Character Power Levels
Street Fighter characters possess unique abilities that set them apart in terms of power and skill. Ryu, for instance, is often considered one of the strongest fighters due to his dedication to training and mastery of Ansatsuken, a fusion of multiple martial arts styles [1:1]
[1:8]. His abilities are comparable to Akuma, who can sink islands with his attacks
[1:5]
[1:12]. Other characters like Zangief have unique origins, such as wrestling bears, which contribute to their formidable presence
[1:9].
Special Moves and Techniques
Many Street Fighter characters have special moves that enhance their combat capabilities. For example, Ryu's Hadouken and Dhalsim's elongated limbs demonstrate their chi abilities [1:2]. Chun Li is known for her ability to defeat powerful opponents like Kingpin, showcasing her combat prowess
[1:11]. These characters often have passive increases to strength, durability, and agility, making them competitive against other fictional universes' martial artists.
Character Guides and Strategy
For players looking to improve their gameplay, character guides can be invaluable. McMura's guides are praised for providing in-depth analysis of character game plans rather than just listing combos [4:1]
[4:2]. These guides help players understand when and why certain moves should be used, enhancing their strategic approach to matches. The community highly recommends these guides for learning how to use or counter different characters effectively
[4:3]
[4:4].
Community Insights and Humor
The Street Fighter community often engages in discussions that blend humor with insights about characters. For example, humorous descriptions of characters using "Dracula Flow" highlight the playful side of the fandom [5:1]. Such interactions contribute to the vibrant community surrounding Street Fighter, where fans share their experiences and interpretations of character abilities and personalities.
Recommendations Beyond Discussions
If you're new to Street Fighter or looking to delve deeper into character abilities, consider watching tutorials and guides from reputable sources like McMura on YouTube. Additionally, participating in forums and discussions can provide valuable insights and tips from experienced players. Exploring different characters and understanding their unique abilities will enhance your overall gaming experience in Street Fighter 6.
In terms of pure martial arts skill, do you think the main street fighter cast can hold up to the greats of Marvel and DC?
What's interesting about street fighter is, very few characters are considered to be masters of any respective style. They're all considered to be "experienced" or "proficient" at a a few styles or at some sort of fusion style, but the type of excessive knowledge that people like Batman, Shang Chi, Lady Shiva, Captain America, Daredevil, etc. have isn't a thing.
Then again, the street fighter cast have been training extensively all their lives and are so good they can access spiritual abilities.
What do you think? Is it a given that somebody like Ryu or Chun Li be as skilled as Iron Fist, Black Panther, Bronze Tiger, etc. or should we just go by the verbiage used in cannon?
Opinions based purely on the Old versions of the game; nothing beyond 2
Given they have access to chi abilities, they'd at least rank along the lines of Iron Fist, since most of them only get one expression of said ability; a haduken, for instance, or Blanca's bio-electric shock, along with internal passive increases to strength and durability, agility, (the Flying Spin Kick thing) or even Dhalsim's elongated limbs.
If Cap and BP sit in the 5/6 range outta ten based purely on skill and combat aptitude, I would judge most of the street fighters in the 3-4 range. Zangief, DJ and my boy E. Honda, for instance, wouldn't rate very highly beyond the practical uses of their fight skills, while I would put people like Vega, Guile and Sagat solidly at 4s since they are "professional" street fighters, while the true masters, like Ken and Ryu, Chun-li, Dhalsim, I would rate at 4.9-5s.
Wait, does Marvel's grid go up to 10 now? I know Cap and Iron Fist are given a fighting skill rank of 6 out 7, meaning they mastered several forms of Martial Arts
Ryu, Chun Li, and Akuma were in Marvel vs Capcom 3 and were given ratings on that skill (4, 5, and 7 respectively) but don't necessarily reflect their showings. Ryu, for example, is definitely equal to Akuma in skill at this point, and defeated him purely based on that.
Great response by the way.
>Great response by the way.
Thanks!
I honestly don't know how Marvel is doing their power scaling, and I haven't followed Street fighter past whatever was available in the arcade or on Super Nintendo, it's mostly just vibes, with cap and black panther being considered the poster child for combat skill, and then people scaling above or below that bench-mark.
There was a fan-vid that put Guile, Winter Soldier, and Crossbones against each other, and Guile and Winter Soldier ended up not killing each other while Crossbones dog walked them both until they teamed up, just as a for instance on how wonky scaling can get. I know Danny give Spider and Hulk some training, but all three of them look up to Cap, and we have panels of Hawkeye kicking ass and giving credit to Rodgers as well.
On the other hand, we had Rodgers and Bats shadow box for a page before Batman conceded, so that tells me Cap rates just above the benchmark in DC as far as combat skills.
