TL;DR Final Fantasy XV is widely considered the easiest due to its forgiving mechanics. Final Fantasy VIII can be very easy if you exploit its systems, and Final Fantasy VI is also noted for its low difficulty.
Final Fantasy XV
Final Fantasy XV is frequently mentioned as one of the easiest games in the series. The game allows players to spam potions without limitation, making it nearly impossible to die [1:2]
[1:3]
[1:12]. This mechanic, coupled with summons that can rescue players during tough battles, significantly reduces the game's difficulty
[3:8].
Final Fantasy VIII
Final Fantasy VIII's difficulty largely depends on how players engage with its junction system. If exploited correctly, the game becomes very easy [1:4]
[4:4]. Players can mod cards into powerful magic early on, which trivializes many encounters
[5:2]. However, playing without exploiting these mechanics can present a challenge
[5:5].
Final Fantasy VI
Final Fantasy VI is often cited as one of the easier RPGs, allowing players to complete the game quickly and at low levels [2:1]
[4:1]. Its straightforward battle mechanics and relatively simple progression make it accessible for newcomers
[5:1].
Final Fantasy X
While some players find Final Fantasy X easy due to its turn-based combat and predictable boss patterns [4:2], others note that certain bosses can be challenging, especially towards the end of the game
[3:1]
[5:1]. The game requires strategic preparation and character leveling to avoid difficulties later on
[4:6].
Other Considerations
Mystic Quest is universally recognized as the easiest game in the franchise, though it is not part of the mainline titles [5:8]. Final Fantasy VII is also mentioned as relatively easy, with straightforward progression and manageable bosses
[3:9]
[5:1]. However, some players may encounter challenges with specific bosses if unprepared
[3:10].
Mainline titles only. We all know Mystic Quest is a baby game for babies.
I've beaten 3 (DS), 7 (PS1), 7 remake, 8, 10, the 13 series, up to Heavensard in 14, and 15.
For me, the easiest FF without a doubt is 15. I have a theory that the devs didn't want to put players through reloading levels if they died (the game has awful loading times), hence why they basically let you use potions and phoenix downs like eating candy on Halloween. The battles aren't tough, so much as the difficulty is related to how many healing items you use. The battle system of FF15 is just a clusterfuck and it feels crazy and weird and I don't think I ever got the hang of it. I did get a challenge while playing Episode Gladio to unlock his shirtless outfit so that was a nice romp a least.
Final Fantasy XV is by far the easiest. It's basically impossible to die in that game
The endgame is harder but yeah. As a stan for FFXV that game is easy. I went to X right after and had to be a bit of a try hard on some places and I still haven't beaten it.
I’ve beaten all besides LR and XV. If you know what you’re doing, VIII is by far the easiest, though in general probably IV
Final Fantasy VIII is a weird one in that if you have no idea that playing it like a regular Final Fantasy actually works against you, it can be a challenge, especially if you're not regulating things.
Or it can be laughably easy with one relatively simple trick.
monsters hate him! find out how Squall trivialized every fight with this one simple trick!
I would say that FFX gets challenging near the end of the game. It’s a prep thing but in a casual play through and you don’t know what’s coming it’s a bit of a jump
Sorry, tried to be specific - I’m talking about originals meant for the western audience. Japanese/ds ffiv had some juicy difficulty, I loved it.
I know they said mainline titles but there are some fights in Tactics that were pretty difficult. Plenty of fights where if you make one wrong move or one attack misses on a target, you can get completely wiped. Of course nothing is too difficult when you can just look up strategies online, but back in the day there were a few fights in that one that were a major headache.
It’s not the topic at hand but I found 3 to be the hardest. To be fair it was one I hadn’t played before (unlike 10 where it was my 6th play).
Thats the issue with XV. Potion spamming. No time limit on potion usage or limited inventory. You can just brute force your way through the whole game.
I loved XV, but wish it didn’t force you to brute force it especially on monsters with poorly telegraphed attacks.
During the pandemic I replayed all of them in order so this is pretty fresh in my brain:
FFIV and FFXV have probably the lowest base difficulty as they were made to be dumbed down to increase the western audience.
