Understanding Weapon Aspects and Upgrades
In Hades 2, each weapon has multiple aspects that can be upgraded. The default aspect, known as the Aspect of Melinoe, requires regular materials for upgrades. However, to upgrade other aspects like the Aspect of Momus for the staff or the Aspect of Medea for the Skulls, you will need Nightmare tokens [1:1]
[1:4]. These non-Melinoe aspects require Nightmare tokens from the start to level up beyond their initial state
[1:3].
Weapon Strategies and Builds
Players have shared various strategies and builds for different weapons in Hades 2. For instance, the bow is a popular choice with its Chiron and Rama aspects offering unique gameplay styles. The rapid-fire special of the Rama aspect is particularly effective when combined with certain boons and hammer upgrades [3:1]. Additionally, the use of duo boons, such as Merciful End, can significantly enhance weapon effectiveness, especially on weapons like fists and flurry sword
[3:7].
Favorite Weapons and Their Strengths
Different players have different preferences for weapons based on their playstyle. The axe is favored by some for its powerful ranged omega special and ability to dodge after attacks [5:1]. The blades are appreciated for their parry capabilities and high damage potential when paired with specific boons and hammer upgrades
[5:4]. The daggers are noted for their ability to quickly defeat bosses like Chronos due to their fast attack speed and critical hit potential
[5:5].
Combining Boons and Hammer Upgrades
To maximize weapon efficiency, it's important to combine the right boons and hammer upgrades. For example, using Zeus' special with Apollo's cast on the axe can lead to significant damage output [5:3]. Similarly, combining Aphrodite or Hestia boons with attack speed or backstab hammer upgrades can make the blades extremely powerful
[5:4]. Experimenting with different combinations can help players find the most effective setup for their preferred weapon.
Resources and Guides
For those seeking detailed strategies and build recommendations, community-created guides can be invaluable. One such guide provides comprehensive run-throughs for every weapon, including recommended boons and upgrades [2:1]. Engaging with these resources can offer new insights and strategies to enhance your gameplay experience in Hades 2.
I have upgraded my weapons but havent seen any upgrades that require nightmare tokens or w.e. they are called? How do i unlock the weapon upgrades that actually require nightmare tokens ?
The Nightmare is used to upgrade non-Melinoe aspects of weapons past the first bump that takes other resources
As in i fully upgrade to like rank 5, the. I start using nightmare stuff?
You should be needing to use Nightmare to upgrade weapon aspects at all from 2-5? Besides the Aspects of Melinoe
No; all of the non Melinoe aspects require the Nightmare to level up at all. Aspect of Momus for the staff, or Aspect of Medea for the Skulls, Aspect of Pan for the daggers are all examples. In order to level them up past level 1, you need Nightmare.
You know how the weapons have 3 different aspects? The default aspect (Aspect of Melinoe) costs regular materials to upgrade and the other 2 aspects cost nightmares to upgrade.
Can someone please point me to an updated list of weapon strategies for new players? This can be a combination of common buildouts and recommended boons and upgrades to take for each weapon. All the videos and other content for the game seems to be multiple patches old so it would be good to have an updated list.
As far as I know, most Duo boons right now are absolutely insane so you should probably go for some of those if possible when you get your starting load out.
In general though, I've never felt like I've needed a specific build. It's not as if you'll be able to force out builds all the time. What's better for learning is experimenting for yourself what works and what doesn't. Each person has a different playstyle after all.
That said, I can talk about a few strategies going forward. I find that one of the most important things determining what boons to go for, is the Daedulus Hammer upgrade. Certain upgrades for each weapon can straight up define your build and direction of your run. I believe you are guranteed one Hammer in the first two stages of the run and a 2nd hammer in the third.
Some examples: Stygian Blade - special hits twice but doesn't knock back/ Adamant Rail- special can be used three times in quick succession. From there, you can build towards improving your specials (such as Artemis crit). I think you get the idea. Hope that helps!
Being new to this game I'd love to see something like this also. All I've found is the wiki.
Thank you. That is very helpful!
This is something I was working on, (I still need to finish it). I'll have VODs uploaded later tonight.
https://docs.google.com/document/d/188RFpLlCdgsoGvNNIeUEy0YoLUM5bs1kZALHcEjgyNA/edit?usp=sharing
Maybe this helps you.
