TL;DR
Scadutree Fragments
A crucial aspect of progressing through the Shadow of the Erdtree DLC is collecting Scadutree Fragments. These fragments are essential as they increase your damage output and reduce incoming damage, making it easier to tackle the tougher enemies and bosses in the DLC [5:1]
[5:2]. It's recommended to prioritize finding these fragments early to keep up with the scaling difficulty
[5:6].
Build Optimization
For tank builds, focusing on Strength and Dexterity is advised over Fortitude, as the latter is more suited for PvP scenarios [1:2]
[1:3]. Tanks should aim to maximize their damage while maintaining aggro and crowd control
[1:1]. In PvE, being able to perform these roles effectively while dealing substantial damage is key
[1:4].
Combat Techniques
Parrying is generally more rewarding than dodging in this game, especially against bosses, as it can lead to staggering them and breaking their weapons [4:1]
[4:5]. However, dodging remains useful for avoiding attacks you aren't confident in parrying
[4:5]. Understanding enemy attack patterns and timing your defensive moves accordingly will significantly improve survivability
[4:2].
General Tips
Accept that boss fights may require multiple attempts to learn their patterns [4:2]. Use items like shotput balls to break enemy posture more easily
[4:2]. Additionally, ensure your build is balanced by leveling Vitality, Vigor, and Capacity
[4:1]
[4:3]. For those struggling with the DLC, treat it as a new experience akin to Elden Ring II, with its unique leveling system providing constant progression
[5:5].
So far, I’ve found that SnS+Greatsword has some pretty good survivability with a lot of the skills/passives working well together. SnS provides most of the aggro and defensive CD’s while Greatsword provides most of the CC and Damage.
However, I’m struggling to decide what to invest my skill/stat points into.
Fortitude and Strength seem like no-brainers, but is there any merit to investing into Dexterity? Seems like having evasion and resistance to CC is pretty handy.
I also haven’t figured out the optimal rotation for maintaining aggro on bosses and it feels like I’m always waiting at least 7-10 seconds between my skill loops. Whether it’s waiting on my stamina to recover for my defensive skill, or waiting on a cooldown for my shout or shield strike, I’m always stuck just swinging my sword for a few seconds before I can start my rotation again.
Kind of in the same vein, I’m also confused on how the skill specializations affect things. One of the skill specs say that it reduces Shield Strike cooldown when something happens, but Shield Strike has a spec that changes it to something else. Do they still work together if Shield Strike isn’t Shield Strike anymore?
There’s also the weapon mastery stuff that is a little above my pay grade. A lot of it seems either just straight up bad, or just breaking even because yeah you get a buff to one thing, but more often than not, something else gets nerfed at the same time.
Also, if someone has any tips and tricks for tanking, I’m all ears. Combat is much different from most other MMO’s I’ve played (mainly just WoW and EQ2) and keeping track of the battlefield gets dicey sometimes.
Thanks in advance guys. I really appreciate the help.
TLDR; building a tank and all of the game’s systems are tripping me up. There’s no set skill tree for any one class/build. Help pls. Thanks.
I wouldn't build Fortitude for PvE. Sure, you hold aggro and need to be tanky enough to survive that, but things in this game don't do enough damage that you need to invest too heavily in survivability. Once you're tanky enough to survive, which you can do without Fortitude, you're trying to do as much damage as possible. For that, you're going to want to invest heavily into Strength and Dexterity. However, if you want a set for both PvP and PvE, just go with the PvP set that will probably build Fortitude (Auric Vanguard). It's good enough for PvE.
Provoking Roar combined with the Spectrum of Agony passive is enough for pretty much permanent Taunt uptime as long as you just keep hitting the boss. Even if you have down-time in your skills, you should still hold aggro. This can be somewhat buggy, so I do still use aggro specializations for consistency, but that isn't "optimal".
If a skill has a specialization that changes it's name, it generally keeps the same interactions with other abilities. There are exceptions, and the game will indicate them with red text when applicable (like Bulwark of Invulnerability not working with the Controlling Rake specialization) or prevent you from taking both specializations on the same skill.
