TL;DR
Parrying vs. Dodging
In "Elden Ring: Shadow of the Erdtree," parrying is generally more rewarding than dodging. Parrying not only allows you to stagger bosses but also can lead to breaking their weapons, reducing their damage output [1:1]. While dodging is useful for avoiding attacks you can't confidently parry, it doesn't offer the same offensive advantages as parrying
[1:4].
Stat Allocation
For a balanced build, focusing on upgrading Vitality, Vigor, and Capacity equally is recommended [1:3]. This approach ensures that you have enough health and endurance to survive encounters while still being able to carry your gear efficiently. Players have noted that this balance works well throughout the game, making most weapons viable if upgraded properly
[1:3].
Combat Timing and Positioning
Understanding the timing and positioning in combat is crucial. Many players emphasize the importance of rolling towards enemies rather than away from them to avoid getting hit [5:1]. Additionally, knowing when to dodge or parry is key, as mistimed actions can leave you vulnerable
[5:1]. Proper spacing and movement can also help you exploit enemy weaknesses, such as getting them stuck near obstacles
[2:2].
Weapon Choices and Playstyle
For those interested in motivity builds, starting with a greatsword and transitioning to weapons like the bone cutting saw can be effective for staggering bosses [1:5]. Different attack types (e.g., thrusts, chops) have varying hit chances and damage modifiers, so understanding these can enhance your effectiveness in combat
[2:4].
PvP Considerations
If engaging in PvP, be aware that many opponents may have superior gear and experience [3:2]. Understanding the nuances of combat mechanics, such as attack animations and parry windows, can improve your performance
[3:5]. Additionally, etiquette varies among players, so be prepared for different styles of play
[3:4].
By focusing on these strategies, players can enhance their combat effectiveness and enjoy a more rewarding experience in "Elden Ring: Shadow of the Erdtree."
When I finished playing the Elden ring SOTE my friend recommended me this game. I didn't really watch any trailers or reviews I just trusted my friend. I decided to go a strenght build or motivity because I like staggering bosses. But what's the best way to evade damage in this game. Is it parrying or dodging. What should be my playstyle. Do I prioritize leveling HP the most or damage. What are some recommendations for motivity weapons?
Accept the fact that each boss fight is going to take several attempts. Read the boss pattern the first few attempts just by doing defensive moves. The game forces you to parry during NG because you cant chain dodge more than twice. Some of the delayed attacks are easier to dodge than parry. Stock up on shotput balls as it is much easier to break posture using them than charged heavy attack.
I've beaten the game eight times. You only need to level up Vitality, Capacity, and a small amount of Vigor. Pretty much every weapon in the game is viable as long as you upgrade it. The game is designed to favor equal amounts of dodging and Perfect Guarding.
The game is mostly built around parrying. Even if you start blocking to early and don't fully negate the damage, you can still recover the damage you took by attacking. On the other hand, if you mistime your dodge, you simply take all the damage. Dodging is still useful for avoiding attacks and combos you aren't confident you can parry, though in that case it's better to get physically out of the way of an attack rather than i-frame through it.
Blocking and parrying also builds up the enemies' stagger meters, meaning it directly enables the thing you want to do anyway.
I haven't used motivity weapons so far, but I heard the handle of the Police Baton is a good, quick motivity handle (the game has a weapon crafting system where you can mix different handles and blades. Handles determine moveset and scaling, blades base stats and attack speed)
I started this game last week and now at the final boss running a pure motivity build.
I used the starter greatsword until I got the bone cutting saw in chapter 5. Really good at staggering bosses (Police Baton + Saw)
Parrying is more rewarded in this game than dodging. It makes it so the boss becomes staggerable and if the boss has a weapon, it eventually breaks it, reducing their damage and attack distance considerably. Some bosses are extremely hard unless you break their weapon.
