TL;DR
Understanding Defense Mechanics
In "Shadow of the Erdtree," mastering defense is crucial. Players often debate between dodge rolling and blocking. Dodge rolls are essential for avoiding certain attacks, particularly those marked by blue or red symbols [1:1]. Blocking can be more versatile, especially with larger shields, as it allows for quicker recovery and less punishment from breaking a shell
[1:2]. Additionally, investing in the RES stat can significantly improve your shell's durability, making you nearly invincible with the right setup
[1:1].
Combat Strategy
Combat in Elden Ring is not just about random swinging; it's about timing and positioning. Different types of swings have varying hit chances and damage modifiers [2:3]. For melee enemies, stepping back at the right moment can help evade attacks, allowing for a well-timed counterattack
[2:2]. Using items strategically, such as health potions or fire resistance, can also turn the tide in battles
[2:1].
Utilizing Scadutree Fragments
Scadutree fragments are vital in the DLC's progression system. They enhance your damage output and reduce incoming damage, helping you keep up with the increased difficulty of the enemies [3:1]
[3:3]. It's recommended to gather these fragments early on to level up your Scadutree blessing at sites of grace, which is essential for surviving tougher encounters
[3:5].
Adapting to Boss Fights
Boss fights in "Shadow of the Erdtree" can be exceptionally challenging due to their agility and aggressive nature. Many players find themselves struggling even after completing the main game [4:4]. It's important to adapt your playstyle, trying different strategies like using summons or changing your build
[4:6]. Some bosses require precise dodging and patience, as they have long combos with few openings
[4:3].
General Combat Tips
Perfect dodging and parrying are key techniques to master. Polearm weapons offer speed but less damage, while two-handed weapons provide high damage but slower attacks [5:1]. Flurry rushes and perfect parries can give you an edge in combat by allowing multiple hits without retaliation
[5:3]. Sneakstrikes are also effective, dealing significant damage when performed correctly
[5:1].
By understanding these mechanics and adapting your strategy, you can improve your combat effectiveness in "Elden Ring: Shadow of the Erdtree."
I’m new-ish to souls games, and I guess I don’t really understand how I’m supposed to avoid damage in long drawn out boss fights.
I just beat the “claws off lawbreaker!” Guy, but it took me like 20+ tries and I think pretty much got lucky.
My question is about the various defenses available to me.
I know dodge rolling is a staple in these games but I seem to be shit at timing it correctly. I got better as my attempts went on, but it seems kinda 50/50 whether I time it right or not.
So I guess my question is - when do I roll, and when do I block?
Is rolling typically “early” in its timing? I felt like I was spot on but then I’d get hit anyway. It felt like the only time I was successful was when I felt like I hit it too early.
Blocking seems good, but you have shell health right so like… do you just treat it as a resource? What do you do when your shell breaks?
I doubt other fights in the game will be as generous about littering the battlefield with extra shells…
Any help is appreciated!
So here's what got me past the hump.
S shields dodge roll.
L shields block.
M shields block mostly.
The thing is you get wild advantages to roll with an S shell, but a huge penalty on M and L shells. Block comes out faster than roll, it's more versatile, and while it's limited you aren't punished for breaking a shell. The animation is just to put you on tilt.
Try each on and just look at the roll. You can see the differences, but it's easy to forget this.
This feels cheap but here's the REAL meta. When an enemy connects with your shell don't just hide. Memorize that moment. That's how you can learn enemy hitboxes and attack timing.
Later you get parry, skedadle and other things, but everything relies on you knowing when an enemy is going to hit you.
Use that block time to learn.
Some general tips:
Enemies hit earlier than it looks. The hitbox is bigger than the attack, enemies hold their animations and don't telegraph hits with their legs. This will leave you holding your breath waiting for the strike, then the strike comes out faster than it should and hits before it should.
Worse, many enemies have lingering hitboxes and can get you on the tail end of your roll.
This game favors block, but you can learn that crucial timing.
Then stop running.
Breaking free camera and rolling toward an enemies swinging hand often clears the lingering hitbox. It also uses the directionality of your roll to get your i-frames working better.