FFII and FFVIII are the most exploitable. 2 is actually kinda difficult if you don’t exploit it, 8 is easy even when you attempt challenge playthroughs honestly.
A lot of people are mentioning FFIX and I think that comes down to how preparation based that game is - there is a lot of ability and equipment customization that can trivialize some encounters.
https://thefinalfantasy.net/games/
Need the help of FF aficionados.
Most people only do mainland, and exclude MMO....wanna go all the way.....I feel if you gonna do it, then do it....
I used the link above as a reference. Would like to "Attempt" to beat every available FF game, but want to start with the easiest first. Stuff like Mobius are no longer available, but these like Legends and Tactics have always intrigued me. Played with the games that were on SNES a bit....but really didn't get into FF until VII, then XI.
XI would go on to become not only my favorite FF, but favorite game of all-time. I am comfortable to say XI will be beaten. Pretty have XI in the bag, just a matter talking to some NPC & whacking some monsters around......so I will exclude XI.
What are the easiest games in your opinion?
Having now played all of them except 11, 13-3, and 15...
Sleepwalk
May have to think sometimes
Some tough spots
Hard
Bonus challenge run listings
Fun
Insanely Tedious
Will take weeks
Lol, lmao, don't do this to yourself
This list is perfect. The only ones I would probably would be 9 into "May have to think sometimes" and probably 8 too if you don't know how junction works. 3 I would also probaly put it in "Some tough spots" because I never felt the game was difficult but it certainly has some bullshit boss fights that require certain combinations of jobs. X-2 is kinda similar to that as well though most of the main content of the game is sleepwalk while the side content can certainly be hard. I guess it's actually fine where it is.
Thanks for the feedback! I really struggled to figure out 3 because the job system really suffers in comparison to how it is in 5/Tactics. I remember the end of the game being a complete brick wall as well as some stuff near the beginning being shockingly hard for a turn-based FF game.
Seeing alot of 6's, 6 it is.
Figured 3 was somewhat of a tussle after being around 30% on Steam lol.
6,7,8,9 is a nice sequence to remember. Thanks, and to all who replied.
6 is great, you'll enjoy it.
And I think I got my FF start doing 6, 7, 8, 9 in that order
Can add 15 somewhere between sleepwalk and may have to think. As long as you have decent weapons and accessories you can just button mash most encounters and spend AP on skills that just let you do more attacks, damage, and skills. The thinking and planning only really comes into play with some of the side quests and bonus content.
The Omega Protocol Ultimate took a high end WoW Mythic raiding guild (Echo) over 6 months to beat when it released. 1748 boss pulls.
Point being, it's not just weeks for fresh prog for most players. The first actual kill was one week after release, but that's not typical.
Yeah I maybe shouldn't have even included FF14 Ultimates as it's a totally different animal.
Correct answer for all Final Fantasy games.
FFVI is one of the easiest RPGs i've ever played
Not OP, but I'm playing the GBA version of VI right now and I feel like I screwed up somewhere because I'm stuck on the siege if Narshe. I'm also just bad at JRPGs.
you want to start with the easiest but your favourite is xi.... ?
just pick any cus anything would be fisher price compared
Which games do you suggest for people who are new to rpg and want a good story? Thank you.
Final Fantasy X is the easiest game in an easy franchise, but some bosses will still be hard.
The newer versions of games generally have a few boosters that make the games even easier, and if everything else fails, it is pretty easy to cheat on PC games.
Eh, difficulty ramps up around a certain mid point boss. Id say the first half of 10 is a breeze.
While some bosses from that place on be harder, most of what makes Final Fantasy X the easiest in the franchise doesn't change.
Thats bulllllshit, FFX is by far not the easiest, there are literally no hard bosses or enemies in VII and IX, while in X Seymour can kick some serious ass several times during the story, not to mention Yunalesca. On top of that the Pixel remaster version of I and IV are made for people who want to beat the game by only using attack. Oh and who could forget about the ragnarok/ warp spamming in XV.
There is a handful bosses in Final Fantasy X that are hard. The rest of the game is not.
wat
In original VII, Materia Keeper and the stupid magic/physical monster in the Shinra Manor stomped my ass. Dyne was hard with Barrett under-leveled.
