Understanding Special Style and Basic Mechanics
In Tekken 8, the "Special Style" is an auto-combo feature that can be useful for beginners to get a feel for the game. However, it is recommended to move away from this style quickly as it limits your access to the full range of moves and doesn't prepare you well for competitive play [1:1]
[1:2]. Instead, focus on learning the basic mechanics, such as movement, spacing, and understanding frame data.
Character-Specific Tips
Each character in Tekken 8 has unique strengths and weaknesses. For example, Lei Wulong players should focus on mastering his stance transitions and mix-ups, which are key to his gameplay [2:2]. For King players, it's important to diversify your move set and avoid becoming predictable. Learning how to effectively use throws and counter-hits can give you an edge
[3:1]
[3:5].
Aggressive Playstyle and Counterplay
An aggressive playstyle can be effective against certain characters like Lee, where pressing more buttons and staying on the offensive can disrupt their rhythm [4:1]. However, it's crucial to understand when to apply pressure and when to hold back, as over-aggression can lead to being easily punished by experienced opponents
[4:3].
Improving Through Practice and Analysis
To improve in Tekken 8, practice consistently and analyze your matches to identify patterns in your gameplay. Playing long sets in Quick Match can help you recognize and adapt to your opponent's strategies [5:5]. Watching replays and seeking feedback from others can also provide valuable insights into areas where you can improve
[3:7].
Balancing Ranked and Casual Play
While ranked matches can help you gauge your skill level, playing casual or quick matches allows for experimentation without the pressure of maintaining a rank. This balance can help you refine your skills and try new strategies in a less stressful environment [5:6].
Im new to tekken 8 just got it today. It seems different than 7 which i got pretty decent at using negan. But this game seems a lot different especially this specialty style which is i think just auto combos. Any tips on how to get better at the game? For now im using Victor he seems pretty fun to play as and ive used the specialty style but it seems limited so should I use it online? Anyways just want some tips on how to get good again lol
Special style is training wheels. You are correct that it limits you to less than 10% of your available moves. Get away from special style it's only purpose is to help you get a feel for the game for a couple hours. That's it.
"How do I improve?" Start here
Special style for online play I don't get. The main dopamine hit you will get from this game is using the right move for the right situation and feeling like you're out playing your oppent. If it's one button inputs it removes that. Had my first oppent in ages use it. It has never been so simple to beat someone. It flashes up the command they are using.
Tekken 8 S2 Vacation means I have time go back and learn to play Jackie Chan.
Gimme your top 15 moves/tips please and thank you.
The main thing about Lei is that he's all about whiff baiting, mind games, and 50-50s. You'll need to learn his stance-dance game, which means running different routes through those stances and the different moves within them and how they transition between each other. Every stance is a mixup situation for your opponent so you'll have to learn each of those options and how they work. You'll also want to learn basic ha-stepping for his whiff-bait game. His bread-and-butter rushdown combo is Razor Rush which also contains mixups and stance transitions depending on where you stop in the combo. Rave Sweep is one of his most reliable buttons. It's a mostly unseeable hell-sweep with a guaranteed followup on clean-hit. You should check out the Blasted Salami video about him if you haven't already.
It's been fun playing him lately.
Pick and choose fun moves from here
https://docs.google.com/document/u/0/d/1aGN96Ie1r-_5hWCQZLMOYiEuVZx0jLVwGxlFLg8yJfY/mobilebasic
just mash random shit and sidestep stance
I said this was a VACATION from Tekken 8
be silly-man.
Oof trying to pull from memory without launching T7 lol
Honestly I'd love to pick just 15 out of his 180+ moves but I think every single one of his moves are important even if some are very situational. Lei has the most options for routes in stance transitions out of any character...in any game I think. Decision paralysis will happen until you get used to his large move list.
That being said the first thing I would do is set up your shortcuts on your shoulder buttons if you play on pad. Be prepared to do lots of backdashing, haha stepping, blocking.
If you need a visual guide look at TK_bilal kaka who's one of the best Leis in the world. He'll go over the frame data of his key moves.
Hi, I’ve been playing Tekken 8 for a year now, and I’m starting to take online mode more seriously.
This video was recorded when I was at Mighty Ruler rank, but I’m currently at Raijin, and it’s been really hard for me to move past that rank. I’ve even been demoted to Fujin several times.
I chose this fight as an example because it reflects the playstyle where I tend to repeat most of my usual moves. Even though I didn’t do too badly in this match, I feel like I still have a lot to learn. I think my moves are very repetitive and therefore become predictable. When my opponent figures out my fighting style, I don’t know what to do and end up throwing out random attacks hoping one of them lands. That really hurts me because it leads to mistakes and I end up getting caught in combos.
