Understanding Character Gameplans
Street Fighter 6 emphasizes individual interactions rather than clear-cut "win conditions" seen in other fighting games like Guilty Gear [1:2]. Each character has unique gameplans that revolve around controlling neutral space and applying pressure, especially in the corner. For example, Cammy relies on neutral-heavy gameplay with anti-zoning tools and oppressive blockstrings, while Zangief focuses on command grabs and reading opponents
[1:3]. Kimberly's strategy involves setting up traps and corner pressure after converting off stray hits
[1:4].
Basic Concepts to Master
To improve in SF6, players should understand fundamental concepts such as neutral, footsies, frame data, meaties, and okizeme [2]. Learning how to anti-air effectively is crucial since newer players often abuse jump-ins
[3:2]. Practicing execution of basic moves and combos can help establish a solid foundation
[3:3]. Additionally, understanding what each character is capable of can aid in predicting opponents' strategies
[3:3].
Character Selection and Playstyle
Choosing a main character depends on personal playstyle preferences. Aggressive players might enjoy characters like Akuma, who has a diverse toolkit for offense but lower health [5:2]. Cammy offers speed and reactionary tools, while Ed provides precise timing-based combos
[5:1]
[5:3]. Ultimately, it's recommended to play characters that feel comfortable and enjoyable without overthinking the decision
[5:6].
Resources and Community
There are numerous online resources available for learning SF6. YouTube channels like Core-A Gaming, Brian_F, and Justin Wong offer tutorials and guides for beginners [3:1]
[4:2]. Engaging with community forums and subreddits can provide additional insights and support from experienced players
[3:5]. Participating in local tournaments can be a fun way to gain experience and connect with the community
[4:4].
Mindset and Practice
A key aspect of improving in SF6 is maintaining a positive mindset and embracing the learning process. Players should focus on enjoying the journey rather than obsessing over ranks [2:1]. Consistent practice and playing matches will gradually build familiarity with the game's mechanics and character interactions
[4:3]. It's important to prepare mentally for losses and view them as opportunities for growth
[4:5].
I've little experience with fighting games overall and most of it is in anime titles. Not that I am good in those either, but I'm not feeling lost at least. However, I'm having quite a bit of trouble figuring out Street Fighter 6.
In Street Fighter 6 I haven't figured out what it is that really separates the characters. Feels like unless you're defending with fireballs, everyone wants to carefully walk forward into close range and attack when you block a big button.
There seems to be a much greater focus on the system than the characters. I feel like I am missing something. Unless that's just the intended Street Fighter style.
I think what I am looking for is the character Win Conditions - the circumstances that make the character really shine over others.
Examples below that hopefully make some sense.
I've tried Cammy, Zangief, Honda, Kimberly, Chun-Li and Ryu.
Apologies in advance - I can only check in once a day because I work too much.
I feel like SF6 characters have gameplans, but not really “win conditions”. At least not as starkly as GG. In GG the combination of mix and chip damage means that certain situations ensure prolonged advantage state and lots of damage.
In SF6, you lose if you are in the corner and or run out of drive meter… and different characters have different methods for forcing that… but it’s more about setting up or winning individual interactions than having a dominant advantage state.
That explains why I was so confused.
Thanks for outlining the broad differences between the games, that helps a lot!
Cammy is pretty neutral heavy, she has a really good anti zoning tool and can pressure with oppressive blockstring.
With Gief you are basically going for command grabs. You need to be qble to read the game and your opponent well.
Honda is Honda, if you just want to Unga Bunga with two moves and absolutely hate neutral, or really just want to piss of people he is the way go go.
Kimberly: Setup character and an absolute nightmare to play against once you habe your opponent in the corner.
Ryu: a shadow of what he once was with all the options that other characters have been blessed with while Capcom gave Ryu nothin. You can either play really really solid fundamentals or just try to random people out.
Chun: very strong in neutral, has great range on her buttons and crazy corner pressure.
Thanks for the run-down on how each of those characters play best.
Yeah, street fighter is different from guilty gear games. The neutral game into corner carry and pressure is the game and characters usually sort of exist on a sliding scale of ease of controlling neutral and putting you in the corner versus beating the shit out of you once you’re in the corner. Like Kimberly’s gameplan ultimately boils down to losing in neutral until you can convert off a stray hit, then setplay your opponent to death in the corner with safejumps, bomb setups, and other corner pressure stuff.