???? We had very different experiences with X. I didn't find it extraordinarily difficult but it was definitely not the easiest game in the series. Easier than 7 or 8?
Much easier.
Ff4 is a good option. Good for beginners (not a huge amount of customization) amd it has a lot of the stuff people love about the series. It's not the best ff game, but I think it's a great starting point.
FF15. You literally cant die thanks to item spamming.
FF15. Item spam and summons coming to the rescue was pretty rediculous.
I found 7 particularly easy. A lot of random encounters can be skipped without missing that much exp, and bosses go down without much trouble.
The only one I've beaten is FFXV because it was pretty easy. I'm playing FFVII and also FFX, I haven't finished them yet because I'm a bit of a noob and am finding them difficult, I'm enjoying them though. Other final fantasy games I own but haven't played are FFX-II, FFVI, FFVIII, FFXII.
I think X is the easiest. I don't say that to disparage the game - it's also my favourite.
The reason I say X is that most/all of the bosses have set attack patterns and the turn based battles make it very easy to exploit that. As long as you don't run away from too many battles and you swap in characters to level up you shouldn't need to grind at all to get through the main story.
There are certainly a few harder bosses towards the end for unprepared players, but even they can be beaten easily enough with Aeons and/or Overdrives.
To be honest, I don't think any of the ones since VII are particularly difficult once you understand the systems, but some of them are simpler than others.
I think the challenge from Final Fantasy X comes from the end game content which can be very tricky
X main quest is stupidly easy, if anything other than seymour, yunalesca, or evrae stop your path, you REALLY fucked up bad, or had zero creativity or willingness to experiment with mechanics (many “hard” enemies like great malboro and defender boss can be cheesed if you know how)
Now post endgame? Dear god, those dark ones and the arena monsters.....WOW
Can you say death incarnate?
not that it matters because everything can be zanmato cheesed
A lot of people say this, but I think most of them are talking about chocobos and butterflies
I honestly think simply finishing Final Fantasy VII is really easy. If I compare it to the X or VIII, IX entries. Same for XIII. These have some gate bosses that are considered 'hard' if you are unprepared. All those do have cheesy game breaking mecanics though.
Ff8 can be exploited so early and easily. By far the easiest game
You can beat FF6 low level and fairly quickly, so to me that translates as an easy game if you take your time.
Not sure about that logic. FF7 is normally a bit of a challenge for new players, even though you can beat all bosses with a lone level 7 Tifa.
FF6 battle mechanics value levels for attack power. FF7 has the materia mechanics which can be somewhat complex. FF8 has the junction system which is a bit more complex than materia. FF9 has roots in the esper system, but the battles are much much harder.
Also with FF7, I take into account how quick the game flows. With FF6 you're done with the game in under 30 hours.
Mystic quest. Its incredibly easy.
Why this isn't the top comment I'll never know.
Underrated everything except story tbh
Rueben, pheobe, and tristam are legit cool characters, the mechanics were refreshing, and the world was well crafted. The node based world map was nice, the battle fields a fun way to give bonuses, and the overall zelda-like dungeon crawl aspects really set it apart.
I would LOVE for a full blown remake or spiritual successor using the same everything but not limited to 4 abilities per class
For the sake of it, let’s not include re-releases.
X is pretty easy until about 3/4 of the way through.
VIII is very easy if you stay low level and play cards (mod cards into powerful magics to junction) early on.
XII Zodiac Age is very easy because each character can learn 2 job boards in a game that is balanced around the original version (IZJS) which only allowed 1 job per character, allowing you to have doubly strong and balanced characters.
Easiest is by far Mystic Quest on SNES. Original SNES release of 4 is pretty easy as well. Outside of SNES, 10 and 15 are probably the easiest.
Absolutely Mystic Quest!
I would say most are rather easy outside of the first 3 ,13 and 8
Knowledge is power. 8 is probably one of the easiest.
8 is difficult if you don’t abuse the systems of course it is easy to do that but I’m referring to playing it straight
XV, X-2, and VIII if you play it right.
I'd say the easiest are probably VI, VII, and XV. All of the people here saying X have clearly never tried to beat the game without ever grinding. It's a bitch and a half, especially towards the end. Definitely one of the hardest games in the series if you play it that way, up there with IV DS, V and XIII.
