TL;DR
Stagger and Mix-Up Game
Liu Kang excels at keeping opponents on their toes with his stagger game. Using strings like B124 can start mind games without leaving exploitable gaps [2:2]. Mixing throws with staggers is effective since many players will block low due to Liu Kang's lack of overheads
[3:3]. Reversal throws after establishing pressure can keep opponents guessing
[2:2].
Zoning and Anti-Zoning
Liu Kang's zoning capabilities are above average, with fast projectiles that can outpace many opponents' attempts to zone him back [5:5]. His fireballs are unsafe on block, so learning to space them effectively is crucial
[1:7]. Additionally, Liu Kang's anti-zoning tools, such as his flying dragon kick, can punish characters like Scorpion or Sub Zero when they attempt to use long-range attacks
[3:2].
Utilizing Special Moves
Special moves like the Dragon Parry can be used to catch opponents off guard and lead into high-damage combos [3:2]. Incorporating short hops into your strategy can surprise opponents who block low, opening them up for further attacks
[3:3]. The Shaolin Stance can also catch crouching opponents by surprise, adding another layer to Liu Kang's offensive toolkit
[3:1].
Combos and Crushing Blows
Liu Kang has several powerful combo options, especially when utilizing his parry and crushing blows. His parry can launch opponents for a 300+ damage combo, and his crushing blow can deal even more damage [5:6]. Practicing these combos in training mode can help you maximize damage output during matches
[4:1].
Training and Practice
To improve with Liu Kang, spend time in training mode to learn his combos, spacing, and punishing tools [4:1]. Watching replays and analyzing mistakes can also help identify areas for improvement
[4:3]. Understanding other characters' strengths and weaknesses can give you an edge in matchups and help you adapt your strategy accordingly
[4:2].
That’s it
react/make callouts on staggers.
punish fireball enders.
be brave and occasionally try to duck his 12 and throws
liu kangs jumping attacks are cheeks. Anti air that shit.
Fight fire with fire, your projectiles are just as good as his.
Keep at your range, Kang only has stubby attacks. Sweeps, uppercuts, anything to keep him at range.
Most Kang players don’t know how to use him properly and spam out the full F43U3 one after the other. You can easily interrupt this shit by backing up and then whiff punishing him or just jab interrupt it in the gap or you can just jump over him and usually get a full combo whilst he’s dancing around.
You also might want to avoid the baraka classic knee attack at the start of the round. I always use a parry instantly against baraka.
My projectiles are good but his one are slightly faster with activation (very important when we are taking about his fire kick because He can punish that slightly difference so I need much space to safely go with projectiles on him) than his and he can do lower fireball whenever he wants and so need to amplify my projectiles to do it.
Yes I know I can interrupt him but on grand master level they are not that brainless to just keeps spamming without low fireballs and other things.I never tried with jumping in gonna try it.
Ye Baraka knee attack is a death trap against him and his parry so I just use projectile at the start.
He doesn't have any overhead, block low and take your turn back when he Staggers strings.
I’m playing Baraka and I find it’s very hard to take a turn I need to duck when he is doing his strong and beside my one low fast attack I don’t got anything fast enough to punish him hardly enough.After my one simple attack he just take his turn and keeps doing his strings (and of course don’t forget about ping issues that makes taking turn very hard)
You need to make a read. If you know he is going to Stagger, do 112 into full kombo. Don't let him get away with it. Also his fireballs are unsafe on block. Learn to punish it
Your best bet is to play to baraka’s strengths. You have much better spacing tools than Liu in the mid range. Your F2 string and your 112 keep him out of your face. If they flawless block then mix up w/ chopchop. Also mix up with B4 and B2. Frustrate liu kang by walking back and whiff punishing w F4.
If he is just outside of jumping distance don’t be afraid to use your projectile, and then get ready to punish random flying kicks
I offered this on another thread I play Lui happy to run some sets with you.
Oh yes sure but I play on pc
No idea. Honestly I think it’s just luck.