As far as stats go, you only need to upgrade the first three (Vitality, Vigor and Capacity). You can play the whole game just by spending your points on these stats equally without a problem.
just started this game and really want to enjoy it. The one thing stopping me from wanting to keep playing is the combat, I just randomly swing at enemies and hope the hits land. I know there are a bunch of stats i need to level up to increase my hit chance, but is the combat really just random swinging and hoping you have more health than they do? or is it a timing thing or something and i just completely missed it
When facing a melee enemy, stepping back at the right moment can allow you to evade an attack, so you can attempt to carefully time a forward-step-and-attack followed by a backward step (and repeat). In general, how you move and position yourself can be important. Enemies may even get temporarily "stuck" near corners and doors, allowing you to safely attack them (even with a melee weapon) while they can't quite seem to reach you. Yes, that's more of a "cheesy" exploit, but the early game is so difficult that I don't mind occasionally having an advantage like that.
Other than that, choosing the right item or spell at the right time can also obviously be important. Other details are covered by other responders.
Arena is a flawed gem. I love its overall world and atmosphere, but yeah, I can't deny the gameplay isn't always super fun. Nonetheless, I hope you continue to enjoy its good points (and its funny jank) for as long as you wish! 😄 For some of us, it continues to hold a special place in our hearts.
You didn't hear it from me but creating a spell with the effect of reflecting 100% of magic not only makes you immune to magic attacks but also kills enemies from their own magic attacks (unless they are resistant to their own element like hell hounds are resistant to fire). Also it's actually pretty cheap
Adding on to this, you can also make a spell that makes you basically invincible for a while, only have to recast it a few times in a dungeon
Different types of swings have different hit chances and damage modifiers.
Diagonal slash is -5% to hit, +2 damage.
Horizontal - 0 modifiers.
Vertical -10% to hit, +4 damage.
Thrust - +10% to hit, -4 damage.
I recommend the player's guide for tons of details on the game's mechanics which aren't explained in game.
im playing as a barbarian btw
Side swings have neutral hit chance and damage.
Thrusts have better hit chance, but less damage.
Chops have better damage, but less damage.
The only real strategies behind combat is using different items at the right time. Popping a health potion when low on health, fire resistance when you see a hell hound and so on. There isn't much to combat, though you could in theory get creative with combat if you have enough magic items for decent combos, though magic only gets really strong in later levels, so for the first 14 levels you want to get used to swinging that axe before using rings of invisibility and amulets of fire ball.
Really enjoying the game so far, but seem completely out matched in PvP. Not sure if the build I am doing is just not good or if I just don't have the knowledge yet. So I have some questions if anyone can answer some or all of them that would be great, I want to get gud.
And honestly if you have any other tips I would appreciate them. Again really enjoying the game, but the PvP is a bit of a chore when it seems like I have no chance of winning again anyone
Edit: would probably be helpful if Included my build...
2 Final Whispers
Bow of the Convert (Poison, Bleed, and Fire Arrows)
Lightest Armour I can find
Most people doing invasions are going to be maxed if not close to it. The game attempts to scale them down to create an even playing field… but they are still going to have superior armor and weapons, and more game time logged to understand the nuances of combat within the game… I need to make that video. I’ve been saying I’m going to make a video about advanced combat for beginners, where I would go over all of the subtleties of the fighting mechanics that don’t become apparent until many hours of gameplay. Your bow build is going to be OP. Bows and crossbows are pretty overpowered in this game. If I do an invade, I want a fair duel. I usually match the tactics of my opponent, and don’t use a lot of casting and such unless they do so first. Bows are an exception. If the player is using a bow or crossbow, I’m forced to use whatever tactics I can just to close the distance…. Many invaders aren’t like me. They will throw everything they have at you from the jump. So a mixture of all of that is what’s likely going on. I would just play solo or co-op until your build is finalized, and you’re comfortable with the fight mechanics you’ve chosen. If someone invades you, of course try to win. The only downside is you’d have to go collect your vigor if you don’t… A lot of people will force quit the game if they’re being invaded. Don’t be that guy 😉
So just wondering.. I just started like two weeks ago and am no beginner to souls like. I beat the game a couple times already and have good gear. I’ve been joining and helping people and seem to already be better than most in PvP that I face or join… I guess what I’m wondering is if the etiquette is different than other games? If this one’s a little more raw..
