource sink compared to the regular grind
You can just buy them. Every time I play there's someone selling them for reasonable prices
I don't really keep track, but 2 or 3 per day if I play for about 3 hours. I'll usually go on for 20 minutes in the morning, plant a full crop. When I get home from work I harvest that and plant another full crop. That's done before I get off and I plant another batch to harvest in the morning. I could probably do many more if I wanted to. I easily fit the equivalent of 4 square planters in a 1x1 area. One planter on the floor, three bamboo shelves on all the walls with 3 pots on each. You could do more if you build half wall higher and put a triangle floor shelf and more pots instead of the planter box. I don't usually play more than 3 or 4 hours at a time. Weekdays it's less, weekends sometimes more.
I wanted an automatic way to farm Rich Soil in my survival world, so I tinkered a bit and made this. Ngl I am quite proud of how it turned out since this is the most complex contraption I've ever built with Create, but I am very aware this can be optimized quite a bit.
I wanted to plant mushrooms too for more conversion speed, but I am tired, and I want to go to sleep ehe.
What are these triangle-like things?
Pretty sure they're wooden supports from Decorative Blocks Mod
Thanks 🙏
respectable avatar choice.
Are those smart observers that will only trigger a restone signal if it sees rich soil? If so, will it completely stop moving until it does see rich soil? Or will it just skip it without mining anything until it finds another rich soil? My guess is the first or it mines every block regardless?
Anyway I hope it works well but I don't trust gantry shafts. They break more often than any other method of movement in my experience. Still cool.
Can i automate the entire process?
From planting to harvesting to transport the crop without any type of intervention of my dups?
Planting is a one time thing, harvesting can be done by dupes. However if you disable harvesting, eventually the crops will sort of, fall off, and the plant grows more after. So yeah you can fully automate that if you take that into account
But its important to remember that domesticated plants still consume fertilizer when they’re ready to harvest and it always takes 4 cycles, no matter how long the growth cycle. Also in SO theres a mutation (Juicyfruit I think) that makes plants drop instantly but requires 25% more fertilizer and a bit of radiation.
Technically, they still generate fertilizing errands while ready to harvest, but I'm not sure they need to be fertilized - haven't messed with it much to figure that out. If that is the case, then it's possible to schedule things to not waste on fertilizing/irrigating.
A little addition, Arbor Trees are an exception and they take 20 extra cycles before they drop their branches.
You cannot automate planting, but planting is only done once on creation of farm.
You cannot automate improvement of plant's growing by greenhouse (micronutrients), so plants will grow at normal speed
You cannot automate harvesting, so you must wait for 4 cycles until fruits falls by itself
Fertilization may be done by autosweepers, and necessary material can be delivered by conveyor
If plant needs some liquid, it must be planted into hydroponic tiles and liquid must be supplied by pipes
Ready fruits collected by same autosweepers and send away by conveyor
Temperature must be controlled somehow, to compensate temperature of liquid and fertilization material
Planting you could, but it's really too much of a hassle for a one time event, as the plants stay after harvesting. They self harvest a couple of cycles later than when dupes do it, 4 for most plants, 20 for arbor trees, and i think they do consume resources during that time, so especially for fast growing plants it's not recommended. But yes, you can lock the door behind you after planting and never come back if you have the resources in/out covered!
You can, if you can set up harvesting the plants fertilizer and set it up so they don’t get harvested by dupes. However, it takes a few days for the plants to self harvest when fully grown, and they still use resources in that time period.
I believe you can set up wild plant farms using pipes, but you’ll get less harvests for the trade off of not needing to provide plant food. Then just set the plants to not be harvested, and automate everything else.
I have done this a number of times for mealwood. Pip planted, needs no resources. Not set to harvest, the meal lice just fall off after a few days. Then auto sweeper into my pokeshell enclosure to rot into food for them.
Pip planted plants take 4x as long to grow, and it's 4 days after ripening for the product to fall off (except arbor trees). For thimble reed, it goes from 2 days to 12, or a total of 6x as long, but saves the huge amount of polluted water they drink. For sleet wheat, it takes about 4.22 times as long, since the extra four days are minimal compared to the growing time.
in SO there’s a mutation that makes plants harvest themselves immediately.
Juicyfruit is the mutation they're referencing. Plants with that mutation will drop their produce and start regrowing immediately instead of the usual 4 days after maturing. The trade off is they require 25% more fertilizer. All mutated plants require 250 rads per cycle
Hold up, maybe this is a new technique
Yeah.. not fully automatic. both harvesting as an action (PULL THE LEVER KRONK!) and replanting require human interaction.
I'm now convinced that I need to build a bamboo powered fuel farm, hook that up to a villager powered potato farm, and have it fully output baked potatoes... just so you can see what "Fully Automated" really means.
i would actually really like to see this. for science. granted. i never play vanilla anymore and have crazy machines for automation. but i always appreciate vanilla automation... Real automation that is.
not really automatic if you have to replant - a villager could do that
Villager slave labor is immoral
Edit: Also it’s gonna take you about 10 seconds to replant, not long at all
10 seconds isn’t fully automatic though, this is more of an automatic harvester
Ah, I see you're an advocate for villager rights as well. Very good!