Weapon Mastery kind of wanted people to have to choose between being super tanky and being high damage. People didn't like being one shot by something super tanky. In general, you're still going to want to be doing more damage as long as you can survive.
PvE content Talandre is not hard. Even in T35-40 KR people run “Dmg tanks”. Only thing what can kill you is mechanics and not random attacks. In this case I would go STR/DEX.
Agreed, even in t1 I was DPS tanking 15's.
People about to be 6k in dungeons that require 3500 to get in.
Try this skill build, I have a text description and tips in there, that's also a t1 build you can use if you want, second link is a t2 build, most credit goes to Grobs I changed a few items
Also Fortitude is a pvp stat, don't do it, and ignore people that ridicule tank using offense build they're pvp elitists that don't understand pve, the real experienced experts all agree tank is just a damage dealer that holds aggro, and for pve only they need to go full offense
https://questlog.gg/throne-and-liberty/en/character-builder/FrostOfTheThunder (don't use cleaving roar spec on provoking if you can't maintain aggro, and you can add chain hook if still have aggro problem)
Tanks have a few jobs in PvE but the most important for a build is:
Optimal in PvE imo doesn't mean being some 35K HP giga-brick, it means outputting the most damage possible while being able to perform those 3 jobs perfectly, and of course comfortably stay alive. Why? Because in PvE it's better to do all those 3 things perfectly while putting out as much damage as possible, than having an extra 10K HP that you never use and contributing nothing else to the group.
I ignored fortitude for the entire early/mid game and went strength, dex and perception, and could comfortably tank any content. Towards the endgame I then reassigned some points to get 70str, 30dex 40per and 30fort. The goal being while levelling: doing as much damage so I can do content quicker (and level quicker) while still doing my job. How much you can sacrifice health/endurance in the early game depends on your skill.
The main threat generators are your provoking roar, piercing strike, willbreaker and brawl, combined with your Spectrum of Agony passive. There's a few more like shield throw, but those first ones mentioned are ample for me. If the skill does not increase aggro normally, it will have a skill spec to do that.
Depends what I'm doing, but my rotation might be: Run into mobs > LoS (line of sight: i talk about this later) so they clump up > Chain hook the range mob stragglers that don't come close > Buff (davincis/barrier/bastion) > Roar > shield strike > willbreaker > slash > cruel smite > Ice Tornado. I have shield strike, willbreaker, slash all buff skill damage boost and aggro. And of course shield up if the mobs are doing damage / fury attacking. I use immortal price (blessing of immortality) as an 'oh shit' button, along with the guardian Lady Knight.
> Do they still work together if Shield Strike isn’t Shield Strike anymore?
Yes usually if 2 skill specializations don't work together it will say, and prevent you from taking both.
> A lot of it seems either just straight up bad, or just breaking even because yeah you get a buff to one thing, but more often than not, something else gets nerfed at the same time.
Masteries are a little weak early on but they get very, very good. You will want 2 mastery sets at least. 1 for a pure tank with max defensive, and another with max offensive for soloing content. I switch between them frequently depending on what im doing, and if a boss isn't that hard I'll use my offensive spec while tanking. You will notice that the diamond shaped masteries on the 'up' 'down' 'left' 'right' directions do not have negatives, just buffs. Those ones are worth taking early on, and anything with shield block chance for your defensive set.
Your best tool as a tank is your shield technique. Get perfect blocks and dodges down as they are your best friend. Each time you do one, you get a massive shield, and doing these fury/dodge perfectly will be one of your best survivability tools while mobs are wailing at you from all sides. If it's getting dicey just raise the shield anyway as shield block chance is fantastic. Stamina will get easier the later into the game you get as you'll get masteries for it, foods, etc. It's a balancing act between using it even for non-fury attacks, but always having enough stamina to block a fury attack if it comes.
Positioning mobs well will also make your party very happy. I use chain and strategic rush, but don't use these unless you are absolutely sure it's going to clump enemies together. Utilize LoS'ing (Line of sight'ing) too. So when you pull a group of enemies and just stand there, the range will be far away while the melee are next to you. If you instead run around a corner (LoS) while the mobs have aggro on you, they will all run around the corner too to get line of sight on you. This puts everyone in a neat ball ready to be torched.