I used to invade a lot in souls games but always was the same way as you. Using different weapons for fun or just matching energy to have fun fights. But i feel like half the time I would get invaded people did the same shit and bowed back n fourth then had a nice duel.. even if I invaded two dudes usually I’d fight the protector before the host. Or if I’m the host let my friend fight then let the dude heal up if he killed him..
Does that shit just not exist in this game?
Edit: I also wanted to add being attacked by the red dude while you’re in PvP is kind of dumb. Most of the duels I’ve lost while being invaded are just from them running from me until my timer goes up then I’m being attacked and lose my ability to heal and they try to get the cheese for the win… is there any counter to that other than hunt the bastard down
It’s just your sanguinarix that won’t work if the reaper shows up. Heavenly vials still work if you have those, or radiant magic heals work. Also brio stones work. It just affects the sanguinarix. As far as etiquette… If I invade, I always allow the host to clear out any enemies, and I wave to let them know I’m just lookin for a fair fight. Some will try to attack while I’m waving, and I’ll roll out of it, and that kind of sets the tone. I do come across other players like me, but I come across a lot of players that don’t care about that. They will use any cheese they possibly can. Usually it doesn’t work against my main character, lol.. but many try. I still attempt to have a duel. To me, that’s a lot more fun than just spamming a spell, then landing a critical hit when their posture is broken. I would say it’s like 70/30. 30% of the time, I run into other players like me.
Oh, I meant to answer a question for the OP, but forgot. Addressing the question about getting caught in attack animations. The combat in this game has to be somewhat deliberate. When I attack, I make sure not to keep pressing the attack button. If you do, you will get locked into the animation until the full attack is finished. I’ll press attack once, then wait for that animation to nearly finish before I decide to press attack again, or if I need to evade or roll out of a situation. If you press the attack buttons too quickly, your player will automatically go into the next attack after the first one finishes, sometimes leaving you unable to evade an incoming attack.
Spam block to parry attack spam. Ez win.
Eh.. that doesn’t work for some builds. I dual wield two swords, and have the smallest parry window. Spamming doesn’t work. I have to be very deliberate, and time the block perfectly to properly parry. If you’re dual wielding fist weapons, you have the largest parry window. That tactic may work for those, and other builds… but not all.
I dual light reapers. It's really easy to parry.. parring in this game is a joke a 3 year old could do it.
You play They come You get a few seconds to prepare They attack You be ready to fight like hell or you die. No coming back from the dead in the umbral.
That goes for the invader, the host does have 2 lives if not yet in umbral
This game is just awful for PVP, if you're going to do it don't expect fair, balanced or interesting gameplay.
Fellow players, i have been a long time fan of souls games and had the opportunity to play all titles several times. Once i started playing Elden Ring i decided to do a series of videos to help new players understand the combat mechanics. My goal is to encourage new players and also make them enjoy the game more.
I made a playlist with several videos covering topics like roll iframes, how to parry, how to guard counter, how to choose a shield to parry, combat spacing (will add more videos in the future).
These are short and straight to the point videos with simple explanations, no filler bs. I Hope this information is helpful.
This is the link for the playlist:
https://youtube.com/playlist?list=PLXXb-AOoXQLVRDgr05UGqAr7ujUf-wr76
This is my latest video (How to choose parry shield)
​
PS: If anyone is struggling with any combat related mechanic please let me know, i will do my best to make a video about it.
Very cool, have been curious about trying parrying. What stat do you need for shields to reduce stamina cost do you know?
You just spend a very small amount of stamina when you do the parry (less than a roll), even with low endurance you can parry a lot (having more endurance always helps of course). Hope this answers your question.
