Add to Chrome

Log In

Sign Up

Try Gigabrain PRO

Supercharge your access to the collective wisdom of reddit, youtube, and more.
Learn More
Refine result by
Most Relevant
Most Recent
Most Upvotes
Filter by subreddit
r/LowSodiumDestiny
r/DestinyTheGame
r/ElinsInn
r/destiny2

Best Raid Strategies in Destiny 2: The Final Shape

GigaBrain scanned 657 comments to find you 85 relevant comments from 10 relevant discussions.
Sort
Filter

Sources

The Final Shape: All You Need to Know
r/LowSodiumDestiny • 1
Gentle reminder: be kind to your fellow raiders
r/DestinyTheGame • 2
Are chaos form viable? If yes, what about starting combos and later build with gods?
r/ElinsInn • 3
View All
7 more

TLDR

Summary

New

Chat with GigaBrain

What Redditors are Saying

Best Raid Strategies in Destiny 2: The Final Shape

TL;DR

  • Use Discord for LFG to find reliable raid teams.
  • Equip Izanagi's Burden with its catalyst, Apex Predator, and Gjallarhorn for DPS.
  • Be patient and willing to teach or learn mechanics during raids.

Finding a Raid Group

One of the most significant challenges players face is finding a consistent raid group. Many players recommend using Discord for LFG (Looking For Group) as it tends to provide better results than the in-game fireteam finder [1:1][2:11]. Discord allows for more communication and coordination, which is crucial for successful raids. Additionally, being kind and patient with fellow raiders can help foster a positive environment and encourage more people to participate in raids [2].

Optimal Loadouts

For optimal loadouts, many players suggest using Izanagi's Burden with its catalyst, combined with Apex Predator and Gjallarhorn for DPS [4:3]. Machine guns like Commemoration and Hammerhead are recommended for ad clearing due to their effectiveness [4:2]. While hand cannons are strong currently, the meta can change with new expansions, so staying updated on weapon balance changes is essential [4:6].

Teaching and Learning Mechanics

Being willing to teach or learn raid mechanics is vital for success. Hosting raids and ensuring all members have microphones can significantly improve communication and efficiency [2:2]. It's important to be patient with players who are learning and to avoid toxic behavior that can discourage participation [2:8]. Encouraging a supportive atmosphere can lead to more enjoyable and successful raid experiences.

Preparation for Raids

Preparing for raids involves not only gearing up but also understanding the mechanics and strategies involved. Watching videos or reading guides can help familiarize players with what to expect [2:2]. As the raid drops shortly after the expansion, having a prepared loadout and understanding of potential scenarios will be beneficial [4:4].

Considerations Beyond the Discussions

While these discussions provide valuable insights, it is also important to stay updated on any new developments or changes introduced by Bungie. This includes keeping an eye on patch notes, updates, and community feedback to adapt strategies accordingly. Engaging with the community through forums and social media can also offer additional tips and tricks from experienced players.

See less

Helpful

Not helpful

You have reached the maximum number of searches allowed today.

Get Reddit opinions on Amazon.

Don't trust Amazon reviews? We've got you. Get Reddit's take on any Amazon item in just one click—simply add our extension to your browser.

Add to Chrome

Source Threads

POST SUMMARY • [1]

Summarize

The Final Shape: All You Need to Know

Posted by DTG_Bot · in r/LowSodiumDestiny · 1 year ago
26 upvotes on reddit
7 replies
Helpful
Not helpful
View Source
ORIGINAL POST

Source: https://www.bungie.net/7/en/News/Article/the_final_shape_launch_blog


The day has come, Guardians. Happy The Final Shape launch day! Much is happening today, so we wanted to help by putting everything you might need to know in one place. Let's start with The Final Shape launch trailer, shall we? 

Video Link ##Confronting Oblivion 

In our latest ViDocs, we shared why The Final Shape is so special. We talked about the emotional journey, the Witness's plans, the beloved characters you've known for almost ten years, the new powers, the dangers, the places you'll find... You know what? It's better if you just watch them yourself.  

Video LinkVideo Link ##Through The Pale Heart 

Crow was first. Now, it's our turn to step inside the Traveler and explore : The Pale Heart. It's strange, yet familiar. Welcoming, but unsettling. You'll first experience this new destination in a more linear way while playing through the campaign, but afterward, it will continue unfolding with new locations, challenges, and activities. And with Pathfinder—our new progression system for The Pale Heart destination and Ritual activities—you'll earn tons of rewards while doing so.  

Video Link ##A Campaign for Legends 

Image Link^^^imgur

In The Final Shape campaign, you, the Vanguard, and your allies will pursue the Witness to thwart its plans. It won't be easy, especially if you play it in Legendary Mode. You'll have to test your mettle on every fight, but your efforts will earn you upgraded rewards, like a set of armor with a high enough Power Level for raid content. 

##Fear the Dread 

The Dread is a new species born as a result of the Witness's incursion inside of the Traveler. They are a menace, and you'll need new strategies to defeat them.  

Video LinkVideo LinkVideo LinkVideo Link ##Transcend Light and Darkness 

During their adventures inside The Pale Heart, players will earn three new Light-based Supers, one for each Guardian class and each of them accompanied by new Aspects.  

###Storm's Edge Super and Ascension Aspect  Video Link ###Song of Flame Super and Hellion Aspect  Video Link ###Twilight Arsenal Super and Unbreakable Aspect  Video Link

But that's not all. The blending of Light and Darkness inside of the Traveler will allow Guardians to go beyond their known limits and combine both powers for the first time with the Prismatic subclass. Players will be able to combine select features of Light and Darkness subclasses, while also having some new and powerful Fragments at their disposal, resulting in incredibly powerful builds. 

With Prismatic, using Light and Darkness will also charge a new power called Transcendence, which will overflow Guardians with power, allowing them to create a unique grenade. Born from Light and Darkness, these grenades have increased damage output and regenerate at a faster pace.  

Video Link

The cherry on top for Prismatic is the addition of new Exotic class items. These are exclusive to the Prismatic subclass, and you earn them through a unique activity in The Final Shape. Each of these Exotic class items has a mix of two Exotic armor perks, allowing for combos that were not possible before. Check out the list of Exotic perk combinations here. 

Video LinkVideo LinkVideo Link ##New Arsenal

Speaking of Exotics, we have a formidable lineup of new Exotic weapons that will allow you to defeat your foes in unique ways. Still Hunt shoots like a Marksman Hunter, Microcosm shoots wide beams of powerful Light, Khvostov is an old friend made anew and... well, you’ll discover what the rest do on your adventure.  

###Still Hunt   Video Link ###Microcosm  Video Link ###Khvostov  Video Link

Six new Exotic pieces of armor will also be available in The Final Shape, two for each class. Three of these pieces have their own trailers already, check them out below. 

###Mataiodoxia  Video Link ###Gifted Conviction  Video Link ###Hazardous Propulsion  Video Link

Of course, new Legendary gear is also needed in this fight, and we have plenty. For starters, the new destination weapons are all craftable, and some are part of new archetypes, like the new Auto Rifle that heals your allies when you shoot at them. 