Thanks for the reply. Its good to know what I should be doing in Street Fighter.
ooooh friend you are in for a world of hurt if you approach SF6 from a "win condition" angle, as it's just not that kind of game. that is 100% what i did and it set my nervous system on fire
i learned the hard way that the true win condition for SF6 is to have faster reaction times than your opponent. good luck!
to be slightly less facetious, i do believe that having faster reactions/reflexes/inputs/etc. isn't the only win condition for SF6, but for me it's weighted a lot more heavily in SF6 than in other games. i think this is why SF has a reputation for being so "honest" compared to the tekkens and GGs of the world. and although i have so much respect for SF6 and the gods who are good at it, at my age i'm like... screw honesty, pls give me mixups and shenanigans
i wanna say something like... if GGST is poker, then SF is running a 400m sprint, NAKED. sometimes i just don't want to be THAT physically tested when i play a fighting game. but in a way, SF is probably closer to being in an actual fight
hahaha that has to be the most memorable comparison I have ever heard. XD
Good to know that it is a difference in game style and I didn't miss something obvious. Yeah, SF6 felt like it forced much more direct physical comparison to the opponent. Continually. Very different feel to GG shenanigans and "win conditions" that ease the pressure for a bit.
Thanks for the answer, and the hilarious mental image!
Cammy - land mk spiral arrow
alternate route: lp spiral arrow
Understand Neutral, Footsies, Frame Data, Meaties, Okizeme, Invincible Reversals, etc.
Of course, there are more things to learn like Option Selects and some other things that are specific to SF6. Some techniques differ from game to game. E.g. I'm pretty sure delay tech works very different in SF4 because if you press LP+LK while crouched a jab will come out instead of a grab, but watching this will teach you a LOT of basic stuff.
Core-A Gaming is a beast btw
I'll always upvote a Cora-A Gaming video.
I think one difference between old school and new players is this.
OGs grew up with arcades and home systems like SNES to play MK and Street Fighter 2. We didn't have dozens of fighting games to play. We also didn't have to worry about online ranks. We played and if we won great, if not we hopefully learned something for next time.
New players are too obsessed with getting to top online ranks in a month or less of play time. They seem to forget to "enjoy the journey". To any new player reading this, you can have just as much fun with the game in Bronze rank as you will in Master ranks. Try to learn something each day and go from there. You did buy this game to have fun, right?
EDIT: One more thing for the new players. Some of the OGs have nearly 3 decades playing Street Fighter type games. You won't get that type of knowledge overnight.
Being a new player myself, not once my ranking was somehow related to my fun in fighting games. The main frustration was always not being able to do things intentionally and not having full control of my character, something that doesn't really appears in other genres.
I speculate that OGs where able to power through that because of community and probably because there was a lack of competitive games at the time.
Good points. Id argue any game can have missed inputs. Ever miss a jump in Mario type games?
Also I think overall skill level probably was lower in competitive settings back in the day. You played the locals at the arcade and that was all you had.
Also you reminded me of something else. New players have "special moves" listed in the game. Back in the day we had to figure out "secret moves" by doing random inputs to see if something cool happened. Same with learning combos. We didn't have frame data so every link was something we had to figure out ourselves.
Holy shit ty
Hey KF community! I’ve never played a fighter outside of Smash Bros. and casual local multiplayer matches of Injustice, but I recently got into Street Fighter 6 on the Switch 2. I’m having a great time, but I’m really bad! I’ve done the overall tutorials and character guides for characters I’m interested in, but I feel like I’m missing a piece of the puzzle - that piece being general foundational fighting knowledge. Any helpful general tips for online multiplayer? Anything is appreciated. Thanks!
Oh I got you. Do these 3 things and it'll take you through the early ranks no problem:
Learn to anti air. People will try and abuse jump in at early ranks. Learn to consistently anti air and you'll completely shut some people down
Learn a simple 3-4 hit combo that ends in a special move. You'll use this to punish other players when they fuck up.
Pick one character and stick with them until you get them to at least gold (platinum would be better). Switching characters is very difficult early on.
Bonus: learn to counter DI. I'm lower ranks people will spam DI because it's effective at those ranks. If you learn to counter it, you'll dominate
That's it. Winning at lower ranks in street fighter is 100% fundamentals. You don't need long or fancy combos.
Practice execution. It doesnt need to be no 50 million hit combo but just make sure you have the fundamentals or the character you want to play down. Street Fighter usually isn't about super long combos.