I'm playing the game for the first time and I'm wondering how to defend myself against people invading my world. PvP itself isn't a problem for me, as I've played all the Souls games, but defending against magic is. I've heard that there's no limit to who can invade whom, and the scaling seems to be pretty poorly implemented.
I've had several opponents spamming the same holy attack with a morning star, and I took pretty heavy damage. Roll, tank or defend with the shield? Should I just try to dodge by rolling (like in the Souls games) or is there a different approach that works in Lords of the Fallen?
Maybe wear elemental rings or have a holy shield upgraded on standby if you're invaded idk. I've only been invaded 2-3 times and luckily I won them both but I think 1 the guy let me kill him it felt and the other I think I won because of lag lol so I'm not experienced in the PvP side of things.
Also couldn't you just turn online off in the settings if you don't want to be invaded? And have one of those consumables on where on death you keep your vigor incase you get killed.
The best way to stay alive and boost your defense is to use a defensive aura or adyrs hardiness spell (or both) to boost your resistances as they count almost as much as an entire extra armor set and even more if stacked, also wearing armor that increases your fire and holy defense as those matter more than physical in this game. Simply because the fire and holy weapon buffs / spells are responsible for a majority of the dmg.
Physical dmg only really matters against PvE, in pvp if the enemy player is not using a weapon spell, their dmg is going to be pitiful against those defensive auras anyway.
Don't bother with defensive talisman talisman and rings. The talisman that boosts your fire or holy dmg and increase your resistance are good though, or go light armor and use princesse sting talisman for even more dmg.
Another thing you can do is try and parry them a few times for a critical hit, but that is risky if you are already getting hit for a lot of dmg.
That said, there are some attacks in the game where no matter how much defense you have, you will still get deleted (special attacks), mostly because a few meta weapons do so much dmg that the best way to survive is to not get hit in the first place or kill them before they can kill you.
I guess the holy mace you are having problems against is most likely the Flickering flail, which has a special attack while 1-handed that shoots out 3 bolts in a row doing ridiculous dmg while also having hyper armor, best way to counter that is to try and predict it so you can dodge it (light dodge helps a LOT), but if they have the right eyes socketed in the lamp and it's the umbral realm then it's spamable forever.
I'd suggest getting the same flail, Lightreapers daggers, or harrower crossbow builds, or some umbral magic build and shotgun their face with the eyes spell when you get the chance.
The devs really need to do some balancing when it comes to a few weapons special attacks.
Greetings Lampbearer! Head over to r/BeckoningSign for multiplayer and trading, r/LordsoftheFashion for anything related to fashion, or r/LordsoftheFallenPVP for PVP. You can join the Lords of the Fallen Discord server by following this link.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
Among the other recommendations, it is important to consider Armor Sets in PVP, as some boost your Fire/Holy Defense so much.
There are also the Holy Ward items, and if you found it, the 'Odd Stone' boosts your Holy/Wither defense a lot. The Rhogar Pendant from the Tortured Prisoner also boosts your Holy Defense.
In general though, if you see someone casting the "Lightning from Clouds above you" spell, screw those guys and fight dirty. 👏🍺 But if you see someone who wants to fight normally, let them. Because its nice to have a good old fight. 🫡
Really enjoying the game so far, but seem completely out matched in PvP. Not sure if the build I am doing is just not good or if I just don't have the knowledge yet. So I have some questions if anyone can answer some or all of them that would be great, I want to get gud.
And honestly if you have any other tips I would appreciate them. Again really enjoying the game, but the PvP is a bit of a chore when it seems like I have no chance of winning again anyone
Edit: would probably be helpful if Included my build...