Block to learn, then dodge to capitalize. Most boss areas have S and M shells, so go in with a large and block for a while. Run away. Play it cool. Once that shell is gone, get a lighter one, and then capitalize on what you've learned.
You can get a lot of cheap hits in leveraging your shell too, make sure you swing once or twice. Never 3 times, the game punishes that third hit. Get your taxes in by blocking and getting a tap or two in. Block, but then use that nice placement to get some damage in or really memorize when an attack hit.
Also later, remember to use your umami early. You want to be constantly regenerating that umami ability, whatever you choose. Then those "taxes" build up your umami, even if you're hitting only once or twice. That adds up but don't save it too much. You'll forget about it. You want it to give you a breather and cash out some good damage.
Last, be loose.
Back off, bait bosses. If you can't back off, block. If you can't block, hail Mary roll.
And watch out for grabs.
No shell? You're now wicked fast. Be cool. You can hook to get another or just run. Rolling you are very fast with no shell.
Don't sweat it. By that time you probably know what you need.
But the big thing is use all the tools. Use that shell to learn, not just to block.
And then be aware that rolls are not like dark souls rolls, this roll is far more critical to be perfectly timed. Later you get parry and skedaddle, and they're super useful.
Good luck.
This is an excellent comment
I feel like this game really encourages being aggressive, I go guard counter or parry most of the time, if you get the parry skill upgrade it vastly prolong the life of a shell. I dodge the attacks with blue or red skull signs, but also remember running around or away attacks are also viable
Tbh you shouldn't really use block until you beat the second boss. The reason why is because after that fight (spoilers), >!you can buy parry which is really good to just spam!<.
Most boss fights usually take place in an area where there are multiple shells laying around.
While dodge roll is available, the game will encourage you to block, and I'd recommend taking that advice. Unlocking skills will give several options to improve blocking, the benefits of doing so, and shell recovery. You want to primarily dodge roll the Blue and Red symbol attacks.
Also, don't neglect the RES stat. The damage reduction to your shell greatly improves the lifetime even when just flat blocking, and you can get a near invincible shell by the end of the game with the right investments.
Finally, nearly all bosses will have lots of shells littered around the arena, later bosses will usually have a lot of variety for different play styles, since different shells are useful for different builds as you'll find out soon.
just started this game and really want to enjoy it. The one thing stopping me from wanting to keep playing is the combat, I just randomly swing at enemies and hope the hits land. I know there are a bunch of stats i need to level up to increase my hit chance, but is the combat really just random swinging and hoping you have more health than they do? or is it a timing thing or something and i just completely missed it
When facing a melee enemy, stepping back at the right moment can allow you to evade an attack, so you can attempt to carefully time a forward-step-and-attack followed by a backward step (and repeat). In general, how you move and position yourself can be important. Enemies may even get temporarily "stuck" near corners and doors, allowing you to safely attack them (even with a melee weapon) while they can't quite seem to reach you. Yes, that's more of a "cheesy" exploit, but the early game is so difficult that I don't mind occasionally having an advantage like that.
Other than that, choosing the right item or spell at the right time can also obviously be important. Other details are covered by other responders.
Arena is a flawed gem. I love its overall world and atmosphere, but yeah, I can't deny the gameplay isn't always super fun. Nonetheless, I hope you continue to enjoy its good points (and its funny jank) for as long as you wish! 😄 For some of us, it continues to hold a special place in our hearts.
Different types of swings have different hit chances and damage modifiers.
Diagonal slash is -5% to hit, +2 damage.
Horizontal - 0 modifiers.
Vertical -10% to hit, +4 damage.
Thrust - +10% to hit, -4 damage.
I recommend the player's guide for tons of details on the game's mechanics which aren't explained in game.
You didn't hear it from me but creating a spell with the effect of reflecting 100% of magic not only makes you immune to magic attacks but also kills enemies from their own magic attacks (unless they are resistant to their own element like hell hounds are resistant to fire). Also it's actually pretty cheap
Adding on to this, you can also make a spell that makes you basically invincible for a while, only have to recast it a few times in a dungeon
im playing as a barbarian btw
Side swings have neutral hit chance and damage.