It's gonna take you about 5 seconds to put the potatoes in a furnace yourself
Fully Automatic ��️otato farm
#MOM IM FAPPING ^in minecraft
(thanks for silver dood)
Especially since it isn't fully automatic in the first place.
I’m officially naming if faph pronounced as faff
I like to have faps.
I haven't fiddled around with observers and crops, but would an observer underneath a farmland block detect when a crop gets harvested? I feel like there should be a way to set up a hopper minecart collection system to automatically go off when the crops get harvested.
If you've got enough iron, there's always the option of placing a hopper under every piece of farmland. Farmland isn't a full block meaning that hoppers can pick up items sitting on top of them.
no, the farmland block doesn't get updated so the observer can't detect harvests
Here's a thought: Make Hoppers to dump the crops into the chests. In my experience, hoppers are a priority, so any items entering their zone are sucked up and dumped into chests for easy grabbing. And it would also prevent said items from going behind other blocks.
99% sure there's a daylight sensor on his head, put a farming villager there and it's fully auto + replanting
Crops take more than 1 day to grow tho
You have to replant everything though, so it is just automatic harvesting, efficient only if you wait long enough that the crops are all fully grown. Which will be a bit with monobloc planting, since for some reason alternating rows of differing crops get better random ticking. Fine design though, simple, aesthetic, and saves you some of the labor.
Semi-automatic harvesting with manual planting. I refuse to call this anything more than quasi-automatic.
yup, full automatic requires villager slavery
Well, I don't think having it fully automatic requires the villager slavery. Whether it's in a village that's found or one built from the ground up, I'm pretty sure a village greenhouse with bees for pollinating the crops and an allay to pick up some (but not all) of those crops, and with a way for the villager(s) to leave the greenhouse at night and go back to their house(s) in the village, could also work without villager slavery being a requirement.
me too tho honestly i think ill stick to using fortune 3 on my crops at least until im absolutely sure i have enough to solve world hunger
You still need to plant
Here’s my idea
Zombie Piglins farm drops gold nuggets - which then craft into gold using auto crafter - which gets sent to piglins to trade and get gravel
Auto Crafter crafts Coarse Dirt - dispense into players inventory - place the coarse dirt down with your main hand - in your offhand use a shovel to make it real dirt
Dirt gets pistoned out and sent downward to get blow up by tnt - dirt falls into a hopper to be collected and reused to craft more coarse dirt
Would love some help if anyone can, I’m working on a crazy big project and need millions of dirt, thanks!
Fyi this only works as afk able if you are able to hold down right click with and auto clicker or reset textures glitch.
Here is some things I’ve ran into and learned of from my testing…
So I don’t really know how auto crafters work in all honesty. When making it myself I ran into the issue of timing and getting the recipe in the right spots. I also ran into the problem of what happens when you don’t have gravel at the moment from the trades how do you stop the dirt from taking up the slots.
I’ve found the best way to place it is to have one coarse dirt be dispensed at a time cause you need your hand empty to use your shovel from off hand.
ofc if you did it the other way around it would work with the dirt in your off hand but if you do run out of gravel and aren’t producing the coarse dirt at the time you may use up all the dirt and not be able to put it back in your off hand.
Use a comparator to check the hopper inputting gravel, if it isn't partially full you deactivate the clock that's powering the crafter.
A bonemeal based dirt farm like https://youtu.be/I2M4kAxqMWM is probably the easier approach.
I slow the timing of my auto crafting with a hopper clock. Etho hopper clock.
There was a cubicmetre video on farming dirt, he used stone > moss > podzol > dirt
You need to hoe the course dirt IIRC, Not a shovel ??
I think the path here is: coarse dirt --> path --> dirt
Maybe it's changed then but it was a hoe at one time
how to make an automatic farm in minecraft
Key Considerations for Creating an Automatic Farm in Minecraft
Choose Your Crop: Decide which crop you want to automate (e.g., wheat, carrots, potatoes, or sugarcane). Each crop has different growth mechanics and harvesting methods.
Farm Design:
Redstone Mechanisms:
Water Flow: For crops like wheat and carrots, you can create a system where water flows to collect the crops after they are harvested. When activated, the water will wash the crops into a collection area.
Villager Farmers: You can use villagers to automate farming. Place a composter to turn them into farmers, and they will plant and harvest crops automatically.
Timing and Activation: Use redstone clocks or levers to control when your farm activates. This can help you manage the timing of harvesting and replanting.
Basic Steps to Build a Simple Automatic Wheat Farm:
Recommendation: Start with a simple design and gradually add complexity as you become more comfortable with redstone mechanics. There are many tutorials available online that can guide you through specific designs, so don't hesitate to explore those for inspiration!
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