2 Final Whispers
Bow of the Convert (Poison, Bleed, and Fire Arrows)
Lightest Armour I can find
Most people doing invasions are going to be maxed if not close to it. The game attempts to scale them down to create an even playing field… but they are still going to have superior armor and weapons, and more game time logged to understand the nuances of combat within the game… I need to make that video. I’ve been saying I’m going to make a video about advanced combat for beginners, where I would go over all of the subtleties of the fighting mechanics that don’t become apparent until many hours of gameplay. Your bow build is going to be OP. Bows and crossbows are pretty overpowered in this game. If I do an invade, I want a fair duel. I usually match the tactics of my opponent, and don’t use a lot of casting and such unless they do so first. Bows are an exception. If the player is using a bow or crossbow, I’m forced to use whatever tactics I can just to close the distance…. Many invaders aren’t like me. They will throw everything they have at you from the jump. So a mixture of all of that is what’s likely going on. I would just play solo or co-op until your build is finalized, and you’re comfortable with the fight mechanics you’ve chosen. If someone invades you, of course try to win. The only downside is you’d have to go collect your vigor if you don’t… A lot of people will force quit the game if they’re being invaded. Don’t be that guy 😉
So just wondering.. I just started like two weeks ago and am no beginner to souls like. I beat the game a couple times already and have good gear. I’ve been joining and helping people and seem to already be better than most in PvP that I face or join… I guess what I’m wondering is if the etiquette is different than other games? If this one’s a little more raw..
I used to invade a lot in souls games but always was the same way as you. Using different weapons for fun or just matching energy to have fun fights. But i feel like half the time I would get invaded people did the same shit and bowed back n fourth then had a nice duel.. even if I invaded two dudes usually I’d fight the protector before the host. Or if I’m the host let my friend fight then let the dude heal up if he killed him..
Does that shit just not exist in this game?
Edit: I also wanted to add being attacked by the red dude while you’re in PvP is kind of dumb. Most of the duels I’ve lost while being invaded are just from them running from me until my timer goes up then I’m being attacked and lose my ability to heal and they try to get the cheese for the win… is there any counter to that other than hunt the bastard down
It’s just your sanguinarix that won’t work if the reaper shows up. Heavenly vials still work if you have those, or radiant magic heals work. Also brio stones work. It just affects the sanguinarix. As far as etiquette… If I invade, I always allow the host to clear out any enemies, and I wave to let them know I’m just lookin for a fair fight. Some will try to attack while I’m waving, and I’ll roll out of it, and that kind of sets the tone. I do come across other players like me, but I come across a lot of players that don’t care about that. They will use any cheese they possibly can. Usually it doesn’t work against my main character, lol.. but many try. I still attempt to have a duel. To me, that’s a lot more fun than just spamming a spell, then landing a critical hit when their posture is broken. I would say it’s like 70/30. 30% of the time, I run into other players like me.
Why are bows OP? I must be missing something with them because they don't seem very useful in PvP
When you get explosive bolts for the crossbow you’ll see what I mean 😉
Oh, I meant to answer a question for the OP, but forgot. Addressing the question about getting caught in attack animations. The combat in this game has to be somewhat deliberate. When I attack, I make sure not to keep pressing the attack button. If you do, you will get locked into the animation until the full attack is finished. I’ll press attack once, then wait for that animation to nearly finish before I decide to press attack again, or if I need to evade or roll out of a situation. If you press the attack buttons too quickly, your player will automatically go into the next attack after the first one finishes, sometimes leaving you unable to evade an incoming attack.
Spam block to parry attack spam. Ez win.
Eh.. that doesn’t work for some builds. I dual wield two swords, and have the smallest parry window. Spamming doesn’t work. I have to be very deliberate, and time the block perfectly to properly parry. If you’re dual wielding fist weapons, you have the largest parry window. That tactic may work for those, and other builds… but not all.
I dual light reapers. It's really easy to parry.. parring in this game is a joke a 3 year old could do it.
This game is just awful for PVP, if you're going to do it don't expect fair, balanced or interesting gameplay.
You play They come You get a few seconds to prepare They attack You be ready to fight like hell or you die. No coming back from the dead in the umbral.
That goes for the invader, the host does have 2 lives if not yet in umbral
When I finished playing the Elden ring SOTE my friend recommended me this game. I didn't really watch any trailers or reviews I just trusted my friend. I decided to go a strenght build or motivity because I like staggering bosses. But what's the best way to evade damage in this game. Is it parrying or dodging. What should be my playstyle. Do I prioritize leveling HP the most or damage. What are some recommendations for motivity weapons?