I love playing Liu Kang. I’ve gotten really got at using his staggers and mixing some throws in there to keep my opponents on their heels, and Id say I win maybe 2 out of every 3 matches I play with him. However, I’m always looking for ways to make my characters better. Any maybe less known strategies that Liu mains (I’m not a Liu main) know to use that I’m missing? Thanks for yalls help.
• B124 is an underrated string that, despite having a really janky hitbox that acts as a high at times, is really solid 9 frame mid starter and is great for starting your throw/parry/fireball/stagger mindgames without the risk of having an exploitable gap.
• Reversal throws are your best friend after establishing you’re not afraid to poke with one of your 9 frame mids as after a lot people feel their turn is over they’ll immediately block low and respect your pressure as you don’t have any true mixups
• A lot of people will try spacing you out after their pokes in anticipation of you responding with your strings which whiff hard and are easy to punish so doing fireball or even flying kick at times during these situations isn’t a bad idea as they might respect you more in ranges where you can’t get your pressure going which means you can actually take advantage of that and get into the range you want to be at for your pressure
• Your uppercut hits behind your head meaning it’s a good tool to counter crossup jump attacks, also your 1 is an amazing anti air so practice using it as one if you haven’t already
I've been playing with jump-in hit confirm into fireball into flying kick for funsies. Also more T2 variation.
B124 is also a great stagger string, don't get too dependant on F4.
I’m a Liu main and my build is Dragon Parry, Dragon Fire, and Dragon’s Gifts. And so far they have worked greatly for me. It’s nice to keep them on their heels and in the air but sometimes if you’re juggling and the opponent is high enough you can use your Dragons Gifts to add a nice high damage hit to end the combo. And when they get back up you use your Dragon Parry. The F3+4+U4 is also a great combo and good to juggle them after doing that 44444 juggle. If you need anything else to know about Kang, feel free to ask!
I know his play style and all that, just wondering if I’m missing any crucial elements to be really good with him.
use my username as his bread and butter string. If you get jabbed out of it, still use it 1 or 2 more times depending on how punished you are getting. This makes the opponent wait for you to finish your string, and now you only kick twice and throw. Kang’s dragon kick is very good for punishing scorpions spear, Geras’s sand trap, and Sub Zero’s ice ball. If you opponent is waking up a lot, use parry for huge punishes. Players will respect your mids because you can change it up to many things, so make sure you are getting 2-3 throws a round. Kang has very easy krushing blows so make sure you are making the requirements.
Short hops are a good thing to work into your game plan. He doesn't have any overheads, so everyone just blocks low, so throwing in a short hop attack from time to time can take them by surprise and force them to open up a bit.
Try whiffing and air normal into air fire ball into flying dragon kick so u can get the KB at range.
Soecial cancel to his shaolin stance to catch people who crouch against him off guard
If they start to predict just pause for a second
i recently kinda just began playing and playing online was the biggest mistake lol im currently 9 and 49 lmao and im struggling super hard. is there any tips anyone can give me? im trying to main liu kang.
Going straight online isn’t the best idea. What you wanna do is go to training mode with characters. Learn the combos, learn the spacing of your moves and strings, learn what are good punishing tools, anti airs, staggers, shimmies, set ups, etc. Liu Kang is easily one of the top characters of the game but he definitely requires practice to learn, especially with staggers and what not. Do that and then try what you’ve learnt in training mode online against people. Guaranteed results
thank you sm :)
No worries. It might also help to learn other characters too just to get a hang of them and also use in different match ups. It also would help you be able to learn other characters’ spacings for you to take advantage of
I am also learning, but I do have a positive W/L ratio right now. I can't tell what you should work on and improve, but I can tell you more or less what I do
Watch your replays, specially those where you lose by a lot or at something really stupid, like an air projectile. Then go to the training, record the dummy to do the same and find a way to counter it
Set the training so you start at the left and default distance. Record the dummy to neutral jump and then walk at you and do a low string. Then record another slot with a neutral jump and a grab and a third with a neutral jump and a jump in kick. Set it to reproduce them on hidden random and practice to break the throw, antiair and block the low
Also do the same but with a b4 instead of a neutral jump and ad a shortjump attack, to practice defence on wake up. Don't abuse of roll, u2 or u3 on wake up, you can get punished and you will lose resources
This is pretty much what I do, hope it helps
thank you sm :)
No problem OP, hang in there. There's a lot to learn in this game
Keep playing. Even if it doesn't feel like you're getting better, you almost certainly are.