Thrusts have better hit chance, but less damage.
Chops have better damage, but less damage.
The only real strategies behind combat is using different items at the right time. Popping a health potion when low on health, fire resistance when you see a hell hound and so on. There isn't much to combat, though you could in theory get creative with combat if you have enough magic items for decent combos, though magic only gets really strong in later levels, so for the first 14 levels you want to get used to swinging that axe before using rings of invisibility and amulets of fire ball.
So I finished Elden Ring at level 150 after defeating every boss in the game and thought I'd be able to pick up the dlc and run through it no problem but I can't even get through the first boss. Like I'm struggling the same as I did when I played Elden Ring the first time. How are people making it easier on themselves besides just getting gud? Would love some advice.
When you say first boss are you talking about the knight or the obvious big boss with a cutscene (trying to not spoiler)
If it's the knight, you really have to focus on his attacks and decide if you play safe and punish the crossbow or go hard and get rekt from his sword over and over like me.
If it's the other, good luck, he's really hard or medium depending on build and weapon.
Go get the Scadutree fragments. They are the DLC's power progression system, and the bosses are scaled to them. If you can't find any, you can look up a guide online.
Do some people do the DLC withour them? :o
You can't, you'd deal so little damage that even a field boss would take an hour to beat at max level
I started the DLC this week after creating a new character, which took me 80 hours just to get to it. First impressions are that this is practically Elden Ring II, and has some of the best areas and exploration that from have created.
The DLC has a unique levelling system for both summons and yourself. It's genious as it gives that constant progression feeling even with a high level character, and doesn't spoil the main game if you've not finished it.
Don't try attacking the giant flame golem unless you know what you're doing (I don't).
The first gaol optional mini boss in the start area is an arsehole. My build is a light blue dancer doll/dagger/buckler and he is a bitch for me.
Scadutree Fragments are your best friend. Welcome to the best DLC ever mate
Make sure you’re obtaining scadutree fragments so you can level up your scadutree blessing at sites of grace. It increases your damage dealt and decreases your damage taken so it’s essential for keeping up with the increased damage and hp of the dlc enemies.
Spoiler warning ahead. I've been a hardcore souls fan for years now, I have hundreds of hours on every souls game elden ring included, and this dlc is too much. These bosses are far too agile for my character to dodge their attacks sometimes. The death knight in the fog rift catacombs especially. He's my breaking point for this post. The wiki says the best way to avoid his grab heal attack is to dodge left or right, I've done that. At this point I've done it 30 times. And every time he still grabs me and completely drains my health if I'm not at 100% full health. He also has this attack where he coats his axes in lightning and then charges you, he attacks too quickly to be able to dodge out of it. I can avoid the first three swings, but the final one where he spins around it doesn't matter where I go he just follows me through my rolling. I'm fast rolling and I'm not getting anywhere. Relanna is the same issue, her attacks are too fast to dodge. These bosses are moving like I'm in bloodborne. I could excuse their fast attacks if their health was reasonable but they're so bloated I'm dealing almost 400 damage per swing and I'm not even seeing a hint of yellow on their health gauges. I'm a magic/dex build at RL 130 so it's not like my build is trash or anything. I'm incredibly pissed while writing this, so in like an hour I'll probably come back, read this, and think how silly my complaints are. But idk bros, is the dlc any easier for you?
Bosses leading up to the harder ones were all 1 shot for me. If you're underleveled, don't use summons, have no scadutree fragments and a shit build you will have trouble with SotE.
If 130 is underlevel then I'd be surprised, I do use summons o use mimic tear and black knife tiche, I have like 3 scadtree fragments but I think i need more, and magics been doing me justice so far so I wouldn't call it shit
You need to be at least level 150 at the start. Better to be level 160. Also you need the scadutree fragments. They are the new levelling system. Without them you might as well be trying a Soul Level 1 run.
As someone who doesn't use Spirit Ashes or Cooperators...
Yes...
Fromsoft made the game more difficult, not more challenging.