But Cap can and does get outclassed by people like Shang Chi, who are specifically written on the editorial and narrative level to be the best martial artist ever; authorial intent does matter to a degree, after all, as does the needs of The Story.
Power-wise isn't Ryu kinda broken being near Akuma in terms of power? Or is there a bigger gap than I'm thinking?
I saw that Akuma sank an island with a strike. Would SF6 Ryu with his Kyoi no Hado be in that same range or not? Cause that would place him well above all of the street tiers.
Ryu beat Akuma in their most recent cannon fight, so yes, they're physically comparable.
That's about as tough as Street Fighter characters get though.
I like to use real-world logic as much as possible when making these kinds of comparisons: Ryu is widely considered the best fighter in the Street Fighter universe, and his whole life is dedicated to honing his abilities. Because it's not really possible to train more than Ryu does, that puts him right up there alongside Iron Fist, Daredevil, Shang-Chi and Batman for me. He's in that elite company.
No disrespect but isn't iron fist's punches strong enough to break metal walls? Idk anything about ryu tbh i wasn't a fan of playing with him.
Ryu is actually way stronger than that. Akuma could sink islands with his attacks and Ryu is on par with him.
He really should be. I guess it's just the fact that he's only mastered Ansatsuken, but it's a fusion style of Shotokan, Karate, Taekwondo, Kenpo, Boxing, and Judo (so by default he should know all those too)
Still, that's 7 styles he's "proficient" at while people like Batman and Black Panther mastered over 140.
Then again, like you said, Ryu is always training and has decades of experience, so that doesn't mean he can't compete. Knowing a lot doesn't make you better at executing those styles than someone who knows less but is just as good at what he does know.
Assuming this is just taking just video game canon into account, the world Street Fighter exists in has folks like Akuma who casually is capable of punching an island and the island dies, sinking into the water. Akuma can meditate on the ocean floor, then Shoryuken a passing submarine, before shooting up past the water surface. Iron Man once blew up a mountain the size of Manhattan Island, for comparison.
Ryu can lift a boulder clear over his head, demonstrating considerable super strength.
Zangief discovered his spinning version of the Pro-Wrestling Piledriver by getting sucked into a cyclone while shoot-training by tussling with Russian Ussuri bears. The same Spinning Piledriver would be used on Yokozuna Sumo champion E. Honda to smash M Bison's ridiculous Psycho Driver fuck-off land-based laser. Honda could also survive being SPD'd from orbit.
Chun-Li could stop a speeding car with her Kikosho and police-worked the shit out of a global eco-terrorist group until it collapsed.
Dhalsim can levitate, teleport, and read minds, this should easily put him alongside the Mutant telepath community or with Dr. Strange's Sanctum Sanctorium
Balrog, or 'Boxer' to you tournament players, can kill a South Asian elephant with a single blow and smash a speeding car's engine with an overhand right.
Gill possesses cryogenic and pyrokinetic abilities, and can revive himself from near death.
The general population centers of Street Fighter, like Metro City, are riddled with sociopaths beating each other senseless for Zenny (currency), swag, and hopefully some training with a member from the game's active roster.
Street Fighter is really silly, but limiting them to just 'street level' is also silly.
Not to mention that, unless they changed it, part of Zangief's origin was they he used to wrestle bears
Well we know for sure Chun Li is capable of defeating the likes of Kingpin since we see her take him down in her MVC3 arcade ending
Rules :
Leonardo (Teenage Mutant Ninja Turtles) for Power Rangers guest character
Mai Shiranui
Mega Man
Snake Eyes (GI Joe)
Those cronches sound so good
More people need to be subbed to McMura. I've found his guides so helpful for learning how to use, or fight different characters.
Listen to this guy, people! McMura guides are amazing.
Thank you very much Ion, really appreciate it.
My favorite YouTube channel ad well. Your breakdowns are super helpful. I love following along. Keep it coming. Do Balrog soon!
All good man. I find too many online character "guides" simply provide a list of combos, whereas yours go into depth on character's gameplan and explain when and why a button should be used.
As a cammy main for the last 5 months, i thought i knew everything about my character but your guide showed me some additional tricks I've been trying to work into my gameplay. Keep up the good work and i look forward to your next video.
Thank you again. Watching this even though Laura is like the last character I’m interested in playing. Your guides are gold.
^I ^NEED ^TO ^KILL
I NEED TO KILL
The one second "feet" killed me
The Ryu one is so fucking good
I'm so excited for her. She looks so good. I'm happy she got bouncing fans and musabi no mai. I wish she'd have gotten j.2b, especially since Kim has a drop elbow. Either way, easily my main.
Luke is such a fun character. I love how he's essentially a shoto but with tons of forward advancing normals.