Do you have a go-to string that hits low, and another that hits overhead?
One big improvement I made recently is I started using a lot of d3 and d4. The damage adds up.
thank you sm
It's litterly insane how one fighter is the best at several different things. i mean why does one fighter have possibly the best frames in the entire game, possibly top 3 best zoning, one of the best antizoninng, GODLIKE crushing blows, THE best parry etc. while other fighters are mostly good at one thing, jacqui have the best pressure but no zoning, no parry etc, cetrion have the best zoning but no good crushing blows, no parry, no godlike frametraps etc, and then there is fighters like kitana that arent really that good at anything, litterly one good crushing blow, meh zoning, below avrage combo dmg for a combo fighter, no good antizoning etc.
i just dont get how they let one fighter be the best at several things, and at the same time he is THE easiest fighter in the entire game, and thats a fact.
This all sounds like early days newbie salt talk. Kangs really good but he’s not unfair over-powered like you seem to implying.
You’ve just downplayed two of the best characters in the game to make your point. Jacqui doesn’t need zoning or a parry and she’s probably the best character in the game. Cetrion has amazing zoning and amazing normals. Her stagger game and frame traps are hell, she shouldn’t be allowed huge damage KB too. You really think Kitanas zoning is just “meh”?
Kang can’t do any real combos without using his unsafe and pretty short range moves or risking the parry. His strike throw took a deserved but significant nerf and his zoning being godlike is a big misconception from a lot of players that haven’t even glanced at the frame data or done any comparisons. He was the second character I picked up and I can tell you he gets outzoned very easily by quite a few characters.
It certainly helps that I’m super familiar with him but I’ve not lost to a Liu Kang in a long time.
Bruh the liu downplay lol, his zoning is way above average. Give me one reasond why his zoning should be better than kitanas, kanos etc. Not only that his projectiles are above average, his anti zoning is also above average with a great crushing blow. The second someone tries to zone him back he can just duck one projectile and get a whole crushing blow. Sure let his framegame be that godlike, but give me just one reasond why he needs that zoning, anti zoning, ALL those cruhsing blows, the best party etc, choose one of all these options like sindel, she chose good close up game and lost everything else, no zoning, no parrys, no antizoning. Liukang is top 2 and has been for the whole game and its so lame.
Somebody is going to be top 2. I think liu is one of the tame top tiers we’ve had. He does everything, but it’s all manageable imo. Since Jacqui is such a hot topic right now, let’s look at her. She has the leap and all those mindgames associated with it. And she can do it at any moment. I don’t think liu has moves that are as silly to deal with as some of the more bs moves in the game. He has good stuff but you can deal with it.
Ok when you said Sindel has a good up close game (she really doesn’t) that confirmed for me that you’re not very familiar with the finer details of these characters.
It’s not downplay. Everything I said was accurate. I fully agree that his parry is the best in the game and his KB are really good too. I didn’t dispute those points. He’s not the only one with a good parry and good KB and other characters have their tools to make up for the bits they’re missing.
He can’t just duck a projectile and get a KB. It only works at max range which is plenty time to block and that’s a double edged sword. It’s a full combo punish if blocked. There plenty of other characters with similar moves.
I’m not going to bother writing out all the frame data & hit/block advantage, benefits/negatives of all the zoning details but you’re mistaken. Liu Kangs zoning is no better than many others and worse than many, I’ve lost zoning wars when playing him and labbed the details to figure out why. You’ve obviously not done this so feel free to go into practice mode and check it out yourself. Kitana outzones Liu Kang by a big margin and she’s not the only one.