XIII? Explain pls.
Mine is either the original final fantasy (dawn of souls) or crisis core reunion
Recency bias, while 16 has too many accessibility options making it easier, it's NOT easier than 15. 15 has a single attack button you are required to just hold, dodging is completely optional. Leviathan "battle" is just holding circle for 5 minutes.
you can also crash your flying car. You can also be stupid and do it after that single dungeon without saving before.
I think the first time I died was in the flying car and it was hilarious.
I had just unlocked it, and I took off on the road outside Hammerhead. As the car ascended it clipped a lamp post, Prompto said "Woohoo yeah! AAAAARGH!" and then I got the game over screen. I just sat there like "wtf just happened?"
Yea the only part I remember finding hard was in the end game, I was pretty underleveled and came across this behemoth I think and it was very hard to
Its impossible really to die in 15. 16 was easy on normal difficulty yes, but there was still some challenge. Item spam in 15 makes it next to impossible to die
Final Fantasy 2 Pixel Remaster. Beat the whole game without getting a game over
In 15 specifically you have a dying phase. Potion negates it and refills the dying gauge for next time. You only die if you're out of items. Unlike other FFs where team wipe was infact a teamwipe minus autolife
By a wide margin:
Mystic Quest.
Yes, the bastard Final Fantasy game.
I plan to play it this year. Is it that easy and should it be skipped ?
As someone who isn't heavily into RPG's besides Pokémon, Mystic Quest requires little strategy. The difficulty usually came from enemies that constantly inflict status conditions like confusion and petrify. There's even a max weapon upgrade that can instantly kill enemies.
Fun fact, this was made purposefully to "breach the US market" because they thought standard ff difficulty was too hard for them.
I recently posted about me finishing FF3 on the DS, and personally I found it to be one of the easiest turned based games I’ve played thus far, but I came to find out a lot more people struggled in the endgame than I thought.
On the flip side, I really struggled with FF8 disc 4 and FF12 had me quitting the playthrough multiple times, but it seems the majority found those two games really easy.
I wouldn't say you're alone, though I played it on hard mode without grinding at all (grinding doesn't do much of anything really due to the soft level caps). I think most people tend to get stumped here and there in that game.
Triangle Strategy is decently difficult if you play very impatiently, the game is a slow play's dream though because of all the goofy stalls and siege sets up you can do with traps, ladders, and how good archers are (alongside AI exploits). The game doesn't convey how it works very well because characters like Benedict have really inflated value because you don't get a good gauge of how good his stat buffs really are.
If you play it like Fire Emblem or FFT where running forward and bashing works, you're screwed. If you play it like a more "traditional" strategy game with EXP on the side where exploiting height and terrain to camp out enemies paired with focusing on disabling their actions then its not that bad, though can be tedious depending on your tastes.
Tales of Arise was pretty savage on Hard Mode, meanwhile others claim it's super easy even on Unknown mode.
To me it’s the easiest Tales of game i’ve played so far. I’ve only played Vesperia, Zestiria and Arise though. but out of those 3 it’s the easiest for me by far. But maybe you struggled less on the other two than I did.
Vesperia and Zestiria were certainly easier to me, it's very easy to hide behind the guard button when there's a bunch of spells and other crazy animations popping off. Arise just has too much going on for me to perfect dodge attacks.
However after switching to Rinwell, the game was super easy, she's pure cheese.
Octopath I personally think is very easy most of the time, but some people swear its difficult and you need to grind for hours to beat the story. Game is stupid easy except for maybe 6 fights in total and most of those are optional/postgame so I know most people didn't fight them.
Once you realize that Octopath is built around getting better equipment more than grinding levels, it becomes much easier.
Pretty much which is why beyond all my various balance issues with the game, "recommended level" is to me such a badly designed trap statement that effectively lies to the player and encourages them to play the game improperly and in a way that makes the game worse for people who don't like grinding.
At best its an okay metric to getting yourself off the ground enough between chapters 1 and 2, but every chapter after your first second chapter its utterly useless as a gauge for how ready you are. If you can get past one chapter 2, you can beat any of them and move into chapter 3 with relative ease except vs maybe one or two fights like Alfyn's chapter 3 is a pretty rough fight for some.
