TL;DR
Getting Started with Base Building
To begin building a base in Subnautica, you need the Habitat Builder tool. This tool allows you to place base components using resources from your inventory [3:1]. The Habitat Builder blueprint is available early in the game and can be crafted at the fabricator
[5:2]. Once you have this tool, start by constructing a simple base with a foundation and a multipurpose room
[3:1].
Blueprints and Scanning
Base building requires various blueprints, which you obtain by scanning fragments found at wrecks and abandoned bases [5:2]. Initially, you may not have access to all room types or components, so exploring the map and following the storyline will lead you to these necessary blueprints
[4:4]. It's important to scan everything you encounter to expand your building options
[4:2].
Base Layout and Orientation
When planning your base layout, consider the orientation and height of your structures. Begin construction on the tallest point if you're building across uneven terrain to avoid collisions [2:2]. Aligning connected base pieces can require some trial and error, as they must fit within a grid system
[2:3]. A good initial setup includes a foundation pointing in the direction you want your moonpool's exit
[2:4].
Power Sources and Structural Integrity
Power management is crucial for maintaining an operational base. Solar panels are effective for shallow bases, while deeper bases might benefit from bioreactors [2:8]. Reinforcements made with lithium are essential for maintaining hull integrity and preventing flooding
[2:7]. Consider setting up alien containment tanks near bioreactors to breed fish like Reginalds for bio-fuel
[2:6].
Additional Tips
For efficient base operation, keep essential items like fabricators and storage units centralized to minimize unnecessary movement [2:5]. As you progress, prioritize building a scanner room and acquiring a HUD chip to enhance exploration capabilities
[2:11]. Lastly, growing food plants can reduce your dependency on water by providing hydration through consumption
[2:8].
This list is a WIP the updated version can be found here: https://www.reddit.com/r/HTF_Games_Studio/comments/jhbcpq/guide_full_list_subnautica/
- Base Building Playlist - https://www.youtube.com/playlist?list=PLSt3NuulP3OxJK1LnAPjOEYfbHh4iniI4
How to Build Farming Base - https://youtu.be/cH5rZBjmt7U
Multipurpose Room Location & Utility - https://youtu.be/a-RGwdBZAkQ
Moonpool Location & Utility - https://youtu.be/UgIarDoB3OI
Vehicle Upgrade Console Location & Utility - https://youtu.be/Sbx-DhWu4Fg
Battery Charger Location & Utility - https://youtu.be/ebsBkNLc5aI
Scanner Room Location & Utility - https://youtu.be/7Ztqr3ut5c4
Water Filtration Machine Location & Utility - https://youtu.be/7Ztqr3ut5c4
Power Cell Charger Location & Utility - https://youtu.be/qMx2ulKTshw
Nuclear Reactor Location & Utility - https://youtu.be/nFMVxx3gN0E
Modification Station Location & Utility - https://youtu.be/qXNry2iiPEQ
Thermal Plant Location & Utility - https://youtu.be/CicFFyMAYLE
Bioreactor Location & Utility - https://youtu.be/_GRZLOvU1Sg
Alien Containment Location & Utility - https://youtu.be/R3_9YLOBUCA
Mobile Vehicle Bay Fragments Location & Utility - https://youtu.be/p4ZWv7U7N_8
​
- Equipment Blueprint Locations, Crafting & Utility Playlist
Laser Cutter Fragments Location & Utility - https://youtu.be/iDmcxOvFTYo
Propulsion Cannon Fragments Location & Utility - https://youtu.be/GL2ZJDyBAww
Seaglide Fragments Location & Utility - https://youtu.be/eccPBUreNwM
Seamoth Fragments Location & Utility - https://youtu.be/qKKzTosKlNs
Seamoth Upgrades Location & Utility - https://youtu.be/u23X981ULg8
Stasis Rifle Fragment Locations & Utility - https://youtu.be/jvguxgZWZ3U
​
- Get Started Playlist - https://www.youtube.com/playlist?list=PLSt3NuulP3OxiWmC4jiocxWtvFWp7M1lO
Coordinates on Console & PC - https://youtu.be/ol9WAA2bdUw
​
- Materials Locations & Utility Playlist - https://www.youtube.com/playlist?list=PLSt3NuulP3Ozy7ddQUFWPTK12H8lo3Sn7
Diamond Uses - https://youtu.be/5qQSNyB7vBI
Diamond Location Early & Safe - https://youtu.be/pkXHarKhE9M
Thank you, this is really helpful!!!
happy to help :D
I have this constantly open, so whenever I need something, I can find it.