EDIT: https://youtu.be/53Y_czVIqS4 Bow Runthrough
EDIT: GUIDE IS DONE! Run-Through for every weapon is linked in the Guide
Thanks so much. You put a lot of work into this and it shows. Happy to help you edit as I learn more.
Np, Glad I could help!
because i recently saw a chart attempting to illustrate who works well with that, and i found it irritating, misinformative, and extremely awkward to navigate, i decided to write this up for people who want to actually bother to read and understand the nuances of how/why things work together. this will take into account all attacks of the weapon, as well as aspects. feel free to ask questions, im more than willing to expand on any points.
but first, some gods and their numbers. i'll be drawing from epic levels of power for numbers, instead of common or otherwise.
aphrodite: attack 90-100%, special 144-160%.
athena/demeter: attack 72-80%, special 108-120%.
poseidon: attack 54-60%, special 126-140%
artemis: attack 36-40%, special 72-80% (crits are a bit of a wildcard for damage calculations though, but can basically be simplified as 20% crit being an additional 40% increase, or 15% being a 30% increase)
boon damage gods:
zeus: attack 15, special 40
ares: attack 100, special 100 (although other rarities have slightly different amounts)
dionysus: attack 6, special 7
#1) sword
the first 3 aspects of the sword all function pretty much the same. poseidon aspect amplifies cast damage no matter what you choose, but the "dislodge" effect helps casts that aren't deme, ares, or dio. the sword has pretty average-fast stats and abilities. you can make pretty much every god work due to the numbers and style. the attack is quick, but the special is a little slow.
sword attack: pretty much any %damage god works. you can see the order of who does what amount of damage increase above, and zeus equates to poseidon for attack damage increase, both dealing ~40damage per attack. nothing wrong with taking dio, he's pretty easy to maintain max stacks. taking ares is fine too, and even taking dire misfortune (reapplying doom before it pops adds damage) can yield light results.
sword special: again, any %damage god boon can work just fine, but aphrodite stands out here due to attack rotation and time investment. generally you want to slip specials in now and again to animation cancel and maintain dps, especially using nemesis aspect to keep up the crit passive. having the highest damage boost and a need to slowly reapply weak every 3 seconds, aphrodite makes pressing special actually worth it, as opposed to some other gods that really would only offer damage out of it, like athena or artemis. i would not recommend demeter because stacking up 10 stacks would be kind of slow and difficult to maintain. ares can work fine, zeus can work fine (but his base damage equates to artemis without the crit), and i would not recommend dio because even only spamming special will barely maintain stacks of poison and you'll lose dps doing that.
arthur: bigger numbers, slower hits. stacking boons are less impactful due to the slower speed and their numbers balanced around the low attack damage of regular weapons. % increases shine with arthur. avoid zeus, ares, dio, prioritize aphro/artemis.
#2) spear
about the same damage as the sword, just about the same speed too, maybe slightly slower. dash attacks are just as fast, although unlike the sword's dash of 30, the spear's is 20 (how does that make sense? lol. compensation for range i guess). the charge attack being a thing favors % damage gods more than boon damage gods, although regular/dash attacks can make boon damage gods work just fine. special hitting twice makes boon damage gods a bit more viable than the sword, but still woefully underperforming dps that way (except ares, he's fine even without dire misfortune)
spear attack: as mentioned, % damage gods work just fine, as well as boon damage gods. stacks are easy to build and maintain
spear special: due to the slowish nature of the special, aphrodite once again shines with her high numbers and minimal need for reapplication. ares is fine, especially with impending doom (doom does more damage after waiting longer to pop). nothing to really note here.
guan yu: aphro, artemis, and athena are the best, avoid boon damage gods. aphro/artemis for the damage, athena for the giant circle of deflection.
#3) shield
the shield's attack is a little slower than the other weapons and only does 20 damage. the special only does 15. you're going to rely on blocking and bullrushing a lot, especially if you are using the chaos aspect. additionally, spamming dash attacks will compensate for the slow regular attack speed. due to the lower base damage, boons damage gods generally perform better than % damage gods.