One thing I hear a lot is that at higher levels, grabs are very hard to pull off because most players know how to break them.
Another major weakness I have is pressure—both offensively and defensively. I don’t know how to apply pressure with King; I feel like he isn't fast in that area. I tend to play more reactively, waiting for my opponent to attack so I can block and counter. Also, when I’m under a lot of pressure, I get nervous and don’t know what move I could use to stop the offense, especially when I’m cornered.
That’s all. I’m open to criticism and, above all, to advice :)
Heat smash round start is a choice you don't see often. It's very aggressive high commitment on the offence. It's hard to judge too hard when the Anna didn't break one throw. You can't judge King game play till you find a game where throws get broken then you see how they adapt.
I used to use heat smash a lot to start with because at these lower ranks they always started me with an unblocked attack, but lately it's not working for me anymore. And as for the grabs, when my opponent knows how to cancel it, they destroy me with combos, Lol
One thing you must learn as you improve is that no two players are completely alike. Spend the first round against each new opponent observing them. Are they overly aggressive? Then maybe your patience testing strategies like an early heat smash could be useful. But if they are more patient, then you just wasted your entire heat. Would be better to just use the heat for pressure and try to heat smash when the bar is low.
definitely watch out heat smashing at the beginning of a round. i'm sure you've already ran into it at raijin but ppl will step you and launch you. buffer giant swing and other grabs into your moves. like a simple jab into giant swing
I usually use heat smash frequently at the beginning of the fight because they always start with an unblocked attack, so I use that to counter, although lately it doesn't work very well for me after the first round. I thank you for the advice and I will start using it.
You can just backdash if you’re worried about them hitting buttons on round start.
90% of what you’re doing can be stepped or beaten with a jab mash. You are learning nothing playing like this and good players will absolutely cook you. I would return to the basics and learn how to play neutral and punish correctly.
Bro you're wayyy too unga and you're probably getting eaten alive with sidesteps. Spam b1+2 grab, it's a really underrated homing 12f option. It'll make people respect the SS even if they break it. Spam mids. His poking is very good. Throw out DF2 for counter hits all the time and eventually you'll know exactly when to press it. Getting isw and GS down is essential. Learn even one wavu. You don't have to do loads just learn to do one into mix up and it confuses people with your timing.
Also, Tekken is Tekken. It requires a HUGE amount of match up knowledge. But it's the most rewarding game in the world when you start to figure it out. God speed! RAWR
Advocating for Irish whip is just setting them up for failure long term. Irish whip isn’t a mixup. Competent players can spot the unique animation.
King’s only true mixup is GS/iSW. Everything else is noise. Arguably, GS/iSW isn’t a mixup itself given that you can currently option select it.
I take your point but remember, it's Reddit. I can't throw a book at the guy with every move. B1+2 works A LOT for me at higher ranks, and as I said, yes they can break it, but it makes the opponent respect his ass SS more. What works best for me is obviously running isw and running GS mix up, but expecting a novice to do this is frankly not reasonable.
Thank you very much, I will apply your advice :)))
No problem bro. Can't wait for Armor King 🔥
So there's a lot to improve here.
First off, heat burst into heat smash first thing in the round is really bad. King is great in heat as his throws are homing, Jag Sprint becomes armored, Jag sprint options become powered.
You rely on doing the same string over and over that will be reactable and majorly punishable in higher ranks. I get that it worked here but it won't work that well in higher levels of play. You don't know neutral like at all. You don't know how to poke. I didn't see a single giant swing. You don't know how to shining wizard which is important for combo ender and such.
Fundamentally you're playing the character wrong. Your entire game style and plan needs a complete overhaul. Learn and focus more on poking, learn giant swing, learn shining wizard especially at the end of combos because the running power bomb is max damage ender as well as where you get your oki from. Jag sprint is....fine I guess. Technically there's nothing wrong with using it but lay off just doing 50/50 mix ups as it doesn't help you as a player. Once you're in heat though try to delay your attacks because you can absorb attacks and react accordingly. Learn a better combo since you're only doing 50 damage. You should be getting 65-70.
Overall you may have reached Raijin, you're playing like a red rank. You're basically hoping they don't know what to do against your character and that's bad.
Honestly if you’re new to tekken or already been playing I’m positive you’ve played against Lee right? He constantly was doing shit you had no clue what was going on and he beat you, he’s probably your worst matchup. I got your solution on how to beat Lee. To do that all you do is honestly just press more buttons than him, if your holding block vs lee your working backwards. The more buttons you press the easier it is for le-you to win. Don’t BLOCK , PRESS. This is T8, be aggresive. If any Lee users would like to add any input on the guide just comment below. Anybody else saying otherwise will get reported.
