Utilizing Scorpion's Moveset
Scorpion's moveset is versatile, and understanding how to effectively use his abilities can greatly enhance your gameplay. The "Burning Spear" ability is crucial as it increases damage output, making it essential to activate during combos [1:1]. The "Demon Slam" is a useful anti-air move, while the "Demon Dash" and "Demon Breath" are great for offensive pressure
[1:2]. It's also important to be cautious with teleport moves, as they are easily punishable if overused
[1:3].
Combos and Strategy
For effective combos, using the forward + A (13-frame mid attack) is recommended as it's safe on block and can lead to a Krushing Blow if it counters [5:3]. The forward + B, Y combo starts low and ends overhead, allowing for special cancels into full combos. The teleport can be amplified for launching opponents, providing better combo opportunities than the spear, which restands
[5:3].
Flawless Rounds Strategy
When aiming for flawless rounds in character towers, utilizing AI towers on very easy difficulty can help achieve this goal quickly [2:1]. Consumables like Reiko's shurikens or Cyrax's net can assist in maintaining control during matches. Starting matches with a fatal blow consumable can significantly reduce an opponent's health, making it easier to finish the round without taking damage
[2:3].
Variation Selection
Choosing the right variation can impact your success with Scorpion. While "Searing Rage" is a popular choice for beginners due to its straightforwardness, more advanced players might prefer variations that include teleport cancel and fireball projectiles [5:4]. These allow for safer strings and provide options to retreat or apply pressure depending on the situation.
General Tips
It's beneficial to practice universal button notation and familiarize yourself with Scorpion’s strengths and weaknesses [5:7]. Engaging in online play can expose you to different playstyles, but be prepared for varying levels of competition
[5:8]. Lastly, experimenting with different loadouts and practicing against AI can help refine your strategy and improve your overall performance.
Currently getting tons of loses in online casual matches to the point where it's pointless to even look at the keyboard, any advice for this sort of situation?
I'm not good at advice even though Scorpion's my most played Character, but if you have burning spear active, make sure you milk the damage, because you can do a Frick ton with a large combo, OK pretty basic but I'm not good at advice, don't be afraid to try his other moves and stuff too, Demon Powers are really fun and Demon Slam is a good Anti Air
Let's just say, I've got a whole new level of unholy trash aim when it comes to throwing fireballs in a game like MK.
Who the actual FUCK uses his fireball, kidding I've never used it I can't talk, but it's the only move I haven't used yet and I've been playing Scorpion Since day 1, but his Demon Powers don't really include his fireballs, Demon Dash, Demon Slam, Demon Breath, they're all great, and have brutalities, but I do understand your frustration with throwing fireballs though
Which variation are you playing?
Burning spear, death spear combo, and death spin.
Oh ok Searing Rage. So first off I'm by no means am expert on Scorpion, but i do play him a lot. So a good weapon is your f3, it staggers since a lot of people will expect the follow up and be ready to react to that. So do some empty f3 into throws and you'll catch them ducking/blocking. Then after a few times doing that, actually finish the string to reset neutral. If/when you have breathing room, use the spear buff. Just in case. Plus your toward throw does more damage with the buff. Don't over rely on teleport, it's hella easy to punish and will cost you games. Try to hit confirm into it. If you're against someone who does a lot of jumps, the chain spin is a good choice to get them to stop. Another thing is Scorpion has unbreakable combos since as long as you don't do a launching combo, you can end everything with amp spear the stun them and start again. That's why you see people do those combos that have 2amped spears and then end with a normal one. Make sure to establish some mix up with your f4 strings and b3 to keep them guessing, BUT you're not a mixing character so again don't over rely on that idea. Learn his corner combos. And lastly, practice makes perfect.
Oh! And don't be afraid to stick out b1 to check your opponent.