I’m new to the game and I’ve got a habitat builder. I’m playing around with the habitat system and planning to have each major part of the base go to each one of the pillars of rock in the picture. Sorry if the pic isn’t clear enough. Anyway, like I said I’m new to it so any tips on base building and the game in general would be great. Also, I do know there are better places for a base to be
One trick with bases is that once you put down the first room (or component), the orientation and height of your base is set. I'm not sure which of those rock pillars is taller, but you should probably start your first room on the taller pillar, so that by the time you extend your base to the second pillar, what happens is just that the legs underneath are slightly longer.
Doing the opposite, starting on the lower pillar, may mean that you can't build because the taller pillar's rocks collide with the position where the room needs to be.
Tip: If you want a multipurpose room on each pillar and want them all joined up, you might have to mess around constructing, deconstructing and realigning them until you get them all in the right place --connected base pieces must all align to a grid, and the alignment of that grid is set by the alignment of the first piece you place. Good luck!
A good rule is to build a foundation first, in the direction and position you'll want all your base to be. The grey part of the foundation will point in the direction of the moonpool's exit.
Good tip —this is the direction the seamoth will face when docked? My current base, has the seamoth facing away from the exit, which I find is convenient enough
great location imo. tips? reinforcements are much better than foundations for hull integrity. try to keep things like the fabricator and storage all in one place. seen so many run back and forth wasting time. build a lot of solar panels. then the bioreactor. I usually put down a foundation and make 6 of them. scanner and hud chip asap.
Yeah, I was gonna have maybe three solar panels, one bioreactor and the fabricator, the radio and some lockers to start before I build anything else
Once you have the bioreactor up and running I suggest getting an alien containment tank set up nearby and use it to breed Reginald fish. They are the second best natural bio-fuel source and also double as the most effective (fish) food source.
Wgen you are able to, go to sea treader's path, and use the Alien Feces as fuel. It's the best for the Bio Reactor and the Sea Treaders are friendly
I go ham on the solar panels because copper off the reefbacks is pretty sweet and easy. and quartz is too in the red grass. not worrying about power is great. then when you add scanner room or moonpool you don't have to powering up first. and there's a big reserve so your bioreactor doesn't eat so much.
Watch your structural integrity. That is one of the most important things to remember. Go negative and your base will flood. Foundations made with lead and reinforcements made with lithium are pretty much mandatory
For power, unless I am deep in a cave I use solar power and nothing else. Nothing else is needed. You can run everything you need, including multiple water purifiers. 2 purifiers make more than I can drink.
Start growing food plants as soon as possible. Once you start growing the right foods you won't need water. You will get all the water you need from the juicy food you eat.
If you find the alien containment throw a couple of bladderfish in there and you will have limitless water. Same goes with the reginald or peeper. Throw a pair of those in and you will have limitless food. I prefer being a vegitarian in game though, it's simpler.
Do you need to throw two of the same fish to breed?
Sorry if this is a really dumb question but I can’t Figure it out. I’ve been to the aurora and the floating islands and scanned all the rooms and furniture and such I just can’t figure out how to make them now. I also can’t figure out how to upgrade items. I’ve mostly been exploring and stocking up on recourses. I assume you don’t use the fabricator to build bases or upgrades so what am I missing? I have the sea glide, sea moth, laser tool, propulsion cannon and all the other basic tools like the repair tool and stuff.
You need the "Habitat Builder" tool. It lets you build structures and most things in your base. Unsure where you find the recipe.
The “Habitat Builder” is one of the blueprints you start the game with. You make it in the fabricator. It’s one of the more complex recipes for early-game, though.
You have to build the Habitat Builder tool. After that you use the tool to place base components with the resources in your inventory.
Simplest base to start I think is a foundation with a multipurpose room on top, plus hatch to get in and out.
Upgrading items is done by building the modification station in your habitat.
Ohhh okay I knew I was missing something thank you!!
I made myself a habitat builder but there is no room blueprint or anything that I can place to start making the base. Any help?