shield attack: while you might think "if im spamming recklessly, then thats good for boon damage gods, right?" well you'd only be partly right. theres a sort of gap in dps for heavier hitting weapons with % modifiers over boon damage. while zeus might give 14 damage, which is 34 for an attack, aphrodite can still put you at 40. however, bullrush can charge up to 40 base damage, which can give % damage gods a bigger edge. special shout out to athena attack for making bullrush deflect in addition to blocking, especially since that act of charging through enemies puts you close and triggers their "oh he's in range, i should attack now" AI so you can sometimes get bonus damage out of your rush by deflecting attacks or projectiles. boon damage gods are good for the shield though, especially ares/dio because they do their damage after you hit, so they can lend to safer hit and run styles.
shield special: boon damage gods all the way. the base damage is so low that competing with boon damage's base numbers is next to impossible. special exception: poseidon on special if you're using the chaos shield and get the seastorm duo.
beowulf: this is the cast option
#4) bow
first off, i hate the bow. apologies if my experience skews my assessment. slow attack, big base damage. small damage rapidfire special. you should see this assessment coming
bow attack: % damage boons, artemis gets a chance to shine. avoid boon damage, except MAYBE ares.
bow special: boon damage can shine here, but % damage is nothing to scoff at. obviously its pretty bad with the zagreus aspect, but the chiron aspect makes both work pretty well. dio can actually underperform a little bit here because you can apply stacks faster than you need to by a LOT. aphrodite and artemis can put in work, zeus (or poseidon with sea storm) can do silly amounts of damage, ares can stack dire misfortune pretty well.
edit: as some have mentioned, shoutout to demeter on chiron special with arctic blast (140 pop at 10 stacks of chill). with both boons epic, thats a 294 damage burst.
rama: honestly havent gotten a chance to use it yet, though i suspect is favors % damage boons on attack and debuffs/stacks on special.
#5) fists
the fists attack very quickly. you might think "this will be good for dio, right?" not really. dio is actually mediocre for the fists and rail because they attack TOO fast. sure, you can maintain max stacks all day, but you're attacking so fast without any sort of bonus to those attacks during max stacks that you're actually losing out on dps compared to taking it on another weapon. sure that 60dps might be comparable or better than % damage boons, but thats just the nature of these low damage weapons
fist attack: zeus can finally shine just as strong as aphrodite. shout out to poseidon on attack with seastorm duo. ares can get good value out of dire misfortune stacks (basically putting him equal to zeus, plus 100). constant attacking can make athena good for deflects, but you'll probably want to find damage elsewhere. demeter with arctic blast can be decent, but some people prefer to maintain max stacks of chill for easier boss fights. just about anything works, but boon damage shines a little more than usual.
fist special: just about anything can work. boon damage can work due to it hitting twice, and aspect of demeter makes them work even more.
gilgamesh: havent gotten to use it yet
#6) rail
the rail is rapid fire, low damage, with a slow, high damage special. this favors boon damage on attack, and % damage on special. exception to this is hestia aspect, which wants % damage, especially artemis for big dick crits.
rail attack: base damage is 10. zeus offers 14. you just increased your attack damage by 240%. again, poseidon with seastorm adding 40 damage lightnings per bullet is kind of silly (i'd recommend zeus's cast or dash instead of special or call though). you can get value out of ares's dire misfortune here too. for % gods, take the number in the 10s place (and higher when applicable), and thats how much damage you increase per bullet. 70%? +7 damage. simple. not really that great. much like the fists, dio gets kind of wasted here because you attack TOO fast and are hitting at max stacks without any sort of value for it, but he's still a better pick than the % gods, unless you're really looking for a specific synergy/duo. again, demeter and arctic blast do well due to the speed.
rail special: special shoutout to the triple and/or cluster rocket hammer options, and making artemis on special playable with your eyes closed. % damage all the way, boon damage is wasted. its too slow and the increase in damage from %s is too high. while ares technically does competitive damage on special here, there are a number of factors through hammers and chaos that make % damage more appealing.
lucifer: didnt much care for this aspect, but the assessment doesnt change.
#takeaways
1 b) for dio you want to attack fast enough to maintain stacks, but not too fast to lose value. around 6 attacks every 4 seconds does it, and the rail/fists go far over that. however, if you want to take playstyle into account, dio does work as a "hit and run" style since you simple attack, and run away while it does damage. dio at max stacks is 6x5x2, for 60 dps. while 60 dps (on top of your basic attack dps, whatever that may be for your weapon and playstyle) can be good, there are other ways to have higher dps and better synergies with those fast weapons. i'll grant that its better than % damage boons in the raw, but you're still wasting potential by choosing him on the rail/fists instead of other weapons.
poseidon can be considered in place of boon damage if you shoot for sea storm.
while athena, poseidon, demeter, and artemis are basically inferior to aphrodite in raw numbers, you have to consider what else they DO and how that factors into your playstyle and what sort of duos you might be aiming for.
ares doesnt need dire misfortune to be good, but fast attacking weapons utilizing it makes him better. he can work on slow hits just fine due to the delay nature of doom and impending doom. ares outclasses dio, and stays on top easier, as long as you can reapply doom in a timely fashion.