Don't take losing too harshly, you're not at a tournament, you're at home just trying to learn. As long as you had a fun battle thats all that matters
Learn what other characters are capable of through playing against them so as soon as you see a character you can sort of expect a vague game plan from an opponent. (Ex: Zangief has super damaging command grabs so you might want to keep a good distance away and attack from range, JP is a nightmare and controls the fight with projectiles and traps but has trouble dealing with most opponents if they're super close so get in there and keep the pressure up)
Just keep playing, eventually you will learn it just takes time. The Capcom guides in game are super helpful but dont be afraid to look up some guides on YouTube too especially since they can really take your time guiding you through specific situations with a character.
Hell maybe watch some pro players. I watch them and sometimes they'll do things I never even considered trying with a character so it helps expand my ideas for what a character is capable of
If possible play with a friend and learn together
Thank you - appreciate the help!
Of course. Fighting game players have usually been some of the nicest folks I've talked to. Just like any more niche fan base they really want to share it and make it easy for people to get into. So just keep playing man! Take a look at the subreddits for the specific game too, plenty of good resources to learn!
some small tips I've given to a brand new player (coming from playing basically my whole life)
no shame in modern controls! they're extremely effective, and require generally no warmup if you want to jump straight into ranked
learn at least one punish combo (if on modern, the heavy auto combo works great). punishing comes after your opponent swings and misses, or you block something that takes them a long time to recover (e.g. a dragon punch, or any super move)
learn one anti-air or they'll keep jumping at you. doesn't have to be a perfectly executed dragon punch. sometimes a crunching heavy punch works just as well, and is more reliable
if you're in the lower ranks, abuse drive impact. keep using it until the opponent convinces you otherwise :)
Fighting games are a long journey, but it's some of the most rewarding gaming I've ever done. Welcome to the club. :)
Also if you need some content creators to watch (for beginners), I like: Jiyuuna, Diaphone, Brian_F
Like other mention there are guides on YouTube. First few things I’d focus on improving are anti airing and reacting to drive impact. Newer players like to jump a lot and spam drive impact. I’d also suggest playing ranked as you will always play someone around your skill level. If you go into battle hub you might get matched against more experienced players.
Thank you - appreciate the help!
If you go on YouTube and search for “Street Fighter 6 for beginners” or “how to get better at fighting games” you’ll find a lot of really helpful vids that break down fundamentals for the genre! Here’s one SF6 vid from Brian_F that I think is really good: https://youtu.be/MK-AJyD1XKk?si=CwQ5M39-QXrL8kMn
And this is another one from Justin Wong, who is one of the best fighting game players in the world: https://youtu.be/24mC37_vgxY?si=7dD10xdRrdeFB1Wk
Both of those are really good at breaking down the game in a way that makes it feel a lot more approachable, as I know from experience that fighting games can be a bit daunting when you’re starting to get into them. So I’d say to watch those videos as well as videos from other content creators (Diaphone is another one of my favorites), and also just like watch some matches. EVO just happened recently so you can find the top 6 finals from this year on YouTube, I found that for myself it was really helpful to watch those higher level matches after watching beginner guides because that helped me to understand some stuff a bit better seeing it play out on a higher level, because at higher levels of play those fundamentals of the genre are absolutely still at play.
And most importantly, remember to have fun! If you’re just in it trying to get wins fast it can get frustrating, but if you just accept that you’re gonna get your ass handed to you for a while and just enjoy the journey of getting better, you’re gonna have a fun time and it’ll feel so much more rewarding when you start ranking up!
Thank you - appreciate the help!
I want to join my friend at a local tournament in a month. He’s a pretty serious SF6 player but I’m a total noob to fighting games. I wish I could just go to his house for the next month to practice but we live pretty far and have opposite work schedules so it’s time for a training arc! Please tell me what concepts I need to master. I have have a vague idea that the basics are about footsies, priority, punishing, but truly I am an outsider at the moment. What are some online resources you would recommend? Is there a definitive YouTuber for learning SF6? Any practice drills? How important is the meta at a small local tournament level? Can I avoid learning charge characters entirely? Any and all of your wisdom is truly appreciated friends.
Look up Brian F beginners guide for sf6 on youtube if you want to learn the basics. This is not a game you will master quickly or easily but that's not a requirement to have a good time at a tournament. You can still have a blast as a beginner
I think the most important advice is: Just Play. A lot. Get a feeling for the game. Get a feeling for neutral. Know how far your pokes actually are. Learn which moves are more risky (easy to punish) when you use them and which ones are safe.
Once you have a good grasp on your character and his normal moves and special moves: look up some easy BnB (bread and butter) combos. The means look up for:
-) a combo for when your pokes hit. -) a counter hit combo -) a punish counter combo -) a corner combo -) a jump in combo
Another hint. It's better to go for execution friendly combos which do 85% of the max damage possible, if it's easier for you to execute. No use in going for the fancy or the max damage route, when you tend do drop it half the time. General rule of thumb: if you can execute it 9 out of 10 times, then it's serviceable.