Image Link^^^imgur

Here's the whole list:  

  • No Hesitation – Solar Support Frame Auto Rifle 
  • Axial Lacuna – Solar Precision Fusion Rifle 
  • Bold Endings – Stasis Heavy Burst Hand Cannon 
  • Pro Memoria – Strand Aggressive Machine Gun 
  • Someday – Kinetic Precision Shotgun 
  • The Call – Strand Rocket-Assited Frame Sidearm 
  • Embraced Identity – Void Adaptive Sniper Rifle 
  • False Idols – Solar Vortex Frame Sword

 

And let's not forget one very important upgrade coming to many weapons, including both new weapons and those already in your vault: perk enhancing. A broad selection of Legendary weapons can now have their perks enhanced.

##An Ever-Evolving Sandbox

Image Link^^^imgur

Our Sandbox team has been busy making changes to weapons, armor, and abilities. We have three different articles covering the main changes coming with The Final Shape. Be prepared to buildcraft and be your strongest self by reading these: 

  • Weapons Tuning Preview 
  • Abilities Tuning Preview 
  • Armor Tuning Preview

 

Additionaly, we have a preview of the perks that the new Seasonal Artifact brings to the table. It’s another crucial aspect of buildcrafting in Destiny 2.

##Storm the New Raid: Salvation's Edge 

In The Final Shape, Guardians will confront the Witness in the new Salvation's Edge raid launching on June 7. Our World First race will be taking place during the first 48 hours of the raid, when Contest Mode will also be active. Whether you participate in the raid with your fireteam or follow the race on Twitch Rivals, you won’t want to miss this.  

Please note that we encourage all players to complete The Final Shape campaign and the Wild Card Exotic quest prior to the launch of Salvation’s Edge to have the best story experience. 

##Destiny 2 x Dungeons & Dragons  Video Link

We’re rolling a 20 on excitement for our newave partnership with Wizards of the Coast, bringing Dungeons & Dragons to Destiny 2 in The Final Shape. Faerûn-inspired sets will be available at the Eververse store on June 4, as well as more gear and accessories inspired by this iconic role-playing franchise. 

  • Gold Dragon-themed Apex Draconic set for Titans 
  • Mind Flayers-themed Flayer’s Dominion set for Warlocks 
  • Displacer Beast’s-themed Spectral Displacer set for Hunters 
  • Queen of Dragons ship 
  • Owlbear Chariot Sparrow 
  • Eye Tyrant Ghost shell 
  • Bigby’s Fist finisher 
  • Natural 20 emote

 

In addition, the Bungie Store will also be offering an Eye Tyrant Beholder Ghost shell vinyl figure, inspired by the fearsome multi-eyed D&D monster. 

##The Year of Episodes Begins on June 11 

The first Episode, Echoes, will start a new era for Destiny 2 on June 11, exactly one week after The Final Shape launches. We'll share more information about Echoes and Episodes after The Final Shape launch.  

##Many Quality-of-Life Changes

The Final Shape also brings a lot of important changes to many Destiny 2 systems, from how Rahool will decrypt Exotic engrams to how shaders are shown in the customization menu. Below you can find a list of these changes: 

  • Read more about how we have revamped our Power system, so players can have a more meaningful progression, share their Power Level with friends, and understand at a glance how challenging an activity is. 
  • Your vault space is now increased by 100 to 700 total. Use that new space wisely! 
  • Read more about how the Heads Up Display (HUD) channels have been revamped with new icons and two additional channels to better organize priority buffs. 
  • Read more about the update to Mementos. You’ll be able to carry more of them, and they now live in the weapon inspection screen as a virtual currency. 
  • Read more about how Rahool now is the source for new Exotic armor pieces and has a new reputation rank. 
  • Read more about how shaders have a new icon that better represents how they will look on your armor. 
  • Read more about Hawthorne’s new vendor reputation track with new rewards, and how leveling up your clan will unlock new perks.

  ##Read the Update 8.0.0.1 Patch Notes

Image Link^^^imgur

For the remaining information about what has been added and what is changing with The Final Shape, please read the patch notes for Update 8.0.0.1.


As we said at the beginning, today is the day. You can finally play The Final Shape, face the Witness and its forces, and live an adventure ten years in the making.  

Have fun, everyone! 

 

The Destiny 2 Community Team

7 replies
D
droonick · 1 year ago

hot tip/PSA, TLDR: run 2 Rocket sidearms and it seems you get Heavy ammo the same as pre-nerf double spesh. Makes Legend a breeze.

Weapon spoilers (I guess), You get a Strand Rocket sidearm early on, and if you run it with Indebted Kindness (this was heavily speculated and it looks like it DOES work), you effectively have 2 'primaries' since the rocket sidearms count as primaries for Heavy ammo generation, so you get tons of Heavy ammo accordingly.

1 upvotes on reddit
[deleted] · 1 year ago

I’d play more if it were easier to find a raid group

7 upvotes on reddit
NoxXNemesis · 1 year ago

I would recommend using the looking for sherpa chat in the destiny 2 lfg discord!

1 upvotes on reddit
[deleted] · 1 year ago

I’ll try that. I have discord.
I used to have a regular group that I played with but everyone spread out to other games

1 upvotes on reddit
GusJenkins · 1 year ago

Is the lfg system not working for you? What do you think it needs if so?

4 upvotes on reddit
[deleted] · 1 year ago

It needs me to have more time lol. It’s not the system, it’s me.

3 upvotes on reddit
A
AutoModerator · 1 year ago

After careful consideration of all the factors surrounding the reddit blackout, including weighing the costs and benefits to the community of a continued dark period, the mod team has elected to resume normal operations of r/LowSodiumDestiny. If you wish to get more involved in further protest of reddit's API policy change, more information can be found on r/ModCoord and r/Save3rdPartyApps.

As the situation continues to develop, we are prepared to explore additional actions in protest of this short-sighted, greedy, IPO-focused boondoggle from reddit's executive team. This message will live at the top of every newly submitted topic until a satisfactory resolution is reached.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1 upvotes on reddit
See 7 replies
r/DestinyTheGame • [2]

Summarize

Gentle reminder: be kind to your fellow raiders

Posted by Calophon · in r/DestinyTheGame · 5 months ago

It’s no secret that the active raiding population week over week has significantly decreased post Final Shape. It can get especially quiet on LFG channels in between major expansions and raid releases/reprisals like now. There can be just one or two team on the Discord LFG channels per night running featured raids. Please be kind to your fellow raiders. We want to encourage more people to do these activities, not drive them away.

If you notice someone causing wipes because they aren’t nailing a mechanic, instead of singling them out and being rude, accusing them of not knowing what they’re doing, talk to them and ask what they need help on. If you really can’t be bothered to be kind, and expect perfection in a run, then put that in your LFG posts and check raid reports. The onus is on you to craft that type of fireteam. Don’t host causal runs assuming everyone is on the same page, then pull up raid reports to put players down for not having X amount of clears.

I am a seasoned raider, been raiding since D1 VOG release and I still slip up from time to time, and I have experienced negative talk increasingly recently by other players. I want to encourage the community to be more welcoming and patient, or else we’ll see less and less people actively running raids.

