TL;DR While the discussions provided do not directly address subclass builds for "Destiny 2: The Final Shape," here are some general tips for optimizing your subclass builds based on community insights and typical strategies:
Hunter Builds: Focus on mobility and precision damage. Consider using the Gunslinger subclass for high DPS with Golden Gun or Blade Barrage, especially in PvE activities. For PvP, Nightstalker with Spectral Blades can be effective due to its stealth capabilities.
Titan Builds: Emphasize resilience and melee combat. The Sentinel subclass provides excellent defensive capabilities with Ward of Dawn, while Striker offers powerful offensive options with Thundercrash. In PvP, Behemoth's ability to freeze opponents can be a game-changer.
Warlock Builds: Leverage recovery and elemental damage. The Stormcaller subclass is great for crowd control with Chain Lightning, while Voidwalker excels in both PvE and PvP with Nova Bomb. For healing and support roles, consider the Well of Radiance from the Dawnblade subclass.
Subclass Synergies
Each subclass has specific synergies that can enhance gameplay. For example, pairing certain exotic armor pieces with subclass abilities can significantly boost effectiveness. Hunters might use Celestial Nighthawk with Gunslinger for massive single-target damage [3:3]. Titans could pair Heart of Inmost Light with Striker to maximize ability uptime
[5:1].
Weapons and Mods
Selecting the right weapons and mods to complement your subclass build is crucial. High-impact weapons like sniper rifles or shotguns can be paired with subclasses that offer invisibility or speed boosts, such as Nightstalker or Arcstrider for Hunters [4:8]. Mods that enhance ability regeneration or elemental damage can further optimize performance.
Team Composition
Consider how your subclass choice fits within your team's composition. In raids or dungeons, having a balanced mix of subclasses can provide versatility and cover all necessary roles, from damage dealing to support and control [5:6]. Communication with your team about subclass roles can lead to more successful encounters.
Adaptability
Finally, adaptability is key. The meta in Destiny 2 frequently changes with updates and expansions, so staying informed about the latest patches and community discoveries will help you maintain effective builds. Experimenting with different subclass combinations and loadouts can also reveal unexpected synergies and playstyles that suit your preferences.
Bro saw someone glaze Emilia and decided to try to make it to Broad level
Nahhh broad would write a 3 page essay
Emilia: hm. Arigato. Subaru always say it as well. Hes reeeeeally a good boy.
Sis telling the truth🤍💜
Okay, which one of you gave Subaru internet access?
The honey bee and 2 regular bees in exchange for red panda and 2 space squirrels
I'm excited to see what you will do next
Commitment:
Only Eat Animal Products This Month
NO CARBS/SUGAR/PROCESSED FOOD
Read 10 Chapters of Scripture
Days Completed: 22/30
22.09.25: Daily Practice (2x20kg)
5 ROUNDS. NO REST BETWEEN EXERCISE. 120s BETWEEN ROUNDS.
Total Training Time: 47:13
Double KB Complex ⬇️ +2x20kg Kettlebells
5 Gunslingers
5 Snatches
5 Strict Press
5 Dead Cleans
X5 - 100 total reps
Accessory Exercises ⬇️
Bent Press
22 total reps (36kg Kettlebell)
Jump Rope - 1lb Rope - High Intensity
200+ Jumps
X5 - 1100 minimum
Finishers ⬇️ +2x20kg & +40/44kg & +36kg Kettlebells/ +20kg Barbell
A: Conditioning
20 Clean & Jerk (2x20kg Kettlebells)
B: Power
5 Offset Cleans
X2 - 10 total reps (40/44kg Kettlebells)
C: Mobility/Stability
2 SA Press
2 SA Overhead Squats
2 SA Windmills
2 SA Bent Press
8 total reps (20kg Barbell)
D: Strength
2 Cleans
14 Strict Press
16 total reps (36kg Kettlebell)
Daily Bread:
Mark 7:1-16 KJV
[1] Then came together unto him the Pharisees, and certain of the scribes, which came from Jerusalem. [2] And when they saw some of his disciples eat bread with defiled, that is to say, with unwashen, hands, they found fault. [3] For the Pharisees, and all the Jews, except they wash their hands oft, eat not, holding the tradition of the elders. [4] And when they come from the market, except they wash, they eat not. And many other things there be, which they have received to hold, as the washing of cups, and pots, brasen vessels, and of tables. [5] Then the Pharisees and scribes asked him, Why walk not thy disciples according to the tradition of the elders, but eat bread with unwashen hands? [6] He answered and said unto them, Well hath Esaias prophesied of you hypocrites, as it is written, This people honoureth me with their lips, But their heart is far from me. [7] Howbeit in vain do they worship me, Teaching for doctrines the commandments of men. [8] For laying aside the commandment of God, ye hold the tradition of men, as the washing of pots and cups: and many other such like things ye do. [9] And he said unto them, Full well ye reject the commandment of God, that ye may keep your own tradition. [10] For Moses said, Honour thy father and thy mother; and, Whoso curseth father or mother, let him die the death: [11] but ye say, If a man shall say to his father or mother, It is Corban, that is to say, a gift, by whatsoever thou mightest be profited by me; he shall be free. [12] And ye suffer him no more to do ought for his father or his mother; [13] making the word of God of none effect through your tradition, which ye have delivered: and many such like things do ye. [14] And when he had called all the people unto him, he said unto them, Hearken unto me every one of you, and understand: [15] there is nothing from without a man, that entering into him can defile him: but the things which come out of him, those are they that defile the man. [16] If any man have ears to hear, let him hear.