One thing that's also very valuable in Street Fighter in general. Learn to anti air. People tend to get very frustrated if all their jump ins get countered. It's definitely worth investing time into learning to properly anti air. This alone can win you matches at locals just because some people can get really thrown off by having all their jumps punished.
As for resources and where to look them up. Just type it up on YouTube and Twitter and you'll find plenty.
Charge characters can be avoided. Just don't play them. If you want to play a charge character, then unfortunately you'll have to get through it and just sit down and learn. Always remember: ABC (Always be charging).
The first thing to keep on mind is that your main goal should be that you're going to hang out with a friend and play some games. Going to a local is a really fun time and can be really exciting when you're sitting back and watching sets.
The first question I'd ask is, what is your experience with the game? Have you played it yet? Do you have any characters you played in ranked yet?
I'll be honest with you some locals are full of people ranked really high (our best players is like 2000mr) so you could get completely ran through.
If you're really new to the game then Brian_F and Chris_F are really good youtubers to look into for improving.
Just remember to have fun, do your best, don't be afraid to ask for advice, cheer your friend on and enjoy watching everyone play.
Prepare your mind to lose a lot in the beginning. It will take time, but the wins will start to come as your understanding of the game grows.
If you see a term you don't recognize please check this glossary: https://glossary.infil.net/
> Any practice drills?
If you're using classic controls make it a point to do the basic motions, eg. fireball, dp, and super. At least a couple times in a row each side. If you have trouble go slowly and focus on precision, even if the move doesn't come out.
Otherwise, use the built in training drills on the last page for basic stuff like anti airs, throw teching, reacting to drive impact, etc.
> How important is the meta at a small local tournament level?
It's not even that big of a deal at majors. People win with all sorts of characters.
> Can I avoid learning charge characters entirely?
Yes, just play who you like. However, charge is in some ways easier than motion inputs. If you're interested in a charge character give it a proper try.
> the basics are about footsies, priority, punishing
SF6 is not really focused on on footsies and whiff punishes compared to older games. Punishing mistakes from your opponent, however, is very important. Also, SF6 doesn't use a priority system. Under the hood it's all about frame data, hit boxes, and move properties.
> learning SF6?
Check out the sidebar to find the SF subreddit, whose sidebar has links to many discords including character specific ones. You should be able to find a lot of useful resources there. Also check out the SF6 wiki if you are the kind of person that likes cold, hard data. Keep in mind it's not necessary and there are many approaches to learning a fighting game.
Feeling overwhelmed? Need to chill out and relax? Struggling to find a groove? Core-A-Gaming is a popular fighting game youtube channel that has put out some great video essays on general fighting game topics and just getting into the proper mindset.
I'm sure the other folks here will have some great suggestions as well. Good luck and remember to have fun!
I decided to start grinding SF6 online matches but I need help picking a main character. I have tried all characters and I personally enjoyed Ed, Cammy, Chun li, and Akuma the most. I wouldn't say that I'm impatient but eager to aggressively attack my opponent wether it's little or massive damage. Based on what I stated above, I also would like to know what the characters' (character u recommended) gameplay would be like in higher ranks in a nutshell. Sorry if I explained a bit poorly, still learning the basics of this game.
Felt cute might delete later..
Of the characters you mentioned, Akuma would be your best bet. He’s a shoto, which basically means he’s a character with a fireball and an uppercut. Shotos are like the gold standard of a well rounded Street Fighter character. He’s probably the most aggressive Shoto, perhaps in contention with Ken, but he has a lower health total to compensate for his insanely diverse toolkit. Whether or not you stick with Akuma long term doesn’t matter, because he has the tools to teach you how to anti air and play neutral, which translates to all characters.
I got 7 in master but im pretty trash so take this with a pinch of salt. I started with cammy and it was really good, fast tho she doesnt hit extremely hard. I absolutely loved Ed! but he got nerfed several times and havent tried him in this patch, and his combos are very timing precise. Akuma, amazing... before the patch. Now its a shadow of his former self, still viable but not like before. If you like aggressive and fast, go for cammy. You like taking your time and analyze the situation, go for ed. You like brute force? Marisa all the way. Honestly choose the one he looks the cooler for you, thats what I always do.
Undoubtedly, the character above with the most active playstyle is akuma, but ed can be extrememly busy as well. Akuma can fireball, jump, demon flip and craps damage, while Ed is baiting, pulling people in and doing many fireball setups.
