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Best PvP Builds in Destiny 2: The Final Shape

GigaBrain scanned 141 comments to find you 73 relevant comments from 10 relevant discussions.
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Build PvE/PvP, one of each
r/thedivision • 1
PVE Builds - Final Shape
r/DestinyTheGame • 2
Best legendary heavy for DPS
r/DestinyTheGame • 3
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Best PvP Builds in Destiny 2: The Final Shape

TL;DR Void Titan builds with offensive bulwark and bastion are popular for their strong defensive capabilities and high KD potential. Stasis and Prismatic builds also offer unique advantages, depending on playstyle preferences.

Titan PvP Builds

Void Titan builds are highly recommended for PvP, particularly using offensive bulwark and bastion. These setups provide excellent survivability and crowd control, making them ideal for trials and competitive modes [4:1][4:4]. Players have reported significant improvements in their kill/death ratios with these builds, emphasizing the effectiveness of weakening grenades and scatter grenades [4:4].

Stasis and Prismatic Options

Stasis builds, incorporating aspects like diamond lance and cryoclasm, have been noted for their fun and strategic gameplay. While some players use dunemarchers for mobility, others are exploring alternatives to enhance their build [4:5]. Prismatic Titans are also gaining traction for their versatility, though opinions vary on their effectiveness compared to void builds [4:1].

Melee-Focused Builds

While pure melee builds are challenging in group PvP settings, integrating melee elements into broader strategies can be effective. Skills like suspensor blast and attractor field can complement ranged allies by improving accuracy and pressure [5:1]. Melee-focused players often incorporate shotguns and disruptors for counterplay, balancing aggression with tactical awareness [5:5][5:7].

General Advice for PvP Builds

It's crucial to tailor your build to your playstyle and the specific PvP environment. Experimenting with different armor, weapons, and abilities can help you find a setup that feels comfortable and effective [5:6]. Additionally, staying adaptable and learning counterplay against common threats can significantly enhance your performance in matches [5:7].

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POST SUMMARY • [1]

Summarize

Build PvE/PvP, one of each

Posted by viserion1550 · in r/thedivision · 2 months ago
1 upvotes on reddit
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ORIGINAL POST

Hello Everyone,

Gonna be getting back into the game here soon, especially for the new DLC. What is currently the best PvE build, and PvP build? Would like to have 1 of each created. Thanks for any help!

2 replies
Fun_Regular3852 · 2 months ago

All red striker with ceska chest with obliterate and coyotes mask for pve.

All red umbra with coyotes and fenris backpack with vigilance and use capacitor for conflict.

Headshot regen with big horn for DZ.

1 upvotes on reddit
A
AbrielNei · 2 months ago

Striker for PvE.

Builds (check the Hub tab): https://docs.google.com/spreadsheets/d/1nrPBmOrtpkEW1j5fbcRT7L-AXgsGOqMqxXoVtopsiGM/edit#gid=1380412817

2 upvotes on reddit
See 2 replies
r/DestinyTheGame • [2]

Summarize

PVE Builds - Final Shape

Posted by VengefulKisses · in r/DestinyTheGame · 1 year ago

Been out of the game since ShadowKeep... (I know I know) ANYWAYS...

What is the best VOID PvE Hunter build? (exotics and such)

What is the best SOLAR PvE TITAN build? (more exotics and such)

What is the best ARC PvE Warlock build? (you get it by now)

THANKS!

012 replies
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Samurai_Stewie · 1 year ago

All based on my opinion:

Void PVE Hunter is either Gyrfalcons or Orpheus Rig depending on the density of enemies. Both work well with prismatic.

Solar PVE Titan is Lorely Splendor or Precious Scars since restoration duration has been severely nerfed, both are a lifesavers. Both work with Prismatic but Lorely only works if you have a solar super.

Arc PVE Warlock has been completely overshadowed by Prismatic which is completely broken with Getaway Artists. Simply consume your arc grenade and you can produce an arc soul AND a bleak watcher turret; this also amplifies you which gives you galvanic armor via the artifact. Also, all ability kills give you devour. Two champ stuns are covered simply by the bleak watcher, and prismatic has nearly 100% uptime on radiant so barrier is covered as well.

1 upvotes on reddit
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bigdruid · 1 year ago

As a void hunter main, Gyrfalcons plus the aspect that triggers devour when you pick up a void rift did serious work during the legendary campaign. Plus there is a seasonal perk that gives you a void rift on kinetic kills. I barely used prismatic because dodge invis and devour are so good for survivability.

3 upvotes on reddit
VengefulKisses · OP · 1 year ago

How would I get Gyrfalcons if I didn't play Witch Queen? Just wait for Xur? I have Orpheus Rigs on already tho.

1 upvotes on reddit
VengefulKisses · OP · 1 year ago

How would I get Gyrfalcons if I didn't play Witch Queen? Just wait for Xur?

1 upvotes on reddit
S
Samurai_Stewie · 1 year ago

Take Exotic engrams to master Rahool and focus on chest pieces

1 upvotes on reddit
B
Birkiedoc · 1 year ago

Pyrogale Titan would like a word......

2 upvotes on reddit
S
Samurai_Stewie · 1 year ago

I don’t like it now that restoration is so difficult keep active, and it’s not good with prismatic as it only helps the concentration and not the super.

1 upvotes on reddit
Antique_Mycologist41 · 1 year ago

https://mobalytics.gg/destiny-2/builds

https://www.blueberries.gg/armor/best-destiny-2-builds/

https://builders.gg/destiny/dim-builds/popular

https://www.light.gg/loadouts/db/

4 upvotes on reddit
VengefulKisses · OP · 1 year ago

Ok so I went on there... are those updated? Because it shows exotics from Witch Queen...

-3 upvotes on reddit
M
machinehead933 · 1 year ago

Some great builds use Y1 exotics like heart of inmost light or synthoceps. The latest isn't always the greatest.

5 upvotes on reddit
Ok_Eggplant5099 · 1 year ago

Consecration for Titan is my go to rn. It's so much fun.

2 upvotes on reddit
VengefulKisses · OP · 1 year ago

Teach me your ways!

0 upvotes on reddit
See 12 replies
r/DestinyTheGame • [3]

Summarize

Best legendary heavy for DPS

Posted by PathInteresting6948 · in r/DestinyTheGame · 3 months ago

As the title says: what is the best heavy legendary for DPS?

