Aggressive Play and Positioning
One of the most effective strategies in Tarkov PvP is aggressive play. Many players emphasize the importance of pushing first and maintaining pressure on opponents, as this forces them to react to your actions [2:2]. This strategy can be particularly advantageous when combined with constant repositioning, which prevents enemies from predicting your movements
[1:3]. Utilizing right-hand peeks and sidestepping can also give you an edge by exploiting desync issues
[5:1].
Utilizing Terrain and Cover
Understanding and using terrain effectively is crucial for winning engagements. Always search for cover before engaging and use the map's layout to your advantage [5:4]. Right-hand peeks are recommended due to their tactical advantage
[5:1], and grenades can be used strategically to force opponents out of strong positions
[5:9].
Adaptability and Game Sense
Adapting to the situation and having good game sense is key. Players should learn to adjust their tactics based on the opponent's build and behavior [4:4]. Recording raids and reviewing them can help identify mistakes and improve decision-making
[2:5]. Additionally, it's important to recognize when a fight isn't worth taking and avoid engagements where you don't have the advantage
[2:4].
Weapon Choice and Loadouts
Choosing the right weapon and loadout can significantly impact your performance. Meta weapons and armor builds that enhance survivability are recommended [4:3]. Some players suggest using cheaper loadouts like MMAC + UMP to practice without worrying about losses
[1:10]. It's also crucial to avoid unnecessary reloads during combat, as they can leave you vulnerable
[5:4].
Learning from Others
Watching experienced players and analyzing their gameplay can provide valuable insights into effective PvP strategies. Videos from tournaments or skilled YouTubers can offer perspectives on movement, positioning, and decision-making during fights [1:4]. Understanding the rationale behind their actions can help you make smarter plays in your own engagements.
Another wipe finished - traders are maxed out, rouble count and stash is full, now I can actually play the game. But I keep getting absolutely dumpstered in PVP.
I’ve played for about 2300 hours since 2017, and I’ve definitely mastered the basics of the game, questing, and leveling up. I’m not dedicated enough for kappa but for the last five wipes or so I’ve always reached at least level 3 traders, or at least far enough that I’m satisfied with my progression.
At this point my attention turns to PVP - and I suck at it. I can kill players certainly - at least undergeared timmys or people I surprise. But in a “fair” fight where myself and one other player KNOW we are there, and are both intentionally fighting to win - I lose what feels like all of these encounters. I’ve tried pushing like a maniac, sitting completely still and making as little noise as possible, switching it up mid fight, but something about this high level pvp eludes me.
And what frustrates me is it feels like the people I’m fighting DO “get it” - when I hold an angle they can push and kill me, and when I’m the one pushing they hold and angle and still win.
Mostly a rant I guess, but is there anything beyond the gear, spawns and audio that these kinds of players have mastered? Anyone else go raiding LOOKING for PVP and being terrible at it??
The only way to get better is to keep doing it. I was in your position last wipe. “Finished” my wipe with what you listed, had a lot of roubles and gear, and just said fuck it. I’m pushing gun shots. Lost lots and lots of gear and roubles. But then it clicked and it’s second nature now. There is a lot of nuances when it comes to being successful in PvP, but you just gotta learn when is the right time and wrong time. I suggest studying some of the bigger YouTube chads. Learn how they operate and move during fights. Never be scared and always have confidence in yourself. Once you start doubting yourself, it’s all downhill from there.
Sometimes I would say it’s totally fine to back off from a fight too or play it slow. Especially as a solo, I’m constantly changing the pace of the fight, as I want to dictate how the fight flows.
Also, if you kill some PMC’s and you get that feeling in your gut, do not just mindlessly lay down and loot bodies. Give it a minute, usually your gut is right and there is another.
Best kill this wipe was at Shoreline gas station. Got the jump on two guys and killed one.
The second guy hid behinde a sign, I started running the second the first guy dropped. Managed to go power station and down again to kill him from behinde.
