Super Art 1: Energy Beam
The first super art, often referred to as the "Kamehameha" due to its powerful beam attack, is favored for its straightforward damage output and brief invincibility during use. It deals significant damage, making it a popular choice for players looking to quickly reduce boss health bars [1:6]. However, some players find it less effective compared to using multiple EX attacks, which can cumulatively deal more damage
[1:4].
Super Art 2: Invincibility
Super Art 2 grants temporary invincibility, lasting approximately 4.85 seconds [1:3]. This super art is particularly useful in run-and-gun levels or challenging boss phases where survival is critical
[1:2]. While it doesn't directly deal damage, players can continue shooting during this period, potentially dealing over 200 damage with weapons like Spread
[1:3].
Super Art 3: Giant Ghost
Super Art 3 allows players to summon a ghost that continues to attack while the player remains active, providing both offensive capabilities and additional damage output [1:4]. Although it requires practice to master, it offers higher damage than Super Art 1 and enables continuous shooting, widening the damage gap between the two
[1:4]. Some players find it challenging to use effectively but acknowledge its potential once mastered
[1:7].
Chalice Super Arts
In addition to the standard super arts, there are variations available when playing as Ms. Chalice. These include different abilities that cater to various playstyles, such as vertical attacks similar to Chalice's Super Art 1 [3:5]. Players have ranked these chalice super arts differently based on their effectiveness in gameplay scenarios
[1:5].
These super arts provide diverse strategies for tackling Cuphead's challenging levels and bosses, allowing players to choose based on their preferred style of play and specific level requirements.
Personally Super Art 1 has been the same super art I have used since the beginning, I feel I get tho most damage output out of this super plus the invincibility while the attack is happening, it feels like a mix of super art 2 and 3 damage and invincibility, and yes I use super art 2 in pacifist btw, what super art do you feel is superior
1 is the most inferior choice IMO. The damage output is low enough where it’s more beneficial to just use your EX attack 5x and you’ll do more damage than one super art 1 blast.
2 is very useful especially in run n guns, so that gets my vote for top super art.
3 is extremely hard to use, but it has higher damage output than 1 and allows you to continue shooting while you use it which further widens the gap in damage between 1 and 3.
So in short, 2 > 3 > 1 for me.
Super art 2 is only useful in run and guns(most of time only pacifist), I find super art 1 an easy way to deal large damage with some bit of invincibility, besides that not every level is a run and gun stage, you need something that’s easy to use, super art 3 is difficult to use, which you even stated in your argument, I’d rather do less damage then lose a heart(especially when doing S ranks)
You’re underestimating Super Art 2. It’s very handy in bosses especially if there’s a single difficult part of the boss you struggle with. Just use Super Art 2 and continue shooting the boss with spread or whatever other weapon you have. Super Art 2 lasts for 4.85 seconds. Spread does roughly 42 damage per second. So if you just use Super Art 2 and use that invincibility time to shoot the boss with Spread, you’ll do over 200 damage.
If you just use Super Art 1, you’ll only do 87 damage.
Just comparing the two as an offensive super, Super Art 2 comes out way ahead. Even if you only use half of the invincibility time to shoot the boss, you still wind up doing more damage than Super Art 1, plus you get a couple seconds to get yourself away from danger.
So if you’re going for safety/damage, Super Art 2 is the way to go. If you’re going to maximize damage, Super Art 3 is the way to go (112 damage from the Super itself plus you can shoot with your primary weapon throughout its duration). Super Art 1 is by far the least useful by almost all criteria.
I’ll bring this back to your quote from your previous post: “ I’d rather do less damage then lose a heart”
Just use Super Art 2 and you’ll do more damage and still not lose a heart.
Chalice 2>Chalice 3>Cup 1>Chal 1>Cup2>Cup3
1 is the only one I've used. There were a few fights where I opted not to use it, like Grim Matchstick or the Train... because it's kind of a crapshoot where I'll land when the attack finishes haha. But ya, nothing more satisfying than using it and knowing it removes like 1/2 of the health bar for a super hard phase.
I mostly use 1, but it can put you in dangerous situations if you're not careful with the timing. I've only ever used 2 for select times when I need help surviving just a little longer (like Grim's 3rd phase.) And I rarely use 3, only because I haven't taken the time to get used to it.
Invincibility is my favorite super art. After dodging everything that comes at you for a bit invincibility gives you a short breather where you really don’t have to worry about anything and you can steal dish out damage.