Ah cool, that does answer my question, I didn't realise you could hold block at same time. Might go practice this evening.
Thanks, subscribed. Nice videos.
I love how short and sweet these videos are!
Thank you!
Learning how to properly roll has literally saved my life & makes things so much easier. 90% of the time, you need to roll forward, towards the enemy to avoid getting hit. That’s all.
90% of the time, you need to roll forward, towards the enemy
The Spirit of Bloodborne and Dark Souls III lives on.
The other thing I would add is Elden Ring also cares about the WHEN of dodging. There is a certain "and...NOW!" timing with Elden Ring dodging and also positioning plays an important roll as well. Some attacks from Elden Ring bosses can be dodged by simply strafing.
Very true. Bloodborne was my first souls game, so I played all souls games like it, never using a shield, just rolling.
I have completed all the souls games from fromsoft and the base game of Elden ring but I still think I haven't truly mastered this game's combat and still play kinda passively. I want to learn how to play agressively and get the ripostes but I attack at the wrong time and get my ass smacked.
Would truly appreciate some help in learning how to create more attack opportunities than just waiting for combo finishers.
I'm using the greatsword for pure strength build in DLC.
If we’re talking boss fights, playing aggressively requires knowing the boss’s moveset so you can capitalize on punish windows consistently. So part of it may just be more practice against whichever boss you’re facing. Learning how to dodge INTO the boss so you’re close enough to land an attack when they’re vulnerable. Also learning when you can sneak in an attack, such as during a delayed windup of theirs.
You specifically mentioned ripostes, so the above will help you break stances more often to get the riposte damage in. You can also try parrying.
A few other considerations… bosses have a sort of invisible stance meter that fills up as you land attacks. When full, it results in a stance break, allowing you to riposte. If you take too long between attacks, their stance will start to recover and you won’t get the stance break. You can help this somewhat by equipping a throwable like kukri. Throw these at the boss if you’re too far away to land a hit to keep the stance meter from recovering. Jump attacks and charged heavies do extra stance damage also.
Lastly, the Greatsword is universally loved by this community, but personally I don’t care for colossal weapons. Their recovery animations are soooo long that I hate the feeling of being trapped in the animation and then taking damage from the boss. Personal preference of course, but if this applies to you then maybe try a slightly faster swinging weapon like the claymore, rusted anchor, or Great Stars.
EDIT: something I’ve found helpful is to head over to r/onebros and watch some clips of the boss you’re facing. Usually will show the optimal way to dodge and punish if you’re struggling.
Thanks for the suggestions :)
I actually disagree about playing aggressively. I play extremely aggressively in every souls game and my first time in Elden ring was no different. When dodges and parries feel like they’re not precise enough smash that endure button and go on the offensive. Works almost every single time
You could mess around with some of the dodging ash of wars. Raptor of the mists, quickstep/bloodhound step, blinkbolt, and movement + attack ashes of war like greatsword of solitude or bloodhound's fang.
Other than that, with any weapon heavier than spears basically, going for charged r2's and stance breaking enemies is pretty worth during any opening you get to do so. With endure you can also just tank hits while going for charged r2's against many bosses, otherwise ashes of war often have hyper armor.
I'm sort of trying to do sort of the same thing by pushing myself to use weapons types I don't usually use, using the hookclaws (attacking in openings between attacks), the lucerne halberd (chaining heavies and lights and trading hits and out ranging with stagger) and the cross naginata spear (spacing with a varied moveset and outranging with no stagger).
Thanks for the information man :)
Any faster weapons that do a good amount of poise damage ?
So I finished Elden Ring at level 150 after defeating every boss in the game and thought I'd be able to pick up the dlc and run through it no problem but I can't even get through the first boss. Like I'm struggling the same as I did when I played Elden Ring the first time. How are people making it easier on themselves besides just getting gud? Would love some advice.
When you say first boss are you talking about the knight or the obvious big boss with a cutscene (trying to not spoiler)
If it's the knight, you really have to focus on his attacks and decide if you play safe and punish the crossbow or go hard and get rekt from his sword over and over like me.