Accept the fact that each boss fight is going to take several attempts. Read the boss pattern the first few attempts just by doing defensive moves. The game forces you to parry during NG because you cant chain dodge more than twice. Some of the delayed attacks are easier to dodge than parry. Stock up on shotput balls as it is much easier to break posture using them than charged heavy attack.
I've beaten the game eight times. You only need to level up Vitality, Capacity, and a small amount of Vigor. Pretty much every weapon in the game is viable as long as you upgrade it. The game is designed to favor equal amounts of dodging and Perfect Guarding.
I started this game last week and now at the final boss running a pure motivity build.
I used the starter greatsword until I got the bone cutting saw in chapter 5. Really good at staggering bosses (Police Baton + Saw)
The game is mostly built around parrying. Even if you start blocking to early and don't fully negate the damage, you can still recover the damage you took by attacking. On the other hand, if you mistime your dodge, you simply take all the damage. Dodging is still useful for avoiding attacks and combos you aren't confident you can parry, though in that case it's better to get physically out of the way of an attack rather than i-frame through it.
Blocking and parrying also builds up the enemies' stagger meters, meaning it directly enables the thing you want to do anyway.
I haven't used motivity weapons so far, but I heard the handle of the Police Baton is a good, quick motivity handle (the game has a weapon crafting system where you can mix different handles and blades. Handles determine moveset and scaling, blades base stats and attack speed)
Parrying is more rewarded in this game than dodging. It makes it so the boss becomes staggerable and if the boss has a weapon, it eventually breaks it, reducing their damage and attack distance considerably. Some bosses are extremely hard unless you break their weapon.
As far as stats go, you only need to upgrade the first three (Vitality, Vigor and Capacity). You can play the whole game just by spending your points on these stats equally without a problem.
So I finished Elden Ring at level 150 after defeating every boss in the game and thought I'd be able to pick up the dlc and run through it no problem but I can't even get through the first boss. Like I'm struggling the same as I did when I played Elden Ring the first time. How are people making it easier on themselves besides just getting gud? Would love some advice.
Go get the Scadutree fragments. They are the DLC's power progression system, and the bosses are scaled to them. If you can't find any, you can look up a guide online.
Do some people do the DLC withour them? :o
You can't, you'd deal so little damage that even a field boss would take an hour to beat at max level
When you say first boss are you talking about the knight or the obvious big boss with a cutscene (trying to not spoiler)
If it's the knight, you really have to focus on his attacks and decide if you play safe and punish the crossbow or go hard and get rekt from his sword over and over like me.
If it's the other, good luck, he's really hard or medium depending on build and weapon.
I started the DLC this week after creating a new character, which took me 80 hours just to get to it. First impressions are that this is practically Elden Ring II, and has some of the best areas and exploration that from have created.
The DLC has a unique levelling system for both summons and yourself. It's genious as it gives that constant progression feeling even with a high level character, and doesn't spoil the main game if you've not finished it.
Don't try attacking the giant flame golem unless you know what you're doing (I don't).
The first gaol optional mini boss in the start area is an arsehole. My build is a light blue dancer doll/dagger/buckler and he is a bitch for me.
Scadutree Fragments are your best friend. Welcome to the best DLC ever mate
Make sure you’re obtaining scadutree fragments so you can level up your scadutree blessing at sites of grace. It increases your damage dealt and decreases your damage taken so it’s essential for keeping up with the increased damage and hp of the dlc enemies.
This is just a general guide i made for anyone new to PvP, or people struggling against certain setups, who don’t want to commit a big amount of time and min/max builds to the extreme.
The following will sound like it goes in the opposite direction, so please hear me out:
Watch some top players how they handle things in regards to PvP.
The reason i suggest this is the following:
You can learn a lot about what defines a solid build, by just observing what these people use.
#General advice
I think this point is what newer players struggle the most with.
Panic rolling means you mash the dodge button without delay when getting pressured by another player.
This will work a lot of times in PvE, however an experinced player will adjust his attacks to hit you exactly when your invincibility of the roll ends.