I‘m not the supergod in PvP. But some tips which helped me:
Peaking crouched can be bad, but if your leaning right when peaking it can be very effective, and your opponent may not see you very well (with how the gun renders on your screen compared to how its drawn on theirs), if they're waiting or expecting it though 100%you'll catch 1 in the dome. 3 and 4 are defo good ones, never stop moving once a fight starts and if your in a defensive position ait still you hear them commit and then you push aggressively, 9 times out of 10 they'll expect you to wait and wont be prepared for a push number 5 could also be pre fire, if your pushing a known angle a person is sitting on, start shooting before you round the corner, it may do a few things, throw your opponent off, your recoil compensation will kick in, and you only have to worry about pointing your gun at the enemy not then shooting also, obviously not a good plan to donon a high rof gun too early though as you may run outta bullets too soon
Oh another less game related thing more mechanical thing is try hold to ads rather than toggle I've found that extra second or 2 it takes to unscope when using toggle can get you killed quite a bit eith the very low ttk, if inked to make a mad dash left or right and I'm holding ads then let go I've just found my pmc responds a little faster and I've gotten out of a few more situations I may have died in before.
Geez man. Have you been watching me play? Every single one of your points I’ve learned the hard way. I know I shouldn’t do them, but it’s so hard to overcome them in the middle of a fire fight.
Yeah. In the middle of the fight im the one crouchwalking from one room to the other like i never played the game before. And some fights im like landmatks little brother killing 4 man and dont know how
I can recommend watching punisher tournament gameplay and other similar videos, you wont become some kind of pro chad but it's a lot of purely pvp orientedgameplay from multiple perspectives and after the 1st one it's only those pvp oriented players.
I recommend the videos because you can watch and try to figure out why players do some of the things they do, and on occassion the commentators may make their explanations and guesses on this to help. Learning the why behind actions pvp sided players decisions could help you make smarter plays.
Another recommendation is Jessekazam and his "learn from mistakes" videos. If he loses a gunfight he'll make it a video and frame-by-frame to learn what he should have done to win, or if it was unwinnable and he did all he could to make the best of it.
If you have shadowplay or a similar program you could retro record fights and watch it back yourself to see what caused you to lose and learn for next time. Practice and patience my friend, you'll get there.
Get some MMAC + UMP loadouts (cheap so it doesn't matter if you die, and easily accessible, plus pretty good) and just practice.
Move a lot, try to always peek right side peeks, and just try to force the guy you're fighting to go into a position where he's predictable.
Being fast about your actions helps a lot, but don't just hold shift + w without thinking or using your eyes and ears, that will just get you killed; usually if you force yourself to play fast/ aggressive you will stop being reasonable and just run at someone... don't do that.
Also when fighting multiple people you have to peek in ways where only 1 of them can shoot you, or you will die basically guaranteed.
I really suggest you don't use an mmac and use something with stomach armour otherwise you will just get 2 shot by anything larger than 9mm since blacked hody parts spread damage regardless of armour
If you die to stomach shots a lot outside of factory, that's a gameplay issue.
Even with the damage multiplier for stomach it's still faster for you to kill the other guy with thorax shots that he will ever kill you, unless it's a shotgun with magnum or a KS-23.
Having thorax only armor is a huge advantage in almost all situations in this game except when fighting in close quarters against flesh ammo against a guy that aims for stomach instead of legs for whatever reason (which is a very specific scenario).
"Battles are won before they're ever fought."
Get the drop on them, camp, rat, nade, use every available option where you get the advantage.
Hi all
Title says it all.
I found myself be at the losing end of so many gunfights and I cannot explain why. Obviously this sounds unrealistic and im sure there is plenty i did wrong. I play a lot of FPS and have pretty good aim, movement and gamesense, but nothing of it seems to translate into this game.
I fare well against AI and get longer range kills, but gunfights at mid and close range i get absolutely destroyed. So I wanted to ask what helped you improve, win gunfights and get to those sweet and contested loot spots.
Thanks for the answers already
Push first. Always Be Pushing.
People prattle on about "chads" and "shift+w gamers" but the reality is that given the games current state and simply how the game plays, being hyper aggressive and attacking every source of sound offers an extreme advantage.
It's a simple fact: forcing your opponent to react to your actions is an advantage.
Aim for the dick when he is over geared.
Don't take fights you don't have the advantage in.
This is big, if it’s not stacked in my favor in the harshest way, I’m indifferent to the fight. I’ll take a pot shot for fun but more than likely wait around the fight and see if the victor stumbles by with loot.
There is always one more.
Record your own raids.
^ This right here.
I know everyone is tired of the bickering about what is wrong and what is right with the PVP zone. But I just had two back to back experiences that I think highlight the great and the poor.
