Common Misconceptions
One of the most prevalent misconceptions about Monopoly is the "Free Parking" rule. Many players believe landing on Free Parking results in receiving money from the middle of the board, but according to official rules, this space does nothing [1:2]. Another common misunderstanding is related to property auctions; if a player lands on a property and chooses not to buy it, the property must be auctioned off immediately to all players
[1:4]
[3:2].
House Rules Impact
Many families introduce house rules that significantly alter the game's dynamics, often making it longer and less strategic. For example, giving extra money for landing on Free Parking or not auctioning unsold properties are popular house rules that extend gameplay [2:3]
[2:5]. These rules are widespread globally, possibly due to people learning the game through others rather than reading the official rules
[2:6].
Official Game Mechanics
Monopoly's official mechanics include strict rules about property acquisition and building houses. Players must own all properties in a color set before they can build houses [1:2]. Additionally, professional players may strategically avoid buying hotels to use up all available houses, preventing opponents from building
[1:1].
Trading and Negotiation
The game allows trading properties between players, which is crucial for acquiring monopolies. However, some groups have unique interpretations of trading rules, such as requiring majority approval for trades, which is not part of the official rules [3:6]
[3:7].
Unofficial Variants and Anti-Monopoly
There are variants like Anti-Monopoly with different rules, such as the "Court" space, which has its own mechanics separate from Monopoly's jail [5:1]. These variants offer alternative gameplay experiences but are distinct from the original Monopoly rules.
Understanding these aspects can help players enjoy Monopoly as intended by its creators, avoiding common pitfalls that lead to extended and less engaging games.
That landing on free parking gives you money from the middle of the board (that money shouldn’t be there either! It goes to the bank).
Also, you can’t build houses until you own all the title cards in a colour set (either 2 or 3 cards)
IIRC, if you choose not to buy a property you land on, it then gets offered to the rest of the players.
Specifically, it goes up for auction straight away and anyone (including the player who just turned it down) can bid on it.
So in cases where the other players are running really low on funds, sometimes it's advantageous to decline a property, send it to auction, then easily outbid your opponents and get the property below-cost (did that make sense?)
Monopoly takes forever because people add house rules that give the players free money (snake eyes, money for free parking etc). Also if you run out of houses you can’t buy any, so professional players don’t buy hotels, they just use up all the houses to prevent other players from being able to build.
If you played Monopoly as a child chances are that you played with a few house rules. Namely, getting a bunch of extra money when landing on Free Parking and not auctioning off properties that weren't purchased. As has been said over and over again, these rules make the game last much longer. And a lot less fun!
So, why does everyone's family seem to play by these same house rules? I've never finished a game of Monopoly in my life with these added and for good reason: they go 5+ hours.
Is it because it makes the game less "feel bad" for younger players? (i.e. they never lose) Or was some mass rulebook circulated that everyone's parents got in the mail from a competing company trying to kill the game? It's probably not the latter but it's fun to think so!
This is just a guess, but I think the auction rule doesn't make sense thematically, and was more complicated, so people may have been more inclined to skip it and play in a way that made more sense. If you are out looking for property and decide not to buy it, an auction doesn't suddenly pop up, you just don't buy it and move on.
What doesn't make sense about the auction rule, thematically? It's a finance-themed game. Auctions fit in perfectly well.
That's fair! It does feel a little confusing at first. But the Free Parking one? I mean, come on.
Yeah, I'm really not sure on that one. Maybe people just didn't like the idea of a space that did nothing?
The strangest thing is that those two house rules seem to be universal. I live in Greece and we have the same house rule here. I guess if you asked some random guy living in the Himalaya, you would get the same answer. What on Earth is going on with this game??
Nope i’m from South East Asia, and never heard about the free parking rule you mentioned. We do play it by the other rule you mentioned (not auctioning off unsold land), but we definitely do not get a single cent (or should I say dollar) upon landing on free parking.
Exactly! That is what is blowing my mind. Literally all over the world: same rules!
We need a Netflix documentary or something!