So far, most Soulsborne Bosses and also some Elden Ring Bosses were very challenging. But when i die to them, i can easily point the finger at myself and can identify the mistake, which only motivates to become better. And once you beat them, the Satisfaction is addictive.
Most of the SOTE Bosses are just... obnoxious. Long Combos with little openings, AOE Attacks, unreasonable high Damage, no time for recovery as they read inputs to punish you, the Camera beeing all over the Place... It's doable, sure, but it's not very fun or engaging. Apart from some Bosses (shoutout to a certain Carian maid) every boss so far left me with "God thanks that BS is over" instead of the sweet satisfaction which made me fall in Love with the Soulsborne Series...
Man I can't even beat sword saint isshin and I'm having a blast with this dlc 😅 I legit suck at souls games it's not THAAAT bad
Try a different playstyle , adapt and overcome
Dude you can't even summon the bosses just rush you before you can, it's even worse for Messmer and Bayle where the sign is in the arena
Yeah exactly, I have to stop using mimic tear just because I don't want to get K.O.'D the instant I summon it
As much as I love Bloodborne, it just sent Fromsoft down a very slippery slope. There's nothing wrong with them making faster games, the problem is with them making you fight Bloodborne or Sekiro level enemies when youre character is arguably slower than in DS3 and having to dodge a dozen times so you can attack once, maybe twice.
There's many things they could've done to improve this like increasing the distance you roll, adding back the rally mechanic from BB (without having to beat a endgame boss and it significantly decreasing the effectiveness of your crimson flask) adding a deflection mechanic like Sekiro (the new crack tear is a band-aid, not a fix) instead of a dodge roll they could have a more swift and agile side-step like from BB (the ashes of war are again, a band-aid) increase the i-frames or just simply make your character faster.
Instead the devs just choose to hardly adapt the mechanics at all from DS3 to Elden Ring's faster, higher octane enemies and the elitist masochistic fanboys have deluded themselves in the thinking that it's all perfectly fair and honest and that hard = good and that anyone who has dissenting opinions just have a "skill issue"
I wish this was stickied to the front page so FromSoft would read it.
They went too far. And expected the Scadutree blessing system to solve everything.
It doesn't.
Dodging 7 times in a row to attack once against a boss is not fun.
Getting constantly knocked down any time you don't play perfectly isn't fun.
Missing 2 dodges out of 5-7 and having to sacrifice your attack window to heal isn't fun.
People defending this crap need to separate their desire to dunk on people struggling, and recognize that SOTE is a badly over-tuned mess of a game.
Yeah seriously. I am trying to enjoy the game and challenge but even with scadu fragments, summons etc I am getting one-two shotted by every boss. They are able to do way too much damage and even with the lightest load I can't dodge fast enough no matter what. I guess fromsoft only wanted those that are advanced to get this game.
There is genuinely no reason why I should be getting two shot at 2400 health with 70% resistances...I have fun sometimes on the DLC, the general exploration is cool and exploring the legacy dungeons is fun, but most of the bosses feel like a chore to beat.
They made every boss hyper-aggressive and gave them an insane amount of mobility, but I'm just as slow as I was pre-dlc. At this rate, I'll beat the DLC, but I don't really believe I'll replay it again. Which is an odd feeling to have, I've beaten the base game a bunch of times. I love hard fights like Malenia. I love replaying elden ring even 1200 hours later. This DLC? Not so much.
The only thing I don't like is that I just can't read the movesets. They're just unreadable sometimes. The dancing lion just keep throwing shit at you over and over. Mohg is a great example of a good boss fight.
I’m fairly new to this game, only about 30hours in. I love combat in games but I’m not too familiar with Zelda’s combat system so if anyone has any tips on how to improve that would be great!
Combat is pretty simple. You auto target lock an enemy by holding left trigger. While targeting, you can jump to the side over and over to go around in circles around the enemy. Or you can jump backwards to backflip away from them. If you do any of these jumps at the same time as the enemy attacking, you’ll get a flurry rush, which is a slow motion flurry of counter attacks. It’s very effective. Similarly, if you press B (I think) while blocking with a shield, it does a shield bash, or parry. If you do this with perfect timing while an enemy is attacking, it knock them backs and stuns them. You can block most attacks that way, including big attacks from big enemies, but the timing is pretty tight. Flurry rushes are a little easier. But even if you don’t get a perfect flurry rush, I just want to emphasize the strategy of jumping around in circles around an enemy while target locked. Even if you don’t get a perfect flurry rush, it’s still a very effective way to dodge attacks and get behind an enemy.