AND NO I AM NOT TELLING YOU IM QUITTING THE GAME LOL, LOVE THIS DAMN GAME.
First my background because I don't want the PVPers to think I'm just a PVE wiener and I don't want the PVEers to just think I'm a toxic bloodthirsty player. I enjoy both, I have over 4k hours in rust, I fully understand the joy and pain of losing everything, or being able to defend everything. I am also a big fan of PVE games and have a ton of hours in Conan (PVE server only) and pretty much every survival and RPG out there. I see both sides.
Im hoping we can have a mature discussion here, want to hear your opinions but keep it chill.
So lets start with the GREAT, because I do love this game.
Experience One; Me, part of a two man, at a testing station in DD, go through all the waves of PVE, fight our way all the way to the chest, it wasn't up yet so we decide to wait (it took us half an hour to get here so surely it will pop soon, no big deal). My buddy flies back to base to depot a bunch of what we had already looted. After about 5 minutes I hear someone else enter the lab, get myself psyched up for PVP, tell my buddy to rush back as quick as possible while I hold them off (after all, this chest is going to come up any minute... hopefully). A Duo comes in, I snipe at them down the hall, try to slow them down, end up in a full on scrap. But im holding my own, almost have one dead, bouncing back and forth using my abilities and 2v1ing for a solid 5 miin, its glorious!
My buddy arrives back on station and peels one off me, I'm able to finish the other and the last guy ran for the door and left. We'd done it, we defended the loot that is going to respawn any minute. After another 5 or 10 min it respawned, we got out with the loot. Was a ton of fun.
Why it was good: Lower risk, the guy we killed lost 91 plastone (The stuff made from basalt; who carries that into a dungeon?) and a small amount of durability on their gear. The loss is not total or final.
It was fair, 2v1 then 2v2, wasn't a huge group, wasn't any broken mechanic exploited
It lasted a while, big adrenaline high the whole time, we knew this was our best shot at some pincushion armor and we were fighting for our lives for it.
It was about fighting over a limited spawn of a certain type of loot, if we would have chose to run instead of stand our ground we could have, and they could have too, the PVP was completely voluntary by both parties.
Experience number Two: Flying in the deep desert, see a ship crash site. Do a full 360 making sure nobody is around, its not freshly fallen so should be ok. Land my thopter, do another 360, coast is still clear, start to cut off the top door.... Immediately slammed by 4 rockets and downed and finished in a second. Game glitches out and doesnt give my Thopter as a place to respawn. I can hear everything in my death screan. Dude lands, places a thumper and flies away, was on the ground for 2 seconds, no looting, not even checking my loot pile, not looting the crash, nothing.
Why it sucked (and no, its not just because I came out the loser on this one)
Render distance is broken, we all know this, I wouldn't have stepped out of my thopter had I been able to see or hear them, You can fly around DD and just dive bomb every spice field and ship crash, wait for the moment someone renders and have 4 rockets on them before they hear or see you.
Stakes are too high, I had a mix of mk5 and mk6 parts (including the new albatross wings), it takes a while to farm that back, instantly gone, dude gained nothing from it except the joy of destroying something someone else has.
Thopter fights you either have rockets and dont farm, or you have storage and are an instant victim. No getting away, no time to jump into your thopter, no chance if you are caught farming, you lose your thopter, plain and simple.
Its the definition of non voluntary PVP, no chance to get away, no chance to respawn and get my thopter out.
What's the fix? Hell I don't know, I get that there needs to be an area for vehicle PVP, im sure it can be fun. But IMO rockets should be removed from Scout (I mean its in the name, its a scout, meant to ... scout) and make the sound of all Thopters travel way further (how can I hear someone compacting over half a square away, but cant hear a thopter swooping right at me just out of render distance which is about as far as I can spit). This would encourage more ground PVP, or give someone at least a chance of escape.
And of course fix the damn render distance.
And the biggest one in my opinion, have a place for ground PVP that doesn't involve getting there via ornithopter, whether thats a POI on the overworld map that you leave your thopter outside (like social hubs except a pvp zone) extraction style. Or something, the ground fights are so so fun. I've lost some and i've won some but each time it was exciting and dynamic. Rocket spam is neither of those things.
This is exactly my PoV too. Love to pvp when I want. Don't really care for it being forced.