Dude why would you exclusively eat animal products for an entire month? A carrot here or there won't hurt you
Not OP but people will do diets that remove a lot of foods that can be triggering for a variety of reasons then will reintroduce foods. Example like AIP diet, whole 30, however some people find it easier going into an even more extreme, like only meat. Again not OP but this is kind of what I’m assuming when he says this.
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Well, until next time, thank you AidaIro and hopefully the third season will come as soon as the current story arc ends
Anyways, who was your favorite character in that season, and why? Let me know
Kou because he's kou (honorable mention to tsukasa!)
If TBHK characters are in a Morality Chart, Kou's definitely Lawful Good
Even if he does not appear as much in this one, Hanako is always my favourite! He's just too special and unique.
Kou, but honestly, he and Teru share a spot. Besides loving them for very different reasons, I adore their relationship together.
Agree. The Minamoto brothers do not dissapoint
Mitsuba may be my favourite character overall, but Kou had some amazing episodes this season (ep 7 and 8), and little Tsukasa too!
Precisely. It's such a shame that in the latest storyline, he has little, if any prominence, >!now that he's well...dead!<
Though they need to cover the rest of the arc first, since it's not fully covered XD
Ig we shall see Season 3... when will be released?
Yeah, gotta agree with that one. The Entity really did a number on him
I loved it, this season was perfect even with all the little mistakes
Great shape! Great job! Congratulations 🎉
congratulations awesome job
Thanks
Great work! Holding form for two shows, even close together and now a third in the works. Dedication! You've done great! Well done!
We reversed into show 2 weeks ago no crazy peaks just went as I was 🙌
Nice! How was the post show feed?
Good and accurate imo
Pretty sure I didn't miss any bosses! Could be wrong though; might be one or two out there I forgot to get before Act 3.
Curious y'all's thoughts!
I took into account A) The fight itself, B) Runbacks, and C) The Rewards of said Boss Fight.
Generally:
S - Peak Fight; one of my favorites for various reasons
A - Really good fight; one or two nitpicks with it or it's an early fight with not a huge amount going on, but fun nonetheless
B - Solid Fight. A couple nitpicks, but wouldn't mind fighting again. Or, in the case of Voltvyrm, the trinket is really god damn good (using >!Shaman!< Crest currently).
C. - Disliked the Fight for various reasons. Would not want to fight again if I could help it.
Savage Beastfly - Savage Beastflies. Ranked the 2nd one higher cause I got a random bug that caused my boomerang to instantly kill him like 15 seconds into the fight. That and the reward is better than the Beast Crest.
**EDIT - Seeing alot of opinions on Forebrothers being lower; and looking back I agree I should've put them at a B rather than C. For me they would be an A, if not for the additional enemies that are spawned before you get to fight the duo fight. Those enemies aren't tough by any means, but for me it's the principle of just let me fight the actual boss. If the boss spawns enemies as part of a regular mechanic, that's fine; it feels like part of the fight.