The most difficult part is to get rid of the natural reflex to mash dodge as soon as things start to look bad.
My advice is to observe your opponent and wait until they start attacking, you will get a feel for the timing with a bit of practice (i recommend duels at the colosseum for training).
Don‘t think to much about losing so you take away any pressure from yourself, as every death is a great opportunity to improve and learn something new (even the top players started from scratch and had to learn basics like this the hard way).
A lot of people prefer fashion over function, but in PvP you are at a massive disadvantage if you have less than 101 poise.
101 poise is important because it will nullify most guaranteed combos from some Ashes of War (flaming strike and storm stomp for example).
There are a lot of armor combinations that will get you over 101 poise, which are still fashionable (subjective).
I suggest you use this
Armor Optimizer to find what looks best for you.
You can fill in your stats (only endurance needed in this regard), talismans and equipped weapons and it will give you all armor combinations that are possible for your remaining weight (you can choose light, medium and fat roll, which are 30%, 70% and 99% of your weight limit, the last one is not recommended).
The armor combinations can be sorted by total poise, damage negations and weight by clicking the appropriate column.
If you click the name of an armor piece it will redirect you to the corresponding wiki page for general information and it‘s location.
I generally recommend using what ever feels comfortable and fun for you.
However some weapons are really hard to use in PvP, mainly big slow weapons, hammers, axes and especially flails.
Don‘t get me wrong, you can still make them work but the required effort will be much higher, so they are not a good choice for beginners.
If you are open to trying different weapons/affinites, i suggest you the following:
Use this Weapon AR Calculator.
It is very similar to the previously mentioned Armor Optimizer, as it was made by the same person.
You type in your stats.
You select which affinities you want to be shown (This can also be used to get a general understanding what stats are best for each affinity).
You either select single weapons by searching for them in the corresponding box, or you display entire weapon classes (recommended in this case).
This will give you a general idea which weapon in a class is better for your build.
However you should take into account different things aside from highest damage, like range, weight, status build-up, unique movesets within their class and the ability to change Ashes of War.
For general information and locations the weapons are linked to their wiki page.
To know what is best against a certain setup you would need deep reaching knowledge of the game‘s mechanics.
This can be bypassed by watching some top players on youtube.
You will see them change to the strongest setup in accordance to what they are fighting against most of the time.
This will give you a general idea what weapons/strategies are best against a certain setup and you will get an understanding what properties are beneficial against certain setups.
I wrote this guide because i see a lot of players new to souls games are having difficulties getting started with PvP.
I see them enjoy the PvE and i am almost certain they will enjoy PvP too, if they get over the starting barriers.
I generally like to help newer players, because if they start enjoying PvP, they will likely stick to the game for a longer time and will constantly improve.
This helps me and other veterans as well as we get more activity and generally welcome it when the skill floor rises, because fighting inexperienced players feels unfair and gets boring quickly.
I hope that some people will read this post and reconsider engaging in PvP, as it will help the game‘s activity in a long run and make this game more enjoyable for veterans as well as new players.
And remember: Just because someone t-bagged you or pointed down, don‘t take it personally.
A lot of players saw their favourite youtuber/other players do it, and assume it is some kind of standard behaviour after a won fight.
This has gotten a bit longer than i intended, but i tried to include everything that i think is important to get started in an easy way.
If you have cleared the game‘s PvE content you are very capable and have the potential to become a great PvP player and enjoy it for the next years, so don‘t give up.
Feel free to ask me anything in the comments or DM me.
I can also practice with you, if you are on Playstation.
For co-op, trade, and PVP action, check out our other subreddits, r/CypherRing or r/EldenRingHelp
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
My advice is to observe your opponent and wait until they start attacking
I take advantage of this. I attack first and expect a punish. I expect the punish and punish the punish, if that makes sense. Such as I do a running attack (purposely miss) then expect an attack so I parry. Don't always wait for an attack. Catch them off guard, switch it up. Get agro and passive in the same fight.
You are describing some pretty advanced stuff with mind games (awesome tech btw, like it), i wrote this for new players, where i didn‘t want to overcomplicate things and stick more to the basics.