If his “anti-zoning” that you’re referring to is an issue it’s because you’re spamming it.
Put some time in practice mode, check the frame data, lab the matchup. For all the cheap shit in this game Kang is one of the more honest ones.
Liu will always be top tier no matter how many nerfs. He's one of the few characters that has all the tools in the game.
I don't think his frametraps are godlike though. His 12 is still very good after the nerf though. Kind of like Cetrions S1 which is also got nerfed but is still a strong stagger. On the topic of Cetrion she doesn't have a parry but rock wall is probably just as good of an alternative.
And its so unfair considering some fighter dont even exale at anything
Skarlet has the best parry, hands down. It's super deceptive and you can hold it for like 3 weeks.
Cetrion has a full screen frame trap that you MUST respect, lest you get locked against her obstacle course. Her KBs are alright I guess but she's not very heavy on combos so that's OK.
Are u kidding me? Liukangs perry launch for a 300+ damage combo lol, and have a vrushing blow that gives u 400. Chile...
I just got fucked up by a Kitana player while I was using Liu Kang (you most know that I am a fucking noob). I managed to land a sick 300 combo using the parry but that was it, she annihilated me afterwards...it sucks to be a noob unu
That’s kinda crzy, just block low and u should win lol, she doesnt have a single overhead. And no +frames like liu, and no parry, and not as good projecyiles as liu, ull get her next time
I managed finally get a W against a joker player although he won the first match, I noticed he was always blocking low and since bloody Liu doesn't have a Stance overhead, it took me a while to realize that I can jump in for a free kombo! I destroyed him after figuring that out and damn it I felt good to finally get a W after 23 L.
Some games have an 'easy mode', MK has auto-pilot characters like Liu Kang to making some noobs feel like they are good at this game.
You want to steady use his foward 4,3 and play mind games with him. That combo can special cancel into the parry, dragon kick, bicycle kick, his low fireball, and his normal fireball. I tend to use rolls a lot too to get the enemy away from me. I catch a lot of players spamming buttons when your knocked. Roll out and get a nice 30% combo with him. Use his parry! People fall for it like no other. Meter burn it and expect great combo strings.
Thanks a lot! I know his strings by muscle memory by now. Just gotta get the gears running when I hit online more often. I try to utilize his parries against wake up attacks after knocking them down but it’s a gamble either way lol.
Yeah you don’t wanna spam the parrys too much. It’s very nice when they’re down in the corner. Play with their mind on your timing as well. He’s one of the worst characters to spam buttons with. You really wanna take time on what your next move is gonna be. Some of his moves can be very punishable. If you put him in the right hands he’s a super solid character.
This is good advice as I’m a liu main myself another thing i would add is simply using Lou’s full kit such as the B4, b2 + d2, and F333 into Shaolin stance (on block )
Ik ik im a skrub, but his plus frames and mind games are kicking my ass... any tips?
F43U3 has a big gap you can full combo punish him for. His F3333 string is full combo punishable too. There’s a little bit but if you need more let me know.
its just the mind games he has with that string, and how plus it is on block
Yeah he can loop it again but you can S1 him before the last hit connects. The only thing he can do to stop you is use his low fireball which is -15, his parry which you can either us a low to interrupt or wait for him to recover and punish.
Just gotta learn his gaps. His F4 is what most Liu Kang players abuse. To counter his F4. Before the 4th hard kick you can poke him out of it, perry or simply combo him with a fast start up string.
What in particular do you have a problem with?
Smart players will pick up on that counter and after the 3rd kick they will perry.
Or even just block their poke so then you can go right back into the F4 series again or reversal throw their poke.
that string, his mind game about either doing it or not doing it. then if i block it, he’s plus enough to just keep doing it
Learning to flawless block F43U3 is an important part of that matchup.
Good point.