You don't need the big rooms to make a starter base, almost everything can be built in the corridors
You have to scan the structures first in order to be able to build them. Explore the map to find them, or just follow the storyline and it will eventually lead you to them.
Is there any specific spot where the room is supposed to spawn
The base rooms you can scan are always on the same predetermined spots on the map, but I really don't wanna spoil that for you - it's a cool discovery to make organically, and in the meantime you can use the tube structure that comes with the habitat builder, they basically work the same.
The first base I ever built was a 4-way with a hatch. It's all I needed for a while.
I am new to this game and I wanted to know how to build a base as I have seen it in some of the posts
You need a habitat builder. To craft one you need a wiring kit. To craft that you need 2 silver. At first you have very limited blueprints. But you can get more by scanning fragments at wrecks and at abandoned bases
You need to make the habitat builder than it’s simple from there
And how do you build that
It’s a blueprint you get at the very very beginning
Read the subreddit posts and look at the wiki walkthrough. If you’ve seen it in some of the posts then you clearly have the ability to go look up more info in the posts. I was a new user a couple of months ago and did exactly that.
Habitat builder + blueprints you will find + raw materials = Ability to build things
Sooo... I need some help 😅 This is my second time playing Subnautica. The first time, I didn’t even make it to the >!Lost River!< — but this time, I actually got there!
Thing is... I’m extremely scared of literally anything even remotely creepy in this game 😬 So now I’m procrastinating instead of exploring further. My procrastination plan? Building a better base 😂 But I kinda suck at it. Right now, I just have a tiny base in the Safe Shallows made of a few corridors, a Scanner Room, a round room with some storages... and a floating moonpool — it’s super cramped and honestly kinda ugly. (Image attached)
Any tips or suggestions for building a good-looking and efficient base in a nice biome? Please help 😭🙏
I HIGHLY recommend going into Creative and playing around with base construction in the different areas you want to build in. Not only does it help you get a visual of what you want without having to worry about oxygen or battery/material consumption, you can also get used to being in whatever biome you choose and find ways to navigate around all our aquatic "friends"
You could make the moonpool your whole main base if you wanted and just put all your lockers, fabricator and stuff on the walls in it. The only thing you can’t put in there and would need a large room for is a Bio or Nuclear Reactor if you were using that for power, or an Alien Containment if you wanted an aquarium for feeshies. If you’re using solar or thermal power you can just put everything in the moonpool if you wanted. You could also have a few corridors on the moonpool walls to give yourself additional room for storage or whatever else.
I didn't even know you could put connected corridors in the moonpool 😅 ty!
You can put just about anything on the walls of it that you can put in a normal room. I’ve never tried putting the water filter machine but I’m pretty sure that can too.
You should build a base in the lost river. That way, you have a safe place nearby to help you feel safer about exploring. Plus, it has great spots for thermal plants.
If I build a base there, won't the big ghost worm try to eat me and destroy the base? :0 If he doesn't attack, I think it's a great place indeed. Ty!
There are several, but they don't wander far from where you see them. The smaller aggressive creatures are more widespread, but they only attack you or your vehicle. If it's up in a moonpool it will be fine, and your cyclops is safe from them as well. Just have to make your way past the big ghost leviathans.
Ok so start by building out foundation maybe 6 to 8 to make a big enough space then go from there . Start with the X Compartment and do 1 multipurpose room, 1 for the scanner and 1 for your moon pool
ALSO don't afraid to make them 2 story habitats
Wow, I didn't even know you could fit the moonpool in with other places. Ty!
play it in the creation mode. explore at your rythm. no death, no oxygen, no food.
this helped me with my thalassophobia. just don't forget about the oxygen when retuning in normal mode
I am an absolute noob when it comes to building bases. I’m not super far into the game but I can’t even make a cohesive square of tube right outside my life pod. Anyone got some builder tips? Anytime I look anything up online I get more spoilers.
Spend less time on building a base right now, and more time looking for wreckages and things to scan in the world.
There are many blueprints that will make building much, much easier, and they are only found by scanning parts or wreckages. If you need more storage space, just build a couple tubes in a line and fill them with storage and essentials, to act as a storage unit.
Better yet find the scanner room blue prints and scan for blueprints
Also hud chip comes in handy
Scanner room was the first blueprint I found, before any general rooms or compartments, so for the longest time my base was just the scanner room with a door. It was actually pretty nice!