Now I use MG for add clear but I want DPS.

45 upvotes on reddit
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whateverchill2 · 3 months ago

It is heavily dependant on what boss you are fighting and what activity.

Many activities within end game have varying modifiers that will boost certain options. Having something to match various surges or overcharged weapons can be the most important thing.

Many bosses you are best off using precision weapons, others prefer explosive weapons, some swords.

For precision, linears are probably top for legendary options mostly. Scintillation would be one of the top picks there.

For explosive, GLs top pick would probably be VS Chill Inhibitor from Vesper’s Host and top rocket would be Hezen’s Vengeance from Vault of Glass.

Swords are a little more open. There are a couple with double damage perks but can’t really go wrong with a good Fallen Guillotine or Slammer. There is a bit less of a gap in swords so you can do fine with a lot of them.

All that being said, you should have some loadouts for legendary primary and special weapons to enable exotic DPS options when suited. There are a lot of times where one or two exotics really stand above and beyond all other options.

4 upvotes on reddit
ownagemobile · 3 months ago

Hezen vengeance, but I think the banshee GL from vespers is still really good. Also scintillation this season is very underrated, almost a legendary queen breaker

55 upvotes on reddit
J
Jaystime101 · 3 months ago

Is scintillation doing well? I've been meaning to pull it, but what makes that better than any other legendary linear?

9 upvotes on reddit
Narfwak · 3 months ago

It's okay, linears are really just not very good other than Queenbreaker. It's pretty good for GMs this season if you have an Envious + Reservoir Burst roll but I've basically never used the Rewind + BnS DPS roll even with a linear damage boost on the artifact.

1 upvotes on reddit
PretentiousVapeSnob · 3 months ago

Not nearly as good as bait and switch but firing line gives free automatic 20% bonus damage within 15 meters of 2 allies. U don’t have to worry about missing and losing the buff like precision instrument, which takes 5 stacks to get the same 20%.

1 upvotes on reddit
GirthyGreeny · 3 months ago

Perks and its 3 round burst i dont think theres another legendary linear with bait and switch envious and 3 round burst frame

8 upvotes on reddit
Proppur · 3 months ago

The easiest ways to get a decent sword are:

  1. The Other Half/Half Truths: both of these swords can drop randomly from Dares of Eternity. Both are craftable if you can get the red borders for them.

  2. Falling Guillotine: this sword is one of the drops from the OG Onslaught playlist. You can attune to it at Zavala in the tower and that will increase the frequency in which it drops

3 upvotes on reddit
T
ThunderBeanage · 3 months ago

hezen vengeance with envious arsenal and either bait and switch or elemental honing

144 upvotes on reddit
D
Dioroxic · 3 months ago

This is the correct answer and I’d just like to add that Hezen currently blows everything out of the water because of the origin trait.

Even the bosses other people in the comments are saying “it depends on the boss”. Bro even bosses you typically use precision damage on, or swords… Hezens out DPS’s them.

Unless the boss moves too much and you can’t hit them, or they are too close and you might blow yourself up… you can destroy pretty much everything with hezens vengeance.

————

Easy setup that works on pretty much everything:

  • a well

  • a debuff (weaken nade, tether, etc.)

  • a storms keep barricade

  • a gjally

  • everyone else on hezens and damage supers.

Super the boss, fire rockets and rotate weapons to reload. You’ll 1 phase everything in the game on normal difficulty and can 1 phase almost everything on harder difficulties. It’s crazy DPS.

46 upvotes on reddit
Slazerith · 3 months ago

Obvs everyone mentions the perks, but what about the barrel/mag perks? and the masterwork stat? Really want to craft mine now that I got one, but everywhere just mentions the envious/bns perks.

5 upvotes on reddit
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whateverchill2 · 3 months ago

It’s just another heavy weapon. Lots of different sources for them including world drops.

Fallen Guillotine that I mentioned before can be obtained from Onslaught launched from the Vanguard tab in the director. You can visit Zavala in the tower and focus it to make it more likely to drop from there as there are a lot of weapons in that loot pool (many of which are very good).

0 upvotes on reddit
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bicboibean · 3 months ago

adepts are better lol

9 upvotes on reddit
See 12 replies
r/CrucibleGuidebook • [4]

Summarize

Post final shape titan PvP Build

Posted by terrabl · in r/CrucibleGuidebook · 1 year ago

Looking for some good titan PvP builds post final shape, I'm not sure how prismatic is looking or if void just got buffs with unbreakable and axe super, looking for some DIM links to some loadouts y'all are having success with.

2 upvotes on reddit
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Ropies · 1 year ago

3s freeze build Twilight Arsenal Rally barricade Strafe lift Shiver strike Pulse/suppressor nade Knockout Diamond lance Dominance Justice Command Dawn Ruin

With spirit of ophidian and spirit of alpha lupi

1 upvotes on reddit
ManaWarMTG · 1 year ago

My go to build:

Void titan with offensive bulwark and bastion. Bubble for trials and twilight garrison for quickplay/comp. Fragments for weakening grenades with scatter grenades, specced into 6 discipline.

Has been insane. Raised titan KD from 2.05 to 2.23 with this build.

2 upvotes on reddit
terrabl · OP · 1 year ago

So are you 100 resil 60 disciple, what’s your recovery at? I’ll give this a try.

1 upvotes on reddit
ManaWarMTG · 1 year ago

I am absolutely in love with this titan build. I was a hardcore hunter main but have spent a ton of time on titan instead because it is so strong and fun. My bungie is is Isaac#1014 if you’d want to play sometime

1 upvotes on reddit
ManaWarMTG · 1 year ago

100 resil 100 recovery 6 discipline

2 upvotes on reddit
Ropies · 1 year ago

Twilight garrison had me tweaking for a second

2 upvotes on reddit
Saint-45 · 1 year ago

I’m a bit late on this build but I started using behemoth cryosthesia and the prophecy shotgun, although a sniper might help the range issue.

Stasis aspects are diamond lance and cryoclasm. My exotic is dunemarchers but I’m actively looking for a replacement. Tried using the reflect legs but I couldn’t quite get down how to use em.