4 b) something to note: ares attack is good on anything, and usually actually better dps on basic attack than even aphrodite. i think the only instances where aphrodite (or artemis) comes out on top is with arthur and hestia aspects, and maybe the spear spin attack. ares special is good on just about anything because nothing really comes close to being able to deal more damage by hitting multiple times within the window of the doom, unless they have specific hammer upgrades (like the triple or rockets for the rail). the only other times %boons actually out perform him are after multiple things synergizing together (extra bonus backstab damage and all that)
4 c) this ares stuff is also pretty much solely on the damage provided from the doom compared to the bonus damage you get from %boons. a base attack of 25, with aphrodite would be 50, would have to hit 4 times to match the damage of the same attack with 4 times with a single doom. 4x50=200. 4x25=100, +100 doom =200. factoring in impending doom, which is a whopping +72%, lets add 2 attacks during the increased window and say doom version is a total of 6x25=150, +172 doom = 322. 6x50=300 for aphro. all hypothetical of course. additionally, ares gets to split poms between the two boons, while % damage things are stuck with just the one thing to boost. ares is a beast. now, i mention above about dire misfortune making ares better with fast weapons, but with all of this math he stands head and shoulders way above % damage choices for the fast weapons and their puny base numbers. apparently i was "downplaying" this before, so heres the exalted version.
#TL;DR
sword) attack: anything works, knock yourself out. special: anything works except dio, % damage slightly favored.
spear) attack: anything works, knock yourself out. special: anything except dio works.
shield) attack: anything works, boon damage does better than the previous 2 in comparison. special: boon damage all the way.
bow) attack: % damage all the way, MAYBE throw ares on if you feel like it due to some duo digging necessity. special) anything works, boon damage shines, dio underperforms.
fists) attack: anything works, but boon damage does great due to the speed. special: anything works, especially with demeter aspect
rail) attack: boon damage, avoid % damage unless you need a certain effect or duo to show up. hestia aspect actually uses % damage though. special: % damage all the way, ares is acceptable due to the slow nature though. avoid other boon damage.
My favourite combo by far is Chiron with Demeter special which you further enchance by Arctic Blast and Killing Freeze. This makes single target dmg ridiculous, I also rate slowing effect very highly.
I haven't fully upgraded it, but for the few times that I've used it I've hated aspect of Chiron. The fact that I constantly get attack upgrades on Daedalus doesn't help, however most of the upgrades are for attack anyway. I got the "special deals extra armor damage" one but that still wasn't particularly helpful. In fact I'd go so far as to say that there's only one single Daedalus upgrade that works particularly well for the build at all.
The thing I hate the most is that I need to shoot an arrow before using the special, and once you shoot the arrow you only have time for like 2 volleys before you have to attack again, which really slows DPS output down and reduces survivability. I found I could just deal similar damage with simply using the bow attack that has 1-2 Daedalus upgrades on it (and/or passive upgrades).
I suppose in the right circumstance if you get the right god boons and full upgrade Chiron then maybe it can be good though.
You need it fully upgraded it sucks hard when not maxed out. I encourage you to try this once you do so.
There are 3 good Hammer upgrades, but best ones are obviously + 3 arrows per special and the one you mentioned, you still use attack so other options are not too bad. I'd say upgrades are just cherry on top when playing this.
You can fire 3 volleys per arrow, and I believe 4 if you get just 10% faster special. You should always get aphrodite on attack, which you need to refresh anyway.
In my experience it is not hard to get the right boons, and I always force this build without any issue (I do run boon rerolls ofc).
This guide is much better. I think you're under selling dio on gun and fist though. It's nice to be able to max stack extremely quickly and get out of the way.