Cammy and akuma have a lot of overlap: but the key difference is cammy does things reactionary while akuma does things to cause reactions. Cammy's tools are slow but designed to counter a specific type of move from your opponent. Their strength is their walkspeed: where other character's buttons are longer they can walk into range and pressure that way. Cammy can stick to people a lot easier once she's in, but that's the struggle.
Ed and Chun are slower, so depend more on longer pokes before people can get close enough to attack. With people respecting pokes, you can then use a fireball type move to lock people down and force a guess. Ed's easier to play (except for his dream combos), where Chun has to do 2 different moves where other characters would just attack with 2 buttons, so it's more work to learn.
Cammy, Ed and Chun are best played as "whiff punishing" or midrange characters: it's more about catching people who miss and learning how to make people miss. Akuma is good playing this way too, and his low health encourages caution, as wild agro does cause more misses which he can't afford.
I just started playing Cammy this week so I'm definitely very new to her kit. Can you explain why you say her tools are slow? To me they feel very fast but quite stubby. It's been very hard fighting against Elena because she outranges me so much. That and her animations look really confusing and I'm having a terrible time whiff punishing her. I feel like I try to out space her by weaving in and out but I always get pushed out because of Elena's range.
It's a generalization for sure, and i say this in reference to her special moves. True that they aren't ALL slow, they all have some very BIG and VERY obvious weakness.
Hooligan you can neutral jump on reaction. If you treat it like a blanka command grab then you should be able to avoid it when it's thrown out yolo by jumping. None of the attacks hit jumpers. Using it at short range like a shotgun, you're more likely to catch people, if they aren't already attacking, but the thing to notice is that DI is 26 frames. Hooligan's fastest attack is 30, it's trickier but no less reactable.
Heavy spin knuckle has a lot of wind up. With a bit of practice, you can jab her as she jumps in on you, and once you have a counter hit combo ready you can get a handsome little punish. Where Dragonlash or Teleport you can jab and then do a special move, once you're practiced with counter hits (like say, stopping drive rush), it's something that's straight forward to punish. Even worse, it too can be beat by neutral jumping.
Using arrow as people are wiggling in neutral is a problem. Aiming arrow so that it's safe (that is, not more than -4 on block) is extremely difficult. The faster your opponent is the more likely you are to miss or be punishable. Neutral jumping is unlikely to happen unless you're abusing the other options, but is very prevalent on round start. Hell, it's so bad, if i see them jumping i'll DP off round 2 start just to call it out. If you face another rushdown and are patient enough to get them to chase you, then that's a maybe from me, but cr.mk does the same, if not better, and is safer (unpunishable at its max range).
Divekick is tricky to aim well, and (would you look at that) looses to neutral jump or backdashing.
Each tool is a scalpel and aren't meant to be abused.
As for using normals... players keeping aggressively distant spacing are always tough to nail down. Cammy's speed is meant to get you close enough to use them, but since landing st.hk doesn't actually lock people down, the hope is once they start interrupting st.hk you're at a spacing to jump or divekick. If they're just walking backwards, and not using a dp, you can get away with a delayed divekick (stalling your jump) pretty regularly.
Dude just play the characters that feel good and dont think about it
Best answer
Ryu, if ur new, is the process imo
Good video but the audio is awful
What if ur like beyond advanced?
I love Street Fighter 6. It's my first fighting game, and I have a blast watching random tournaments online and videos, but when it comes to playing it myself, I feel like being tortured by every single player. I watched how some professions play the game, watching the replay, and trying some combos, but I feel like I'm not improving at all.
I got mad about myself every time I lost because I felt like I could always do better than that, and sometimes I just kept losing to lame tactics.
I kept getting punished after my attack landed on nothing (I think it's called Whiff punish?). Someone can just jump forward or backward all the time, and I would have no idea how to deal with the player. A guy literally walked towards me slowly and threw me 5 times. I feel like I should be able to know how to fight against them, but I just can't.
I spent almost a year and a half to get to diamond, and now I just feel stuck and not sure how to get good at the game anymore. Every victory feels like a lucky win to me now. I love Cammy and Mai, but I just don't know how to improve :(
Too much brain processing power going towards being frustrated and thinking about how your opponents tactics are lame. Means you're autopiloting too much and not finding solutions.
Your brain can only do so much at one time. Every negative thought is lost potential for an idea to beat your opponents.
Not saying you have to be immune to frustration. But I can tell you I turn the game off the instant I feel frustration happening and I usually can go for hours without that happening.