If I wasn’t using this, I think I’d use grapple strand with lash. Other aspect doesn’t really matter imo, but flechette blade might slap if you use the new strand exotic. Abeyant or khepris work pretty well with lash still.

For solar, Ashen wake + a wave frame is a famously stupid combo.

I myself can’t really make void work, the overshield feels like it does nothing.

2 upvotes on reddit
[deleted] · 1 year ago

I still run void titan+ dunemarchers but instead of bubble twilight arsenal and bubble if I'm really sweating.

1 upvotes on reddit
terrabl · OP · 1 year ago

What’s your stat split and did you find a place for unbreakable?

1 upvotes on reddit
scarras_ballsack · 1 year ago

Unbreakable is trash imo.

Your dedicating an entire aspect for the ability to consume your grenade for a mediocre shield when you could just be using your grenade normally and getting the benefits of a far more powerful aspect. 

2 upvotes on reddit
DirkDavyn · 1 year ago

I've been bouncing between void and prismatic titan for pvp, both in control and in comp. Prismatic is a lot of fun, with some insane potential, but I think for trials/comp I'm gonna stick to void titan.

Stacking unbreakable with offensive bulwark and echo of vigilance means I can use unbreakable even more often. I just wish my void subclass wasn't bugged, as I can't equip Twilight Arsenal on void, even though I can on prismatic.

As for stat distro, with the super gen changes, I've done my best to swap my 100 int for more disc on my builds. So instead of triple 100s with resil, recov, and int, I now have double 100s with resil/recov, 90/80 disc, and 70/50 int depending on whether its void or prismatic (I get more stats outta void due to the fragments). Once I get some more disc-focused armor, I'm gonna shoot for triple 100s with disc as the third.

2 upvotes on reddit
BrickSkylark_ · 1 year ago

Run the story mission that gives the super again & it'll unlock for void

2 upvotes on reddit
See 12 replies
r/duneawakening • [5]

Summarize

Melee PvP build

Posted by XaderSolu · in r/duneawakening · 23 days ago

Is there a melee PvP build viable for group PvP? Maybe a frontline bruiser type in heavy? Or a backline disruptor in light? I just can’t find a build I’m comfortable with. Currently running ranged with a heavy/light mix like a lot of people are

Which skills / perks etc?

Thanks for sharing!

2 upvotes on reddit
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BuffaloRoams88 · 23 days ago

This prob this isn't helpful or correct, but I would say there's no such thing as a pure melee build for group PvP. It's too situational, and a lot of those situations require gunfights.

5 upvotes on reddit
A
asdjk482 · 23 days ago

I spent a few hours at a player-built PvP arena this week as a melee-only build and I'd say that's correct, all the best players are using various guns and ordnance at least some of the time, especially that regis tripleshot.

It's possible to win using only melee, I got a few downs, but you have to play very aggressive to stay on them; distance becomes a huge risk, and if you mess up a combo or mistime an attack then they typically have a lot of options to get away.

2 upvotes on reddit
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WeirwoodUpMyAss · 23 days ago

Pressuring with melee is great way to force the issue but tunneling is death. Crippling strike is quite strong but if you aren’t paying attention you get hit with disruptors, gravity mines, suspensor blast, attractor fields, drill shots, and so on. Melee can be the specialty but you need to learn the counterplay.

3 upvotes on reddit
Azreus0110 · 23 days ago

All of the below is entirely my perception and experiences. Grain of salt.
Skill choices depend so much on who you're with, who you fight, where you fight... So I guess figure out your averages / typical / preferred fight situation and build for that? That said, every build should have Shiga or Knee for movement.

If you're often with ranged allies, you might opt for Suspensor Blast and Attractor Field to peel and improve their accuracy/pressure. If you are really mobile you might try Gravity Grenade to help peel and bring down shields.

If you're often against other melee or midrange (or folks that don't keep distance well), Crippling Strike is killer. Gravity Mine can guarantee your team breaks shields. Suspensor Blast can counter (a bit) the other player's Crippling Strike since it's free.

It really depends on the situation, honestly. On my server, there's a LOT of melee-centric pvpers so if you arent somewhat built to defend yourself in close combat (not just get away), you're unlikely to survive long enough to counter. So if they get close at all, you're stuck backpedaling (not getting away) or floating to shoot at close/mid range. My build prioritizes melee but doesn't skimp on shotgun and pistol/smg (depending on if you have Regis Disruptor Pistol or Dart for Every Man).

For skills, I use Suspensor Blast and, believe it or not, Retaliate. I use Cauterizer (burn), Dunewatcher (poison), and Perforator (bleed). Riposte gets me some melee defense (if it connects) while applying bleed as well, so in a pure melee fight, I don't solely rely on slow blades.

(Edit: Corrected name if parry-bleed skill.)

7 upvotes on reddit
XaderSolu · OP · 23 days ago

Thanks for the in depth reply. I am much more comfortable in melee and using those skills. But I also,like you, run the shotgun and Regis disruptor. I’d like to see your build if you’re willing

2 upvotes on reddit
Azreus0110 · 23 days ago

This is about what I use (hopefully the link works as expected):
https://dune.gaming.tools/skill-builder/AwkRg0wZlL0vK1YlosdkQEwU9ATDsLCocDKilnDJaKg8DngJxg4Ac0XALGwDs0AKxA

I haven't quite decided if I like Battle Hardened for the Suspensor Blast cooldown, Thrive in Danger for the "oh shit" survival, or Disciplined Breathing for the recovery. So I have both Thrive and Disciplined pointed up.

If you use Shiga instead of Knee for movement, definitely go Battle Hardened since it applies to both skills - Shiga and SusBlast.

I think most people would say Suspensor Blast, Crippling Strike, Shiga with Battle Hardened, Center Mass, and Thrive in Danger. I just like layering up the DOT damage. In 1v1s it's probably not as strong as just crushing someone's stamina and slow blading them, but in groups, slow blades can be a lot more likely to be interrupted.

2 upvotes on reddit
qwyksylver94 · 23 days ago

If you wanna PM me your discord I can send you screenshots of my build. It's not pure melee but it's heavily focused on it with a few guns for counterplay/dealing with certain builds

2 upvotes on reddit
XaderSolu · OP · 22 days ago

Thanks!