565 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
B
Behemothhh · 5 months ago

^ This guy LFG raids. For real, I have hundreds of LFG raid clears and can still count the number of toxic assholes on one hand. Teams that fall apart because nobody wants to do mechanics, or because someone keeps pretending to know what to do and keeps fucking things up,.. those happen constantly. If you use the ingame fireteam finder, you can guarantee that half the people joining the lobby didn't even read the description and are just there for a carry. If the lobby owner isn't picky, you're going to have a bad time. Or rather, you're going to be back in FF 15min later when the team falls apart.

42 upvotes on reddit
SerEmrys · 5 months ago

I host the raids in LFG, so I can weed out the trash before we get to 2+ hours in.

I have had only 5 raids get to that length from LFG, and that's just cuz I was teaching. If you have watched a video, or are willing to learn and listen, you can stay.

You need to have a mic though to raid. That's mainly why I host. I've joined up on people who have a full fireteam besides myself without mics and they go nowhere.

16 upvotes on reddit
owen3820 · 5 months ago

The in game fireteam finder has been an objective disaster for raids. This was very predictable. It’s a fine system to have for every other activity but raids should be gatekept to a certain extent.

6 upvotes on reddit
L
Lit_Apple · 5 months ago

Switching to discord for lfg has made my time so much better. Also knowing when a group is not gonna make it and leaving is important, saves hours of time.

I used to stick it out with a group, especially in d1 and I would waste 2 hrs on one encounter. Some groups are truly hopeless.

4 upvotes on reddit
S
stillpiercer_ · 5 months ago

I stopped playing shortly after finishing the final shape campaign and I came back at the beginning of Heresy. I’ve been catching up on getting the raid weapons I need and during my Crota adventures I can’t tell you how many people were absolutely furious that I didn’t know how to completely skip the opening encounter with Strand.

43 upvotes on reddit
AMStoneparty · 5 months ago

I don’t want to have to check rr for every person but when I make posts requesting experienced players, it’s people who want to learn or have no clue. Look, I have no problem teaching and helping you through a raid. But this post asked for experienced players becuase I need it done asap.

It’s worse when I let them stay and even ask in game chat, AND on mic asking if they know what to do, explaining encounters, but they’re radio silent. No response to chat or mic, and constantly repeating the same mistakes. Esp on a post where it asks for experienced players. Atp you’re begging for the boot.

67 upvotes on reddit
rascalrhett1 · 5 months ago

This is really the biggest thing I've noticed since fireteam finder came out, it's so difficult to do a quick run nowadays. Like sometimes you just want to hop on and do some raid in 30 minutes to an hour, But it feels like recently, especially as the population gets lower that every single run Is like a 2 or 3-hour teaching slog. Nobody knows anything and nobody's volunteering either. It's rough

5 upvotes on reddit
JustForTheMemes420 · 5 months ago

Nope we actually did all the challenges with the dude and taught him how to do the raid, the raid isn’t that hard on master the only pain was just challenges like we reset more than a few times because someone got hit by a hobgoblin etc (wasn’t always the new guy). The only real pain in the ass was teaching the guy oracles and doing its challenge of everyone can only shoot one, I’m pretty sure we spent like 25 minutes on that. VoG doesn’t really need everyone to know what you’re doing it just came up as we needed to make sure everyone was doing the challenge.

1 upvotes on reddit
Possible_Pudding_439 · 5 months ago

Most of what ive experienced people being toxic jerks is before you even load into the raid theyll boot you from the lobby for not running perfect meta loadouts. That is what prevents a lot of newer skilled players from even being able to access the raids. People need to be more willing to teach and not just want experienced players

-2 upvotes on reddit
BitchInBoots666 · 5 months ago

I completely agree, I wish people would stop posting stuff like this. I hear comments from both new and longtime players that will say they don't dare to raid because of all the toxic players in every lfg, but how would they know because they've never raided themselves. They read this shit right here.

Don't get me wrong, it's not like I've NEVER encountered assholes. There's been a couple of occasions. But 99% have been good people. And I specifically only join mic runs because I vastly prefer the vibe.

The absolute biggest problem with lfg is people not reading tags, both new players and experienced. Discord is way better than FF for people reading the post, but there's still the odd person who either doesn't read or thinks they're an exception because they're special or something. And FF is a joke. Some nights it's like 50% of the team that hasn't read the tags.

I hate kicking people but if they'd read the tags we wouldn't have to.

1 upvotes on reddit
Cluelesswolfkin · 5 months ago

Can confirm am Anxiety guy lol. Granted I have run raids before and I do enjoy them but you always have to find that group and I always run into people cursing, not knowing wtd, or straight up leaving and I have to fill in slots and sometimes I just become the sherpa lol

Just seems more of a hassle so I just stick to doing dungeons and everything else for the most part.

0 upvotes on reddit
JustForTheMemes420 · 5 months ago

Oh dude i have more patience than i ever thought i could have, so we put an lfg out for 4 people on a master VoG run for the title and god may they have mercy on 3 of those randoms because 1 of them didn’t even know how to do the normal raid. im not even gonna lie thats the best god damn team I could’ve asked for because none of those guys complained and stayed with us the whole run and we did get the title. Took like 2 hours which tbh isn’t that bad.

Wish more of my lfg teams were like that a lot of the time I somehow end up getting dragged by speed runners going holy shit what’s even going it’s boss damage already? I gotta start playing at normal times late night is wild.

47 upvotes on reddit
See 12 replies
r/ElinsInn • [3]

Summarize

Are chaos form viable? If yes, what about starting combos and later build with gods?

Posted by PraiseTheTeaGod · in r/ElinsInn · 2 months ago

As a Caves of Qud fun and mutant enjoyer i must know

6 upvotes on reddit
4 replies
Helpful
Not helpful
View Source
4 replies
U
uber_pye · 1 month ago

If you enjoyed chimera mutant in Qud, you'll enjoy chaos form.

1 upvotes on reddit
ShartTheFirst · 2 months ago

Don't take my word for it, I'm just learning. But I'm using a chaos form warmage following opatos. I should use magic more but I prefer to play warrior style....higher lvl magic mobs kill me often. But having many weapons means I hit very hard.

3 upvotes on reddit
Farkon · 2 months ago

Yea, it's definately a late game race though.

I went with executioner and horome, wjth the amount if dps you can achive and mana zteal basically lifesteal for you, I never die.

5 upvotes on reddit
CasualObserver2021 · 2 months ago

Yea I run 21 hands chaos shape farmer worshipping ehekatl. 1 opatos hammer, 1 dragon slayer, and 19 replica dragon slayers to take advantage of an enchantment that has a chance to turn a miss into a critical hit. Opatos hammer for +100% life and ehekatl for stamina leech so I can spam swarm. I ride a carbuncle to avoid speed penalty from so many limbs alongside free heals. I host golden knight to carry heavy stuff and free regen/heals.

6 upvotes on reddit
See 4 replies
r/DestinyTheGame • [4]

Summarize

What are you bringing to the final shape raid?

Posted by AdorableTrashcan · in r/DestinyTheGame · 1 year ago

I stopped playing a couple months after lightfall, so im bit behind. I still use the weapons from when i left such as the osteo striga, taipan, witherhoard, thunderlord, and a random rocket launcher and smg. Im trying to prepare a good loudout in this month before the expansion.

What are you guys bringing to the new raid in the final shape?