The reason is that no one reads the rules and they just learn from whomever taught them. This seems to be the most common house rule.
I remember when I tried to read the rules as a kid, I didn't understand a number of terms as I was quite young. I gave up and just played by the house rules I was taught which seemed to be quite common even decades ago.
Also, you couldn’t make plurals in Scrabble.
YOU CAN, MOTHER, YOU CAN!!!
I played Monopoly exactly ONCE with my children: we were in a holiday home, it was raining, and they found it and wanted to play.
At one point one of them got in a dominant position and could crush the table. So when her little sister landed on her hotelled properties, she would clandestinely pass her money under the table so she could pay the fine.
Was very cute but the game would NEVER end.....
If one doesn’t obey monopoly rules, the damn game never ends
No kidding. Auction off all unowned properties to the highest bidder when someone lands on one the first time, and doesn't want to buy it. A super critical rule that is almost uniformly forgotten/ignored, and leads to long games.
My wife refuses to use this rule and I refuse to play Monopoly with her because of it. She gets other people to play and usually they get bored and quit before finishing the game because it has been going on so long.
I watched two complete NFL football games during the last game and they still weren't done.
Is there an archive of how the official monopoly rules have changed? Because I'm pretty sure it wasn't in there in the old versions of the game I grew up with.
Had a friend who was fucking amazed that my family finishes a game of monopoly over New years. He didn't think that it ended and I had to show him to side of the box that says "Playtime = 1-3 hours" to get him to believe it. Finally spent a good 15 min going over the rules until we realized his family does the whole "free parking = go" thing and gives $200 every time you go over it.
We allow trading properties, without it it’s so hard to get monopolies
I was in a 4-player game, and my husbands friend said to trade properties, 3 people need to agree to it. Well, the friends’ wife and I agreed, as we were the ones trading, but the husbands said no. I hope that’s not a real rule bc I was livid. Wtf, 75% on a trade?!
Needless to say, we’ve never played monopoly with them since.
Quite like UNO.
Asking the real questions: Can two draw 4 cards be used consecutively and do they add to 8 and so on for the next person?
My husband's family has apparently never read the rules for Uno--they thought you could play a wild draw 4 card whenever you wanted.
Wait.. You can't? /s
Did u know there is a big complicated clause where you can challenge the wild draw 4 player.. XD
A bit like the stock market then.
We have a couple of rules within our group that work for us:
You can deal real world drugs for in game money but only when in jail.
You can trade wristies for rent if the property owner agrees.
If you have at least two houses you can initiate a council election, if voted in as Mayor instead of choosing the top Community Chest card you're allowed to choose any in the deck.
If you have three hotels in the final quadrant you can do the same with the chance deck.
You can offer any act to another player for the same value as passing go, generally two hundred in game dollars.
These aren't for everyone but as an adult gaming group we find these to be a fun little way to spice up the game, and family games night.
What you think?
My favorite house rule is mortgaging non game assets to take out bank loans. For example taking out a $400 loan against your daughter’s Yorkshire terrier. And if you don’t pay that loan off before the game ends, who ever wins gets the dog. Sorry pumpkin, Charlie is going to live with uncle Dan until he loses at monopoly.
Oh true, forgot about this one...
In your example I'd actually double down and buy the debt of off Dan at fifty percent of liability in game currency, two hundred, because it's clear pumpkin won't service the loan, now Charlie is mine and pumpkin - we're really going to have to discuss you getting me an intro to your friend Mallory for next month's regatta. No pumpkin I don't think that's inappropriate - you're both studying postgraduate economics so I don't think pleading ignorance is reasonable, and we know what happened to yeller when his owner couldn't pony up.
My house rule: you can cheat as much as you want as long as you don't get caught.
This applies to all games in my house.
Mine are. If in jail you have to move everyone’s pieces and make change for every transaction (prison labor)
If a player can’t afford something send them to Jail.
If a player expresses any malcontent about playing monopoly, jail.
If someone yawns, jail.
Money and houses carry over between games permanently.
Ahhh Brazilian monopoly. Classic set.