Had an experience of my own that was basically a mix of the two. Had a guy who was attacking people farming spice. He directly declared he didn't want the resource just wanted to kill us. I was OK with that. I mixed defending and evading him while I continued to farm. Dude literally couldn't handle not getting the kill and after about 4-5 failed attempts to kill me he finally just rocketed my thopter and then me.
90 percent of DD fights devolve into rocket spam. beat a group in a testing station, good chance theyll be out front spamming rockets when you leave
I genuinely think the biggest issue in the PvP is the render distance. I have no problem getting killed in the DD, hell a couple hours ago I was mining a medium spice in the middle of no where. I was naked. Kept looking around. All of a sudden, there is a guy behind me and I'm dead (ya kno, no armor and shit). Never heard the guy approach, never saw a horni (this guy travels in an assault) when I was looking around. He got me fair and square within the confines of the game mechanics, but fuck me it would be nice to see or hear people coming before you get raked over the coals.
ya, im fine with fights happening, win or lose, its the unfair nature of farmer vs rocket that is annoying. Not a lot of option to defend yourself. And the thumper ability to delete your stuff is canonically good but gameplay wise pointless.
I agree in that they have to do something about the render distance. And sound of rockets.
It won't solve griefing or stuff like that bit it will give people a real chance at defending themselves and possibly make the PvP a but better if folks can't sneak up to the level they are now.
>What's the fix? Hell I don't know
I do. It's faction based PvP that doesn't force flurby players to participate. Get 3,5, or 7 factions, give them a bunch of FPS arena PoIs to fight for, shoot a bunch of faction colored fireworks in the air if the manage to take the enemy HQ then reset the map. People figured it out decades ago the Devs just chose, for reasons that are utterly beyond my comprehension, not to apply any of the theory or wisdom gained from thirty years of games like this. Instead they tried to make a billion dollar IP in to Rust 2.0, and failed.
TLDR; the solution is planetside with sand worms
Funny thing is Hagga is about 90% of the way there but then they pushed PvP in to the DD and refused to have real PvP or PvE servers, trying to force both kinds of players in to the same servers with results so predictable you don't need to be high off your ass on space cocaine to forsee them.
True, I wrote a post suggesting something similar in the past and got down voted to oblivion. I said they should make extraction style mini maps (think in between dark and darker and tarkov size map) where you travel to it in the overworld, land and your thopter stays out (similar to social hubs but allow you to access your inven) this place acts as a lobby to join am extraction style map, span into 5 or 6 start areas, to loot, fight, have some melange in there then extract before a world event closes the instance.
Make it group size gated, trio/quad. Make all servers from the region part of the "lobby" so you can get 20ish ppl in every instance, stop allowing new players about the 5 min mark. Wouldn't turn into zerg fest, no camping the loot and logging off, no thopters ruined by thumper. Can place a few sand bikes around for fun. Let us go at it in good arena style pvp.
Could be an old freman sietch or an old power plant that's about to blow up, or mil base or whatever.
Make the loot really good but not exclusive. Put actual melange, like 30 to 60 per map, so the pvpers don't have to farm and the farmers don't have to pvp. Me and my group would run that for sure.
Everyone there would expect and be ready for pvp. No broken mechanics to exploit, no tier 6 thopter to rebuild.
As far as vehicle combat, leave a space in the dd, make it a no build zone, make it accessible via buggy as well as thopter (some sort of path that worm won't get you) and make world events happen there that allows players to go fight over loot. This would be the big clan vs clan battlefield. Make huge landsraad items there and or good loot from some sort of event or maybe a ton of spice or something.
I know all that basically means they have to make another game within a game. But it's a really cool way to make it work where pvpers get to pvp without just looking to grief or gank those who don't want to pvp at that time
Reduce rocket effectiveness distance to 10-20m lower than render distance is my suggestion
no idea why ppl are downvoting that but it makes sense to me, if your potential victim cant see you why should you be able to spam rockets at them?
Meh, they probably enjoy that kind of “PvP” because they’d get smacked on the ground
This personal quest stems from a recent encounter I had in DZ.
I never cared much about going to the DZ. I went there last to level up my new character before the major upgrade. It was easy since everyone else was farming characters and at that level the DZ is mostly barren.
Fast Travel to a few days back, I was in the DZ again to farm for 5XP event. My goal was to just clear land marks so I can optimise the XP gain in the limited time that was left before the event ended. Additionally, there was this DZ project that would be good to finish.