Bow has become my favorite weapon. Chiron was my go-to until I unlocked Rama. The rapid-fire special really shines with this aspect because it bounces to other enemies and is more concentrated than base special. Think of it like Chiron special without the homing effect. The "damage share" part of Rama also works as an amplification when you keep damaging the same enemy. Power shots ramp up to super high numbers and can wipe screens if you have enough procs of the damage share. The hammer upgrade that adds 4 shots to volley can stack dio or demeter really quickly (plus extra aoe if you take demeter boon that explodes on 10 stacks). Also noteworthy to take Hermes boon that increases special speed. I strongly suggest playing Rama. You can really make any boon work for the special.
As for Hera, it's so much fun to stack Festive Fog casts and explode the enemy on a single attack. I havent tried this aspect much with other casts, but why take anything else when Festive Fog exists?
Edit: I forgot to mention that aphro attack and dio special synergize super well with Chiron and Rama, especially if you get the duo boon. With Rama, you're able to spread the dio damage easily with the ricochet. It lends itself well to a hit-and-run bow playstyle
I read your guide a bit more and saw that you didn't have anything for Gilgamesh, so I wanted to give my 2 cents for my 2nd favorite aspect.
Super fun weapon. Gilgamesh gives you 4 dashes and can chain them by just holding dash. So if you hold dash and attack, you'll automatically dash-attack 4 times in a row and will auto-target if you don't hold any direction. A really fun use of this is to take different debuffs on your dash and attack for an easy 50% damage boost (divine dash really shines here). Or take Artemis dash to boost your dash-attack damage. Take Breaching Cross hammer upgrade to completely shred through armor.
Tbh i don't really use the maim that often. It can be a good way to boost the damage you deal, but the actual maim damage takes too long to proc (4 seconds to proc, most enemies will probably die before the damage is dealt). Maim also increases the damage the enemy deals to you, so it's a super risky move to use. Gilgamesh has really strong attacks and dash-attacks, so i honestly don't use the special often outside of applying aphro or demeter debuffs.
yeah, i've done under 10 runs since the update, so i havent had the chance to unlock it yet. also kinda limited on titan blood at the moment.
we gonna talk about Ares and not mention Merciful End?
ares attack - athena special+dash with merciful end is probably the strongest setup there is especially on fist, flurry sword, rail, where you can just hold down attack and dash back and forth.
i avoided most duo boons. i only included sea storm due to the specific nuanced nature of it. if you're doing merciful end (which is amazing) your weapon speed doesnt matter. just spam dash attacks and ignore dire misfortune.
Well if you want to apply stacks you just special without the homing effect, but I mainly take it for bosses, Arctic Blast is way more important. And if you have both you have a chance for legendary which is also pretty good.
I mean the only boss with any real difficulty ate the last two, and the bull doesn't give you a lot of open time to hit him and maintain stacks. It's nice to land 5 punches and dash out. Same with Hades, he spends a lot of time somewhat unhittable and it's nice to simply squeeze the stacks in.
Plus if you're really able to keep dos up you can always switch to special attacking when the stacks are full. I think my most successful gun run was like that, quick few shots and then reload cancelled into special.
That is a phenomenal guide....not all heroes wear capes
[deleted]
unlocks at level 10
Helldivers 2, right?
Yes
Gotta be level 10
Thank you that explains a lot I thought I was losing my mind
i think you need to reach like level 13 to unlock weapon customization
So, how have y'all been faring with the weapons, and what are your favourites?
For me, it goes as follows:
Staff: Pretty much my personal favourite. I reached Chronos the first time with the Hammer boon that heals you when you kill an enemy with the Ω-attack. Got him down to 20% in his second phase with the one that makes the omega attack hit twice, but only in front of you. Most gods' boons make the Ω-attack better without drawbacks, so I think it's fairly easy to make a good build without too much help from RNG-Chaos. Then again, I've never managed a good build focused on the staff specials, although I see the potential in the hammer boons.
Skull: My second go-to weapon. I basically do the same thing everytime: Ω-attack until I have no skulls left, then Ω-special to get the skulls back. Using so many Ω-moves helps me a lot because it activates the time slow card everytime, and with the bullet hell that some boss fights (and the last area in the underworld) can be, this is extremely helpful. Again, most gods are useful here I think. Although I tend to go for Apollon, because of the larger AOE. From the hammer, I take the five skulls or the one that makes the Ω-special strike back inwards.