Now, are we talking King Dice only or the entire goddamn level?
Expert or Normal?
Would have been easier with cofe
I felt the pain when u used the super and didnt aim at him
Yeah, so sad :c
Without Making it broken, wich weapon, charm or super art would you improve? And how?
P sugar cause it literally just doesn't register half of the time.
I think parry sugar should allow dash parry with cup and mug
It does wdym
P sugar is one of the best base game charms
Idk man. I jump and sometimes it works, sometimes it lit just doesn't and I get hit, and sometimes it'll make the parry sound and I'll still get hit. I understand that on some large objects like the rumor honeybottoms pink balls that the hit boxes are probably larger and you could get hit and a parry, but then there are other times where it'll be a small object and p sugar won't work. Yesterday, I used p sugar on phantom express, and I didn't even jump, I straight up just walked close to the end of the cart, and it parried the cart and pushed me closer to the ghost on phase 1
Make SA3 do more damage
Literally both of them do insane damage.
Twist-Up. Simply buffing the damage output would give an actual incentive to use it. Make it more powerful than Peashooter, but slightly less powerful than Lobber.
That's a brute force-y way to go about it and probably wouldn't incentivize more people to use it. It already does respectable damage anyway.
I'd rather increase the horizontal length of the arc. Aiming straight ahead with the weapon leaves room to be desired.
I think being able to shoot the Kamehameha super art vertically would be GOATed
..... That's literally chalice Super Art 1
Wait I don't remember that😅
Swear to God these are the only 2 attack names I heard him yell during the Tournament of Power. 🤣. It got to a point I just start laughing every time he yelled either of them out when I watch through the Arc again.
That's not true, he also has...Justice...Beam. And Justice Cannon, and Justice Blast, and Justice Wave, and Sphere of Justice, and...Destructo Justice?
Not to mention Justicehameha, Justice Gun, Special Justice Cannon, Justice Flare, Final Justice, and Tri-Justice Cannon.
And his final trump card: Justice Bomb!
Did he only use those once or something?
Hey until super vegeta only ever used any move once, sometimes less is more
He's...saving them as a surprise for a worthy opponent.
Justice Tornado and Justice Crusher were used against Goku in the exhibition match.
Does Goku yell something else than Kamehameha and spirit bomb during the ToP?
i'm 90% sure he yells kaioken
Kienzan Rokumaiba!
He yells HAAAAAA
You're overlooking his ultimate attack: full nelson!
S rank is reserved for those of us who got gud...you have not. /s
you have to beat the game and unlock hard mode.
S-rank requires three difficulty stars (expert mode). It's unlocked after first beating the game
Fuck that shit I've spent too long getting A+ on all bosses
Don’t give up I swear it’s so much fun.
I have three more bosses to S rank and I’ll probably never pull it off, but I got all the achievements and that was fun as hell.
Im gonna get 200% soon
You dont receive anything new by getting S on all bosses, but A, you get the cool filter with the fork guy on isle 3, correct me if im wrong
You get S once you beat a level on Expert mode and get perfect ranking in each category
You get an S if you do it on expert
Mr.flex
Do you need to S rank the game in order to platinum it?
How long did it take you?
it took me like 2 weeks of off and on playing i believe
I am ana average skilled player who took a while to beat the game the first time, took me 26 hours. The plat on this game will take anywhere from 20-30 hours depending on your skill
r/notOPbutok
I wonder what an evil version of Ms. Chalice would look like...
Why are you choice the bad version?
probably cus it’s easier to do this than to beat the devil ��♂️
probably to get the achievment for the plat
You have to beat the devil and get this achievement to platinum the game
Dude congrats - that’s a lot of hard work - gotta hand it to you ��
thanks man
it's just a sign that he is totally OP, that's why they gave one to angelo cuz he SUCKS
Poco’s HC makes his Super go through walls 🔥🔥
And drop exploding popcorn.
And stun enemies for 15 seconds
Its a sign... Pocopocalypse will come...
PERF NOCO
This is not very loco
Cuphead as a game is pretty much a homage/recreation of the punishing difficult games of the NES and SNES era of the likes of Megaman, Contra, Ninja Gaiden, etc. with a bigger focus on being a boss rush rather than a typical platformer shooter (even though it does have traditional side scroller levels). If you're looking for a challenging game that requires skill to get through it's insane levels and/or want to have a good time with a friend, then it's definitely worth checking out.