What are some good warlock builds to use? I was using the broken starfire build but noticed they got nerfed.

010 replies
Helpful
Not helpful
View Source
10 replies
B
BigMoney-D · 1 year ago

For an actual answer, unless something drastically changes with DPS, the ol' Izanagi swap with Apex predators and Gjallahorn is still gonna be the most consistent thing you could do. For ad clear, run w.e. You clear ads with everything so effectively it doesn't matter. Machine guns are pretty good. So are wave frame GLs.

Things obviously can change depending on the exact scenario, but that should take you through the majority of those scenarios. Unless something comes out that does so much more damage that you're actually cutting down on a damage phase on contest consistently, idk why you'd change it up.

As for team compositions, I'll be doing what my team always does. 2 of each class. Prismatic might be a game changer, it might not be. We don't know the Well nerf, so that's a big mystery.

2 upvotes on reddit
AdorableTrashcan · OP · 1 year ago

Thank you for your detailed answer. A couple more questions: Is izanagis catalyst a must? If so, should i just do rockets only for dps? any good machine gun recommendations? Is this season battlepass worth it? good legendary primary recommendations? And for linear fusion rifles is cataclysmic still king?

Again, thank you for taking the time to help me out.

1 upvotes on reddit
B
BigMoney-D · 1 year ago

Catalyst is a haaaaard must. You may as well not even use it without it's catalyst.

Commemoration and Hammerhead are top tier. You can also just use Thunderlord for ad clear, it's a beast. Any Machine gun is fine as long as it has the classic Reload/Damage perk combo. I highly value Auto loading (Or reconstruction) over anything so I don't have to reload for 3 seconds.

Battlepass, uhm... No? Unless you want the materials or w.e. I don't think it has anything crazy.

Honestly, w.e you want for primary. Handcannons are pretty strong rn tbh.

Cataclysmic is still king LFR, but LFRs in general are pretty mid. Whisper of the Worm out DPS's all of em.

3 upvotes on reddit
B
Bob_The_Moo_Cow88 · 1 year ago

I hope they destroy well. Everything about that super is just bad game design.

-1 upvotes on reddit
-
-Blazespot- · 1 year ago

No one knows, prismatic about to drastically change the meta as well as huge balance changes to current weapons and abilities.

7 upvotes on reddit
AdorableTrashcan · OP · 1 year ago

Yeah thats a good point. I still want to prepare as much as i can, because ive heard that the raid drops 3 days after the expansion. Thanks for your reply

1 upvotes on reddit
S
Strong_Mode · 1 year ago

rat king

2 upvotes on reddit
Mayor-Of-Bridgewater · 1 year ago

Using the Squeaker to beat DSC is a hilarious experience. 

2 upvotes on reddit
M
MariachiBoyBand · 1 year ago

Gumption.

1 upvotes on reddit
S
stuck_in_the_desert · 1 year ago

Psychological baggage

1 upvotes on reddit
See 10 replies
r/destiny2 • [5]

Summarize

Final Shape Raid

Posted by ictof · in r/destiny2 · 1 year ago

You could say I'm pretty stoked about the end of this 10 year journey, but last night I had the most Vivid Dream. Normally I dream in first person, but in this dream I was watching a fire team try the new raid.

It's starts out in the EDZ (but you are actually in the pale heart) and the drifter has rigged some pyramid tech to despawn walls so you can progress into the pyramid. As a fire team you are killing adds for Motes of darkness to charge it and progress. When you get to the end of the path, you start to hear the witness laughing, but from all the voices it fades to just one voice.

Calus, and his astro projection appears in the sky box like the OG leviathans raid.

It wasnt exactly the same mechanic as before. He still pulled you around and blew ghosts at you, but you have to keep banking motes from the skulls without dying.

When you fill the tech up to max, it explodes his astral form, left standing where the tech was, is calus, he is expecting the witness to return him in his glory, but instead he is deformed and looks closer to nezarec's form, to this he escapes and we have to pursue further into the pyramid.

I just wanted to share this in case my dream is real.

01 replies
Helpful
Not helpful
View Source
1 replies
Apprehensive-Rice874 · 1 year ago

nice

2 upvotes on reddit
See 1 replies
r/DestinyTheGame • [6]

Summarize

Prismatic Starter Builds for Final Shape launch

Posted by engineeeeer7 · in r/DestinyTheGame · 1 year ago

Intro

It is me again, your friendly neighborhood Prismatic Build planner. I started to actually think of what I needed for The Final Shape (TFS) launch and a big thing is finding loadouts that work for the starting slate of abilities we get for Prismatic from the Prismatic Deep Dive. So here I want to list out some builds that I think will be useful.

Tl;dr: If you just want quick shots of builds check this album: https://imgur.com/a/9VINdU7

Here are the categories of Prismatic Builds:

  • Starter builds:
    • You can use this the moment you get Prismatic. Generally we are working to slightly recreate a pre-TFS build but within Prismatic. So we want to go in with the current build to make swapping into Prismatic super easy.
    • I am making two builds for each class:
      • Starter Build: A solid build focusing on the starter fragments and assuming you have all exotic armors.
      • Base Starter Builds: a solid build assuming you only have exotics in the base game. Most fo these exotics are accessible from Ikora quests.
    • I have generally tried to balance stat bonuses and penalties from Fragments on pre-TFS builds so it should mostly feel the same on Prismatic.
  • Refined Starter Builds: the starter selections aren't perfect so here's where they should get to if we unlock the rest of Prismatic during the campaign or shortly after. This if you want to maintain the starter build in general but improve it.
  • Beyond Starter Builds: there's a lot of options. I will link some resources of mine for Prismatic Builds and Planning. But it would be a whole 'nother post to go into detail on.

Starter Builds

All Starter Builds use the same starting Fragments: Facets of Dawn, Hope, Protection, Purpose, Ruin. You may not be able to slot all 5 depending on fragment slots. Drop Dawn if the build isn't weapon focused. Drop Hope if you don't need class ability. Drop Ruin if you don't have Ignitions or Shatters.