It's not overcomplicated. Just a simple tip and what to look out for.
Stats are at the end of the video, but here is short gist"
Radiant Guardian set
Strategist set
Full Willpower (for Guard Stamina DMG Decrease)
High Vit (to forget about that status effects)
High Str (for Agility)
You can tweak the substats on the gear to your own preferences. I think I'll aim for max Defense, Stamina Recovery and Stamina Damage just for lulz
Bottom line - defensive stats are extremely strong in this game. So if you don't want to bother with getting good or switching difficulty - try out the this build!
The footage is NG+, where bosses dishing out much, much more damage - in regular game it should be even more broken. Before getting your hands on Radiant Guardian set you can use whatever you like (preferable with Defense and Guard Stamina DMG Decrease substats), while leveling only Willpower
Every boss fight is painfully long, but absolutely safe and kinda hilarious. You just turtle and poke with the weapon of your choice
I murked the Ozma on NG+ with fleshripper set and spamming phantom wave and charge attacks lol. My potent blows did 60k per hit haha
GS is great for this, also those two moves are such core to a decent GS playstyle, kind of a shame because everyone will be using them so there's not really much build variety for that weapon.
Did you find the scroll for the radiant guardian set?
Yes, it's in Imperial Palace during Master of Chaos mission. You have to defeat elite monster near the Path of Glory warp point!
Is the scroll drop 100% or do I have to farm the elite enemy ? I asked that because some of the elite enemies that drop a scroll when you beat them they don’t so im not sure if it’s farming based or a bug
still working?
This has kind of been my play style for the whole game pretty far. Just stacking defense and max health. Currently at 4k health with over 2k defense. My ability rotation is just the charged swift attack than a charged potent blow. Than using skills like Phantoms nightveil, titanic descent, and another I can’t remember the name of.
Edit: currently using the armor you get from >!Skalpel!<
I know that these games have been beaten with naked characters using nothing but fists, but that's not exactly what I have in mind. I understand that a lot of the players who want to use blades use greatswords, and while I don't plan on disagreeing with their choice, I myself prefer something bigger than a dagger but still faster than a greatsword. I prefer playing with a sword and shield; it's just a preference. And I've played other Souls games with similar setups before, so I know that it can be done. The problem, however, is that the smaller swords simply don't do enough damage, and more often than not, most straight swords don't really have very good scaling.
I'm not very good at PvP either, and with Elden Ring I really want to at least be something, because I'm tired of being beaten again and again. Is it because I'm not skilled enough, or do players with sword-and-board setups suffer simply because they don't specialise?
I understand this might be a simple question, but I'd really like to know. I like having a sword and shield; at most I'd be willing to go up to light greatswords. I just...really don't like how slowly most greatswords swing. Thanks in advance.
Sword and sheild is a pretty weak PVP set-up. If you're very good you can make use of the fast attacks and win, but spacing and timing is very important and your low damage means you'll have to win more engagements than you would with most weapons.
Dual straight swords are MUCH better, arguably one of the best PVP set-ups in the game. The good news is you can probably switch into that specifically for PVP without a respec since a single straight sword weighs about as much a med sheild.
Plus, blocking with med sheilds in PVP is a fools errand, if you're not using it to parry don't use it.
I have successfully fought off an end game geared out invader with an unupgraded longsword. The weapon you're comfortable with is a viable weapon.
Man I'm digging this
Straight sword main here. Frankly, I find they are slept on in PvP, and because of square off, they are absolutely fantastic in pve at any level. Most will tell you to dual wield straight swords if you're gonna use them in PvP, but sword and shield or even spellblade setups work a lot better than people expect. An important thing to remember is the r2s are going to be your bread and butter, both to break poise and due to the range, particularly if you're using a sword with a 1h stab for its r2. When it comes to weapon arts, I usually go spinning slash with straight swords in pvp. They're a good fuck-off button, which is useful when people see your straight sword and underestimate it. When it comes to what straight sword to use, I recommend a longsword on a quality build, noble slender sword on dex, and broadsword on strength (or longsword if you want the stab). For faith I recommend coded sword, and I generally suggest an infused lordsworn for int. In general, straight swords are a fairly well balanced class with a few unique movesets, and most are worth trying, from warhawk's talon to the carian and miquellan knight swords. If you like them, I don't see a reason to stop using them.