So I'm doing Scorpions character tower in ToT. Either his 3rd or 4th, I can't remember. The requirements for one of the towers is 10 flawless rounds. I already have 3 so only 7 to go. I'm a sub par player so I can't easily get flawless rounds on my own. Is it better for me to learn how to cheese the AI, or let my OP as fuck Scorpion AI get lucky enough to get flawless rounds?
AI Tower on very easy. Should get it fairly quickly.
If that's not working, for some reason, get a few attack consumables. Reikos shurikens are the best one, but you can also have success with Reptiles forceball, cyraxs net, Takedas kunai, etc.
Use the Reiko shuriken consumable at the start of the match, they'll get it, hit them with the amplified spear, do his forward 34 combo to knock them back, hit them with another attack consumable. The shurikens will recharge during this time. Repeat the same process.
The AI should handle it, though.
Oh, and what's your OP Scorpion AI loadout and settings if you don't mind me asking?
I can't remember specifically but it's just the classic 30 kombo, ~20 rush down and 10 in something else, I think rush down. I say OP jokingly, obviously it ain't OP but it's OP compared to how good I am.
That's a whole lot of extra work. When the klassic towers on very easy will literally let you walk up and uppercut them uncontested every time
I believe that's at the same stage as when you need to do a bunch of fatal blows right? When I did it I had a consumable that lets you start every match in a tower with a fatal blow. So I did the survivor tower on easy and started every match with a fatal blow. After that it wasn't too bad to finish the round without getting hit since the opponent only had about 2/3 health left. Knocked out both tower requirements with one pass of the survivor tower.
I did the same thing for the fatal blows, but I didn't know that the klassic towers counted towards the tower requirements cause when I last tried it they didn't count. Would've made it a lot easier if I had known lol.
Go to klassic towers and play on very easy
In order for the requirements to count it has to be in ToT, unfortunately.
No it doesnt, you obviously didnt even try.
Stop making things up man...
No it doest i did it for sub zero
No it doesnt. I did it with jax for his tower
B3 after hellfire is not really a great setup if against a real person. A low overhead mixup would be better. The combos are great though!
Whoever thought his teleport (when it hit mid) in a back-to-block game was a good idea should br fired.
Since basically the entire community likes playing scorpion, which variations do you recommend for easy but flashy combos and decent 50/50?
Preciate it!
Scorpion is not in the game. Anything you've heard about him is a joke. He might get added as dlc tho. In the meantime you should learn someone else
I recommend Reptile. Very easy character to pick up in this game. Fun flashy combos, lots of easy KBs for massive damage.
Still find it weird that they gave him a sword though.
As funny as some of these comments are, it is somewhat concerning that there isnt any help for someone legitimately asking.
OP. Do you know universal button notation? If not, what system are you playing on?
Do you have any prior fighting game experience? Do you play online? Do you just fight the AI?
For a beginner I would recommend the Searing Rage preset.
I’m playing on Xbox, and I don’t consider myself a beginner. I consider myself intermediate and I’ve played online plenty of times (though I tend to avoid it because I always get matched with either spammers or OP people and I can never tell how someone really plays because the win/loss ratio is misleading)
Also yea, like I personally hate scorpion and sub zero, yet I’ve played around with them and am looking to main them. And it’s not like I’d be adding to the KL scorpions because I don’t even play KL.
You didn't mention if you know universal notation so here goes.
Forward + A: Scorpions best button bar none. 13frame mid, -2 on block. Forward + A, B is safe on block and has a combo starting Krushing Blow if it kounter hits.
Forward + B, Y: Scorpions low starter. It's slow but goes low then overhead and can be cancelled into specials for a full combo.
Down Back + A: teleport. can be done in the air. amplify to launch for a full combo. better scaling than spear but juggles whereas spear restands.
Back Forward + X: spear. amplify for a restanding combo extender.
Basic (not optimal) 2 bar combo
Forward + A, Y xx Down Back + A amplify, Standing B xx Back Forward X amplify, Y, X, Y+B
you can also do Forward A, Y xx Back Forward X at the end to side switch.