However, I want to address the amazing art direction this game has. Inspired by the classic animated style of the 1920s and 30s, the entire game's art was hand drawn, and it goes to show over the decades we may have lost something valuable in the animation department when it mostly went digital. This isn't saying there hasn't been amazing stuff done with computers, but the fact that there still hasn't been something able to replace the same feel given from hand drawn cartoons really makes one think about how things have changed. And due to the insane amount of work the devs put into the game, it's unlikely we'll ever see something like this for the foreseeable future.
Also, the music deserves a shout out. The jazzy nature of it makes every encounter almost feel like a rhythm game as you dodge and shoot through each encounter, and listening to it on it's own is also very enjoyable.
Cuphead may not be everyone's cup of tea, but if you like the art style, hard game's with a coop feature, and a great ost, then you can't miss out on this dandy title.
I love Cuphead, it's just unique in the artistic sense, captures the old cartoons not only in the art style but in it's themes, and the difficulty is just the cherry on top for someone like me that doesn't like easy games that play themselves but I think the game would be way more successful it was aimed at kids and easier to play, you have parents that recognize the style as something for kids and I'm sure it could make indie games way more popular for kids instead of everyone just buying Mario.
Ouch. Ori was death incarnate for me. :) looks like I will have to play cuphead and experience this.
If someone made Cupheads into a platformer with the level design of a good Mario game, it would be one of my favorite games.
It's harder than most NES games. Boss patterns are more complex than any NES game I've played. The hardest NES games are hard because they're broken, ala Ninja Gaiden and ghouls n' ghosts. Cup head isn't broken, it's intentionally hard.
It's not just the precise platforming, it's remembering long and longer enemy patterns while still being ready for random crap flying at you. I only made it past the roller coaster clown, and I don't even think that's halfway through the game.
god i loved that fight. If i remember correctly he gave tells of his next move in a certain stage of the fight based on how he was traveling up the roller coaster in the background.
he and the boxing froggies are some of my favorites.
I've been stuck at the roller coaster clown for weeks. But I was stuck at a lot of the other levels before this. The sense of accomplishment for finally beating a level is great, but sometimes I just need to put the thing down and come back with a clear mind to get a breakthrough.
I plan to beat this game before I'm 80 years old, bit I'm in no rush.
I feel like the people who made this game put in 100 times more effort than I would have ever expected given the basic concept. It's a goddamn masterpiece.
I really do wonder why they made it so inaccessibly difficult though. I can't complain, since I love those types of games. But quite few people do.
For the same reason as NES games were super hard. Given how well crafted each level is, they are only a handful of them, and to make the game longer, it's been made hard.
Copypasting from my other comment in the thread:
>The game definitely falls into the "tough but fair" category, similar to Dark Souls. When you die you usually can see exactly where you went wrong, and the game wastes no time in dropping you back into the fight so you can try again. Its a great feeling finally mastering a boss fight that previously gave you so much trouble.
To answer your question though, it does get more challenging as you progress to the 2nd and 3rd islands. But no matter how hard each boss fight gets, if you stick with it you will eventually prevail. Every boss follows a set pattern that you can exploit. Sometimes there's an element of RNG, but always with limited scope (e.g. a particular boss might use a random attack, but its always one of the same 3 different attacks, and each one avoidable once you learn the pattern.)
If you're not having fun then maybe its just not for you so don't punish yourself. But give it a chance...it's really rewarding when you overcome each challenge that you previously found impossible.
I believe it's a case of slowly improving your skills and unlock others in order to progress. If the game isn't clicking that's understandable as there is a skill curve.
I love Cuphead so much. I watched some old 1930s-era cartoons on VHS as a kid, so the game ended up being nostalgic for me with regard to that, plus the game design elements/classic game references were fun to spot too (like the pirate pig shopkeeper being based on the Wonder Boy series). Good stuff.
They have super cutie faces💙❤️💙❤️😍🥰🤩
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Look at the silly billies. They are precious
nintendo/alpha dream if they good games:
When’s saltbakers inside story
What are the different super arts in cuphead
In Cuphead, Super Arts are powerful abilities that players can use during boss fights. Here are the different Super Arts available:
Super Art I: Energy Beam
Super Art II: Invincibility
Super Art III: Giant Ghost
Key Considerations:
Recommendation: Experiment with each Super Art to find which one best suits your playstyle and the specific challenges of different bosses. The invincibility Super Art can be particularly useful for dodging difficult attacks.
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