I was minding my own business when another agent joins the Landmark in the middle of engagement, and the goes on to kill me. I didn't have anything good on me just that I needed on contaminated loot to extract to finish the project.
I wasn't bitter being downed. That's what DZ is known for. I know enough. I respawn at the safe house this agent waited there and downed me again. I thought okay let me see if I can put up a good fight. I put on a HazPro build but that did nothing. I got downed again. It happened 6-8 times before the project reset and I had no intention of lurking there to get my arse whooped. Lol.
Anyway, I then watched a few more videos on DZ builds and etc but I think I still don't think I know what it takes to be a good rouge agent.
I am at a decent SHD level 7500+ (I mention this to the effect that I am not a noob). May be DZ can be a fresh place for me to explore.
I am here for tips from those who have spent a great deal of time there. I am not looking to loot other agents stuff but just the be good enough to give it back when someone brings a fight to me.
I still don't hold any grudges against the agent who downed me. It's a game. And it was DZ. And, he/she was better at it. Good for him/her.
My strat as a returning division 1 vet. If they use goo I hug em close. What's the use of goo if they get themselves stuck? Limits the bighorns headshot use when you aren't still anymore. Any scenario where the odds are against you. Especially number wise. It is the smartest move to run. Nade behind you. Make em waste time but more importantly. Resources. What's the use of fighting if you got no plates? The more nades you spam at them the higher chances of them NEEDING to waste time and a kit to continue the chase. And throughout your chases try and limit ALL fights to 1v1's slowly widdle their numbers down. I have won plenty of overly confident 1v4 man's and when the head honcho usually overextends himself and goes down the rest scatter like rats. It's all about assessments and practice to get some advantage in the dark zone. And as for rouge hunting. You have NOTHING more to LOSE than they have to GAIN in most rouge encounters. So just keep at them. They will EVENTUALLY run out of armor and ammo. But the more you sit around talking trash from inside checkpoints and whining online, they are out there rearming and restocking plates. So get out there agent and never let the pressure down!
These days the majority of people are running Umbra crit builds or Bighorn headshot regen builds so you may wanna farm for them.
For Bighorn there are a couple of variants but it's essentially armor cores with armor regen and headshot stacked everywhere so you can go with 1-belstone, 3-gila, 2-golan (even Catharsis or Emperor's Guard knees).
Talents can be Perfectly Efficient, Unbreakable, Adrenaline Rush, basically anything that increases your survivability.
Combined with the armor regen, it'll make you much harder to kill, as long as you're strafing (especially while reloading), not standing still for too long, playing at close range (the Bighorn is quite inaccurate) and landing those headshots.
Even if you don't master moving your character or aiming properly, at least you'll have a fighting chance.
Some good PVP youtubers I know are Cryptonomous and Zurgence but I don't think they teach about movement or decision-making.
There is not a single right answer. It always depends what build the other agent is using. Good players are able to adjust and react to what others are using.
So what build was he using and what build where you using? You mentioned you changed to a haz pro build. That’s already something that doesn’t really make sense except you u go up against someone with a skill build and probably against iron lung.
Makes sense!
That agent was using Ninjabike with three Umbra, one Fenris and one more piece that I don't remember.
I have mentioned my build in another comment above..
>I never cared much about going to the DZ
there is a saying that to gitgud at ANY game in pvp takes around 1000 deaths - how long that takes is up to you
Get a meta weapon.
Get it to max expertise.
At the end of the day the DZ is just "deal more damage than the other guy".
> It's a game. And it was DZ. And, he/she was better at it.
ehh, in my experience I'm losing a lot to wonky hitboxes and good old fashioned lag. There isn't really much skill expression beyond Wobbling, everything else is just having bigger numbers.
Like waiting for someone to start healing or reloading to surprise them, or going prone to drop shot them, or even just rank the shots and hope you hit enough headshots to kill him. What do you do?
High levels of aggressive play, point firing, right hand peeks and repositioning
That’s the part I struggle with, I try to play more conservative. Avoiding fights despite the fact that I think pvp is fun. I’m just not very good at it. I’m currently lvl 13 right now and have over 19m roubles and I don’t feel like using it cuz the stuff I can use it on doesn’t feel like it’s worth the amount
I feel that. My first two wipes I used to play like that and slowly but surely I began to play much more aggressive.