No gaming opinion has ever baffled me more than the common claim that Octopath 1 is too grindy. Unless we’re counting the secret final bosses, not only did I never have to grind in the whole game, but I spent most of it with the enemy encounter rare reduced, and I never once felt underlevelled!
I think its because "Recommended level" is a trap suggestion by the developers and that unlike a lot of JRPGs levels by themselves in Octopath don't really do anything. So if you go with "classic game" logic, Octopath looks grindy. In actual practice it isn't because as long as you use equipment that makes sense its not a big deal, your levels aren't important enough unless you want to unlock skills quickly or make an early error with your choices.
Now I suppose you could argue you need to play all 8 arcs which is kind of like playing the game twice if you want it to be fair which can be "grindy" I guess. But if you don't want to play fair you can just stomp most of these by dragging along a character through chapters 2-3 and use your overpowered equipment to stat ball them then you'll probably beat chapter 4 easily because chapter 4 is to me when the story really falls apart difficulty wise because you're too powerful.
I dunno, I am one of the people that loves these games but to me, if a game does not offer a challenge that requires me to consider how I play the game to be successful, it's not enjoyable.
I actually find this problem to be the biggest issue with the JRPG genre. Most games can be beaten very easily with next to no consideration to how you play them. It's just going through the motions. The "brain off" games, as people call them have not appeal to me.
That's why I heap praise on games with good well-balanced difficulty options and good difficulty mods.
That’s the saddest part about JRPG games for me as well. I’ll love them, learn the mechanics, be into it, then realize it is too easy from then on out and there is zero challenge or reason to improve my play style.
The tiers aren’t ordered and have no bearing on what I think of the game overall. This is also based on a first play through with no prior knowledge on how to break the games. As a whole Final Fantasy games aren’t that hard compared to more hardcore stuff like SMT, but thats part of the appeal. It’s funny remembering that I thought these games were hard as a kid because I would avoid enemies until I got stuck at a boss and wouldn’t know what to do.
FF4: I’m talking about the DS version specifically. Every boss is a difficulty spike and the final dungeon is harder than the Crystal Tower imo. I couldn’t beat it with my characters in the 70s.
FF10: Every other boss acts as some sort of wall.
FF3: Crystal Tower
FF13: Surprisingly challenging although it’s kinda artificial since the game railroads progression.
FF5: Best difficulty curve in the series. I like how the final dungeon is way too hard but the extra content prepares you for it.
FF9: Teetering on the easy side, but some bosses gave me trouble. Vivi bailed me out by being elemental immune a lot of the time.
FF6: Pretty balanced game. I think the Ultima spam problem is way overblown. You don’t get it till late game, you have to grind a lot to teach it to multiple characters, and it costs a lot of MP. People are essentially complaining that grinding made them strong.
FF12: I’ve only played the original but I’ve heard TZA is easier. That being said I thought it was perfectly balanced.
FF1: Not much to say here. Just don’t have a trash party.
FF7: Besides Demon Wall this game was surprisingly easy. Cloud gets so strong since he rarely leaves the party and boss mechanics are simple.
FF15: The healing system essentially breaks the game. You can’t get one-shotted, you’re invincible while healing, and you can take as many potions into battle as you want. Just think Botw healing system. If you have potions, you’re immortal. This is based on the vanilla game. Maybe it’s been updated.
FF16: The will-o-wisp ability and item that makes dodging easier (not the timely ring) makes this game a cakewalk. The DLC bosses are pretty hard though.
FF2: This one is hard to place. It’s easy for the game to just break itself, but it can also be really hard with unfair encounters. Also the final boss is either a joke, or really hard depending on if you missed the blood sword or not. This game probably deserves its own “toss up” tier.
FF8: Its hard until you realize how the junction system works. Then it’s the easiest game in the series. That being said, breaking the game is part of the fun.
Bonus: FFX-2: This is another toss up because so much of the game is optional. The difficulty completely depends on how much side content you cared to do. Personally I couldn’t wait to get this game over with which made it kind of hard.