1 upvotes on reddit
-0N1X- · 23 days ago

Always use light armor unless you are fully ranged. Rapier with poison. All perks that help stamina. Blade dmg. Crippling strike. Suspensor blast.

2 upvotes on reddit
See 9 replies
r/DestinyTheGame • [6]

Summarize

Prismatic Starter Builds for Final Shape launch

Posted by engineeeeer7 · in r/DestinyTheGame · 1 year ago

Intro

It is me again, your friendly neighborhood Prismatic Build planner. I started to actually think of what I needed for The Final Shape (TFS) launch and a big thing is finding loadouts that work for the starting slate of abilities we get for Prismatic from the Prismatic Deep Dive. So here I want to list out some builds that I think will be useful.

Tl;dr: If you just want quick shots of builds check this album: https://imgur.com/a/9VINdU7

Here are the categories of Prismatic Builds:

  • Starter builds:
    • You can use this the moment you get Prismatic. Generally we are working to slightly recreate a pre-TFS build but within Prismatic. So we want to go in with the current build to make swapping into Prismatic super easy.
    • I am making two builds for each class:
      • Starter Build: A solid build focusing on the starter fragments and assuming you have all exotic armors.
      • Base Starter Builds: a solid build assuming you only have exotics in the base game. Most fo these exotics are accessible from Ikora quests.
    • I have generally tried to balance stat bonuses and penalties from Fragments on pre-TFS builds so it should mostly feel the same on Prismatic.
  • Refined Starter Builds: the starter selections aren't perfect so here's where they should get to if we unlock the rest of Prismatic during the campaign or shortly after. This if you want to maintain the starter build in general but improve it.
  • Beyond Starter Builds: there's a lot of options. I will link some resources of mine for Prismatic Builds and Planning. But it would be a whole 'nother post to go into detail on.

Starter Builds

All Starter Builds use the same starting Fragments: Facets of Dawn, Hope, Protection, Purpose, Ruin. You may not be able to slot all 5 depending on fragment slots. Drop Dawn if the build isn't weapon focused. Drop Hope if you don't need class ability. Drop Ruin if you don't have Ignitions or Shatters.

  • Hunter - Starting Prismatic Gyrfalcon.
    • We got Stylish Executioner so Gyrfalcon is a really strong general exotic. And spreading Volatile should generate lots of Transcendence.
    • Exotic: Gyrfalcon's Hauberk for Volatile Rounds on Void weapons when you leave invisibility. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: Withering Blade because it hits so much and helps us get Radiant and invisibility from Stylish Executioner. Fan of Knives is fine too though. Also want Dark abilities to balance out all the volatile kills.
    • Grenade: I'd lean to Swarm Grenade with the buff. Duskfield is nice but you already slow on melee and dodge.
    • Super: Golden Gun is probably nicer to get Restoration via Facet of Purpose. Silence and Squall is viable too if you'd rather get Frost Armor.
    • Class Ability: Gambler's Dodge for melee uptime.
    • Stats priority: Res and Str. Balance Mobility and Recovery as you can. Try to hit minimum of 30 in Int and Disc. Any leftover stats in Disc.
    • Pre-TFS DIM link: https://dim.gg/dsqgzha/Prismatic-Gyrfalcon
    • Prismatic Build Image: https://imgur.com/r05aE12
  • Hunter - Base Starter Graviton Ninja
    • Stylish Executioner let's us go invisible a lot and while invisible we get massive melee regeneration from Graviton Forfeit.
    • Exotic: Graviton Forfeit gives the following when invisible: 100 Recovery, 100 reload and 400-800% melee regen depending on how many enemies are nearby. This is a base game exotic and can be acquired from the Into the Abyss Void quest from Ikora.
    • Melee: Withering Blade for hitting many enemies and 2 charges.
    • Grenade: I'd lean to Swarm Grenade with the buff. Duskfield is nice but you already slow on melee and dodge.
    • Super: Golden Gun is probably nicer to get Restoration via Facet of Purpose. Silence and Squall is viable too if you'd rather get Frost Armor.
    • Class Ability: Gambler's Dodge for melee uptime.
    • Stats priority: Res and Str. As much Mobility as you can manage. Try to hit minimum of 30 in Rec, Int and Disc. Any leftover stats in Disc.
    • Pre-TDS DIM Link: https://dim.gg/t7e4vcq/Prismatic-Graviton-Ninja
    • Prismatic Build Image: https://imgur.com/dZp0wjX
  • Titan - Starter Thunder Fist Lancer
    • We get Knockout and Diamond Lance so that is what we will use. Point Contact Cannon Brace helps a good bit with melee regen to keep us looping. Use lances to get some range and close the gap.
    • Exotic: Point Contact Cannon Brace for jolting on Thunderclap and melee energy refund on kills. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: Thunderclap for Point Contact Cannon
    • Grenade: Shackle Grenade for verb diversity. And we don't start with Facet of Dominance for grenade Jolting.
    • Super: Thundercrash for Amplified from Facet of Purpose. Amplified boosts Thunderclap damage by 50%.
    • Class Ability: your choice.
    • Stats Priority: Res and Str. Then focus on Recovery and Discipline. Try to hit 30 in Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/th6khfy/Prismantic-Arcfist-Lancer
    • Prismatic Build Image: https://imgur.com/9DOD9qO
  • Titan - Base Starter Syntho Frenzied Puncher
    • Knockout works well with melee builds and Synthoceps are a solid melee exotic.
    • Exotic: Synthoceps for increased melee damage when near enemies. This is a base game exotic and can be obtained from the Exalting the Flame quest from Ikora.
    • Melee: Frenzied Blade. 3 charges and strong damage.
    • Grenade: Pulse Grenade
    • Super: Bladefury for good damage and Woven Mail from Facet of Purpose.
    • Class Ability: Your choice.
    • Stats Priority: Res and Str. Then focus on Recovery and Discipline. Try to hit 30 in Int. Dump Mob.
    • Pre-TFS DIM Build: https://dim.gg/wnbkr4y/Prismatic-Frenzied-Puncher
    • Prismatic Build Image: https://imgur.com/v1bEEeG
  • Warlock - Starter Bleak Watcher
    • We get Bleak Watcher and Feed the Void so it makes sense to build into Bleak Watcher. That means Osmiomancy Gloves
    • Exotic: Osmiomancy Gloves for two Coldsnap charges and ability return on beaning enemies with coldsnaps. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: I guess Pocket Singularity because we don't need more freezing from Penumbral Blast.
    • Grenade: Coldsnap Grenade.
    • Super: Nova Bomb is generally more helpful than Winter's Wrath. Also gives access to Void Overshield.
    • Class Ability: Your choice but Phoenix Dive is nice for applying a subclass verb.
    • Stats Priority: Resilience and Discipline to max. As much Rec and Str as you can fit. Try to hit 30 Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/syes5aa/Prismatic-Bleak-Watcher
    • Prismatic Build Image: https://imgur.com/ZxvayOw
  • Warlock - Base Starter Nezarec Spammer
    • We're all about slinging grenades and Nezarec's Sin is one of the best for throwing grenades. It does not require a void subclass but does require a strong void weapon.
    • Exotic: Nezarec's Sin for +300% grenade and melee regen and +200% class ability and super regen. This is a base game exotic. Should be accessible from Rahool or Xur fairly easily.
    • Melee: I guess Pocket Singularity because we don't need more freezing from Penumbral Blast.
    • Grenade: Coldsnap Grenade.
    • Super: Nova Bomb is generally more helpful than Winter's Wrath. Also gives access to Void Overshield.
    • Class Ability: Your choice but Phoenix Dive is nice for applying a subclass verb.
    • Stats Priority: Resilience and Discipline to max. As much Rec and Str as you can fit. Try to hit 30 Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/butluza/Prismatic-Void-Freezer
    • Prismatic Build Image: https://imgur.com/B1b17tw