Torches (they are torches, right?): Special-spamming. That's it. I recently had a run where I got Hestia's DOT, the hammer boon that makes the orbs grow bigger and faster, Zeus' chain lightning and Artemis' arrows on the special. Combined with a cast that had Apollo (rapid damage after cast ends) and the Zeus/Apollon duo boon on the cast, I got into Chronos' second phase and would have had him if I hadn't been greedy in Tartarus (picked one of those where I have to choose one god aboce the other, got decimated by Zeus -_-) and wasted 2 DDs. I cannot for my life figure out how to make a build work that doesn't rely on specials on this one. Again, I see the potential in the hammer boons. Recently managed to get to Eris with Aspect of Moros, Zeus on basic attacks and specials, plus the hammer boon that makes the specials go in a straight line. It felt all wrong, though.
Axe: It's fun, and I die. Had some decent spin-to-win builds, but never got me far because IT'S SO SLOW. I always get hit. Most fun weapon though, IMO.
Blades: I honestly don't know what to make out of those. The Chaos Trial with Poseidon boons was hella fun, but I haven't managed to recreate anything similar. I find them very dangerous when against shielded enemies, unshielded ones obviously just die.
Edit: Has anyone managed a good build around dashes/sprints?
Blades are my personal favorite.
Extra fun if you get Artemis arrow on attack. Since your attacks are on steroids already, it's basically arrow spam.
Wow. Lot's of build variety in this game: attack boon A or Attack boon B; hold the attack button.
With the axe take aspect of charon and use zeus special with cast of apollo. Insane dmg
How do you manage to not get hit while cadting/sladhing, though?
Well you dash in Cast then dash out Omega Special. The mindset is that you own the map and they just infest it. If you get the hammer that gives you 50% Specials speedcast Its insanely fast and insane dmg output
Here you can check how my build works. I dont think theres anything better for this aspect https://youtu.be/YPAjaih5goA?si=7P4f-rQ_JTJdKACX
Thanks for the advice mate. Got my first kill against chronos with this setup, that asshole almost got me at the end xD
Its simple yet effective right? The fact that Special blocks projectiles gives you a chance for gap close if needed. Actually blocks pretty much everything
I think the daggers are far and away the 'best' weapon in the sense that they're the ones that are able to break the game open and kill Chronos in 25 seconds. I also like their general playstyle.
Axe next for me, then staff and skulls.
Last is torch. I can't figure out how to make these things pop and I'm beginning to suspect that they aren't capable of it. I've made them 'fine' a few times, but I think they have a few fundamental mechanical issues that need to be addressed still
With the twin blades I always go for scorch on the attack and hope to get anything that increases the critical chances and it basically melts health bars. Chain lightning is also great on them.
The axe is my favorite and it seems to be the weapon I most consistently clear with. You do have a window after each attack where you can still dodge which helps with how slow it can be. It also has an incredible ranged option in the omega special. You can also use the special to cancel attacks and get a cheeky block when you need. I do think the axe is extremely dependent on the cast rooting enemies to be the most effective it can be, but it’s solid.
In the hades 2 TT there is 2 weapons the sister blades and staff. What other weapons do you think they’re going to add
I hope they add a scythe (considering they added a staff, its more unlikely) or a grimoire (to be like the shield in hades 1, with a defensive gameplay or smth).
Ok having a book of magic as a weapon, like literally beating someone's skull with it, is both badass and hilarious
Okay that would be amazing. The normal is a massive downward SMACK, and the special is like a shotgun blast with the pages doing slicing damage
I hope they add dual wielded revolvers. If Zag can have an assault rifle, Mel can dual wield revolvers. Hell, have a secret aspect of the revolvers that’s a reference to Bastion, cute little callback
...please, Supergiant, if any of your devs are here...
PLEASE ADD MELLIZA MUERTA TO THE GAME.
That shit has no business going so hard
Who is this character? She looks cool as fuck!
Aspect of Buster Scruggs
Hammer - geomancer/bruiser
Whip - traps, grappling
Totem - druid animal shifting
Would be fucking sick if we got Meg's whip and Than's scythe but that's probably wishful thinking.
Hammer
Spell book
Bag of grenades potions
I really love Hades 2 so far, between Mel, the witchiness, casts, new boons/builds, and gods. I know a lot of people are iffy with a few things but as a woman I absolutely love playing as a female main character and I think Mel is so cute with how respectful she is towards everyone, especially Schelemeus (who I think would get along well with Skelly btw, they seem like they would be good friends).