Similarly to flurry attacks, if you pull out a bow midair you'll enter bullet time. It'll last as long as you're in the air and will drain your stamina.
There are a few basic combat movements you can perform in the game that you learn about early on.
FLURRY RUSHES:
WHAT: Dodge an attack from an enemy's weapon at the perfect moment. This will trigger time to slow down, allowing you to hit the enemy multiple times without risking getting hit yourself.
HOW: Pull out your shield and target the enemy with ZL > do either a backflip or a sidejump (depending on the movement of the enemy's weapon) by pressing back/sideways on the joystick and hitting the jump button.
PERFECT PARRY:
WHAT: Parry an enemy's weapon with your shield to stun them, or in the case of Guardians: to reflect their beams back at them to damage them.
HOW: Lock on to a nearby enemy by pressing the ZL button > press A right as the enemy's weapon is about to connect to the shield.
CHARGED ATTACK:
WHAT: Use stamina to build up the power of your weapon, then release it to deal damage to enemies.
HOW: Hold the attack button then release it as you get the cue that it's charged up.
SNEAK STRIKE:
WHAT: Sneak up behind an enemy and attack it while it's asleep or unaware of your presence, then do a stealth attack to perform a crit attack that deals 8x the damage.
HOW: Crouch by pressing down on left stick > sneak up behind an enemy > wait for the "Sneakstrike" prompt to show up > hit the attack button.
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WEAPON TYPE BASICS:
Aside from the bow, the 3 main weapon types you're gonna come across in the game are one-handed weapons, two-handed weapons, and spears. Two-handed weapons are slower than one-handed ones so you won't be able to get as many hits in as quickly, and it will also leave you vulnerable to enemy attacks more often. You can get more hits in in a shorter time with the spears, but they also generally have lower attack power in general. There are also boomerangs that you can throw at enemies and also catch them again as it comes back at you afterwards.
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There's a lot more to discover about the combat system and the enemies in this game, but I'll just leave the basics here for now.
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USEFUL LINKS:
There's also boomerangs, which as implied, will return in your direction. Lizalfos arms are boomerangs.
Yeah I mentioned boomerangs but didn’t think about the Lizal arms, so thanks for adding that!
When up against a guardian, hold up your shield and wait for the firing sound before parrying. It might take you a while to get it, but once you do they won't be as scary.
Bokoblins are fairly easy enemies, Moblins are tanks and heavy hitters but can't really do anything when you're close, lizalfos are fast and can come in different elements.
Stal enemies (bone) spawn only at night and will only die from a hit to the head.
Mini bosses are scattered across the map (hinoxes, talus, and lynels). They only spawn in specific places, so you can mark them on a map if you'd like.
All enemies respawn after blood moons, so if you have a travel quest through an enemy camp, kill them directly after a blood moon to have the most time to get through.
Sweet that helps! Thank you
Didn’t know that about the sneak attacks and the weather, awesome!
Duck, dodge, dive, run, duck and dodge.
Edit: added run
Don't forget run.
No problem, happy to help if I can! :)
And I can't recommend the videos by Croton enough. They're simple and to the point, while also digging deep into how the various parts and elements of the game actually work. Actually, Croton's a great creator overall and has some great stuff on his channel.
Combat seems so hard in this game and i die in one hit and enemy can take a beating. I can't seem to get down the dodge or block timing. Is there away to get better at this or a trick to it
Make sure you’re targeting your enemy with ZL and using your jump button to hop around to dodge. Practice this on a tree or some random item in the game.
The more you progress, the more the game will give you items that will help you better defend.
Don’t approach a guardian until you are ready. This sounds like it won’t be until closer to the end of the game for you.
Do as many shrines as you possibly can. Remember, you are able to run from combat and you don’t always have to fight.