I heard this strategy also works well against bryan and steve, please press into them!!
Make sure to mash jab especially hard after Lee df1. He’s minus right? What’s the worst that can happen
Yes. Mash against us. We obviously had nothing to counter you!
Nothing at all, no CH moves just constants df1. Also press slow buttons after df1, Lee has nothing to retaliate with afterwards. Literal sitting duck.
Who wins
Hwoarang main
Lee main with prep time
Personally a Lee main with prep time
Personally a Lee main with prep time
Hworang uses Domain Expansion: Dynamic Latency causing Lee to miss all his Perfect inputs securing the win.
for most of T8 i'd say 95%+ of my matches have been ranked. i figured for all its faults, the matching algorithm will put be against opponents of similar skill level. my win rate is just slightly over 50% so as far as i'm concerned, it's working as intended. as of now, i've peaked at tekken emperor in S2.
then, i started playing quick match. it's awesome. why? players actually play long sets here! and more than one occasion i've played against a opponent and thought to myself...."that was the THIRD TIME they did that flowchart on me!!! why did i not try something different??" in other words, i don't have to lab a character if another player is willing to play a long set with me. i'll just try it in game!
also, why does Ling's backturn rolling kick thing track both sides?? that's BS!
I do the exact opposite, i have 2000 games on qm with about a 52% winrate, and 80 ranked matches with 70% winrate.
I only play ranked if it gets to a point in quick match where i stomp too many people in a row lol
I also use this method, but if your ranked sets have a 70% win rate then you can still probably afford to bump up a rank or two. I feel like around 55-60% ranked win rate is a good point to settle back into quick match & not be "smurfing"
Yeah il probably push for TG or TGS this seasson, but its a pretty big jump in player quality when going into gold ranks, plus i have a lot of labbing to do now since a lot more "less popular" characters are showing up now.
Xiaoyu's Cali Roll is an evasive move that can optionally be ended with an attack kick.
It tracks because it starts in a stance (back turned) so it is telegraphed to the opponent. Also, because it requires two separate inputs (the roll from BT then the attack), it takes a TON of frames to come out, giving the opponent time to react. The move is punishable by free hop kicks if it is blocked.
With all that against it, of course it should track really well. It'd be way too weak otherwise.
Delusional
just hit her with a fast mid(universal df1 or hei 1+2 as example) while she's back turned and she'll eat a counter hit, if you were too slow you can try blocking the first cali roll and go for an attack because she'll stay backturned
Good idea, I have to try qm as I really miss long sets from t7. And I hate lambing and never do it. Just hit emperor as well.
Hi all! I'm a long-time Nina player who has mained her over 20 years. I've put together a playlist on various Nina strategies and techniques in Tekken 8. Each video is 30-90 seconds and covers a single topic.
I've tried to put together the techniques I struggled with when I was learning Nina, such as:
(1) Movement and sways
(2) How to maintain pressure after a combo
(3) ss+1 and how to adapt after whiffing or dropping it
(4) Wall carry options
(5) How to counter Steve's b+1
I've also included a few fun topics, such as how to get guaranteed stomps and tips to land more chain throws.
Hopefully these videos will help you learn from my mistakes so you can focus on having fun and creating your own unique way of playing Nina. If you have any feedback or there are additional topics you are struggling with, feel free to leave a comment here or on any of the videos and I will see what I can do.
Tekken 8: Nina Strategies and Techniques - https://www.youtube.com/playlist?list=PLpuQkSujsGBsKeeHPs1qZc1ynf_MVXka0
Thanks, I've stopped playing her and went to rank other characters. This could be helpful when i play her again.
Just picking up Nina so this will be super helpful!
Always appreciate your help Lightning :)
ha thought I read you were married to her over 20 years lol
thanks for the guide, always looking to learn new things about her, she is so versatile, and some strategies you showed, for example that backside grab from Oki you put in the character after combo is amazing, have never seen it before, really appreciate your work
Hey everyone,
I’m looking for a concise resource that lists all the punishable, duckable, and sidesteppable moves, along with possible string mixups in Tekken 8. Something similar to the Tekken Library spreadsheet that helps with picking up a new character, but focused on counterplay instead.
Does anything like this exist?
Bro wants the matrix learning program for tekken. Enzo sage has youtube videos on sidesteps, ducks and interrupts for every string. Asking for mixups is too much and too vague though you're better off watching an actual character guide for that.