  • Hunter - Starting Prismatic Gyrfalcon.
    • We got Stylish Executioner so Gyrfalcon is a really strong general exotic. And spreading Volatile should generate lots of Transcendence.
    • Exotic: Gyrfalcon's Hauberk for Volatile Rounds on Void weapons when you leave invisibility. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: Withering Blade because it hits so much and helps us get Radiant and invisibility from Stylish Executioner. Fan of Knives is fine too though. Also want Dark abilities to balance out all the volatile kills.
    • Grenade: I'd lean to Swarm Grenade with the buff. Duskfield is nice but you already slow on melee and dodge.
    • Super: Golden Gun is probably nicer to get Restoration via Facet of Purpose. Silence and Squall is viable too if you'd rather get Frost Armor.
    • Class Ability: Gambler's Dodge for melee uptime.
    • Stats priority: Res and Str. Balance Mobility and Recovery as you can. Try to hit minimum of 30 in Int and Disc. Any leftover stats in Disc.
    • Pre-TFS DIM link: https://dim.gg/dsqgzha/Prismatic-Gyrfalcon
    • Prismatic Build Image: https://imgur.com/r05aE12
  • Hunter - Base Starter Graviton Ninja
    • Stylish Executioner let's us go invisible a lot and while invisible we get massive melee regeneration from Graviton Forfeit.
    • Exotic: Graviton Forfeit gives the following when invisible: 100 Recovery, 100 reload and 400-800% melee regen depending on how many enemies are nearby. This is a base game exotic and can be acquired from the Into the Abyss Void quest from Ikora.
    • Melee: Withering Blade for hitting many enemies and 2 charges.
    • Grenade: I'd lean to Swarm Grenade with the buff. Duskfield is nice but you already slow on melee and dodge.
    • Super: Golden Gun is probably nicer to get Restoration via Facet of Purpose. Silence and Squall is viable too if you'd rather get Frost Armor.
    • Class Ability: Gambler's Dodge for melee uptime.
    • Stats priority: Res and Str. As much Mobility as you can manage. Try to hit minimum of 30 in Rec, Int and Disc. Any leftover stats in Disc.
    • Pre-TDS DIM Link: https://dim.gg/t7e4vcq/Prismatic-Graviton-Ninja
    • Prismatic Build Image: https://imgur.com/dZp0wjX
  • Titan - Starter Thunder Fist Lancer
    • We get Knockout and Diamond Lance so that is what we will use. Point Contact Cannon Brace helps a good bit with melee regen to keep us looping. Use lances to get some range and close the gap.
    • Exotic: Point Contact Cannon Brace for jolting on Thunderclap and melee energy refund on kills. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: Thunderclap for Point Contact Cannon
    • Grenade: Shackle Grenade for verb diversity. And we don't start with Facet of Dominance for grenade Jolting.
    • Super: Thundercrash for Amplified from Facet of Purpose. Amplified boosts Thunderclap damage by 50%.
    • Class Ability: your choice.
    • Stats Priority: Res and Str. Then focus on Recovery and Discipline. Try to hit 30 in Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/th6khfy/Prismantic-Arcfist-Lancer
    • Prismatic Build Image: https://imgur.com/9DOD9qO
  • Titan - Base Starter Syntho Frenzied Puncher
    • Knockout works well with melee builds and Synthoceps are a solid melee exotic.
    • Exotic: Synthoceps for increased melee damage when near enemies. This is a base game exotic and can be obtained from the Exalting the Flame quest from Ikora.
    • Melee: Frenzied Blade. 3 charges and strong damage.
    • Grenade: Pulse Grenade
    • Super: Bladefury for good damage and Woven Mail from Facet of Purpose.
    • Class Ability: Your choice.
    • Stats Priority: Res and Str. Then focus on Recovery and Discipline. Try to hit 30 in Int. Dump Mob.
    • Pre-TFS DIM Build: https://dim.gg/wnbkr4y/Prismatic-Frenzied-Puncher
    • Prismatic Build Image: https://imgur.com/v1bEEeG
  • Warlock - Starter Bleak Watcher
    • We get Bleak Watcher and Feed the Void so it makes sense to build into Bleak Watcher. That means Osmiomancy Gloves
    • Exotic: Osmiomancy Gloves for two Coldsnap charges and ability return on beaning enemies with coldsnaps. This exotic requires Witch Queen and can be obtained from Legend/Master Lost Sectors or Vex Strike Force event on Neomuna.
    • Melee: I guess Pocket Singularity because we don't need more freezing from Penumbral Blast.
    • Grenade: Coldsnap Grenade.
    • Super: Nova Bomb is generally more helpful than Winter's Wrath. Also gives access to Void Overshield.
    • Class Ability: Your choice but Phoenix Dive is nice for applying a subclass verb.
    • Stats Priority: Resilience and Discipline to max. As much Rec and Str as you can fit. Try to hit 30 Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/syes5aa/Prismatic-Bleak-Watcher
    • Prismatic Build Image: https://imgur.com/ZxvayOw
  • Warlock - Base Starter Nezarec Spammer
    • We're all about slinging grenades and Nezarec's Sin is one of the best for throwing grenades. It does not require a void subclass but does require a strong void weapon.
    • Exotic: Nezarec's Sin for +300% grenade and melee regen and +200% class ability and super regen. This is a base game exotic. Should be accessible from Rahool or Xur fairly easily.
    • Melee: I guess Pocket Singularity because we don't need more freezing from Penumbral Blast.
    • Grenade: Coldsnap Grenade.
    • Super: Nova Bomb is generally more helpful than Winter's Wrath. Also gives access to Void Overshield.
    • Class Ability: Your choice but Phoenix Dive is nice for applying a subclass verb.
    • Stats Priority: Resilience and Discipline to max. As much Rec and Str as you can fit. Try to hit 30 Int. Dump Mob.
    • Pre-TFS DIM link: https://dim.gg/butluza/Prismatic-Void-Freezer
    • Prismatic Build Image: https://imgur.com/B1b17tw

Refined Starter Builds

  • Hunter - Prismatic Gyrfalcon Refined
    • Aspect Changes: drop Winter's Shroud and replace with Gunpowder Gamble for more damage.
    • Melee Changes: can swap Withering Blade for Threaded Needle for slightly better uptime.
    • Grenade Changes: Arcbolt grenade for Jolting.
    • Super Changes: Silkstrike for Woven Mail though Golden Gun, Tether or Silence and Squall are fine.
    • Fragment Changes: We want Balance, Dawn, Dominance, Hope, Protection. This gives grenade and melee energy, Radiant, Jolting grenades, Class ability regen and damage resist respectively.
    • Prismatic Build Image: https://imgur.com/s9c8CK6
  • Hunter - Graviton Ninja Refined
    • Aspect Changes: Consider dropping Winter's Shroud for Gunpowder Gamble for more light damage.
    • Melee Changes: can swap Withering Blade for Threaded Needle for slightly better uptime.
    • Grenade Changes: Grapple Grenade might be more useful overall.
    • Super Changes: Silkstrike for Woven Mail though Golden Gun, Tether or Silence and Squall are fine.
    • Prismatic Build Image: https://imgur.com/AyZHC0a
  • Titan - Thunder Lancer Refined
    • General Changes: very few. the ability selections are all solid.
    • Grenade Changes: Glacier Grenade to add more shattering damage.
    • Fragment Changes: Balance, Dawn, Protection, Purpose, Ruin. These give grenade and melees energy, Radiant, Damage Resistance, Woven Mail, and better Shattering.
    • Prismatic Build Image: https://imgur.com/A5hfTPh
  • Titan - Frenzied Puncher Refined
    • Aspect Changes: Drop Diamond Lance for Consecration
    • Grenade Changes: go for Glacier Grenade so you can Consecrate it for Shatter and Ignition.
    • Fragment Changes: Change Hope for Bravery so you can get Volatile Rounds and Unraveling Rounds.
    • Prismatic Build Image: https://imgur.com/MtjWYPF
  • Warlock - Bleak Watcher Refined
    • Melee Changes: Arcane Needle for Unravel
    • Super Changes: Needlestorm.
    • Fragment Changes: Balance, Bravery, Protection, Purpose, Ruin for grenade and melee energy, volatile and unraveling rounds, Damage resistance, Woven Mail and Larger shatter damage respectively.
    • Prismatic Build Image: https://imgur.com/FUk6hOR
  • Warlock - Nezarec Ability Spam Refined
    • We will shift this build into full ability and verb spam. In ideal situations you can have Jolt, Scorch, Unravel, and Volatile.
    • Aspect Changes: Drop Bleak Watcher and take Hellion so our class ability does something. If Hellion ends up not being good, Weaver's Call may be a good alternative.
    • Melee Changes: Arcane Needle for Unravel
    • Grenade Changes: Storm Grenade for Jolting
    • Super Changes: Needlestorm for more damage and Woven Mail from Facet of Purpose.
    • Fragment Changes: Drop Dawn and Ruin. Pick up Balance for more ability Spam and Dominance for Jolting on Storm Grenades. Try to squeeze in Bravery for Volatile and Unraveling Rounds.
    • Prismatic Build Image: https://imgur.com/8rVzOOZ