Here is the thing, if you think that Final Fantasy X is hard but Final Fantasy VIII is easy, is because you didn't put the same time to understand the mechanics of either game. Which means that Final Fantasy X can be beaten without understanding the mechanics of the game, and that makes it really easy.
Theres a lot of things in x that are crazy hard but completely optional as well. Are the chocobo race and Penance contributing to the difficulty, or critical path only?
If the Chocobo Race counts, then Final Fantasy IX's Jump Rope counts (and so do all the mini games in Final Fantasy X-2, or Final Fantasy VII's virtual fighting one).
OP might have played a version of the game without Penance, and even then it can be cheesed, and even then the fight is not really hard, it just takes like eight forevers to grind the stats for the full grid.
I mean, it’s kinda like asking if kingdom hearts 1 is hard and citing the unknown & Sephiroth. They’re challenges most players never conquer and they hold minimal value to the lore of the series.
I wouldn’t say it’s fair to say X is hard because of the bosses/minigames you cited, but I would absolutely add a footnote that X has some of the toughest postgame fights for sure. XII probably holds the title for the hardest postgame fights, like holy shit some of those hunts and trial fights are insane.
Totaly agree. I've beaten X without even knowing what I was doing way back in the day, never using buffs/debuffs, not getting the best weapons, just winging it with the sphere grid. I only had to look up the strategy for the final boss. FFVIII is easy when you break the junction system, and use the card game to your advantage. If you dont, it can be a real pain in the ass. I had to restart a few times because I ended up stuck in spots due to bad planning with GF abilities, not drawing enough, leveling too much etc.
Yea if VIII is easy cause you can break the junction and levelling system then X is easy cause you can grab the celestial weapons and cruise through the end of the game.
I'm with you on that one. X was an easy clear first playthrough. Did I die a few times to some bosses? Sure did, but I was able to get past them just by changing strategy a bit without going back to grind. VIII has more ways to break the game. But playing it blind the first time and just casually going through without grinding or knowing where to hunt down rare items was actually pretty difficult in several spots, especially late game.
FF1 is easy IF you’re using a walk through.
I would have never beaten it without one. Way too dated and tedious to know what to pick up where at what time in what order without wasting an unbelievable amount of time lol
I beat FF1 (Pixel Remaster) first time without a walkthrough.
Yes, I wasted an unbelievable amount of time going in circles and talking with absolutely every npc searching for clues.
Early game there's a dancer in the first town that guides you on what to do next but for some reason she stops giving you information and from that point I was on my own.
Why did I refuse to get help? Guess I'm somewhat of a masochist lmao.
Braska's Final Aeon can be pretty difficult, too, if you didn't do sidequests and don't cheese with something like Trio of 9999.
I mean if this list is taking game knowledge into account, then X should be rated way easier. It's harder on a first playthrough going into like 2 bosses, but otherwise it's incredibly easy to break (though ofc not quite as easy as VIII).
Which version of 1 are you basing this on?
Also, VI is easy before Ultima. Terra and Celes can easily heal the entire party to full in one cast for most of the game, and things like Edgar's tools and Sabin's blitzes can take enemies out extremely quickly. And Osmose makes it trivial to maintain full MP.
And for XVI, I don't think you should judge the game based on the use of what are essentially cheat items. But I'd still rate the game in the easiest tier (at least until you get to Final Fantasy difficulty in the second playthrough).
Not as in the game itself is the easiest in terms of difficulty, but in terms of achievements or in-game 100% completion. I know JRPGs often require multiple playthroughs to obtain all achievements due to different playstyles and outcomes, are there any FF games where everything can be done in one run? I know FFI is probably #1, I recall that one being pretty straight forward for that.
i've got the platinum trophies for pixal remasters 1-5. only reason i don't have 6 is because I just haven't gotten around to it yet. It's all pretty trivial with a guide, not sure how easy it would be without one though.
I've also completed 1-5 currently playing 6. I'm about halfway through. The only trophy that I can see having trouble with will be the "Master Gambler" trophy. If anyone has any tips for that one, it'll be greatly appreciated.
Patience and a good grind playlist. Youll get it eventually.
That aint the biggest difficulty of FF6 100%. There are a truckload of missable bestiary entries. And treasures.