Yeah, those videos are what gave me the idea. Having a spreadsheet for a quick refresher is more convenient than rewatching a video every time.
Thanks anyway! I'll try making my own and share it in the future for feedback.
Tekken is my first fighting game, i've grinded other games before but never a fighting game. I know that just mindlessly playing and going to get me anywhere, so i'm wondering what should i focus on as someone who has never touched a fighting game before. I played the demo and i have an idea of the how the movement works and whatnot.
I am somewhat in the same boat as you. I only just recently started my fighting game journey with MK late last year and picked up Tekken just this weekend. This game can be incredibly overwhelming so it is important to isolate key points of improvement and work on them one at a time.
A quick note for someone who is completely new to the fighting genre is the names of buttons and some terminology. I will assume that you are using a gamepad (PS/XBox controller), as someone who just entered is unlikely to use anything like an arcade stick. A great place to learn input terminology and verbage used, as well as getting a quick overview of each character is available via this Google Doc by u/Fergus2k8 where they provide a great little read for people who are just getting in to Tekken for the first time.
https://docs.google.com/document/d/1CG-ZUE6EqqQk7QSfc1feddeS8411f8t38EMFQ1Le9Cc/edit
When you are trying to see if you like the way a character feels, I highly recomend trying the character out in the practice tool to see if you like their moveset visually.The great thing about Tekken 8 is the special style (L1/LB on gamepad to toggle). Special style massively reduces your move list, but it makes it FAR easier to use the character as you don't need to learn the specific commands to do combos, but instead can focus more on the mechanics of the game, which is INFINITLY more important than learning your character at the start. Once you decide on a character, I recommend sticking with them throughout your initial learning time in order to minimize your mental stack as you learn Tekken first.
The game has a built in tutorial (kind of) in the form of the arcade quest game mode in the Offline Tab. It is with this that you learn about things like the very basic inputs like normal punches and kicks as well as ducking and dodging to more advanced techniques like power crushes, wake-ups, and other defensive tools. It is a somewhat decent tutorial, but I feel that I am still missing a relatively large amount of information. It drops a new tutorial after each stage that you clear, so you can't directly flow from one tutorial to the next until you complete the game mode. I still highly recommend the game mode for an introduction to Tekken, as while it is somewhat slow in introducing you to the mechanics, it allows you to learn those mechanics against reasonably leveled bots and uses missions/goals to utilize the mechanics in these bot fights. As you play through this game mode, try playing through without special style, so you can familiarize yourself with your character's buttons without risk, but in a semi-live environment, so you can see what does and doesn't work to a degree.
Combos are the most enticing part of playing fighters to a lot of people, but it is something that I personally like to learn last, and this is especially true in Tekken in my experience so far. That being said, there are two tools that Tekken 8 has in the practice tool that allows you to learn/practice combos. I personally prefer to start with the "Practice Combos" section within the practice tool. This is good as you are still learning a character so you can experiment with differing launchers, fillers, and enders, but the list of combos is relatively small. The other tool is "Sample Combos" which is also accessible through the practice tool's menu. This list is more extensive than the prior option, but is less hand holding as well. These combos are nowhere near optimized, but they are relatively easy to execute and that is what matters in your early Tekken learning period.
Other external resources I would recomend looking at are PhiDX ( https://www.youtube.com/@PhiDX ) and Rooflemonger ( https://www.youtube.com/@rooflemonger ). PhiDX does a wonderful job of teaching and preaching general fundamentals for the game that translate across the roster. Cannot recomend this channel enough. Rooflemonger is great for introducing you to Tekken as a completely new player, covering things like character gameplans, basic fundamentals, and basic game mechanics. I would recomend watching Rooflemonger's Tekken intro videos before getting into PhiDX as PhiDX is more focused on gameplay and impoving, whereas Rooflemonger is more focused on introducing Tekken.
The last tip I can offer is to find someone to run games with. I am lucky enough to have a friend who picked up the game with me, so we are both learning it together. Playing games with someone who can provide feedback can help a lot with regards as to how they are feeling you out and some tendencies you may be displaying. Plus it's more fun that way IMO. I understand this isn't always possible, but it has been a great help for me personally.
Edit: I can actually help you get some games in today if you are interested. I am east coast and currently still at work, but I get off around 3 EST so any time after then I should be good to help. DM me if you are interested and I will shoot you my info.
Most insightful post Ive came across on here. Just picked up the game earlier this week. Do you mind if I spar with you sometime for feedback Purposes? Still getting whacked in Rank
Yeah, I am always down to help. Sorry for the late reply but I have been terribly busy this last week and won't have much free time until Thursday this week. I play on America 1 servers as a heads up.