Other Prismatic Builds

I have a few resources here:

  • Prismatic Build Planner google spreadsheet (click Use Template to make a copy and use): https://docs.google.com/spreadsheets/d/1zKOc0WErE0jfoMwtxraPTqXEWfiOHkQP3popHPbIrw0/template/preview
  • Prismatic Builds Library of 5 or so builds for each class: https://imgur.com/a/Ke38FUI
  • As always the Destiny Data Compendium is tremendously useful in build planning. It is being constantly update for the Final Shape as we learn more. https://docs.google.com/spreadsheets/d/1WaxvbLx7UoSZaBqdFr1u32F2uWVLo-CJunJB4nlGUE4/edit?usp=sharing

Hopefully this helps people out. Let me know if you have questions or comments.

199 upvotes on reddit
10 replies
Helpful
Not helpful
View Source
10 replies
Thormace · 1 year ago

Good Job! I think one of the things I'm going to try is pulling off a good Stasis titan as we can get rid of that god-awful melee and replace it with a better melee.

Also wouldn't insurmountable Skullfort work with your Thunder Fist Lancer?

13 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

It would but Point Contact Cannon Brace returns a lot of energy on kills and adds more damage and Jolts.

Insurmountable just returns the charge.

2 upvotes on reddit
Thormace · 1 year ago

it also heals you, or starts to, anyway.

3 upvotes on reddit
ActuallyAquaman · 1 year ago

This might not be the post for it, but as a fellow TFS theorycrafter do you know if anyone’s said something about Spirit of Necrotic working with Weapons of Sorrow like Necrotic Grip does?

Been working on what could be an outrageously high uptime Trans build (Sacrifice and Bravery with Devour and Bleak Watcher/Arcane Needle, Generosity with Thorn/Necrochasm and Spirit of Necrotics) but I’m not sure if it works like I’m hoping it will.

2 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

I haven't heard but the perk description says poison spreads so it should.

1 upvotes on reddit
unstabLe_ · 1 year ago

Missing the Prismatic Build Image for the Starting Prismatic Gyrfalcon, just fyi :)

3 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

Got it in there now. Thanks for catching!

2 upvotes on reddit
I
iHeisenburger · 1 year ago

i was waiting for someone to post something like this in r/destiny2builds

thanks

4 upvotes on reddit
E
engineeeeer7 · OP · 1 year ago

Oh I always forget about that subreddit. Will post there too.

3 upvotes on reddit
J
JDaySept · 1 year ago

Awesome! Thanks for this

5 upvotes on reddit
See 10 replies
r/DestinyTheGame • [7]

Summarize

PLEASE do something to make Raids more appealing to run!

Posted by TheAzureAzazel · in r/DestinyTheGame · 28 days ago

I want to run Salvation's Edge, but practically everyone I've asked to run it with me just doesn't consider the rewards to be worth it. Barely anybody's running it on the fireteam finder or the lfg discords either.

Can something please be done to bump up the raid population? Yeah, it's the game's hardest content, but it's also some of the best. Struggling to even try because it's too difficult to find a group is the stupidest reason ever to not be able to play it.

I've brought up these points before, but I'm putting them here too. There are multiple things that could be done to increase the raiding population and I feel like Bungie pretty much NEEDS to implement at least one:

  • Rewards should contribute to the power climb. This one should be a no brainer, the fact that they don't already is part of what's made the current grind more monotonous than it should be.
  • Rewards should be adapted to the new loot system (i.e. tiers and set bonuses). This'll take longer to implement, but it'd improve the content's longevity massively.
  • Featured raids should be a thing again (regular farming and all challenges still available all the time, but featured raids would double the legendary drops and make the exotic farmable too). This would focus the population and make it easier to form teams for whatever raid was featured that week.
  • Explorer mode for raids. At the bare minimum, literally just HUD changes to teach people the mechanics, and no revive token system. That alone would make learning the raids and teaching others so much easier.
66 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
D
drjenkstah · 27 days ago

People don’t like Salvation’s Edge and only wanted their one clear because it can be a struggle with LFG. Doesn’t help that outside of Desert Perpetual you don’t get any tiered gear or primes/pinnacles to level up so there are no incentives to run them unless you really want to craft something or another exotic. 

3 upvotes on reddit
A
admiralvic · 28 days ago

The problem isn't the raiding population, as much as people just hate Salvation's Edge.

Like I know this goes against what people are saying, and I'm not saying your suggestions wouldn't help, but it really is that raid is not something people want to do.

24 upvotes on reddit
Starving_alienfetus · 28 days ago

Salvations edge, everyone’s favorite raid that they never want to run again

15 upvotes on reddit
sixfears7even · 28 days ago

Ran it ~45 times. Not too bad actually. But you gotta have a willing crew

5 upvotes on reddit
JobeariotheOG · 27 days ago

Which is crazy because the only bad/boring encounters are 1st and 3rd

1 upvotes on reddit
Worzon · 28 days ago

Do people hate it? I think it’s just a LOT and people don’t want to do that with randoms or even with friends every week. It’s def not a raid people abhor tho

0 upvotes on reddit
A
admiralvic · 28 days ago

This week it has a total of 174 team clears, and only once hit 1K+ team clears since Edge of Fate released. By contrast, VoG has averaged around 6K team clears the past couple of weeks. This number is actually so high it beats Edge's clears throughout Episode Revenant.

2 upvotes on reddit
Narfwak · 27 days ago

I love SE. I do not love explaining Verity to the same person seven times.

2 upvotes on reddit
roachy69 · 28 days ago

My friend has also been asking the past 2 weeks to do a Witness CP. I don't think you could pay me to play Salvations again. I've done the thing on master, got the guns, got adepts, got the exotic, Verity is probably one of my favorite encounters in the game. No amount of reprised, tiered, or power boosted things are ever going to get me into that raid again, because its just tedium. It lacks a particular fun factor. Its a tedious raid. The shape and plate mechanics are tedious, it takes forever unless you have a dedicated KWTD team, Verity is a nightmare if you don't understand it, the witness without the cheese is just ick, and every single person, every single encounter (save for Verity if you get lucky/do it right) is doing something integral to its completion. If you've got a weak link and they can't learn, ya fucked.

Those would all be great improvements, featured RaD rotator should've never left, and that may work well for other raids; I'd love to see it for DSC, LW, GoS, and Vow for instance. SE in particular though, its LFG population is largely fucked by design due to the mechanical complexity of the raid itself, not a whole lots gonna change that. People kindly got their shit from that one, and they got the fuck out of it.