Sometimes it’s straight up chimp brain plays but that’s what it takes sometimes. People panic and don’t expect it. A lot of people just freeze in gun fights and sit in one spot which allows you to control the fight assuming they’re not holding some crazy narrow angle.
You have 19m liquid roobz without the flea? Holy shit
It depends on my gun and on the ground were I fight. The key is to know how to use the ground to your advantage.
I would always search for cover before I engage. Almost only right peeks and knowledge about the map is important.
Use grenades if people are on good position to let them move.
And ffs guys stop reload after 3 of 30 rounds got used. Saw it so many times and I dunno why they are doing this.
CoD and BF players making the switch to Tarkov is why they reload like that. Took me a few raids to realize but what a game changer it was in fights with both scav and players.
Sometimes when you know you wont be rushed, its smarter to reload into a full mag. Those 3 bullets more may or may not be the 3 that hit hard.
Grenade advice is great, use them to make people move out of cover.
W key and full auto
Never repeek same angle and always reposition after firing my weapon.
For me, always make sure im peaking on right hand peak. Learning to utilize the smooth lean feature, and my biggest trump card is using the sidestep feature on a 1 tap. The sidestep feature is my favorite one in the game, you lean out so fast the desync of the game doesn’t even catch you leaning and you leave people wondering how the just died. (i’ve had people add me from the post death screen and flame me for it afterwards) it might be cheesy/abusive of tarkov servers but it’s ultimately not my problem and still takes a relatively decent amount of skill to sidestep and then one tap in the window allowed
I absolutely suck at PVP and every guide I see tells me the same thing which doesn't help for shit. For context, I'm a lvl43 with most of my quests done with 2 wipes under my belt and I cant seem to kill people for shit. Any tips from the community?
Are you overly aggressive? Too passive? Cant hit your shots? Do you learn from your deaths?
I think I do both I'm to aggressive then I die then I play passive then I die that's why I came to the community for their experience.
What gun and bullets are you using?
Meta
Ok to clarify I mainly use 5.45 BS BP BT. 5.56M856A1 M855A1 7.62 PS cuz BP is hard to get (stuck on punisher part 4) and I don't usually use 7.62 x 51 unless I'm farming rouges.
Play with at least one person because tactics are important in EFT and your options open up a lot when you have other people.
The pincer maneuver is one example of a simple to use tactic that is impossible to do solo. The best is trio imo because if a member of your squad gets ambushed by a solo, (which happens often) you're still in a 2v1 situation.
If u are getting shot, just retreat find a new angle. When I’m solo fighting teams, I would try my best to down one of them ASAP and retreat. Then go around their position, if they are heading for extract, I’d go around and cut them off. Basically, u don’t want to bring the fight to them, let them do the work for u. Most of my kills, I shoot them in the back😀
>I absolutely suck at PVP and every guide I see tells me the same thing which doesn't help for shit.
That's probably the shit you need to listen to tbqh
I see videos online talking about weapons and builds to use to beat gankers and what not, But when i actually try them out, be it black or red zones or corrupted dungeons. I just seem to keep losing to people. I know it may just be a skill issue on my end. But i am still relatively new to this game and i'd love to improve but i feel as though it gets very difficult and i just lose my items and money whenever i do it.
Record your deaths/fights.
Considering semi-even ip, what did you wrong? What better could you do? What my opponent has, and how he used his gear/spells? How did you use your skills?
Its often rock-paper-scissor. For example. Opponent goes for mercenary jacket? You then go hunter hood, or purge, or invis, or cultist cowl, or you run away. He goes with X spell, you go with Y which counters him.
Know your build. Stick to one and learn.
New players tend to spam skills without much thought.
What do you play with? Your set?
Usually you need to have at least a decent spec if you’re running solo. Otherwise, you’re basically going to get stat-checked everytime.
Tips as a new-ish player:
The max I take is around +100 IP to mine in a fair fight. If I’m crashing in ava roads, I’ll basically take any fight upwards to +400 IP if they are already chunked down.
These really help your coordination, understanding your role and how to position better.
Lastly, with everything there’s two huge things to remember. You WILL die. And you SHOULD run.
PvP is a huge part of the game and so is death. Gears and sets get tossed around so much it’s not even funny. But you should also know when to run. Don’t take every fight and don’t always fight to the death against a much stronger opponent.