Dealing real world drugs actually makes the game last way longer, a lot of people don't know that
We can't seem to find the rules, most of them we have been able to figure out however we can't seem to find what the space "Court" does (rule #14).
Does anyone know this rule, or have a link to the old version of the rules?
Rules for your pleasure! There are 3 pages, and one of the three are the children's version u/bash717 u/whirlydirlymcflurry
Is this the rules to the original original Monopoly (before Hasbro) or is that something else?
I'm not sure. I just got the game off a friend recently who had to downsize their collection.
Thanks stranger!
Welcome! It's the least I can do :) I just got the game as a fluke lol
My version is from 1984 and it specifies the "Court" rule as :
The Court: When you land on the Court square, you throw the dice as usual on your next go. If you do not throw a double you may move as usual. If you do throw a double it means that you have been found guilty by the Court and must pay a fine of E 50 to the Budget Controller and must stay in Court until your next go.
Hope this helps!
Thanks! We've been playing as if it was jail from Monopoly
Did anyone have the full rules? I've been looking for a few years now!
I would also appreciate the full rules
If y'all don't mind waiting until tomorrow, I'll gladly scan the rules and post them for you!
Edit: I have no idea why I didn't think/offer lol. I blame my "husband-wants-kids-omg-omg" brain right now.
The rules are simple: You’ve been trolled, deal with it.
Speaking of trolls...
I'm sorry if this is the wrong place, but I've recently learned that the way I know uno is pretty much entirely house rules and everyone else's house was the same for monopoly. I imagine there's a bunch of other common games like this that are played with house rules to the point of barely resembling the original with no clue they're not official.
Hell, I've had arguments with people over getting money on free parking or something and not being able to buy property on the first turn simply because I'd genuinely never heard of it but apparently they're pretty common house rules?
Regardless, I was wondering why these end up being so pervasive to the point that a lot of people get genuinely offended by the monopoly and uno rulebooks existing.
In my experience they just add uneccesarry time to he game. Monopoly is quite short if you play by the rules.
They're not saying the house rules are shorter. They're saying house rules make it less cutthroat at the expense of length, and monopoly is already a long game (when played with inexperienced folks) so people don't realise how much length you're adding.
I would argue the bigger issue with monopoly is that luck of the roll can quickly turn that game into one where all but one or two players can quickly be in a position of "rolling dead" where they have no chance to win but are not bankrupt for a significant portion of the game. House rules generally have the effect of balancing that by creating income sources that give you a chance to make a comeback by not getting wiped out after landing on that first hotel or getting money to build your first hotel.
The game basically has to be lengthened to balance out the painfully lopsided nature of the mid-end game (3+ house rents). If you want to create house rules to actually make the game better, you would have to compress monopoly rents and make monopolies easier to get (2 properties in a color counts as monopoly after the first hotel has been built.), and then pull money out of the economy ($50 for passing go, and anybody who lands on an unowned property pays rent to the bank)
The big joke is that the game was actually designed to torture you by making most people sit and play a super long time knowing they had already lost. The game was a big critique on capitalism to show that with a little bad luck at the start you have to keep playing forever knowing it's just a matter of time before you lose, and you know early that you already lost.
Yeah everything should be limited in monopoly. I haven't played it in forever but my strategy in HS was always "buy everything you can as soon as you can" and games seemed to move quicker and usually go my way when I did that.
Monopoly is actually shorter if you play it by the original rules. A mandatory auction if you pass on an unowned property and no free money if you land on Free Parking cuts down the game time by so much by accelerating the early game to get you to the end game much faster.
They're not saying the house rules are shorter. They're saying house rules make it less cutthroat at the expense of length, and monopoly is already a long game (when played with inexperienced folks) so people don't realise how much length you're adding.
Absolutely, monopoly at its base is a poorly designed game and house rules make it so much worse.
Monopoly at it's base is designed to exaggerate the worst parts of capitalism as a teaching aide on why it's a flawed system and it does that pretty well.
90% of Monopoly house rules result in a longer game.