Have Gau Guardian rage and other characters attack with healing rods to keep the enemies and party alive while Setzer auto battles Slots.
You’ll die to the bad Joker’s Death a lot before you get it. Bad Joker’s Death is like 5% of auto battle, Good Joker Death is like 1% or lower.
If you try to do it manually, keep in mind that even if you time it right, the game has a 31/32 chance of forcing you to miss the last 7.
Whenever possible, use Setzer and Gogo and auto battle the slots command. Save often too because you'll kill yourself quite a few times before you get the achievement
Easy to platinum the first 3 without a guide, it's 4 and above that start the trend of rare missables.
Props on the IV one. I’m not grinding out those hidden summons with insanely low drop rates.
FF1 is the easiest simply because there is less stuff and nothing missable. Might take a while encounter Warmech for the bestiary, but that's it
The only thing I found really annoying when trying to 100% FF1 on my phone, was that the bestiary is on the main menu. I had to leave the game and screenshot each page that had a missing monster on it and then go from there. FF4 bestiary is annoying because you have to go find the dang chocobo to see what you’re missing and there are missable monsters. I’m on my second play through and missed one monster and now I have to play it again lol.
OG is very easy to get platinum.
I used to like 4, now I absolutely hate it.
Edit: I can not remember a single game where I had to automate farming a red dragon with a Mindflayer.
1, it’s got extremely minimal side content.
Seven is excluded because I cant find a way to play it on my pc without emulators for some reason.
Definitely FF IV is the easiest
Depending on the version. Snes? Oh yeah, baby's first FF. 3D remake? FORGET THAT. I played that version on ds as a kid and i beat it (multiple times), but the absolute pain in difficulty is insane. I can't tell you a single dungeon I don't dread, yet somehow it's a top favorite FF game for me.
Hard disagree, I find VI to be mind numbingly easy, in my personal opinion.
I’m comparing the NES/SNES and Mobile versions of 1-6 only
Agree. IV has many places that of you go unprepared can game over you in a heartbeat. VI has it's share of gimmicks for sure but I feel like the level growth out paces the bad guys midway through the game. It's a tough Speedrun but a casual play will be pretty easy
I was going to say 6 personally.
Wait the people who are saying 4 don't mean the ds versions right? Cuz that was not easy
Honestly, I found the DS version much easier than the og US FFII version.
The pedantic answer is "it depends which version."
But I think the general consensus would be the US versions 4 (2D) or 6 (GBA/PS/Steam).
I'll say 4. Even though 4 has a couple steep difficulty hills as you progress, the game always gives you the opportunity to meet the bar.
There are a couple legitimate ways to get hardstuck in 6 with little practical recourse than a complete restart if you are rolling on one save file. That would end up being the tie breaker for me.
Where is this version of 6 on DS that I missed?
Nowhere. I meant to say PS. But I suppose you can play the GBA version on DS...?
How are people saying IV I had a way easier time with V and an even easier time with VI.
Maybe they are saying IV on psp version ??
Because the one on DS is crazy hard !( for me at least)
What is the easiest Final Fantasy game
Key Considerations for Easiest Final Fantasy Game:
Gameplay Mechanics: Some games have simpler mechanics and fewer complex systems, making them easier for newcomers.
Difficulty Settings: Certain titles offer adjustable difficulty settings, allowing players to tailor the challenge to their preference.
Story and Progression: Games with a more straightforward story and progression can be easier to navigate.
Combat System: Turn-based combat systems tend to be more forgiving than real-time systems, allowing for strategic planning.
Recommendations:
Final Fantasy IX: Often regarded as one of the easiest in the series, it features a classic turn-based combat system, a charming story, and a relatively forgiving difficulty curve. The game also has a user-friendly interface and mechanics that help new players.
Final Fantasy X: This game offers a turn-based battle system with a clear progression path and a well-structured story. The Sphere Grid system for character development is straightforward, making it accessible for beginners.
Final Fantasy VII (Remake): While the original can be challenging, the remake offers a more modern combat system with an easy mode that allows players to enjoy the story without intense difficulty.
Takeaway: If you're new to the series or looking for a less challenging experience, Final Fantasy IX is a great starting point due to its engaging story and accessible gameplay.
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