You've played and watched a lot. I guarantee you have the knowledge rattling around in your head somewhere. You just need to have a couple of moments where you contextualize some of that knowledge within one of your own matches.
Posting a replay is the best way to tell what your problems are. From what you’re saying, try focusing more on what your opponent is doing. By Diamond (congrats, by the way), you should have pretty much automatic control over your own character, so you can focus on what your opponent likes to do and adapting to their habits. So if you see they keep jumping, get ready to anti-air; if you see they like to whiff punish, walk forward at them to force them backwards and make them give up space, etc.
Where can I post my replay?
You can share it here; people on the subreddit are pretty helpful. Get the replay code in-game and just comment it here
This video is a great starting point and can help you get to at least master.
Also playing long sets against high ranked players in battle hub helps too. You will lose a lot but going back to ranked after will feel 10x easier
Same, I have no idea what to do. Its like people download me from nothing. If its a consolation i spent looooooooooooooooot of time in diamond before getting to master. This game is so dumb, you put so much effort for some things and lose because you guessed right or because instead of blocking low you blocked high. I feel like im flipping a coin every match.
That’s how rock paper scissors works.
> I got mad about myself every time I lost ...
This is your only problem.
Even in a perfect matchmaking situation you are expected to lose half of your matches. If you tie your fun to winning you will have a hard time. The fun is in facing someone, matching their skills against yours, and even taking their blows. Losing can be fun if you learnt something and you should let the gameplay decide if you had fun, not the result.
jump into ranked as early as possible, it's not scary and it's 100 times better than losing to random people who are so far outside your skill it doesn't even make sense nor is fun
This this this.
Don't think "I'll get good, then do ranked". And don't think "I'm bad, I don't want to do ranked".
The ranking in this is WEIRDLY accurate, which means after you do your placement games, all subsequent ranked games are really evenly matched.
So, counterintuitively, ranked games feel less tense. They're much more fun! Every game feels like you could win it. Yeah, course, there's an element of stress when you've got a chance to rank up, but honestly, you quickly start to see it as purely a good document of your progression, and not some test you're failing.
What I mean is, right now I'm exactly as good as platinum 1. That's how good I am at the game. If I practice, and improve, I'll see that go up, and that's cool! But if I don't, if I just keep playing how I am without working on it, I'll lose games down to gold 5, and then win them back up to plat 1, over and over. But if I put in the time to work out how to get better, it will go up!
So it's not stressful losing down to g5, or winning up to p1. It's just, accurate. It's just a reflection on the effort I've put in. But, that makes it really really rewarding and fun! It's almost like working out, and seeing muscles in the mirror, you know?
That's a bit excessive, but the point stands, it's really really fun, not stressful, and really rewarding. You should totally play ranked asap!
Your trying to give him rank anxiety from day 1 aren't you lol? He should probably go to training mode, learn the combos for whoever he chooses. Then go to Casuals an learn the game
Learning combos is not going to win you matches. Gotta learn the basics first.
No I'm trying to give literally the opposite of the advice you give.
Scaring someone away from ranked is how you cause ranked anxiety. The moment you start to care what that number says is when you think "I'm not good enough for the mode that matches me with like-skilled players", and that's crazy talk, hah.
If you are day 1 brand new, the best place to go is ranked so you can be placed with other day 1 brand new folks and you can have fun with the game. You don't have to learn stuff before you're allowed to have fun.
I get it but at the same time i can't agree. You will send this person into a losing streak meltdown before they can even look for what they find fun.
I just picked up the game a week ago.
Unranked I went 0 for 10. As a then bronze playing mostly platinums for some reason. Not saying it was unfun and I did pick up some stuff made me play neutral more ECT..
Ranked I started at rookie with Marisa, and bronze in ken and recently got em both to gold after about 150 matches or so on each. I started off struggling in rookie but the ranked grind does an amazing job at letting you face people your level. You naturally need to adapt along the way, like learning to react/punish DI in bronze cause everyone does them all day, Or learning to anti air better at about mid silver when I started to really get wrecked by jump ins on the reg. It really makes learning natural and feel rewarding.
Modern or classic does not matter in the slightest. SF is a mental game.
How about people play how they want? Modern is a great way to get into fighting games.
In the meantime, you can try to improve your own play and mindset to the point where you won't have to use your opponents' modern controls as an excuse as to why you lose.
Deplete the enemies health before he depletes yours.
And be ok with sucking for a while. There is a huge amount of new mechanics that definitely take time getting used to.
Nah, you don't need to anti air if you are the one airing. If you suck at defence, just attack more.