Throw yourself to some more pvp. That's the only way.
I think some guidance for new players on forms of “safe” or “instanced” pvp might be helpful here. Mists, CDs, arenas, even duels to some extent help here
You can practice your skills and combos and other technical stuff with instanced and safe pvp, but player behaviors change in lethal pvp content. I've been playing non-lethal mists before and I can say that people tend to go all in and carefree just brawl in non-lethal content. When I went to lethal pvp, players tend to be more careful and strategic. Dwelling too long in non-lethal content becomes bad especially for new players. They will develop unhelpful habits that they may carry in lethal content.
If you want to get better your go die until you get better it's the only way
Bare in mind the majority of content creators use clips where they’re pub stomping new players and/or have max spec/higher ip, when you’re outnumbered by semi competent players your chances are pretty low
Don’t beat yourself up about it, try to find people to watch who use similar ip and aren’t killing new players - back in the day I’d try watch someone doing either stalker corrupteds or slayers in t8 and see how they play against different matchups. Other than that record your own fights and review it. You get better with time
yeah that's the thing I hate about the YT videos. it's all "do this thing in 4.1 and become rich" forgetting to mention they have 700/700 or more spec in said 4.1 set
My gateway drug to pvp was corrupteds back when they were actually worth anything.
Started by learning how to inspect, learning what each weapon did, what to expect, learned that it no matter what you do, blackhands will just 2shot you.
Its important to record and critically watch it after to see what you could have done better, what you missed etc.
Later you can get into arenas or 2v2s and go through the same process.
The more people you put into the vod review process the harder it will get
Some people cant/dont want to learn, some people dont care.
But the fastest way is to record your gameplay and watch it with a "what could i improve" mindset
So I've reached full masters for a while now. Had my fair share of pvp experience from session battles and open world. Got a maxed out armor and gun with decent artifacts rarities (blue and pink), but somehow there are some specific players that are just really hard to win against. It's like my bullets don't register as a hit even if we use the same gun/armor. Could this be a because they have better fps, faster internet?
idk really. If there any tips from the goats here, to tweak my settings or anything. I would really appreciate it!
Does your game stutter or drop fps in these fights? Netcode is what it is. Sometimes shots wont register
I don't think so. I have 134fps, but during fights, it drops to 100 if there are a lot of people.
A lot of this is down to the game's netcode still running like a Minecraft server at only 20 ticks (updates) per second, instead of something like 60, and general weirdness of how the game handles you and other people having varying ping.
Often on my screen, I run straight through people and start shooting them in the back of their head, but still die to the person I'm standing behind because I'm on 150 ping, and the enemy might also be at that ping, and they still see me in a different place
No way!! That is so weird, No wonder I keept dying when I pass through enemies. They still see me in their pov, while on mine, I'm already passing through them. I hope they do something about that. Well, thanks so much for the info!
There's nothing you really can do about it. If your enemy has a higher ping, they simply cant't see you pass through them since time is an actual thing that's pretty set in stone :/
The same thing happens to me, in many cases it is due to desync, others due to lag, others due to hacks. The more lag you have, the more likely it is that bullet registration will fail, but even if you use a weapon with a high rate of fire.
That's unfortunate. I have 50-60 ping with 100-130 fps, and it frustrates me every time I'm against these peeps that have 150ish ping. Some of my bullets won't register
I played nearly a thousand hours on PvP over the years. And the last wipe i played on PvP was over a year ago.
My buddies and I have been hammering away on PvE the past couple months and we're having a fucking blast.
The AI is surprisongly good, their occasional laser aim makes more sense when there's no players running around to worry about. It's great not wiping every couple months.
Thats it. I love this game, i was almost over it entirely because of hackers around the time that video came out where the guy exposed just how common they are. But PvE saved it for me, and then some. Fucking love Tarkov.
Edit: I'm not saying I think one is better than the other. Theye both great depending on what type of experience you are after.
And yeah, the AI is for sure pretty crap every once in a while.
As someone with 3500 hours on pvp and 1000 on pve, I absolutely agree. Pve has been a fucking ton of fun, especially when I don't have the time to grind pvp like I used to.
All the people ragging on pve are try-hard losers. Just enjoy the game.
I have 2500 hours in PvP, I’m level 10 FACEIT in CSGO/CS2, Global Elite, top rank in Valorant, etc etc..