Since it sounds like you’re in the early game, always keep your health FULL. If you’re full, most of the time, you cannot get one-shotted. Enemies can bring you down to a quarter of a heart. Refill your hearts all the way. It’ll do you well to get good at cooking food.
Always upgrade your clothing at the great fairies. There’s one in Kakariko village, one in the Gerudo desert, one in Akkala, and one somewhat near Rito village. You’d do well to find all of these fairies.
Practice practice practice. You will die. You will mess up. Failure is the greatest teacher. You have to die to learn.
If you find the game tough in the beginning, go very strictly after the quests on your map. The first 5-10 hours of quests take you fairly directly around all the toughest enemies and start you out easily. Once you get off The Great Plateau and get the "Seek Out Impa" quest, there is a combat training shrine to help you out near the first village of the game, Kakariko Village.
Remember - you can always run from an enemy if they are too tough.
I have done that and still struggling as I can't get past it
There are some shrines that make you practice it, but the game is very reliant on you learning the dodge timing and parrying.
Sometimes it's better to be more aggressive so you can knock enemies down.
I like to use bombs or things in the environment to help speed up encounters or at least spread out enemies so I can fight less at once.
Getting a set of armor and upgrading it a couple times really helps with being a little more durable.
How do I get better armor as I have no money
Chop wood
Blow up trees with free bombs, collect wood, trade for money
I ALWAYS keep $3K on me and I buy everything a dealer has
The stables have an assortment of sledgehammers or double headed axes sitting around outside. Collect them and head to any mountains.
Mine ore (the sparkly black rocks) for gemstones. Take the gemstones to any town merchant and trade them for rupees. One amber is worth something like 30 rupees. Ore spits out a ton of those.
I always have at least 10k rupees on me. If I get low, I head to the mountains to mine.
Ore with gold flecks spits out sapphires, rubies, topaz, and sometimes diamonds. Plain ore is usually amber, rock salt, flint, opals, and occasional rubies.
I like the soldier set because you can just buy it.
If you mine and sell minerals or cook prime meat together and sell it you can make money easily enough.
You can look up other methods of getting money faster but those are my go to.
Practice. Use the environment.
And use bombs. Always bombs. Use lots of bombs. Bombs from hills, bombs from clifftops, bombs from trees. Roll ‘em, throw ‘em, lob ‘em, toss ‘em, drop ‘em, place ‘em and run. Blow up the baddies. Bombs are free. Use the bombs. Bombs bombs bombs bombs.
I love rolling the bombs down the hill, the dumb ass gets all ‘??’ and walks towards it. Kaboom! Repeat until dead. And I giggle the whole time.
Honestly you just have to practice. There isn't really consequences to dying so theres no harm in just trying stuff out.
If you're concerned try stuff on the red bokoblins, they're the easiest
Hi everyone so I picked up this game since it was on special for 49.99$ , any tips or hints before my start my play through? Also is this game co op? If so where can I find some buddies to kick ass in this game?
Seconding this strategy. I put lots into dex/int at first, more than I needed for the weapons and spells I used, and really struggled. Then I read about vigor. At first it seems bad because from 10 to 20 it only increases hp by a few each point, but then it ramps up more hp per vigor peaking from 30 to 40.
I very highly suggest getting minimum stats for the weapon/abilities/armor load you want and everything into vigor ASAP. 40 vigor makes the game infinitely easier than 20.
Also be sure to keep your load at medium, heavy rolling is terrible.
Leveling Vigor is important, you should have around 40 when you reach the last part of the game.
Level Dex/Str/Fth/Int/Arc only for weapon requirements early, get your damage from weapon upgrades. You can find upgrade mats in dungeons / tunnels around the map, there are plenty of em. Dump your remaining points in Vigor and endurance.
I agree to some extent. However, 40 vigor is a lot and you can easily manage with 30 vigor and put the rest into your damage stat of choice :) I’ve played through most of the game with 20-25 vigor and high dex/end and have enjoyed the extra damage, stamina and carrying capacity. But It’s all up to your playstyle ;)
Cheers. Happy to help.