If his forward heavy kick counter punishes it turns into a launcher lol
Luke got that falcon knee launcher into space. Hilarious
as a begginer I feel that Jamie really is hard, tried him today and it was suuuper fun, but I didn't get why I couldn't pull anything off against Ken or Ryu players. I guess he wasn't meant to me for now
Keep at it dude, ryu and ken are definitely hard to beat at the start since they have easier moves and play styles that many people can quickly adapt to, but putting the work into a character you enjoy you will see improvements with time
I'll try! Thanks for the tip
Definitely keep at it, Jamie does take some dedication to start clicking. I’ve spent the past two days on him and it only really started to come together about a few hours ago and I started tearing it up.
Biggest thing is do not feel like you need to know and utilize his entire move list as you get drunker. In all honestly you will still utilize pretty much everything you have at the start, the dive kick being the main tool added once you start racking up drinks. Everything else just has niche uses that I think will only be found once we have a dedicated training mode and the lab maniacs start to tinker with everything.
Focus on keeping in the range where both standing and crouching medium kick can hit. These two are your main confirms for both the Rekkas and the drive rush combos. Just pick one drive rush combo to master: mine is S. Hk -> rush -> S. MP -> C. HP -> Rekkas. It changes in the corner but that’s for later when you’re feeling him more.
Just focus on nailing those pokes and converting into Rekkas for drinks and you’ll start to see what he’s about.
Is it possible to enter Serenity stream as Chun-li with modern controls? If so, how?
Thanks for posting this link!
As someone who hasn't played a Street Fighter since Alpha 3, this is very useful 👏🏾
This type of content right here is why I am on this sub
Juri: FEET
I don't quite understand his rekka. Can someone explain the niches of each of the followups? It sounds like one is a safe overhead, and then the other two... are both plus, but one whiffs on crouch for no apparent upside?
My assumption is the one that whiffs on crouchers can frame trap if the opponent mashes jab while the mid one might be interruptible. That’s my theory anyway. It might also work the other way around? That move is the first thing I’m testing when we get hands on him.
Makes sense. Especially if it doesn't combo on hit from light and medium (in which case, what is the functional distinction between light and medium versions?), it likely has a 4f+ gap while the one that whiffs on crouch might either be a frame trap or a true plus blockstring on standing?
Not a charge character, thank you based Capcom.
She would have been such a great fit for a new charge character
Gotta wait a whole ass year until season 2 characters to see if we get another charge character.
Still gonna play her though but just super disappointing that she isn't a charge character, if there's no charge character in season 2 it'll look like Capcom is trying to phase out the charge archetype.
None of the new characters in SF6 have charged inputs and we only have 5 on the roster, pretty disappointing.
She has an anti fireball neutral skip that's safe on block and plus if you spend bar lets fucking go
It said in the video that it's advantageous without meter, but they didn't demonstrate it being advantageous without meter. So idk if that was an accident or they just didn't bother demonstrating it's advantageous without meter.
Now Rooflemuncher can shut the fuck up lmao. All those dumb ass premature tweets from him "Hyuk AKI is charge, we won! Hyuk!"
I don't even get why he liked that idea so much. Like I get that being charge comes with some advatanges as well, like faster startup/better frame data on projectiles and such, but we already saw her animations. Once those are out, why would being charge be better
Painfully cringe tweet, as tweets often are, especially when it clearly showed a crouch. To say for certain it was a charge move was super ignorant.
Look at how she's moving when they showcase her specials.
No walk back, no crouch before each special, she just does it without a brief moment of her holding a direction.
I'm quitting the game
iDom is about to be free from Manon
She can do all her specials standing. Maybe there's one down down input though but that's it
Street Fighter 6 character abilities guide
Key Considerations for Street Fighter 6 Character Abilities:
Character Types: Understand the different character archetypes (e.g., grapplers, zoners, rushdown) as they dictate playstyle and abilities. Choose a character that fits your preferred gameplay.
Special Moves: Each character has unique special moves that can be executed using specific button combinations. Familiarize yourself with these moves as they are crucial for effective combat.
Super Arts: Characters have powerful Super Arts that can turn the tide of battle. Learn how to charge and execute these moves effectively, as they often require precise timing.
Drive System: The Drive System introduces mechanics like Drive Impact, Drive Parry, and Drive Rush. Mastering these can enhance your offensive and defensive strategies.
Combos: Each character has specific combo strings that maximize damage. Practice these in training mode to improve your execution and damage output.
Matchups: Understanding how your character performs against others is vital. Some characters may have advantages or disadvantages against specific opponents.
Recommendation: Start by selecting a character that resonates with your playstyle. For beginners, characters like Ryu or Luke offer balanced abilities and straightforward mechanics, making them easier to learn. As you become more comfortable, explore other characters to find those with unique abilities that suit your evolving strategy. Always practice in training mode to refine your skills and learn the intricacies of your chosen character.
Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.