Refined Starter Builds

  • Hunter - Prismatic Gyrfalcon Refined
    • Aspect Changes: drop Winter's Shroud and replace with Gunpowder Gamble for more damage.
    • Melee Changes: can swap Withering Blade for Threaded Needle for slightly better uptime.
    • Grenade Changes: Arcbolt grenade for Jolting.
    • Super Changes: Silkstrike for Woven Mail though Golden Gun, Tether or Silence and Squall are fine.
    • Fragment Changes: We want Balance, Dawn, Dominance, Hope, Protection. This gives grenade and melee energy, Radiant, Jolting grenades, Class ability regen and damage resist respectively.
    • Prismatic Build Image: https://imgur.com/s9c8CK6
  • Hunter - Graviton Ninja Refined
    • Aspect Changes: Consider dropping Winter's Shroud for Gunpowder Gamble for more light damage.
    • Melee Changes: can swap Withering Blade for Threaded Needle for slightly better uptime.
    • Grenade Changes: Grapple Grenade might be more useful overall.
    • Super Changes: Silkstrike for Woven Mail though Golden Gun, Tether or Silence and Squall are fine.
    • Prismatic Build Image: https://imgur.com/AyZHC0a
  • Titan - Thunder Lancer Refined
    • General Changes: very few. the ability selections are all solid.
    • Grenade Changes: Glacier Grenade to add more shattering damage.
    • Fragment Changes: Balance, Dawn, Protection, Purpose, Ruin. These give grenade and melees energy, Radiant, Damage Resistance, Woven Mail, and better Shattering.
    • Prismatic Build Image: https://imgur.com/A5hfTPh
  • Titan - Frenzied Puncher Refined
    • Aspect Changes: Drop Diamond Lance for Consecration
    • Grenade Changes: go for Glacier Grenade so you can Consecrate it for Shatter and Ignition.
    • Fragment Changes: Change Hope for Bravery so you can get Volatile Rounds and Unraveling Rounds.
    • Prismatic Build Image: https://imgur.com/MtjWYPF
  • Warlock - Bleak Watcher Refined
    • Melee Changes: Arcane Needle for Unravel
    • Super Changes: Needlestorm.
    • Fragment Changes: Balance, Bravery, Protection, Purpose, Ruin for grenade and melee energy, volatile and unraveling rounds, Damage resistance, Woven Mail and Larger shatter damage respectively.
    • Prismatic Build Image: https://imgur.com/FUk6hOR
  • Warlock - Nezarec Ability Spam Refined
    • We will shift this build into full ability and verb spam. In ideal situations you can have Jolt, Scorch, Unravel, and Volatile.
    • Aspect Changes: Drop Bleak Watcher and take Hellion so our class ability does something. If Hellion ends up not being good, Weaver's Call may be a good alternative.
    • Melee Changes: Arcane Needle for Unravel
    • Grenade Changes: Storm Grenade for Jolting
    • Super Changes: Needlestorm for more damage and Woven Mail from Facet of Purpose.
    • Fragment Changes: Drop Dawn and Ruin. Pick up Balance for more ability Spam and Dominance for Jolting on Storm Grenades. Try to squeeze in Bravery for Volatile and Unraveling Rounds.
    • Prismatic Build Image: https://imgur.com/8rVzOOZ

Other Prismatic Builds

I have a few resources here:

  • Prismatic Build Planner google spreadsheet (click Use Template to make a copy and use): https://docs.google.com/spreadsheets/d/1zKOc0WErE0jfoMwtxraPTqXEWfiOHkQP3popHPbIrw0/template/preview
  • Prismatic Builds Library of 5 or so builds for each class: https://imgur.com/a/Ke38FUI
  • As always the Destiny Data Compendium is tremendously useful in build planning. It is being constantly update for the Final Shape as we learn more. https://docs.google.com/spreadsheets/d/1WaxvbLx7UoSZaBqdFr1u32F2uWVLo-CJunJB4nlGUE4/edit?usp=sharing

Hopefully this helps people out. Let me know if you have questions or comments.

199 upvotes on reddit
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I
iHeisenburger · 1 year ago

i was waiting for someone to post something like this in r/destiny2builds

thanks

4 upvotes on reddit
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engineeeeer7 · OP · 1 year ago

Oh I always forget about that subreddit. Will post there too.

3 upvotes on reddit
Thormace · 1 year ago

Good Job! I think one of the things I'm going to try is pulling off a good Stasis titan as we can get rid of that god-awful melee and replace it with a better melee.

Also wouldn't insurmountable Skullfort work with your Thunder Fist Lancer?

13 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

It would but Point Contact Cannon Brace returns a lot of energy on kills and adds more damage and Jolts.

Insurmountable just returns the charge.