Also someone below me mentioned the importance of strengthening weapons at the blacksmith. I agree completely.
Weapon enhancing is the single best way to get the most out of them.
Start leveling in a balanced method.
Get vigor, endurance, and mind up to about 20 early on, then slowly level them up to 30-40 in late game.
Besides that, go with whatever type of build you want to do.
BTW, a quality build is equal amounts strength and dexterity. Also have lots of vigor. Usually the tip is to level vigor first. If you need a few more levels of strength of dexterity to use a new weapon fine, but your damage increase come mostly from weapon upgrades (using smithing stones) not leveling up strength or dexterity (not really anyway). So focus on vigor and endurance at first.
A quality build for your first run, The reason you would do this is so that when you come across a new weapon, you can likely meet the requirements to use it, whatever it is. And if you find you like how the weapon feels to use (has a nice ash of war, feels intuitive to use, varying enough combos), then if you do another playthrough later (or respec later) you can make a build completely based on that weapon.
My Advice would be:
While there are certainly extra powerful weapons, its perfectly possible to beat the game naked with a club and not take a single hit, not something your gonna do obviously, but the idea is, "if someone else can pull it off, my random build probably wont do so bad."
Also Strengthening a weapon at a blacksmith is far more powerful than leveling yourself, don't expect a non-strengthened weapon to do well, even with 99 Strength/Dexterity
You do you.
I suggested leveling vigor, mind, and endurance because it ensures that you can have a varied playstyle and you're not locked into a certain type of weapon/armor setup
As soon as you enter Limgrave (starting area after tutorial), there is a giant gold guy on a horse. Do not engage lol.
Come back later for him.
For real though, I didn't know what was going on for like the first 30 hours I played.
Now I spend my time cooping end game bosses.
This is the greatest game ever made.
Under the 'multiplayer' section, you'll see a bunch of different items. If you use:
Furcalling Finger Remedy - You'll see signs of other real life players whom you can summon for help to bring into your world
Tarnished Furled Finger - You drop your sign and someone else can summon you into their world to help
Small golden effigy - Automatically places your summon sign at summoning pools (so anyone can approach a summoning pool and see your sign without you having to drop it manually)
Duelist Furled Finger - Drops your sign to fight someone else in PVP.
Bloody Finger/Rescusant Finger - Both are the same. You invade someone else's world who has cooperative help in their world. So you are jumping in to fight the Host, while dealing with other players trying to kill you. Regular enemies don't bother you, so you can lure the host into danger.
Blue cypher ring - You can be summoned as a hunter (to help a Host who is being invaded)
White cypher ring let's you automatically summon a hunter for help if you get invaded.
If you have any questions, please feel free to ask!
Also forgot to mention, you can only see other signs of players if they are within 20 levels or so of yourself.
If you use a password, you can summon anyone, but damage output will be scaled down to match the Host.
You’re going to die. A lot. Don’t get discouraged. Learn the bad guys’ move sets. Find your defense style (jumping, rolling, blocking, parrying) that works for you.
Sometimes the best move is to run past enemies, especially near the churches. Most the time there is a site of grace inside (like a checkpoint) - go inside and hit it before engaging enemies. Have fun & good luck!
"Prepare to die" isn't a warning, it's a strategy. Making suicide runs to grab specific items can help tremendously.
100%
Gravity kills, use rainbow stones if concerned. Buy a lamp. Follow lights of grace.
Lamp is crucial. Also, the beast-repellant torch. One of the most underrated items in the game.
Also don’t forget to upgrade your weapons with smithing stones that you find and buy from vendors
level health, upgrade weapons, explore, and most importantly have fun.
Almost all of your issues can be solved by either exploring more of the world, learning the boss’ moves, and/or adding more points to Vigor.
Hey y’all! I’ve played for about 3 hours and beaten 3 bosses so far, but I still don’t quite understand the flow of combat. For reference, I’m using a Greatsword and Spear, and I usually go for some basic combos with the GS, then follow up with spells once I’ve built up at least 2 SM charges.
The thing is, combat feels kind of slow. We seem to have a lot of tools in our arsenal, but very little stamina to actually use them effectively. I do have a Benediction that increases stamina recovery, but even then, it still feels a bit limiting.