However if the game makes me fight a mini gauntlet or additional enemies before I get to actually fight the boss in proper, it just feels like a slog. I really liked fight them as a Duo; what I didn't like was having to slog through the first two waves of ads before I got to fight the actual full boss. There are a few bosses that got dropped down for that, namely Broodmother and Groal.
I know some folks don't mind it; it has just gotten really old for me at this point. I wanna fight the boss, not the extra little gauntlet before the boss every time.
(Act 3 Spoiler) >!The exception to this is Skarrsinger Karmalita - Her fight was SO good that it overpowered the mini gauntlet; but that gauntlet definitely didn't add to the fight imo.!<
Kind of feels weird to me to have Great Conchflies and Raging Conchfly in the same tier, just because I feel like the latter is so much more epic, but both fights are indeed really good.
Also, I can't see Fourth Chorus being higher than Grand Mother Silk personally.
Forebrothers Signis and Gron should also be at least A tier IMO, that was a cool boss concept and a solid fight.
Other than that I largely approve of this tier list (although I personally didn't think Savage Beastfly 1 was that bad.)
> Forebrothers Signis and Gron should also be at least A tier IMO, that was a cool boss concept and a solid fight.
They were super passive in their second phase. The idea of them probably gets rated higher than the actual execution. When the boss just stands there for 1-2 seconds and lets you hit them without response (because it's the other one's turn to act), it kinda falls flat.
Apparently they're harder (and so maybe more fun) in Act 3?
Can't confirm though, haven't entered Act 3 yet
Agreed on all your points here, Grand mother silk should be in S even if its a tad easy. The forebrothers are for sure better than C even if thr adds are annoying.
The only other change I’d make is I though broodmother was horrible and would probably put it on par with the beastflies.
Dude, putting Moorwing in the same tier as Moss Mother is an absolute travesty, Moss Mother has two attacks, Moorwing has about 6 and she is way more fun and dynamic. She is A tier bro.
same for sister splinter imo
First Sinner my goat
Absolute best boss in the game
I think you missed Second Sentinel
No I meant Moorwing is A, Moss Mother is C or D. She will always hold nostalgia for me as being the first boss in the game
Another conchflies fan :)
On my second playthrough and burning out way too quickly on each new build I try (nagakiba, bb, star fists, wing of astel, etc.). Just starting the dlc for first time and want something I hopefully won’t get tired of. Any recommendations? I’m like level 190
Tank built for coop. That means aggro retention, not just defense.
The most successful coop build I ever played was a build that, at first, seemed janky -- 70 faith, a Flame Art Antspur, and a Brass Shield, level 150. Stumbling on it was a bit of an accident, but it quickly became my absolute most successful coop build in terms of boss slaying.
Once I understood how Shabriri's Woe worked, I could retain aggro like no one's business. Also, faith buffs like Golden Vow and Blackflame Protection practically make a dude invulnerable, never mind the assortment of other T2 protection spells based on boss. I could walk off deadly grab attacks, and the boss' attention never left me.
Shabriri's Woe, Old Lord's talisman, a Dragoncrest, and one free flex slot as necessary, but usually occupied by a Green Turtle.
When I got good at controlling boss aggro intentionally, my winrate shot up. You know all those hopeless hosts, the mages in the Burger King hats and Jellyfish Shields who just came from World of Warcraft and think a mage isn't a mage unless they're paper-squishy? Or those hosts in the stereotypical White Mask and Raptor Feathers who spam Rivers of Blood on everything, and whose main form of defense is their health flask? Yeah, turns out, when you can control a boss' aggro like you want, those guys actually do pretty decent damage, and even when they don't, I could still pull them through, because they just didn't get hit, only I did.
Some people believe that damage is a form of survivability, that killing something faster reduces how much damage you take. This build had the opposite philosophy: any damage is enough if no one dies.
Oddly enough, I've never been able to perfectly recreate it. I tried to improve it, and something always felt out of place. Even when the DLC dropped and we got more options, I still couldn't quite recapture that feeling.
I love charging up ancient dragons lightning strike and dissolving bossing in seconds. So I have a build optimized for charged lightning spells
Big bonk strength weapon, I'm partial to The Greatsword, or power stanced Great Stars personally. would also recommend some fun weapons from the dlc but don't wanna spoil any potential discoveries.
I powerstanced great stars with endure for most of my first and second playthroughs, and it was amazing. Although now I'm running double magma blades and it feels great to actually be able to attack quickly again lmao
Too much jump attacking. I like two handed great stars with prelates charge, stormcaller or wild strikes.