I’ve been playing him for a while now but I still feel mediocre. Resets, pressure, best Kameo or anything I need to know would really help, thanks.
For kameos, Motaro, Khameleon, Lao, and Mavado are really good. I think the first two are better picks than the last two. You’ll want to use 22, S1, and b4 a lot. They offer plus frames. I think 22 and s1 on block followed by b4 should be a good frame trap. And it maintains your frame advantage on block. Or at worst they’ll probably trade with your b4 after 22 or s1 but you’ll get more out of the trade because a sweep does more than a poke.
Wow this is great thanks for the help👍
Opinions lore wise, character, where is he on the tier list? Just started playing mk1 and have clicked with his moveset, don't know much so tips are appreciated.
He's a great choice! He's in a lot of games, so chances are if you play another MK game, he'll be in it. Lore wise, he's such an interesting character that NRS doesn't do enough with. His move set is as good as you can make it!
Bottom of the barrel, stop playing as him immediately
Like, you don't like to play against him or is he genuinely not good?
Genuinely, he’s fine as a fighter, but I just have a personal bias against him
https://youtube.com/live/v_C6VPan7Is?si=ANtWSY38x70VBFNE
Let me just quickly slide some crazy gameplay footage of how High Level Kung Lao can look like at 2:00:54
Don't rely on F43 too much, it's great but can get predictable.
The parry is great, cherish it.
You don't have to keep pressing buttons. Block their downpoke after your normals and use the advantage.
Fireballs are great. You don't have to run in and look for trouble if you can handle it from afar.
B124 is also a 9 frame starter mid string like F43 but is less minus and also staggerable on first and last hit. Also very easy to hitconfirm.
Most important: Do not flowchart, it will get you killed.
Yo thnx man really helpfull
Use it well! If you've a specific question just reply here or PM me, no worries.
I’ve never heard the term “flowchart” what does that mean exactly?
It means doing the same thing over and over again. That can get predictable like when you do the same thing over and over again. That can get predictable.
For big combos its either from the 1.Parry or 2.Uppercut Kbs. Theres a corner combo thats hard to pull off imo (b34, db1 amp, 1 2, 1 2 3, bf3) you might be able to fit in another 1,2 in there but it depends how far the opponent is from the ground.
Any big mid-screen combo its either from the two above, jumpins or the f33333. The f33333 is unsafe but you can cancel out of it if your fast enough using the shaolin stance. You can only cancel from the third hit though but with practice you can probably learn it. Most Liu Kangs never do that but its very useful. but the timing is strict
I believe d1 isnt your fastest poke but d3 is.
Mix in the f43 with the parry if the opponent knows about the gap, low fireball because nobody expects it. The 3 strings that would make most use are the b124, f33333, and f43 U3.
Is there also some use for amplified low fireball or only for more damage? Some liu players amplify it after f43
some people expect the full f43 string others know the gap but in case they do its just used to mix them up with the parry or the fireball. some people stand block f43 but once you cancel into the low fireball then youve opened them up. its basicqlly used to zone, and to mix your opponent up. you can also do the corner combo i mention earlier. it requires the amp so the opponent is high enough to connect the 1,2
f43u3 is a good start up and is safe a lot of the time, if you get poked out of your f43u3 then do f43 parry/low fireball and its completely safe i think, i know its completely safe with the parry but idk about the low fireball. Also if you do do the parry you can get hit by a low still
Ok thnx man
Best arcade strategies for Liu Kang in Mortal Kombat 1
Key Strategies for Liu Kang in Mortal Kombat 1
Utilize Liu Kang's Speed:
Master the Bicycle Kick:
Fireball Technique:
Jump Attacks:
Combos and Mix-ups:
Defensive Play:
Practice Timing and Spacing:
Recommendation: Spend time in training mode to practice Liu Kang's moves and combos. The more familiar you are with his abilities, the better you'll perform in arcade matches. Focus on maintaining pressure while being aware of your opponent's movements to capitalize on openings.
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