2 upvotes on reddit
Thormace · 1 year ago

it also heals you, or starts to, anyway.

3 upvotes on reddit
ActuallyAquaman · 1 year ago

This might not be the post for it, but as a fellow TFS theorycrafter do you know if anyone’s said something about Spirit of Necrotic working with Weapons of Sorrow like Necrotic Grip does?

Been working on what could be an outrageously high uptime Trans build (Sacrifice and Bravery with Devour and Bleak Watcher/Arcane Needle, Generosity with Thorn/Necrochasm and Spirit of Necrotics) but I’m not sure if it works like I’m hoping it will.

2 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

I haven't heard but the perk description says poison spreads so it should.

1 upvotes on reddit
unstabLe_ · 1 year ago

Missing the Prismatic Build Image for the Starting Prismatic Gyrfalcon, just fyi :)

3 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

Got it in there now. Thanks for catching!

2 upvotes on reddit
J
JDaySept · 1 year ago

Awesome! Thanks for this

5 upvotes on reddit
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r/MortalOnline • [7]

Summarize

What are some of the better builds for PvE and PvP since Reckoning came out?

Posted by Shivix311 · in r/MortalOnline · 1 month ago

Looking to see what people's opinions are on what the best builds are since the Reckoning update.

2 upvotes on reddit
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Negative_Mojo · 1 month ago

Pve - 2h axe. Cleave with lifesteal

Pvp - 1h axe, polesword, dagger, anything with a single press triple swing attack. They have huge dps and usually armor penetration

2 upvotes on reddit
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r/destiny2builds • [8]

Summarize

Builds for each of the Final Shape Exotic Armors

Posted by engineeeeer7 · in r/destiny2builds · 1 year ago

Intro

New exotics mean new builds! I know not everyone is psyched but I think there's some neat stuff here. A lot of this information was determined from FalloutPlay's exotic video which I highly recommend. It's hard to say how strong these are till we play with them but I thought I'd make the effort to help people try them out.

Hunter

  • Gifted Conviction - Arc - Jolt Everything
    • Super: Storm's Edge
    • Aspects: Ascension and Tempest Strike
    • Grenade: Flexible but I like Storm Grenade for no flat gain penalty.
    • Melee: Combination Blow
    • Class Ability: Gambler's Dodge. Might make sense to go Marksman if Ascension doesn't return melee
    • Fragments: Resistance, Shock, Ions, Amplitude
    • Gameplay: This exotic drops jolting arc bombs when you use Tempest Strike or Ascension. **BUT it also gives you damage resistance when near jolted enemies.** This Stacks with Spark of Resistance for massive damage reduction. Add in any healing and you should be a tanky jolting machine.
    • DIM Link: https://dim.gg/7gnyutq/Arc-Gifted-Conviction
  • Balance of Power - Improved Shadow Clone
    • Super: Silkstrike
    • Aspects: Threaded Specter and Whirling Maelstrom
    • Grenade: Shackle Grenade or Grapple Grenade
    • Melee: Threaded Spike
    • Class Ability: Gambler's Dodge
    • Fragments: Rebirth, Evolution, Warding, Generation
    • Gameplay: This will play very similar to existing Threaded Specter builds but with a little more offensive strength in extra threadlings.
    • DIM Link: https://dim.gg/f26fdgi/Strand-Clone-Balance-of-Power

Titan

  • Hazardous Propulsion - Arc - I'm the Rocket Now
    • Super: Thundercrash
    • Aspects: Touch of Thunder, Knockout,
    • Grenade: Pulse Grenade
    • Melee: Ballistic Slam (for the theme but you can pick anything)
    • Class Ability: Thruster for fast cooldown
    • Fragments: Resistance, Shock, Discharge, Magnitude
    • Gameplay: oh man this looks fun. Precision hits or kills stack up charges and then you use your class ability to launch them at enemies for decent damage and 10 seconds of boosted damage to Rocket Launchers AND Rocket Sidearms. Note: the bonus damage is 35% and is suspected to be an empowering buff that does not stack with Radiant.
    • DIM Link: https://dim.gg/k4fvuzy/Arc-I'm-the-Rocket-Now
  • Wishful Ignorance - Strand - War Storming
    • Super: Bladefury
    • Aspects: Banner of War and Flechette Storm
    • Grenade: your choice
    • Melee: Frenzied Blade
    • Class Ability: Rally Barricade
    • Fragments: Fury, Continuity, Warding, Generation
    • Gameplay: For this exotic I'd like to lean into Flechette Storm because it's ranged melee and the exotic buffs it stronger than anything else we have. Any Strand melee build will work.
    • DIM Link: https://dim.gg/q4j2zzy/Strand-War-Storm

Warlock

  • Mataidoxia - Strand - Suspend everything
    • Super: Needle
    • Aspects: Mindspun Invocation, The Wanderer
    • Grenade: Shackle Grenade
    • Melee: Arcane Needle
    • Class Ability: Your choice
    • Fragments: Warding, Wisdom, Generation, Continuity
    • Gameplay: Eat your grenade to have suspending bursts. Throw your melee to have suspending bursts. Shoot Tangle to have suspending bursts. Everything gets suspended.
    • DIM Link: https://dim.gg/ntjzjzq/Strand-Suspender
  • Speaker's Sight
    • Super: Well of Radiance
    • Aspects: Touch of Flame and Heat Rises
    • Grenade: Healing Grenade
    • Melee: your choice
    • Class Ability: Healing Rift or Phoenix Dive
    • Fragments: Benevolence, Empyrean, Torches Solace
    • Gameplay: Support Main! You throw melees to make radiant. You throw Healing Grenades to make healing turrets. Whenever you heal or provide Radiant to allies you get 400% ability regen for more turrets.
    • DIM Link: https://dim.gg/odlbhyq/Fire-Healing-Turrets-for-everyone

For more in progress descriptions of what these exotics do check out the Destiny Data Compendium which is always being updated with specific descriptions and numbers.

That's all I got for today. Is it the last build guide? Who knows!?

6 upvotes on reddit
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Wabusabi · 11 months ago

I can read and play. I love how you turn condescending as if I’m incompetent to understand build crafting.

I’m an exit the chat. I see you’re only interested in confirming your opinion and not being objective to see others.