Wild strikes + bloodflame blade goes crazy
Cold banished knight greatsword
Best r1:s in the weapon class.
Strength poison is super fun. Stat wise, it's basically just a pure strength build. You just use whatever strength weapon you like and pair it with the coil shield, which inflicts deadly poison. Use the kindred of rot talisman to boost your damage when you poison the enemy. This build is super fun in pve and pvp.
You could also do the same thing with a dex build using the serpentbone blade or venomous fang.
I second this, really fun with the poison flower blooms twice AoW from the DLC.
The death knights armor, 2 gravel stone seals, Godfrey’s icon, lightning scorpion charm. For the last 2 talismans I usually go defensive, dragoncrest great shield etc. I usually summon mimic to give me time to cast, you can also use flowerstone gavel to start the fight with the ash of war to reduce the bosses lightning resistance. You can start fights from a distance with the gavel, then switch to knight’s lightning spear, then ancient dragons lightning strike right under the boss
The death knights armor, 2 gravel stone seals, Godfrey’s icon, lightning scorpion charm. For the last 2 talismans I usually go defensive, dragoncrest great shield etc. I usually summon mimic to give me time to cast, you can also use flowerstone gavel to start the fight with the ash of war to reduce the bosses lightning resistance. You can start fights from a distance with the gavel, then switch to knight’s lightning spear, then ancient dragons lightning strike right under the boss
Waiting for your update on Riddles Part 2!
Great tutorial for new players, and even old vets looking for side build ideas, thank you!
At this point everyone knows the builds that are strong and which classes are strong, but I am curious what subclasses or builds deserve more attention when compared to the usual culprits.
10 Druid / 2 Fighter is pretty nice, since you get your third Wild Shape attack at 10th level. That allows you to get Action Surge and Second Wind, both of which I believe work while in Wild Shape. I'm not sure if any of the fighting styles work in Wild Shape but they can still be helpful, along with the armour/weapon proficiencies, in some situations.
With this setup and the Hastened condition, you get seven powerful and accurate attacks in a single turn and still have your bonus action available to burn. And a lot of the mid/late game creatures have useful effects on their attacks too, like stunning enemies, imposing prone, etc.
You really don't get that much of value from those last two Druid levels, just a couple spell slots (that you probably won't even use since you're in Wild Shape most of the time), a Feat, and a bit more melee damage (though not nearly enough to offset what Action Surge can add).
Also, 10 Druid / 2 Fighter fits Jaheira so perfectly. I haven't played much with her in my party until now because I couldn't find a build I liked for her that felt right and powerful. But I'm really excited to recruit her on my current run.
A 1 level dip in War Cleric is pretty sweet if you want to use any of the myrmidon forms other than earth. You keep the full 12 caster levels, but also get proficiency with martial weapons so you get a proficiency bonus on your myrmidon forms' weapon attacks. You give up a feat, true, but do you really need more than Tavern Brawler and Savage Attacker?
Maybe not an overlooked build but it doesn’t get enough attention. 12 moon Druid is now crazy good after patch 8 because taven barwler’s damage is now added to wild shape forms. So after one chug you can get straight to bashing. One of the most overlooked parts tho is that it requires very minimal gearing. Most gear doesn’t apply in wild shape form so you have even more gear to go around for your other three party members. Pretty much all of the forms are strong in their own right but the air myrimond was my favorite for my hm run. The stunning fail is super good and if it didn’t stun on the first time you still get three more swing to stun. And it lasts for two turns so you can teleport around stunning enemies while your other party members get to bash them. I think their is also a bug where if you rage from a barbarian then rage in owl bear form you get double the rage bonuses which is silly. And that’s only two of the wilds shapes there are probably 6 viable ones for act 3 alone. It’s definitely a crazy good class that I don’t see mentioned nearly as much as it should be. Last note druids can be used to break traders and steal all of their money through a glitch which is always fun
I‘m not at the game rn but what works pretty great for me are 5 levels of Swarmkeeper with the gloves that give bane for the next spell and the moths blinding attack. It has an extremely high success rate, and softens targets for the GWM people.
I like to put this on supporting build like 7 levels of cleric stuff, or even sorcerer for twinned haste.
I've been really impressed with Swarmkeeper. I think it's a contender for best Ranger subclass for a pure Ranger build, up there with Hunter.