8 upvotes on reddit
MikeAndros0 · 28 days ago

This right here pretty much sums up what I experienced when trying to help some of my old clan members get through that raid. Many of them have done other raids and we even did Scourge flawlessly. But, they aren't the fastest at things, have the best stats, and sort of stuck in their ways with using certain weapons. Some of them struggle with directions and lighting. SE is not a raid that you can have someone be on the sideline. It took forever to get through encounter one and their lack of speed/adaptability started showing in the 2nd encounter. Even with multiple weeks of trying. They never could get to a second damage phase.

1 upvotes on reddit
One_Will2480 · 28 days ago

honestly they should just add weekly pinnacles back, at least for now. portal would still be the main way you grind but you can still get weekly boosts from dungeons and raids

8 upvotes on reddit
Grogonfire · 28 days ago

They genuinely murdered the raid population outside of DP and that is already pretty damn low.

28 upvotes on reddit
See 12 replies
r/LowSodiumDestiny • [8]

Summarize

PSA: Desert Perpetual Raid is actually worthwhile now

Posted by eyeseeyoo · in r/LowSodiumDestiny · 8 days ago

Clanmates and I ran a pretty chill 3-feat raid, which if you didn't know, on your first clear of the week drops 2 items per encounter. We all got about 1 T5 piece per encounter as well.

No need to bust your ass to do cutthroat (though if you're a better player than us, you definitely can do it and guarantee T5s)

151 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
Dramatic_Pay_7982 · 8 days ago

Does this tier 5 gear require having a light level of 400+?

30 upvotes on reddit
evelyn_h- · 8 days ago

raid gear drops arent tied to light

8 upvotes on reddit
University-Financial · 8 days ago

It needs 450+ light level to get T5 from three feats

-6 upvotes on reddit
I
ImTriggered247 · 7 days ago

Raid gear isn’t tied to power level but rather feats active. The power cap starts at 100 with no feats active.

1 upvotes on reddit
Flashuuuu · 8 days ago

It does not, our team did it last night and I’m the only person over 450. They all got more T5s than I did. It’s not attached to your power for Desert Perpetual.

3 upvotes on reddit
W
whateverchill2 · 8 days ago

No. The Desert Perpetual raid is almost entirely detached from the power system and has very low requirements.

Its drops are purely based on how many feats you have active. It’s guaranteed tier 3 minimum now with having more feats increasing the odds of tier 4s and tier 5s dropping.

66 upvotes on reddit
Oblivionix129 · 8 days ago

pre the change on Sept 23rd i had done a 3 feat clear and i got a tier 5 (that run i got my exotic too) so i was really concerned how i managed to get a tier 5 (wee woo + target lock) smg from a tier 3…..lucky i guess?

3 upvotes on reddit
DecisiveMove- · 8 days ago

Did a 5 feat yesterday full run. Every single drop including the mid-encounter traversal chests were T5s. Feels great.

10 upvotes on reddit
k_foxes · 8 days ago

2 drops per encounter?? Rad rad rad

15 upvotes on reddit
ittsFrost · 8 days ago

Can you buy a t5 after a 3 feat run? I was able to buy a t5 sub last night after a 4 feat run, wondering if you can do the same on a 3 feat full run.

2 upvotes on reddit
I
ImTriggered247 · 7 days ago

Only if you have previously had a T5 of that item drop, yes

1 upvotes on reddit
jnyrdr · 8 days ago

we did a quick no feats last night, dropped several pieces of t5 and the exotic (nothing for me lol). first exotic i’ve seen in game.

4 upvotes on reddit
See 12 replies
r/destiny2 • [9]

Summarize

destiny 2 final shape raid prep

Posted by Lucasthepurple · in r/destiny2 · 1 year ago

will the legendary campaign let me be raid ready? or after the campaign i will need more power grind?
and also, if i wanna go as a hunter in my day one, should i start final shaep as a hunter?

1 upvotes on reddit
5 replies
Helpful
Not helpful
View Source
5 replies
DR4TZ · 1 year ago

From what I heard, the legendary campaign gets you to 1960, and you need to be at least 1965 for the raid

1 upvotes on reddit
Lucasthepurple · OP · 1 year ago

and you think 5 levels are easy to get on the main character? i really wanna go as hunter

1 upvotes on reddit
DR4TZ · 1 year ago

God, I hope so. Having a 9-5 and only 2 days to prep is gonna be annoying, but im sure bungie takes into account that people have jobs

1 upvotes on reddit
StrandTitan1830 · 1 year ago

Whats the maximum effective power for the raid going to be? If you want to get as high as possible for it?

1 upvotes on reddit
Moose_0327 · 1 year ago

1965

1 upvotes on reddit
See 5 replies
r/DestinyTheGame • [10]

Summarize

I really hope Final Shape adjusts the raid formula

Posted by Goldenspacebiker · in r/DestinyTheGame · 2 years ago

Two bosses, two puzzles. Four encounters, maybe a doors. Really hope we get a bit more to chew on with the finale

556 upvotes on reddit
12 replies
Helpful
Not helpful
View Source
12 replies
V
Void_Guardians · 2 years ago

Well we have gotten one reprised raid and a new raid for the past couple expansions. What if we got a two part raid for final shape?

8 upvotes on reddit
M
MoreMegadeth · 2 years ago

Personally, I just want more different style encounters like Leviathan or Last Wish. Raids feel like 6 man dungeons now where after the first solve/mechanic you know the next one is just going to slightly build upon to the point that the solve is too easy.

181 upvotes on reddit
M
mariachiskeleton · 2 years ago

Except for explicator which just decides it's entirely its own mechanic that doesn't build on the mechanics before it, or foreshadow mechanics after it

Complete outlier from the rest of the raid, for better and worse

44 upvotes on reddit
hard-check · 2 years ago

Root is guilty of this...

But Vow? Sure it's got the memorization of the symbols but the mechanics are different in every encounter.

Although I see your point for DSC and Garden.

Man Vow is such a phenomenal raid.

15 upvotes on reddit
ThatOneGuyRunningOEM · 2 years ago

Bungie should stop making one Raid mechanic for the entire activity. They did better in Year 1.

Leviathan came out with essentially five encounters. Castellum, Baths, Dogs, Gauntlet, and Calus. Baths and Gauntlet were fundamentally different puzzle encounters, Dogs was a unique boss fight, and Calus was another unique boss fight.

Ever since Garden of Salvation, Raids have been predictable and boring. Garden? Tether-Relay. DSC? Scanner, Operator, Suppressor. Vow? Symbols. Root? Literally Crota’s End.

5 upvotes on reddit
runner5011 · 2 years ago

I think the buffs should have been used for other things aside from running.

Like on first encounter, you need the buff to kill the psions, simple extra mechanic but forces something outside of one person to interact with the nodes.

Or you can only plant so many nodes in a row (yes this kills low man runs but honestly that's such a low percentage of people). Like you can only plant a full sequence then you have a cooldowns of X seconds so you could run on 1 and then again on 3, forces 2 runners.

On second encounter, same thing. You can plant on first floor but not second floor and then plant again on third floor.