Straight swords are arguably the most versatile small weapons in the game- they're not "the best" at anything but they can also handle anything. They have a balance of speed, damage, and stamina use. Most have access to both swings and thrusts in their moveset and they are compatible with a large variety of Ashes of War.
Your biggest drawbacks when using Straight Swords against either other players or the game's hardest bosses will be reach and damage. You can deal dependable damage overall but will have to learn to wear down some of the tankier bosses, making your fights likely longer than someone using a Large weapon. Many enemies and players can get in and out of range quickly, which will force you to learn to close distance and strike with proper timing.
If you can manage those two shortcomings, Straight Swords are a strong choice even for late game or PvP.
For PvP, they're mixed.
They have short reach and no hyper armor, which are two of the big things you want in PvP. They've got great sustained damage output, but sustained damage is what you want on bosses, PvP is all about what helps you score the hits in the first place.
Like u/werebwitch said (nice name, I lol'd), the shield and sword style tends to be the favorite if you are using them in PvP. You're taking a page from the DS3 playbook with them, punishing enemy whiffs to compensate for having the shorter range, and using the very nice charged heavy poke to punish panic rolls.
Feel free to mess with different ashes. Getting good at parrying via Carian Ret or Golden Parry wins games, but you can mess with opponents like quick swapping to a similar shield with No Skill, keeping the opponent guessing whether you're able to parry or whether you've got an ash like Storm Blade or Sword Dance ready to roll-catch an opponent.
Gravity kills, use rainbow stones if concerned. Buy a lamp. Follow lights of grace.
Lamp is crucial. Also, the beast-repellant torch. One of the most underrated items in the game.
Also don’t forget to upgrade your weapons with smithing stones that you find and buy from vendors
"Prepare to die" isn't a warning, it's a strategy. Making suicide runs to grab specific items can help tremendously.
100%
level health, upgrade weapons, explore, and most importantly have fun.
Almost all of your issues can be solved by either exploring more of the world, learning the boss’ moves, and/or adding more points to Vigor.
This will be my first time experiencing a FromSoft DLC on release and was wondering if there are any tips for preparing a new playthrough for them based on previous experience. (for example items to horde, a good level to get to etc)
I understand that it’s safe to assume that you need to beat at least Radahn and Mohg to get access to the DLC, would this be a good place to stop my new playthrough until drops?
Any answers to these questions would be appreciated!
I think you should go no further than defeating the Fire Giant. i.e. not burning the Erdtree OR inheriting the Frenzied Flame. For all we know Melina might get a part to play, like the NPC's did in Bloodborne: The Old Hunters.
You might wanna avoid burning the Erdtree down before going into the DLC. Who knows, maybe beating the DLC unlocks a new interaction with an NPC or something, that happened in FromSoft's games before.
Otherwise, probably just be sure to have plenty of upgraded healing flasks and a +10/+25 weapon.
Other than that I would probably recommend using the Blessed Dew Talisman and the Turtle Talisman for general exploration of the new areas. That healing may seem slow, but it extends exploration immensely. And stamina regen is always great when you're facing new enemies whose movset you're not familiar with.
It’s been a while since I’ve done a full playthrough so thank you for this info! I will definitely be looking into those talismans
Best strategies for PvE in Elden Ring: Shadow of the Erdtree
Here are some effective strategies for PvE in Elden Ring: Shadow of the Erdtree:
Understand Enemy Patterns:
Optimize Your Build:
Utilize Summons:
Upgrade Weapons and Gear:
Explore Thoroughly:
Use Status Effects:
Manage Stamina:
Learn to Parry and Counter:
Utilize the Environment:
Stay Patient:
Recommendation: Focus on building a balanced character that can adapt to various situations. Consider using a mix of melee and magic to handle different enemy types effectively. Always keep an eye on your gear and upgrade it regularly to stay competitive in tougher encounters.
Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.