So cringe a la cringe.

Maybe read the skill discripion for Inmost Light, actually use that perk. Then see how much better constant regen is over a spurt every now and again.

Muted btw.

Edit: you dont even have inmost light tested AT ALL. So no, I will continue using and weaving my 3 abilities to keep Energy regen up. I’m going to laugh now, because you clearly haven’t used that skill at all. You tested what you thought was good and left it at that. Have a great day.

Shift + Enter

20 second constant grenade regen seems like the smartest choice.

https://www.reddit.com/r/DestinyTheGame/s/DUBIjkxNgK

Literally just got an Inmost - Star-eater Solipsism, so I’ve been experimenting a little bit. Little on the late side, but just in case.

 

The parameters were as follows for the tests. No Devour, no killing, stacks of light, no orbs. At 100% discipline, 30 strength, and 40 restoration. Done inside the Conflux Lost Sector. Using Phoenix Dive, Arcane Needle and Needlestorm. Facets beings Blessing, Protection, Dawn, Hope and Purpose. None of these things changed throughout any of the tests.

The rotation of abilities, if available, is to throw my nade, toss 3 needles, dive, super. The abilities were spread out by 4 seconds.

 

From another post regarding Inmost Light being actually tested

• ⁠First test, holding no mods or exotics, I got my grenade back in the listed 1:16 as is promised by the 100% discipline. • ⁠Second test, holding no mods with just the Solipsism exotic, I got my grenade back in 0:58. • ⁠Third test, holding 2 impact deduction, 1 bolstering detonation and 3 bomber mods, without exotics, got me my grenade in 1 minute. The melee’s hit the Lost Sector boss, but didn’t kill. The super was tossed to the other side of the room to not hit anything and the grenade was thrown in front of me as to not hit the boss. • ⁠Fourth test, holding 2 impact deduction, 1 bolstering detonation and 3 bomber mods, with the Slipsism exotic, got me my grenade in 20 seconds. The melee’s hit the Lost Sector boss, but didn’t kill. The super was tossed to the other side of the room to not hit anything and the grenade was thrown in front of me as to not hit the boss.

Edit: I figured u/engineeeeer7 wouldn’t read this because he only has interested in his own beliefs and experiences. He is unable to be objective without being condescending. Then blocks and ignores when corrected.

1 upvotes on reddit
Efficient_Divide_449 · 1 year ago

Imo mataidoxia is made for prismatic not strand. Just an access point for suspend into prismatic warlock. I would pair this with bleak watcher and hellion aspect to get a great mix of crowd control and damage fragments haven’t really seen or thought about but I’m gonna start using bad juju for super energy and because pulse buff segwaying that into song of flame

7 upvotes on reddit
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r/GrandPieceOnline • [9]

Summarize

PvP and PvE best

Posted by Fymcard · in r/GrandPieceOnline · 7 months ago

After about year or two I’m getting back into the game I want to continue arena but my current build seems to not be enough anymore last time I got arena warrior title which is 100 wins without losing once now I can’t win a single fight what’s the best builds for PvP and PvE so I can get my level up

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Bereichsleiter · 7 months ago

I saw a hie with cupids bow that thing can infinite combo brutally I would say farm cupids dungeon fir now and look at other people's builds, then learn the meta out of that because the game changed in 2 years with many buffs and nerfs

1 upvotes on reddit
TheLocalAlchemist7 · 7 months ago

I don't know if it's the best but I know pika v2 (obtained through ponyglephs found in second sea) is among the best for pvp and pve

1 upvotes on reddit
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r/elderscrollsonline • [10]

Summarize

Where's the best place to look for builds?

Posted by AchilliaAztera · in r/elderscrollsonline · 6 months ago

Hey guys, I'm predominantly a PvE player but I've been dipping my toe into PvP with the last event. I need to edit my build for PvP obviously so was wondering if there's a particular website or youtuber who's builds are overall well rated. Thanks all xxx

5 upvotes on reddit
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TenebraeUmrosus · 6 months ago

So glad to see more longtime PvE players deciding to get into PvP! Welcome to the fray. :)

[TL;DR: Pick a class, range (at range, melee, or mixed), and dominant resource pool (mag or stam) and then go poking around on YouTube and browser searches for a variety of builds using that to see what you like most, and give it a shot. Thanks to the fact that rewards of the worthy crates now drop really good Transmute crystals, PvPers can now theorycraft and playtest lots of builds pretty readily without having to do 5-12 daily dungeons.]

In answer to your quesiton: As a PvP sweat, I go looking for other builds online often for inspiration for my own builds or to try out a new class or playstyle. There are *lots* of builds on YouTube and many other websites, but many of these don't always measure up. (For example: Alcast's builds for PvP are almost all non-viable or perform poorly.) Your best bet is to poke around, find something you think you'd like, and get an honest and trustworthy PvP friend to tell you if it sounds like it would work or not. (Caveats because, sometimes there are ego-driven sweats who insist on using only whatever's most broken/overpowered.)

I would say there's no one singlular place I would reliably point people to go to for PvP builds for many reasons, but if for no other reason than that unlike PvE builds, PvP builds are very personalized to a given player's playstyle.

In PvE, what's most effective is going to remain most effective absent a revolutionary set or a major shift in rebalancing skills. Relequen's, Whorl of the Depths, and Pillar of Nirn are staples and will remain so. Setups are optimized for damage output down to the enchantments, and rotations are largely to be copied and executed as best as possible to the letter while coordinating with your group to deal with mechanics.

In PvP, however, there's no one boss, mechanic, or way to build. In fact, nobody is holding taunt on the big scary Dragonknight coming for your forehead, and there's no guarantee that the healer will be able to save you. That means that you need to build somewhat tanky and with your own heals even as a damage dealer. Likewise, healers are preferred targets to take out, and so they have to build even more into survivability than damage dealers (most often). HOW you do this is up to you, and there are many different setups that can be effective. What's 'meta' in PvP isn't the end-all-be-all, and it frequently shifts based on what most or many other players are doing, what class tweaks have been made to rebalance, etc.

In fact, off-meta builds often perform just as well as meta builds in overland content and battlegrounds because your more experienced and/or skilled opponents don't necessarily know what your build is, how it works, and how to beat it. They likely have seen the meta build and varieties of it for, say, Magsorc or Magden for that patch a bazillion times and can expect and deal with those builds' burst windows more readily. Doesn't make overpowered builds/class setups less broken, but it does make them more predictable.