And I love PvE. It’s so much more fun without queue times, cheaters, loot vacuums, rats who don’t move for 20 min at a time, etc. you kill the boss and all his guards? You can actually loot them without panicking and getting third partied. The boss fights and raiders are a good challenge and my SR (which was always around 60-70% in pvp wipes) is only 72%
I never get the same adrenaline from PvE encounters like I do in PvP. You can always take breaks from fights. Close a door and suddenly you cheese hyper aggro opponents.
I lowkey need better AI that will burst fire through doors or walls more because of sound I make. Or at least prone before I peak the corner so I have a reason to nade.
People play games to have fun. Getting dumpstered on constantly isn't fun. If it wasn't for pve having no wipes I would play pvp I hate the idea of the wipe.
Wut, he's explaining how one is clearly superior to the other lol. In no way does his comment talk about his they complement each other
In reality this thread is just massive compium, everyone saying "oh yep I love PvE, it's so much fun" when deep down they are like women telling each other they're skinny and beautiful lol
The more you have to say it, the more obvious it is you're compensating
Tip!:
Bum rush sniper rock and aim for just left of the metal building. He hops between the skeleton with the logs piles and the log piles to the front left of the metal building. He really likes to take cover behind the farthest log pile just to the right of the front corner of the skeleton building. When he gets up to move, he will side step to the metal wall of the skeleton building or the front corner of the skeleton building behind that log pile.
Snipe his ass at that spot. Sighting is 150-250 meters for bolt and you should be able to crank him.
My issue with PvE is that while the AI gun mechanics are good, their movement is TERRIBLE. Customs for example. If you don't get into a PMC fight within the first 3 minutes, they all wander into construction or the other side by fortress and fight scavs until they die to scavs. Then the PMCs above new gas wander down then engage their at the same time. After 10 minutes the raids are ghost towns.
Still love it to play with friends, but I jumped on solo and could basically predict the AI movement. I'd check for 2-3 hotspots then exit the raid and reset.
Dude 100% I'd fucking hammer so much pve if the AI movement/logic wasn't so ass. Running into a 4 man only to have 3 of them just drop to one knee in the open and start shooting making it easy to just pick them off or throw a grenade. I wish when they engaged in a fire fight they'd run to cover or even have 1 from the group rotate and try to flank. Ground Zero is a total shit show as if you're not in the action immediately everyone else is dead, similar to factory as well that or you'll just find 5 all together in the middle (on factory). I feel once you kinda work out how the AI work and you can win most fights it loses it's spark and I always just end up going back to PVP. Would love to see a big PVE focused AI update
Really? Every fight I've been in with PMCs have been extremely dynamic, like once in Factory I encountered a 3 stack that actually covered each other, pushed separately in different directions to flank and used grenades to push me into their allies. Am I just getting the smart line of code hahaha
Same boat, same experience! Though I'm having such a good time in PVE, I've been sinking more hours than expected and that argument is starting to awaken. But the fun goes on! Kappa is in sight for this casual gamer.
It's such a shame Tarkov is what it is because no other game has given me the raw feeling of fear and adrenaline such as Tarkov. None. I've had so many good moments in Tarkov. If just the game wasn't such shit.
that is true, you can never have a real fight in pve, with the other guy trying to outsmart you and then you do smthng wierd and you manage to outsmart them, and win the fight and that feels AWESOME, but it happens 1 in maybe 10 raids, it is fine, you weight the pros and cons and you choose what you play, no one should tell you what to play, play what you enjoy most, for the time being I emjoy pve it also makes me better at tarkov cause I'm a moob, and when I feel confident enough I will play pvp again, or maybe I won't. Who cares, I like tarkov and that's the point, no other extraction shooter makes me feel line this game! enjoy it as you want.
top strategies for pvp in tarkov
Here are some top strategies for PvP in Escape from Tarkov:
Map Knowledge:
Sound Awareness:
Positioning and Cover:
Engagement Strategy:
Use of Grenades:
Loadout Optimization:
Team Play:
Health Management:
Patience and Timing:
Adaptability:
Recommendation: Practice makes perfect. Spend time in offline mode or less populated servers to hone your skills without the pressure of losing gear. This will help you become more comfortable with combat mechanics and improve your overall performance in PvP scenarios.
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