I agree. I chose this as my main character for my first patch 8 playthough and loved it. It doesn't do incredible bursts of damage, but it's extremely consistent and great for debuffing.
My pick would be caster Bard, specifically Lore, due to the fact that Swords Bard is very easy to build and very strong so it kind obscures the other Bard classes. And Patch 8 has made all heads turn towards the newest subclasses, which only makes Lore even more forgotten.
College of Lore can pull off a Spirit Guardians / Reverberation / Radiant Orbs build as well as any cleric, while being Charisma-based and having a spammable reaction that can protect the group or hinder saving throws, two very useful effects. Take 6-10 levels of Lore Bard, fill with whatever class enhances what you care about (more Bard for a simple build, Warlock for Eldritch Blast spamming, Fighter for Action Surge...)
There's a reason why Lore is generally considered the best (or a top two) Bard subclass in PnP 5e. While the arbitrary limits set to Magical Secrets do hinder it a bit in BG3, it still has some pretty significant legs.
Thanks to this post I am going to try 10/2 Lore Bard with Circle of Stars. Thank you
Lore Bard is also a great skill monkey, getting proficiency on a total of any six skills from class levels by level 3. Cutting Words is also a lifesaver.
The 10/1/1 Bard is famous, but the best thing about Bard is that unless one requires three feats for their build, Bard 10 is really all you need. So Bard 10/ Any combination of classes 2 allows for a bunch of fun combos with dips in other classes and retains 6th level spell slots so long as there is at least one level of spellcasting. There are many 1-2 level dips that are great in BG3 and most work with this setup.
Strictly speaking, Bard 10/Wizard 1 gets better spells than Bard 11 since Bard's 6th level spells are more limited and Wizard 1 can scribe 6th level spells from the Wizard list which do not have to be ones that rely on Intelligence saves/spell attacks. A good example of 5th/6th level spells to scribe this way include all the ones from the legendary scrolls if you do not give them to Gale, since only Dethrone has a DC, which is fixed at 18.
Life Cleric 1-2 and use of Magical Secrets to get Mass Healing Word also allows for a Lore Bard to function as something close to a Life Cleric.
A single level dip in Knowledge Cleric or beginning with a level in Rogue gives two additional Expertise and proficiency with four skills each. Both gives you expertise with 8 skills and proficiency with 12 from class levels alone, thanks to Cleric granting proficiency in two skills from the cleric list regardless.
tl;dr: Agreed, Bard 6-10 is great regardless and Lore Bard 10 gets more out of a greater variety of dips than other Bard subclasses.
6/6 Elk Barb/Monk
The ultimate lockdown build which can prone, reverb, orb, bleed and maim anyone you run into. And then punch them twice while they are down.
Edit: 6/4/2 for more running into and less punching when down
Sounds interesting, been trying to make Elk work since early access. What's the best monk subclass/ build?
I haven't tried moth since the hot fix but before that it was still glitching. It seems to give them another save at the beginning of their turn but removes blinded even if they fail.
I've been using bees since pushing enemies from afar is fun and the jellyfish are pretty bad without a dedicated lightning build. I could just go repelling blast for that but the bees are cooler
Best subclass builds in Destiny 2: The Final Shape
Key Considerations for Best Subclass Builds in Destiny 2: The Final Shape
Subclass Synergy: Choose subclasses that complement your playstyle and team composition. Consider how abilities and supers work together for maximum effectiveness.
Weapon Loadout: Pair your subclass with weapons that enhance your build. For example, if you're using a subclass that excels in close-range combat, consider shotguns or SMGs.
Mods and Armor: Utilize seasonal mods and armor perks that enhance your subclass abilities. Look for mods that boost ability regeneration or increase damage output.
Activity Type: Tailor your build to the specific activity (PvE, PvP, Raids, etc.). Some subclasses shine in certain environments, so adjust accordingly.
Team Roles: If playing in a fireteam, consider roles like damage dealer, support, or crowd control. Build your subclass to fulfill that role effectively.
Recommended Subclass Builds:
Titan (Striker):
Hunter (Gambit):
Warlock (Stormcaller):
Final Tip: Experiment with different combinations to find what works best for your playstyle and the specific challenges you face in The Final Shape. Don't hesitate to adjust your build based on the needs of your fireteam or the specific activity you're tackling!
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