For optimal damage youd do Forward + A, Forward + A, Y xx Back Forward X after the teleport but the timing is a little strict.
I don't understand why anyone is still using Searing Rage.
I'd personally recommend the teleport cancel and the fireball projectile. If you learn to cancel the teleport *before* Scorpion leaves the screen, you can attack by dialing in any string into teleport, and either amp on hit for a full combo, or cancel early on block to retreat to 3/4 screen (or occasionally leave the screen and cancel once beside the opponent for pressure).
This means that any string you do can be completely safe, thus fixing one of Scorpion's major weaknesses.
The fireballs then allow you to poke at opponents who are trying to neutral duck you, thus fixing Scorpion's other major weakness.
To be clear, in my opinion this is probably the strongest Scorpion loadout, but getting the cancels right is a bit tricky at first. If you're just getting started Searing Rage honestly isn't a bad option, but i might still switch out the combo strings or Death Spin for the fireballs.
I didn’t even know scorpion could shoot fireballs lmao, thanks!
Third variation looks really cool and has a mix on his forward 4,2 and his back 1,4. Typical combo rules apply
Thank you for simply helping a guy out and not butting your personal feelings into it. What would the moves for this variation?
It would be his katana stance which costs two slots and I would recommend switching out the jumping katana move for his demon dash so you can punish anything that puts people at minus seven. I don't know the names of his katana moves so bear with me lol
Press either Up, Left or Right during the selection screen and you can cancel that into literally any other character select.
Block. . . .end of tutorial.
You block f3 you eat grab. You lose.
You block F3 on searing rage scorpion you eat buffed grab and if you tech wrong you eat one his throw KB’s. Scorpion getting a double throw KB + the ability to buff his spear (and his throws, essentially) is really stupid. He plays even better in bad wifi now than he ever did
Also that spear buff is like one of the best (if not the best) buff specials in the game. It is very fast on startup/recovery. It affects a lot of specials and strings, some of which are used in combos too. It buffs throw. And it can be amped to prevent punish attempt.
Compare that to Shao Kahn hammer buff and you'll see how busted Scorpion is in this aspect.
I bet on throw almost every time. Eating the second hit of the string is nothing compared to multiple throws.
Except when you play Searing Rage. Instead of the kick you can eat a full combo.
This
Hold block, punish.
It is really that easy. People need to stop bitching about scorpion, he is easy to beat.
Neutral duck at far distance then when you see him teleport block it because he's gonna amplify and then you punish him for a full combo, if they're grabbing a lot just neutral duck even if they do f3 because they will do the grab
I block every time they try that teleport shit and then I grab. Pisses them off but you what?....I LOVE IT!!!!!!!
Yep. If Scorpion is so hard to beat, why is he never in a top 8 (at least very rarely)? Because he is not hard to beat. Just block and punish.
Exactly
SCORPION
Tags: Assassin, Human, Mortal Kombat
Attacks | Ground | Air |
---|---|---|
Slide | Leg Takedown - Scorpion performs a scissors strike on the enemy. | N/A, cannot slide in air. |
Neutral | Hellfire Punch - Scorpion's basic flaming strike, which deals more damage to IGNITED enemies. Can be CHARGED. | Same as ground. |
Side | Demon Dash - Scorpion rushes forward as a flaming skeleton to damage any enemy he passes through. Damage is increased for IGNITED targets. This ability can be CHARGED to move faster and farther and deal more damage. | Same as ground, but this move cannot be CHARGED. |
Up | Shirai Ryu Strike - Scorpion delivers a fiery uppercut, which deals increased KNOCKBACK to IGNITED enemies, and has a chance to IGNITE enemies with no stacks of such debuff. | Dark Soul - Scorpion performs three punches, with the third one being a superman punch that also gives him a small air boost. |
Down | Death Spin - Scorpion spins his grappling spear, damaging all enemies around him with a chance to BREAK ARMOR. Can be CHARGED to deal more damage. | Demon Slam - Scorpion grabs an enemy at close quarters in mid-air and slams them straight downwards. |