I'm surprised this hasn't been brought up yet, but Monopoly is not a good game, even if played strictly by the rules with all refused properties being auctioned and stuff. It's bare of strategical decisions, it has an interminable endgame, and half the players will not even be playing in the endgame.
Once you've decided Monopoly is a good game to spend your time on, game design considerations are already out the window.
Monopoly is actually pretty well designed and plays fairly fast when played by the rules. That said, there are four scenarios that aren't forbidden by the rules that hurt or break the game if exploited.
A family member wrote four house rules to address those. In my mind, these should be in the rule book, so these are the only house rules that we use.
1.) Agreements to alter rent agreements beyond the current turn are not allowed.
2.) You may not develop properties in the time between when a person rolls the dice and moves their piece to the appropriate space.
3.) You must wait at least three seconds after someone else has landed on a space before you roll the dice to give the other players an opportunity to assess whether that person has landed on their property.
4.) If you owe an entity money (either the bank or other player) you cannot enter into a transaction with anyone that decreases your book value net worth prior to paying the entity whom you owe money. You may however negotiate with other players any other transaction which you deem fit so long as that transaction does not decrease your book value net worth.
Edit: These rules weren't because of people in the household. These rules were because so many guests play by weird household rules.
Re: 2. I could have sworn you can only develop at the end of your own turn anyhow, but it's been forever since I've played any version that wasn't online/computer generated.
Apparently one of the rules growing up was my sister always had to be banker and could help herself periodically to extra money. It must have been a rule since it happened every time we played.
Haha! My brother was generally banker and cheated too. Those darn bankers and their dipping into bank funds
Forced Buyouts - If you land on another player's property, you can forcibly buy it from them by paying them 5x the shop's listed price.
ex. If a property is listed as $120 on the board, you would need to pay them $600 for a forced buyout.
Additionally, if there are houses or hotels built on a property, it can not be forcibly bought
Oooooh. This one’s interesting
No house rules. We play play bankrupt the other players and are done quickly.
Fair. You didn’t even have the free parking ‘rule’ though? Nothing different at all?
Nope, we wanted less money in the game.
The "house rule" would be not doing auctions like the instructions say.
Always the free parking payout. I can't remember if this is a house rule, but free exchange at any time.
I think this is an unofficial rule at this point
If you land on Free Parking, you get $500.
If you roll snake eyes, you get $100.
You can't run out of houses or hotels.
The deeds are shuffled at the beginning of the game. The deed on top is free. The deed on the bottom is 50% off. Each time a deed is bought, you move each deed on top to the bottom of the pile until you get to the deed that someone purchased. This continues until 3 deeds are left, at which point discounts end. Therefore, sometimes many discounted deeds are purchased in a game, and other times every deed can be sold without any being discounted.
Oooh. Sounds interesting. I’ll have to bring it up with my family
The point of normal Monopoly rules is to funnel money into one player; rules that add or keep money in the system prolong the game and unbalance it.
The point of nowmaw Monopowy wuwes is to funnew money into one pwayew; wuwes that add ow keep money in the system pwowong the game and unbawance it.
Yes, you found the point of the game
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I’ve heard it said that the game of Monopoly is an accurate reflection of Capitalism. I contend that it isn’t – because the game rules don’t reflect our present reality.
Let’s try playing under new rules. You are one of six players:
1. Each player’s starting money is determined by a roll of the dice. Distribution is as follows:
2. Salary received upon passing GO – is earned at a rate of 10% of cash in hand. For example, a player with $4500 will receive $450; a player with $18 will receive $2 (rounded up).
3. For $3500, any player may submit a creative new game rule of their choosing and, depending on the nature of the rule, may either opt to 1. be exempted from it or 2. exempt everyone else from it. Will these players write rules that advantage themselves, or help out the poorest players?
4. Any player who cannot pay rent is automatically out of the game. The owner of the property, however, may opt to provide the player a loan at any interest rate they choose. Until the loan is paid off in full, interest must be paid each time the debtor-player passes GO.