Shoot me a message with your TEKKEN ID and we can set up a time then. If that doesn't work out, I can at least review your replays and provide some insights there at the minimum.
I have to say this because it boggles my mind how many beginners do this.
If you are a beginner at tekken : DO NOT WASTE TIME WITH PRACTICING COMBOS RIGHT OFF THE BAT.
Here is a step by step roadmap on what to focus on if you are a complete beginner
-You first need to learn what frames are and how to use them.
-Then you need to learn how to defend. How to block, how to break throws and training your brain to react to lows. And using the knowledge of frames you acquired previously, how to counter and punish
-Then you realise there are moves where blocking is less effective. Thats where you will need to learn to understand and use movement to sidestep, bait whiffs etc etc.
-And finally once you have aquired that previous knowledge, start practicing combos to make use of the opportunities you made for yourself.
Now for characters specifically :
When you pick up a character, dont bother learning the whole movelist. Look up the key moves for your character. Learn those key moves, and over time and more moves and strings.
Tekken is a game where if you want to rush things you get nowhere because there is too much to learn and you need to "program" your brain. Do it step by step, take your time. Make sure you own any knowledge you gained. Over time you will see improvements.
And dont forget to take breaks, especially if you feel like you hit a wall. Breaks help your mind process learned information and keep a positive frame of mind.
Where is the best place to find "bread and butter" style strings for each character? I keep hearing just find them, but whenever I google i just get recommended 3 hour long videos of people waffling about niche scenarios. I get overwhelmed and stop watching because they never seem to get to that, just keep mentnioning specific max punishes and weird niche scenarios. As a beginner I cant even find this beginner content I keep hearing mentioned.
learn your character’s move list. learn the properties of your moves (eg. high/mid/low, launcher, power crush, heat engager etc). look at your frame data and see what’s safe (-9 or under) and what isn’t. learn your punishers. for these bnb strings you’re asking for, its not necessarily strings but usually singular moves. wavu is a good place to start but ik they’re currently building up their t8 index, so your character may not be filled out yet.
Depends on your character.
Some characters have high rank mains that make short youtube guides for beginners and focus on the essentials. Some characters have "cheat sheets" made that have a list of key moves, punishes and combos.
The information is a bit scattered as there rezlly isnt a "central" place where all that info is readily available but i would say making threads asking mains for your char, watching multiple guides etc will help you get the gist of it
A few months late, but this spreadsheet has been great for me - https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml#
It's condensed each character into the important stuff with some basic info about each move. I literally just leave it up in front of me while I'm playing.
Me still new reading don’t practice combos after practicing my combos for a week straight:🧍🏻
I'll explain this to you in a simple way why this is bad : Your character is like your child, and you are teaching it to sprint when it hasn't even learned to walk.
My opinion, don't worry about frame data yet. Just focus on blocking and practice punishment training in the practice mode. Block everything, learn when to punish, and rinse and repeat. Go slow and learn about highs, mids, lows. You'll figure out some mixups and which moves are quicker/best in what situation naturally. Eventually, start learning frame data, but it's not as important for beginners as a lot of people say. Tbh it just confused and overwhelmed me at first. Blocking/punishment is much more important than learning combos so keep that in mind too.
Depends on how you learn but I think it’s best to hop into practice and just focus on your characters moveset and getting comfortable and familiar with it…. Then go play a few matches, after that you have to self evaluate, better defense comes with time so just know that’s a work in progress but your offense you can improve right away just through learning your moves… if your opponent is just standing there blocking and punishing you, learn your lows, if you’re getting ducked a lot, learn your mids… wanna improve your heat usage check your heat techniques and do so til you get as far as you can on your own with the character… combos you can learn any time but how to really utilize your moveset to its fullest will help you a lot early on
Me: Just block one hellsweep and I'll start panicking
Pick Hwoarang and do infinite strings
Nail on the head. Hwoarang. Just seeing that motorbike intro and my instinct is to go to ALT-F4 😂😂😂
They never skip it, too :(
Play as King or Armor King. I can’t tech throws.
Me neither man, I know how to do it and have labbed teching gs a ton but my brain fries when it happens in-game
Just go offensive on me, I eat everything.
Just wait. I'll do unsafe shit for sure.
I’m in these comments and it hurts
Best strategies in Tekken 8
Here are some key strategies for success in Tekken 8:
Master the Basics:
Character Familiarity:
Combo Execution:
Spacing and Zoning:
Mind Games:
Adaptation:
Recommendation: Regularly practice in training mode and consider watching high-level gameplay or tutorials for your main character. Engaging with the community through forums or local tournaments can also provide valuable insights and experience.
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