8 upvotes on reddit
TenebraeUmrosus · 6 months ago

So how do you tell a good PvP build from a crappy one? More importantly, how do you tell if a build is a good PvP build *for you*? Best advice I can give is to look for these things and ask these questions (and others like them):

- Take a look at the stats when fully buffed (not including Balorgh's, if used). I made a post on some good rule-of-thumb stats to aim for here

- Ask yourself questions like: How is the damage being dealt? Is the damage output reliant on a complicated series of procs? Is it all about burst damage? How long do you have to wait to get your burst in? Is it lots of dot pressure? Can you sustain that playstyle? Do you think you'll enjoy that playstyle?

- Is the build reliant on other players doing something specific or giving you certain buffs? Are the oh-so-awesome clips being made with other players consistently fighting alongside the person showing off the build or is there a mix of solo and group play? Will you likely use the build in the same way and have the same kind of group (if applicable)?

- Is the build reliant on CP? If so, are you planning on using it primarily in battlegrounds or no-CP Imperial City or Cyrodiil? If so, can you tweak the build to make it work for no-CP environments?

Keep in mind that some builds are very situational or better used in certain circumstances, and may not do as well in others. (For example, a ganker in Imperial City will perform well there, but may struggle in battlegrounds, and definitely in a large keep fight in Cyrodiil.)

8 upvotes on reddit
Error-4O4 · 6 months ago

Dude these comments are really good, and very much advice I give to people too!

Wish I could upvote twice.

Any newbies reading this: this is absolutely pvp 101.

3 upvotes on reddit
AchilliaAztera · OP · 6 months ago

Thank you so much! This is all super helpful information! Perhaps we will see each other on the battlefield 😄

2 upvotes on reddit
ChaimtheGreat · 6 months ago

Yeah I wish we could add this post to some guide, pin, or bot. I don’t really know how reddit works but this is info that could be copy and pasted on a lot of posts and help people out.

2 upvotes on reddit
Trips-Over-Tail · 6 months ago

Build videos are so hard to watch. It's the gaming equivalent of "this could have been an e-mail."

5 upvotes on reddit
TenebraeUmrosus · 6 months ago

Eh. I get it both ways to be honest. Most often, I want to see some evidence (the montage/gamplay clips) of how the build plays before trying it or something like it, and sometimes the build video has good caveats or 'how-to-use' combos. Having seen many-a-build, though, unless I don't recognize the combo or playstyle or something else about it, I often skip to see what race, food, mundus, curse (if any) and sets are being run and can usually piece the rest together. But then, that's from an experienced eye. I'm sure the videos are more useful for those just getting into it. They certainly were for me when I first started.

1 upvotes on reddit
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AdorableLengthiness4 · 6 months ago

What kind of build you want will depend on your class and playstyle. It might be worth watching a few streamers to see which playstyle matches your own/looks fun. Or at least look at the section of the build video showcasing in combat usage, the builds are often specialised on how the content creator plays and you might not get the same mileage out of it. That said, Malcolm, Decimus Emanthe chosen, Epicbuttkikr, Sekaar have good builds. The gameroom and gloomfrost have beginner friendly/niche builds

2 upvotes on reddit
AchilliaAztera · OP · 6 months ago

Oops, that would have been good to post 😂 I'm a Stamden at the moment. Based on Hack the Minotaur's Bowserker.

1 upvotes on reddit
AchilliaAztera · OP · 6 months ago

I'm currently working on learning to weave and very hesitantly thinking about using second bar. I'm not a natural at the more complex parts of the game, far more casual, but I'm eager to learn. Just might take time 😄

1 upvotes on reddit
Sidewaves · 6 months ago

What class?

1 upvotes on reddit
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Related

Best subclass builds in Destiny 2: The Final Shape

Best weapon loadouts in Destiny 2: The Final Shape

Best raid strategies in Destiny 2: The Final Shape

AI Answer

🤖

Best PvP builds in Destiny 2: The Final Shape

Key Considerations for PvP Builds in Destiny 2: The Final Shape

  1. Subclass Choice:

    • Choose a subclass that complements your playstyle. For example, Hunters often excel with the Nightstalker for invisibility, while Titans can dominate with the Sentinel for defensive capabilities.
  2. Weapons:

    • Primary Weapons: Consider using hand cannons (e.g., Ace of Spades) or pulse rifles (e.g., No Time to Explain) for their high damage and precision.
    • Special Weapons: Shotguns (e.g., Felwinter's Lie) and sniper rifles (e.g., Succession) are great for close and long-range engagements, respectively.
    • Heavy Weapons: Use rocket launchers (e.g., Truth) or machine guns (e.g., 21% Delirium) for area denial and burst damage.
  3. Armor and Mods:

    • Equip armor pieces that enhance your abilities and weapon handling. Look for mods that increase reload speed, aim assist, or provide benefits like increased resilience.
    • Consider using the "One-Eyed Mask" for Titans or "St0mp-EE5" for Hunters to boost your effectiveness in PvP.
  4. Grenades and Melee Abilities:

    • Choose grenades that can control space or deal damage over time (e.g., Vortex Grenade for Warlocks).
    • Utilize melee abilities that can secure quick kills or provide mobility (e.g., Hunter's Shatterdive).
  5. Loadout Synergy:

    • Ensure your weapons and subclass abilities work well together. For instance, using a subclass that can debuff enemies can enhance your weapon damage.

Recommended Builds:

  • Hunter Build:

    • Subclass: Nightstalker (Shadowshot)
    • Weapons: Hand Cannon (Ace of Spades), Shotgun (Felwinter's Lie)
    • Armor: St0mp-EE5 for mobility and agility.
  • Titan Build:

    • Subclass: Sentinel (Ward of Dawn)
    • Weapons: Auto Rifle (The Summoner), Sniper Rifle (Succession)
    • Armor: One-Eyed Mask for increased damage and health regeneration.
  • Warlock Build:

    • Subclass: Stormcaller (Chaos Reach)
    • Weapons: Pulse Rifle (No Time to Explain), Fusion Rifle (Telesto)
    • Armor: Transversive Steps for increased

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