If it's the other, good luck, he's really hard or medium depending on build and weapon.
Go get the Scadutree fragments. They are the DLC's power progression system, and the bosses are scaled to them. If you can't find any, you can look up a guide online.
Do some people do the DLC withour them? :o
You can't, you'd deal so little damage that even a field boss would take an hour to beat at max level
I started the DLC this week after creating a new character, which took me 80 hours just to get to it. First impressions are that this is practically Elden Ring II, and has some of the best areas and exploration that from have created.
The DLC has a unique levelling system for both summons and yourself. It's genious as it gives that constant progression feeling even with a high level character, and doesn't spoil the main game if you've not finished it.
Don't try attacking the giant flame golem unless you know what you're doing (I don't).
The first gaol optional mini boss in the start area is an arsehole. My build is a light blue dancer doll/dagger/buckler and he is a bitch for me.
Scadutree Fragments are your best friend. Welcome to the best DLC ever mate
Make sure you’re obtaining scadutree fragments so you can level up your scadutree blessing at sites of grace. It increases your damage dealt and decreases your damage taken so it’s essential for keeping up with the increased damage and hp of the dlc enemies.
I’m fairly new to this game, only about 30hours in. I love combat in games but I’m not too familiar with Zelda’s combat system so if anyone has any tips on how to improve that would be great!
Combat is pretty simple. You auto target lock an enemy by holding left trigger. While targeting, you can jump to the side over and over to go around in circles around the enemy. Or you can jump backwards to backflip away from them. If you do any of these jumps at the same time as the enemy attacking, you’ll get a flurry rush, which is a slow motion flurry of counter attacks. It’s very effective. Similarly, if you press B (I think) while blocking with a shield, it does a shield bash, or parry. If you do this with perfect timing while an enemy is attacking, it knock them backs and stuns them. You can block most attacks that way, including big attacks from big enemies, but the timing is pretty tight. Flurry rushes are a little easier. But even if you don’t get a perfect flurry rush, I just want to emphasize the strategy of jumping around in circles around an enemy while target locked. Even if you don’t get a perfect flurry rush, it’s still a very effective way to dodge attacks and get behind an enemy.
Similarly to flurry attacks, if you pull out a bow midair you'll enter bullet time. It'll last as long as you're in the air and will drain your stamina.
There are a few basic combat movements you can perform in the game that you learn about early on.
FLURRY RUSHES:
WHAT: Dodge an attack from an enemy's weapon at the perfect moment. This will trigger time to slow down, allowing you to hit the enemy multiple times without risking getting hit yourself.
HOW: Pull out your shield and target the enemy with ZL > do either a backflip or a sidejump (depending on the movement of the enemy's weapon) by pressing back/sideways on the joystick and hitting the jump button.
PERFECT PARRY:
WHAT: Parry an enemy's weapon with your shield to stun them, or in the case of Guardians: to reflect their beams back at them to damage them.
HOW: Lock on to a nearby enemy by pressing the ZL button > press A right as the enemy's weapon is about to connect to the shield.
CHARGED ATTACK:
WHAT: Use stamina to build up the power of your weapon, then release it to deal damage to enemies.
HOW: Hold the attack button then release it as you get the cue that it's charged up.
SNEAK STRIKE:
WHAT: Sneak up behind an enemy and attack it while it's asleep or unaware of your presence, then do a stealth attack to perform a crit attack that deals 8x the damage.
HOW: Crouch by pressing down on left stick > sneak up behind an enemy > wait for the "Sneakstrike" prompt to show up > hit the attack button.
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WEAPON TYPE BASICS:
Aside from the bow, the 3 main weapon types you're gonna come across in the game are one-handed weapons, two-handed weapons, and spears. Two-handed weapons are slower than one-handed ones so you won't be able to get as many hits in as quickly, and it will also leave you vulnerable to enemy attacks more often. You can get more hits in in a shorter time with the spears, but they also generally have lower attack power in general. There are also boomerangs that you can throw at enemies and also catch them again as it comes back at you afterwards.