You said "life pod". If that's what you meant, then you should know that you can't add or build onto the starter life pod. You need to find and scan other base parts (like the basic room or large room) and build a base from that.
And then with that.. yeah, base building can be a little rough. you need to make sure the part is rotated the right way (try turning thingd 90 degrees - like the monopool or scanner room). and then swim in and out and move camera so it moves closer and farther. sometimes the right place to drop it is father away then expected for it to attach since it has to add a little connector when you add into the larger base pieces.
Try building in the red grass biome, its open its beautiful its safe, all you need is a tube a hatch and a solar panel and you are ready to go
Keep it simple. Don’t overthink stuff. A simple base is a happy base.
There’s a base piece you can find and scan that makes building much better. Pretty rough to do much of anything when you just have the tubes
So, in Subnautica 1, if I remember correctly, oxygen was auto-magically generated inside bases without some sort of electrolysis system which should require space and power to operate. Also, the base was completely immune and ignored by leviathans, allowing you to build one inside their lair.
Should base building become a little more hardcore so survival is actually a little more difficult this time?
Also, I would love to see an actual airlock system that requires power to operate, instead of us being able to just open and close a door at 10km depth! 😆
I think that leviathans should be able to attack bases, but if that will be the case there should also be a sort of a repellent. Maybe a base compartment which creates a sort of safe space around the base at the cost of some piwer.
That might be neat, but I do think it would be cool to just force you to live with the consequences of building a base near an active threat — or at the very least not let the repellent work on everything forever. Like if you're asking to be eaten that much with your base location, the game should punish you for it and not give you an easy or reliable way to bypass the threat IMO.
I like that idea. Wanna build very deep and in a biome where good resources are, but also where leviathans hang out? Fine, but shell out a bit extra for protection.
Or just make it in the tree cave
Make it a setting. Toggle between "vanilla basebuilding" and "difficult basebuilding"
I just think about Avatar: Frontiers of Pandora Every fucking time i got in a (human) base and had to wait till i finally could enter/leave. Naaa i don't need that in Subnautica
I would just only build moonpools and never an airlock.
A lot of your complaints can be implemented into SN1 by simply roleplaying choices.
Hardcore is pretty difficult and tedious if you avoid using vehicles completely.
You can put “airlocks” in your base via the bulkhead door.
No bulkhead door yet? Your base is then restricted to being build above water level.
Or you could put your entrance on the bottom of your base pieces.
As a long term fan of project zomboid, keep it there, please, do not bring these kinds of mechanics for those games to ones that do not reflect them. People do not play Subnautica for realism.
Just make it a forcefield like the alien bases, alterra took the technology and uses it in their bases now. There you go realism intact
Well, oxygen production systems were built into the frame of the structure pieces you fabricate, it required external power to function. You have to remember that Subnautica is not a base building sim, it's operation is simplified to keep the flow of the game pleasant for most people.
I’m playing a playthrough since 1.0 but I’m having issues with where to put my base. Any thoughts? I’m at liquid water
thxs
Starting at the default start, look to the right. There is a pair of rocks shaped like an A.
Go there, turn left. You are on the flat land, right next to where the starting lake is gonna be. Build a framework back into the future lake, and build there.
Autocrafters in your base can reach your algae and water sources, and you don't need drones for automating that for trade.
That’s a great idea. This also means I will need to rebuild my whole “work” location (I really don’t even mind though because my lizard brain loves that kind of detail work lol)
You are repti🦎ian
The central plain is convenient to everywhere on the map. Just make sure you're up high enough. I usually put mine just a bit behind the arch that overlooks the bowl where your lander comes down.
The water will rise rocket y=25. Anywhere higher than that and you're golden
The Crater is lovely at this time of year...
I set up my base next to a wreck, next to a lake where my survival ship crashed
subnautica base building guide
Key Considerations for Base Building in Subnautica
Location Selection:
Base Components:
Interior Design:
Structural Integrity:
Expansion:
Recommendation: Start with a small base and gradually expand as you gather more resources and unlock new technologies. This approach allows you to adapt your base to your needs and explore the surrounding areas without overwhelming yourself with too many components at once.
Tip: Utilize the Scanner Room to locate resources and scan for nearby creatures, which can help you plan your base's location and resource gathering strategy effectively.
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