Hey you!
Are you getting frustrated from all that ranked play? Not finding much fun on playing anymore? Feeling stagnated or clueless on how to improve? Perhaps even letting your self judgement get the best of your mood? Well, this guide is for you!
I'll keep it simple and straightforward so i won't take much of your time.
So, how can you, a fellow Street Fighter, get better and even have fun when you're losing? (Because no one ever wins it all, as E. Honda once said "No one ever got strong without losing")
Simple! Let's call it the 2 Sets Pause rule. This rule consists of pausing for a short bit after every 2 Sets of ranked play. You can either have this pause after every 2 Sets or after only losing 2 Sets straight (which is my way to go). In this pause, take your time to rewatch your matches, take notes on what you should have done better and possibly go into training mode to find a work around. If you don't feel like watching those replays, then go to youtube and watch a funny video, go drink some water, use your phone, anything that can get your mind out of the frustration of failure.
This method presents many benefits such as: Improving your overall fun with the game (because a unfrustrated person is a person more open to happyness); Improving your skills (because you took time to study and get better); Improving your mentality (because doing this, you prioritized having fun with the process rather than the results).
Remember to keep a casual mind because lets be honest, you're not Daigo, and in 8 years time those funny numbers and titles will be erased from history. So let's have fun and get better!
I pause after almost every ranked set, but I always thought it put me at a disadvantage compared to the hard grinders. Maybe I'm looking at it wrong, I don't know.
I think you really gotta take breaks between sets. Even other competitive games have downtime during the match when you die or something. Just constantly going into the next match is too taxing - especially with a game like this that takes a lot of mental energy during a match.
Yup! SF6 is by far one of the games that needs a good mental the most. If your mental goes through the window, you start playing in automatic and start reacting worse too.
I'm less familiar with the terminology but a lot of pro FPS players talk about the fatigue of grinding being a trap. Everyone has a peak and you're just less productive after passing that point. Gains can be had but they're certainly less efficient. I agree with breaks, can either have a rule or a mindset.
Sounds like you are like me: time poor. In which case, we can't hope to compete by grinding it out against people who have no jobs/are kids/do this for a living! Quality over quantity. That means we have to be laser focused on what we need to work on. Quality practice will pay off. It's just (ironically) a matter of time.
Step 1 play the character you have the most fun with(classic Zangief or you did this step wrong).
Step 2 play ranked(This is to keep getting opponents im similar skill range and not wildly easy or wildly hard matches)
Step 3 don't give a sh*t about rankings
Step 4 have fun (also referred to as spd)
Step 5 wonder at how you improved/ranked up so much
I'll rank up again, I'm not getting destroyed in the majority of my games. I just get angry when I lose, at myself more than anything else but some of the same repetitive shit also winds me up. I've read it a thousand times, you have to solve the puzzle and then you move on and that is definitely on me 👍
I'm kinda lost with the ranking system on SF6, they're all fucked up compared to SFV. I was close to hitting Gold in SFV and it felt like a good achievement (even though I didn't get there before 6 got released) but in SF6 it's all shot to shit. The game is 10x better to play though and despite my whining I do enjoy it.
I'm not happy, unless I'm getting angry lol
Jokes aside, this is sound advice. I went on a skid earlier and was getting well pissed off. My reflexes blow, I cannot jump on the Ken gravy train because I cannot string together complex combos and finally fuck JP and fuck Modern Gief even harder.
After I took a break I won a few games and got back into Platinum 3 where I think I'll live forever at best.
I can use my experience with Street Fighter 6 as an example of this. Ever since i started applying this rule, i managed to climb from Silver 1 all the way to Masters. Not only that, but i stopped seeing this game as a way to trigger my anger and started looking forward to play it more and more! And if that's not having fun, then i don't know what is.
How long in ingame hours did it take you? I'm curious because of another recent thread.
I took about 170-180 hours to reach Masters. I started playing litterally day 1 on launch (June 2nd) and reached Masters in September 20th.
I tend to do something similar to this but only after losing 2 sets. If I'm winning I don't want to lose that momentum but if I lose 2 sets, I stop take a quick break, grab a snack/drink and then watch the match back and see where I was getting hit then try and lab that exchange.
I can't say I do this all the time as we all get lost in the "just one more" mentality when we lose but this is good advice overall.
Hi, for a bit of a background I’ve been a big fan of street fighter since ultra street fighter 4, I played that game, sfv and obviously now sf6. However, for the most part I’ve been a spectator because I’ve never really been able to get good enough at the game to do cool stuff. I wasn’t able to get into sf4 or sfv much because of this, however in sf6 I find that I’ve picked it up much quicker. I played world tour a lot which has helped me get a good grasp of the game. However, I don’t feel like I’ve been necessarily getting better for actual matches.