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There's a lot more to discover about the combat system and the enemies in this game, but I'll just leave the basics here for now.
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USEFUL LINKS:
There's also boomerangs, which as implied, will return in your direction. Lizalfos arms are boomerangs.
Yeah I mentioned boomerangs but didn’t think about the Lizal arms, so thanks for adding that!
When up against a guardian, hold up your shield and wait for the firing sound before parrying. It might take you a while to get it, but once you do they won't be as scary.
Bokoblins are fairly easy enemies, Moblins are tanks and heavy hitters but can't really do anything when you're close, lizalfos are fast and can come in different elements.
Stal enemies (bone) spawn only at night and will only die from a hit to the head.
Mini bosses are scattered across the map (hinoxes, talus, and lynels). They only spawn in specific places, so you can mark them on a map if you'd like.
All enemies respawn after blood moons, so if you have a travel quest through an enemy camp, kill them directly after a blood moon to have the most time to get through.
Sweet that helps! Thank you
No problem, happy to help if I can! :)
And I can't recommend the videos by Croton enough. They're simple and to the point, while also digging deep into how the various parts and elements of the game actually work. Actually, Croton's a great creator overall and has some great stuff on his channel.
Didn’t know that about the sneak attacks and the weather, awesome!
Duck, dodge, dive, run, duck and dodge.
Edit: added run
Don't forget run.
I find that I play pretty aggressive melee bleed with Eleanora’s Poleblade and get rocked hard at times. I get greedy and push through most of the time, and not only by bosses. Like the crucible knight in the capital, that’s guys was a pain.
Just curious what others play like.
Shoot strong magic and run like hell
Find the biggest sword I can.and swing it as hard as I can.
Tactics? Swing until I hit is a tactic right?
Hell yeah it is!
Run around naked don't get hit
The greatest weapon in every Souls players toolkit: patience.
Hey y’all! I’ve played for about 3 hours and beaten 3 bosses so far, but I still don’t quite understand the flow of combat. For reference, I’m using a Greatsword and Spear, and I usually go for some basic combos with the GS, then follow up with spells once I’ve built up at least 2 SM charges.
The thing is, combat feels kind of slow. We seem to have a lot of tools in our arsenal, but very little stamina to actually use them effectively. I do have a Benediction that increases stamina recovery, but even then, it still feels a bit limiting.
Combat will speed up once you get more stamina and Mighty points. Enemies also get a lot faster the further you get into the game.
Early game, crit fishing seems to be king for Longsword, while area denial seems to be Spears best trait if you bought the Steam Spear from the Panda Vendor.
If you aren't clicking I suggest trying another weapon since you can refund skills for free. I've changed my build multiple times before settling on Magic.
Yeah the steam spear is insanely good considering how easily you can get it. Maybe I’ll try a magic build and let you know. Also on an unrelated note, how do you activate your temperance needle?
After you activate it, it becomes an item in your inventory. It's sorta like a reusable fire grease that refreshes after you rest at a bonfire. Just put it on you bar along with your healthpot, it looks like an arm in the menu.
Im still at the beginning, but I've been aggressive, and when my stamina runs out, I use a skill.
Best strategies for combat in Elden Ring: Shadow of the Erdtree
Here are some effective strategies for combat in Elden Ring: Shadow of the Erdtree
Know Your Build:
Learn Enemy Patterns:
Use the Environment:
Manage Stamina:
Upgrade Your Gear:
Summon Allies:
Utilize Buffs and Debuffs:
Experiment with Different Weapons:
Stay Mobile:
Practice Patience:
Recommendation: Focus on building a balanced character that can adapt to various combat scenarios. Experiment with different strategies and find what works best for your playstyle. Remember, practice makes perfect, so don’t hesitate to retry challenging encounters!
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