Or for second floor make a secondary wipe condition where everyone has to swap sides once per floor, make the ad clear take a second and cross. Something to make it more interesting because shooting a couple guys with the buff is not much of a mechanic for 4 ad clear people.

Planets I think is well done, 4 people do stuff and 2 ad clear. Honestly one of my favorite raid encounters and the challenge was unique and not horribly designed like the second encounter.

For last encounter, 2 runners and one person shooting the chest so it's not a bouncy castle gives half the people a mechanic to do. But it does need something else to spice it up. Maybe make it so left should has to be shot with dark buff and right shoulder needs shot with light buff?

I know they'll never implement any of this but there's a lot of potential to add mechanics on each of them so it isn't just 1/2 runners and ad clear

26 upvotes on reddit
Mewiththeface · 2 years ago

The fact that these are so easy to add tells me it was very intentionally kept simple to get more people into raiding and endgame activities and it seems to have worked. I would say there is a benefit to having a raid in game that is this accessible, though it would become a detriment if others followed suit.

10 upvotes on reddit
Doctor_Kataigida · 2 years ago

Even for low-mans it would've been doable if you were locked out of one node for 15 seconds or something. Scission is generous enough with its timer that it wouldn't be impossible, or even stressed.

The same mechanic exists in Deep Stone Crypt and Descent/Taniks are very much trio-able.

I agree Planets was an incredible encounter. Honestly it was the only encounter that felt like a raid encounter. The others felt like dungeon encounters.

4 upvotes on reddit
marshaladey · 2 years ago

Final Shape needs to be The Big One. This is the end of an era, the end of a 10-year saga. Story and raid NEED to be exceptional, on the level of or exceeding forsaken, or it will be remembered forever as a disappointment. This will be what defines the game's legacy. Hope they're bringing their A game.

633 upvotes on reddit
Z
zipzzo · 2 years ago

My biggest issue with D2 raids is how there's never any sense of triage, often mechanics are done in such a "PASS/FAIL" way where like, if one person makes one error everyone has to just jump off and die because either the one shot mechanic is gonna go through or there's no way to salvage due to loss of momentum.

I never felt like that in wow raids. There are definite raid-killing mistakes throughout the history of the game like blowing people up on Baron Geddon but they arent as excessive as they are in Destiny where a lot more responsibilities is hoisted on to each individual.

I wish more encounters in destiny 2 raids felt like they could be "saved" from mistakes with a bit of grit, rather than like "oops johnny shot the snake button instead of the spider button on accident when there's like 20 buttons that all look similar, incoming raid wipe mechanic.."

Like idk, maybe spawn a few adds and make it tougher instead? Let us pay for our mistake by making the encounter harder, it doesn't always have to be punished with a full wipe especially when an attempt can take 5+ minutes and then something silly as shooting the wrong button or missing a jump means boom you wiped.

Idk, I just feel like raids can be hard without mistakes having to be so punitive IE restarting the entire encounter. I usually feel like a wipe should be a culmination of multiple errors, not necessarily one single one.

Edit: I know there are some D2 encounters that fit this bill somewhat, it's more like a general criticism, I do think most encounters (across all raids) fall into my criticism.

58 upvotes on reddit
C
Clearly_a_Lizard · 2 years ago

I completely agree imo Rhulk (and Vow overall) is far simpler than most people make it out to be, the hardest part being having to look on your phone/second screen to remember the symbol on your early runs. What is nice with the raid though is how unique Rhulk is with how hectic and fast he is compared to other raid boss, cause let’s be frank they tend to be pretty static. I feel like RoN would have been love a lot more if Neza was like Rhulk, ie if the plate weren’t as free for damage phase.

1 upvotes on reddit
S
SharkBaitDLS · 2 years ago

Unfortunately the only truly mechanically hard raid we have is Last Wish and the community has collectively decided they’d rather cheese it. So not exactly sending a good message to Bungie.

3 upvotes on reddit
See 12 replies

Top People to Talk to

These are some of the top contributors related to
LowSodiumDestiny
DestinyTheGame
ElinsInn
A

AMStoneparty

No bio available
2250
Karma
40
Posts
1339
Comments
View Profile
Chat w/ Profile AI
C

CasualObserver2021

No bio available
977
Karma
48
Posts
618
Comments
View Profile
Chat w/ Profile AI
-

-Blazespot-

No bio available
39513
Karma
20
Posts
3913
Comments
View Profile
Chat w/ Profile AI
F

Farkon

No bio available
17503
Karma
90
Posts
2530
Comments
View Profile
Chat w/ Profile AI
J

JustForTheMemes420

No bio available
57740
Karma
38
Posts
9903
Comments
View Profile
Chat w/ Profile AI
T

Thormace

No bio available
10259
Karma
49
Posts
1784
Comments
View Profile
Chat w/ Profile AI
A

Apprehensive-Rice874

No bio available
22121
Karma
6
Posts
3765
Comments
View Profile
Chat w/ Profile AI

Related

Best subclass builds in Destiny 2: The Final Shape

Best weapon loadouts in Destiny 2: The Final Shape

Best PvP builds in Destiny 2: The Final Shape

AI Answer

🤖

Best raid strategies in Destiny 2: The Final Shape

Key Considerations for Raid Strategies in Destiny 2: The Final Shape

  1. Team Composition:

    • Aim for a balanced team with a mix of roles: damage dealers (DPS), support (healers or buffs), and crowd control.
    • Consider using a combination of classes (Titans, Warlocks, Hunters) to maximize abilities and synergy.
  2. Communication:

    • Use voice chat or in-game communication to coordinate strategies and call out important mechanics.
    • Assign roles and responsibilities to each team member before starting the raid.
  3. Understanding Mechanics:

    • Familiarize yourself with each encounter's mechanics. Watch guides or read up on strategies to know what to expect.
    • Pay attention to environmental hazards and enemy mechanics that can wipe your team.
  4. Loadouts and Gear:

    • Equip weapons and armor that complement your strategy. For example, use weapons with high DPS for boss encounters and crowd control weapons for adds.
    • Consider mods that enhance your build, such as those that increase damage or provide healing.
  5. Practice and Patience:

    • Don’t rush through encounters. Take your time to learn and adapt to each phase.
    • Be prepared for wipes and use them as learning opportunities to refine your strategy.

Recommended Strategies:

  • DPS Phases: Identify when to unleash your heavy damage (e.g., during specific phases of a boss fight) and coordinate Super usage for maximum effect.

  • Add Control: Assign specific players to manage adds while others focus on the boss. This prevents being overwhelmed and allows for sustained DPS.

  • Positioning: Maintain good positioning to avoid environmental damage and to facilitate quick revives if someone goes down.

  • Utilize Supers Wisely: Save powerful Supers for critical moments, such as during DPS phases or when overwhelmed by adds.

By focusing on these strategies and maintaining good communication, your team will have a better chance of successfully completing the raid in Destiny 2: The Final Shape. Good luck!

Still looking for a better answer?

Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.

Try Gigabrain Pro for Free
gigaGigaBrain Logo
Support

Who are we?

Get API access

Leave us feedback

Contact us

Legal

Terms of Use

Privacy Policy

Shopping Tools

Product Comparisons

2023 GigaBrain Corporation
As an Amazon Associate, GigaBrain may earn a commission from qualifying purchases.