Because I’ve been a fan of the game for a while, I have a very good grasp of all the fighting game terminology and mechanics. I do combo trials a lot too, and I’m easily able to complete a lot of the intermeadiate/advanced stuff so I don’t struggle with execution much (this is on classic btw). In a match setting, I struggle to counter DI, I constantly whiff parry’s, can’t react to jump ins and a lot of ur basic stuff. And I result to cheap methods like spamming lights or Kimberly run slide. Should I just continue to play game or is there ways I should be utilising the training?
I’ve found YouTube guides not that useful because they tend to explain the fundamentals of the game like what drive rush is etc, which I understand. But I wonder is there any structure or ladder to what I should be focusing on to get better? I hope I’ve made sense, and apologies if the answer is self explanatory, just thought some advice would be useful.
I've found a few things to be true on my attempts to get better.
Significantly better people can coach you, analyze your replays and give you feedback, and give you advice. They are not good to play against. You learn very little if they're significantly better than you.
You will get better by playing people slightly better than you. This, imo is the fastest way to get better but you might not be able to identify why. You'll need them to explain or someone better to explain. Don't stagnate here by doing the same things, understand why those same things work, or alternatives that can do better or win in interactions where you're losing.
You can also get better by teaching someone less skilled than you. Thinking about how to explain something and answering questions forces you to really understand what you're talking about.
Time and practice. That's it. I started from scratch with SF 6. I tried SF 5 before but didn't understand a thing. I just had to learn everything. I just kept playing and eventually started to learn and improve. Also I get hit by DI's and jump ins too after like 700hrs into the game.
I have one tip for you though. Keep doing those combos in practice so you can build up your muscle memory. When you don't have to focus too much on your execution and punishes it's easier to focus anti airing and such.
Don't give up. If you keep practicing you will improve.
Cheers, I think I have too high of a standard for myself for the little hours I’ve invested lol. I’ll keep playing
start with simple stuff like antiairing, having 1 good poke/counterpoke, 1 reliable bnb combo, 1 easy combo to sa3
then intermediate stuff learn delaytech for defense, mix different wakeup options, learn some kim can mixups. if you have strong offense that relies on throws/cancellable normals you can beat random DIs.
grind rank to play same skill people, when you hit plateaus learn your matchups and character specific stuff
>start with simple stuff like antiairing, having 1 good poke/counterpoke, 1 reliable bnb combo, 1 easy combo to sa3
Literally just this right here will get you up to diamond, at least.
In your settings turn up the sound for drive impact up higher. Turn the music down lower. Go in training mode. Set drive impact training. You’re going to counter drive impact for 5 minutes. Then you’re going to close your eyes. Do it based on the sound for 5 minutes.
Then your going set anti air training. You are going anti air jump ins until you can hit 10 in a row on both sides.
For parry your going make 3 recordings on ryu. One for light fire ball, medium, and strong. You’re going to turn on all 3 recordings set them to random. You are going to practice parrying fireballs. Until you can do it 10 times in a row. You’re not going to just hold parry. You are going try to get a perfect parry. I don’t really care if you get a perfect or not. I want you to able to parry by just tapping it.
You’re then going to hop in ranked. You are going fuck all this shit up that you just practiced. You’re going to do this every day for two weeks. It’s going suck and you are going to tough it out.
In the end you will get better.
Thanks for this, I think I just need to drill it in my brain. I thought the world tour basketball parry practice would carry over but ig not lmao
Solid advice. I didn't even think about all the crap I have going on. I've got the commentators on, listing to a pod cast relying kinda on visuals now that you helped realize I've got so much layered sounds coming at me, I'm not focusing on this aspect of the game.
Shit I'm gonna try that god damn.
Best advice i seen in a while
Just focus on neutral play. Anti air, defense... Combos isn't even necessary. This dude got to diamond doing no combos
Play the game and you'll improve. You just have to play the game
Street Fighter 6 gameplay strategies
Key Strategies for Street Fighter 6 Gameplay
Understand Your Character:
Master the Basics:
Utilize Drive System:
Spacing and Footsies:
Mix-Ups and Pressure:
Defensive Play:
Study Matchups:
Practice, Practice, Practice:
Recommendation: Focus on mastering one character initially to build a strong foundation. As you become more comfortable, you can start exploring other characters and strategies. Watching replays of your matches can also help identify areas for improvement.
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