It does not take much imagination to appreciate that the bottom three players will struggle both to participate in the game’s financial opportunities and to make any payments required. Like this game of Monopoly, rolls of dice in our society create advantages and disadvantages, money buys the rules, and those fighting from behind are not necessarily doing so because of character flaws!
So basically, the rich start rich, make the rules, and keep getting richer while the poor struggle just to stay in the game
Added twist:
https://en.m.wikipedia.org/wiki/The_Landlord%27s_Game
This is the origin of Monopoly, with the exact opposite message of the published version.
So this was actually done as an academic study, IICR, and the people who started with the most credited their wins to their skill, not the head start.
Of course they did!
You are absolutely right with your suggestions.
But there is one thing, people can learn from Monopoly: How our monetary system works.
At the start of the game, the Bank (in Nations terms it would be the central bank) creates the money out if nothing and distributes it to the players.
Now the Bank is in debt. On the other side, the players have a wealth exactly the amount of the banks debts.
And the Bank only will get it‘s money back through taxes, fees and fines. Just like in real life.
So one can learn that governmental debt always means private wealth and if the Government runs a surplus, it takes out Money from the wealth of the private Sector.
So yeah: Government debt is absolutely a necissity for private wealth to exist. That’s something the Libertarians won‘t tell you.
Government debt then is just a Boogeyman of the rich to be able to cut social safety nets. It’s the Distribution of the wealth in the private sector that‘s the true problem. And this can also be learned by playing Monopoly.
One time, it's because I've actually read the rules that a fight started. I specifically asked before the game started, "Are we playing by the rule book or with some common house rules?"
"The regular way," they told me but it sounded more like a question than a statement.
On the first turn, not even mine, there was an argument about what the rules were. Player 1 landed on a property and didn't buy it, so I bid on it.
"YoU cAn'T dO tHaT. yOu HaVe To PaSs Go OnCe BeFoRe YoU CaN bUy."
Not according to the rule book you said we were playing by!
And what a ridiculous house rule! The biggest complaint about Monopoly is how long it takes and that rule makes the game longer!
My family plays around me in that game. Everyone wants a monopoly so they can build stuff....
I just want one of each color so nobody can have a Monopoly. They get so upset i outright refuse to trade, if i buy something its mine until the game is over.
Literally no one knows this rule about bidding and it's meant to end the damn game so much sooner
I'm the only person in my family and friend group who has read the rules and every game I argue with them about how jail works and whether or not theres a free parking jackpot. They seem to forget the rules I tell them every time we play
It's a bad game to start, house rules make it four times worse. Especially the dreaded free parking rule that's so common.
As a mom and as a past privileged Monopoly elite=youngest child, I refuse to let our modern Monopoly dissolve into chaos. Instead, I randomly fund the Free Parking as I am also the Banker. The game ends much faster and my kids get a civics lesson in US Economics. Popcorn, anyone?
Putting money on free parking easily triples the length of the game, while dragging out the portion of the game where everyone knows who won, and they're just waiting to be eliminated. If you want the game to end quickly (the true goal of Monopoly) don't put any money on free parking.
Or just buy your kids better board games. They deserve it.
We always paid CC and Chance fines to the free parking "pot", and if you landed on it, you got the pot.
There is a card game called mao which is quite the opposite. It only has two rules
To be fair, both are fixed once you understand the true goal of Monopoly. It's a common misconception that the goal is to be the wealthiest player / bankrupt the other players.
It's pretty widely known that the game takes most of its inspiration from "the landlord's game" which was designed to teach players about the flaws of capitalism. The original designer wanted players to walk away thinking "I hated that game so much that I want to change the foundation of the American economic system."
In that spirit, I propose that the true goal is to convince the other players to never ask you to play monopoly with them ever again. If you can convince them to play a better game, spiffy. If you can't, it's better to not play board games at all than to play Monopoly.
Just like any other popular game, like uno
Monopoly rules explained
Here’s a concise overview of Monopoly rules:
Feel free to ask if you need clarification on any specific rules!
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