Specials | Ground | Air |
---|---|---|
Neutral | Toasty! - Scorpion breathes fire in the direction he is facing, which IGNITES all enemies caught in the flames. On COOLDOWN, he throws a fireball PROJECTILE that deals less damage. | Fireball - Scorpion throws a fireball PROJECTILE slightly downwards. |
Side | Get Over Here! - Scorpion throws his grappling spear in the direction he is facing, snaring the closest enemy and dragging them towards him. On COOLDOWN, he taunts the nearest opponent, with a chance to cancel any ability they are using and force them to face him. | Same as ground, can be used to grapple onto platforms. |
Up | Flaming Backflip Kick - Scorpion performs a leaping backflip, which IGNITEs a target when the attack connects. | Same as ground, can be used to escape pits. |
Down | Flaming Aura - Scorpion lights himself on fire briefly, IGNITING all enemies nearby and any enemies who hit him with a melee attack for the next few seconds. COOLDOWN applies. | Scorching Slam - Scorpion smashes down on the ground, damaging and IGNITING all enemies at and nearby the impact site. |
PASSIVES:
Multiversus didn't fail, Zaslav decided to cancel it because there wasn't much profit. Like Gotham Knights & Suicide Squad.
Sure. But what do you think about this moveset? I did enough homework to understand all the debuffs and mechanics of MultiVersus to come up with a good way to implement Scorpion, if there was, like I said, another timeline where this game was successful, since you all talk about there being lots of timelines here.
I think his teleport is missing but as long as he has his spear I'm good.
I like to do either 2 or 3 F32, then stand 4 into spear, and you can get some easy damage.
Do 2 F32 jump 12 ex DB2 3 as you are falling close to the ground into sprear then 33 db2. 1 bar for like 40 somithing percent
Where do you get that skin?
Skin is frim the seasonal store(I think it was 6k koins) and I got the mask from story mode
Be a bit more patient and block low to start for sure. You might be able to throw him a bit more on his blocks, seems to be premeditated. Played him pretty well though
I was about to say the excat same thing ! I agree!
jump little less when you do especially when u jum first you allow scorpion to safely teleport.
Punish teleport with a easy grab to throw off you opponents from reading your set up time to time
Didn't see you use her projectiles not saying zone spam either just some easy chip dmg at the appropriate time.
Definitely not high enough level to be spitting advice, but enjoyed the Vid.
I've noticed in my few online fights once you knock your opponent off their feet a little bit. You can sometimes shake their confidence and turn the tide of battle. It's a good feeling.
You did super good. You can tell he rarely has to work hard at his matches by the fact he didn't getup roll or air breakaway once even at the end, you totally put his ass in the ground. Great job :)
Thanks!!
I think that was a pretty bad ass comeback lol
I was lucky!
That was a very good fight. Just remember your opponent moves and especially Scorpions. It will starts with low attack first.
I mained him in INJ1 along with Grundy & Lobo.
He’s very similar to Green Arrow in that he’s good at doing small amounts of damage very fast. He’s quick, he has the mix-ups, extenders and can teleport, but his damage suffers bc of it.
The Air throw was always somewhat hard for me to do
What are yu playing that on ?
Xbox series x with Xbox 360 disc
Scorpion in Injustice 1 was cool as fuck back in the day BUT he is just a complete asset copy of MK9, bar the design.
Best arcade strategies for Scorpion in Mortal Kombat 1
Key Strategies for Playing Scorpion in Mortal Kombat 1
Utilize Scorpion's Teleport Punch:
Master the Spear (Get Over Here!):
Mix Up Your Attacks:
Use Fireball Wisely:
Practice Combos:
Defensive Play:
Know Your Matchups:
Takeaway: Scorpion is a versatile character that excels in both offense and defense. Mastering his teleportation and spear techniques, along with effective combo execution, will significantly enhance your performance in arcade mode. Practice is key, so spend time refining your skills to dominate your opponents!
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