Early game, crit fishing seems to be king for Longsword, while area denial seems to be Spears best trait if you bought the Steam Spear from the Panda Vendor.
If you aren't clicking I suggest trying another weapon since you can refund skills for free. I've changed my build multiple times before settling on Magic.
Yeah the steam spear is insanely good considering how easily you can get it. Maybe I’ll try a magic build and let you know. Also on an unrelated note, how do you activate your temperance needle?
After you activate it, it becomes an item in your inventory. It's sorta like a reusable fire grease that refreshes after you rest at a bonfire. Just put it on you bar along with your healthpot, it looks like an arm in the menu.
Im still at the beginning, but I've been aggressive, and when my stamina runs out, I use a skill.
Combat will speed up once you get more stamina and Mighty points. Enemies also get a lot faster the further you get into the game.
I just started this game and have 4 hours (3 of which on a profile I abandoned) and I really like the combat and want to get good or at least better at it. This is also my first souls game.
F.E. I wanna be better at dealing with different enemy types and weapons, general strategy for bosses and such
Face each enemy one by one, use your shield often, and every boss is less like a duel and more like a riddle; It's less about whittling-down an HP sponge and more about figuring them out.
You can let enemies bounce off your shield to stun them before retaliating, though it doesn't work on everyone.
Soul Remains from World 4 skeletons works on far more things than you think in every area - don't sleep on it.
Bows are very OP in this game. Compound Longbow in 4-1 is the best in the game and works well in both Str and Dex builds (when made Sticky).
Holy Arrows (buyable after beating 4-1) will deal heavy magic damage to enemies, letting you be a discount mage even if you have no Magic stat. This is especially useful against enemies weak to Magic.
Besides the main strategy to kill them, the vast majority of bosses have an even easier way that you will only notice if you are perceptive. In the remake, many achievements are linked to doing these secret strats.
Scimitar is a good noob friendly weapon that helps ya ease into the combat.
Where can I get it?
Thanks in advance
Scimitar and winged spear trivialize most encounters aside from the skeletons
Pretty early on from a vendor. IIRC there's a class that starts with one.
Git gud!
In all souls games (except maybe Sekiro), patience is the key. Go into boss fights trying to dodge/parry attacks before trying to do any damage. Learn each bosses attack patterns. And remember, you WILL die. So dont get discouraged.
Elden Ring: Shadow of the Erdtree combat tips
Here are some combat tips for "Elden Ring: Shadow of the Erdtree":
Learn Enemy Patterns: Take time to observe enemy attack patterns and movements. This will help you anticipate their actions and find openings for counterattacks.
Use Spirit Summons: Summoning spirits can distract enemies and provide additional damage. Experiment with different spirits to find those that complement your playstyle.
Upgrade Weapons and Gear: Regularly upgrade your weapons and armor to increase your damage output and survivability. Focus on the weapons that suit your build.
Manage Stamina: Always keep an eye on your stamina bar. Avoid spamming attacks and ensure you have enough stamina to dodge or block incoming attacks.
Utilize Status Effects: Take advantage of status effects like Bleed, Poison, or Frostbite. Certain weapons and spells can inflict these effects, making battles easier.
Dodge Timing: Master the timing of dodging. Rolling at the right moment can help you avoid damage and create opportunities for counterattacks.
Buffs and Debuffs: Use consumables and spells that enhance your damage or defense. Buffing yourself before a tough fight can make a significant difference.
Experiment with Builds: Don’t hesitate to try different builds (strength, dexterity, intelligence, etc.) to find what works best for your playstyle. Respec if necessary to optimize your character.
Co-op Play: If you're struggling, consider summoning other players for co-op. Teamwork can make challenging encounters more manageable.
Stay Patient: Some bosses and enemies may require multiple attempts to learn their mechanics. Stay patient and keep practicing.
Recommendation: Focus on building a balanced character that can adapt to different combat scenarios. Whether you prefer melee, ranged, or magic, having a versatile approach will help you tackle the diverse challenges in "Shadow of the Erdtree."
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