I miss calls from Hades 1, not actually using them but having the changing voice lines of Zag calling out to the god. I don’t use hexes much and I’ve done 20 fear on staff, blades, and axe without caring much about them but I just miss that piece of interaction Zag had with the gods. I’m not against hexes in general but it’s also kind of sad because calls were very synergistic with the gods and hexes are a bit static (which may be good or bad but I find myself usually going for the morph one or phase shift regardless of build).
The second thing I miss is a bit similar to a common complaint with Hades 2: the weapons. Specifically, I miss the bow. Long-range slower weapon based around kiting and pumping up the damage. I like how every weapon has a long-range and short-range aspect to them now, but it also means there’s no pure long-range weapon. The skulls are hybrid and don’t feel as nice as the bow, and the torches’ special relies on a closer-range approach. Even just going attack only on torches, their play style is closer to the rail than the bow. I miss my slow, heavy-hitting long range weapon and I feel like the skulls aren’t a good enough replacement. The other weapons have a good enough replacement (imo) in my eyes (and I absolutely love omega attacks, and the staff in general). It’s also kind of sad because there are a few lines about Mel not having a bow, from Odysseus and Apollo. I also love the aesthetic of archers in a lot of games and the two torches/skulls don’t really replicate that feeling.
Anyone else feel like this? Otherwise I absolute love Hades 2, even if it’s a bit slower than Hades (honestly sprinting >> dashing twice and I was also fine before they changed sprinting to be instantaneous). I’ve also been able to go farther in fear than heat, but that may be because I’ve been playing this game more consistently (88 hours for one playthrough vs 116 for two playthroughs in Hades). I kind of want to try 32 heat but between missing extreme measures (my favorite pact option) and not being rewarded for going above 20 outside of another statue I think I’m going to wait on that and just get all weapons up to 20 fear.
Side note, what builds are everyone’s go-to? Mine are: Momus staff: Apollo omega attack spam fishing for his legendary Pan blades: Poseidon omega special spam, Demeter or Aphrodite on cast, fishing for Ares duo or Zeus chain lightning Eos torches: Apollo attack, Poseidon special (listen I really love Apollo attack and Poseidon is my favorite god this update) Thanatos axe: Percent god on attack (usually Apollo) and special, mostly using attack and omega moves Mel skulls: Percent god on attack(usually Demeter), Hera or Aphrodite on special, repeating attacks then special through enemies. Selene Coat: Aphrodite attack, Poseidon special. Usually plays similar to pan blades with special spam except the casts aren’t as important to dps. Fishing for Aphrodite/Poseidon legendary.
I haven’t tried Charon axe since they changed casts and the axe special, is it still good? I feel like it would be a lot more vulnerable with no blocking. What’s the best build for it?
Range only Mel staff and aim for the power shot hammer may scratch your itch for the bow.
Hello, I would like to share a comprehensive 32 fear build guide on the new patch, as I've seen quite a few posts saying that the recent patch made 32 heat harder, they miss the momus special spam, and so on. I just want to prove that a simple attack-spam build still exist and is quite powerful still.
So here's the guide:
We're using skull, aspect of melinoe. This is because it has the highest damage (AOE even) and attack frequency, with the drawback being you need to pick up the skulls after firing. However, if you are right next to your enemy, you will actually just pick up the skull immediately after it bounced off. The skull is effectively the highest DPS melee weapon in the game, with the option to switch to range attack if you are low on health.
The play pattern of this weapons is going to be:
The important ones are:
Note that we do not take the 300 gold arcana, because we are going to make everything expensive, so gold is much less valuable. The rest of the arcanas are up to preference, but you shouldn't take any healing related ones.
In the first region, your start is always:
For the hammer, the +2 skull upgrade is the clear number 1 choice, with second place being the new "omega attack upon pickup" one. Otherwise, just make sure you don't pick any hammer that ruin the play style. For example, never pick the "fire all skuls in a spread pattern" upgrade.
As for how to pick rest of the Gods/boons, here's my guidelines:
Finally, your primary focus in this region is to finish within the 5 minute time limit, and to not lose your DD if possible. If you can achieve these two goals, you are off to a great start.
In region 2, if you do not need narcissus's keepsake to upgrade your attack boon, then I recommend echo's keepsake for an extra boon. With vow of forsaking, this lets you potentially save a desirable boon that would've been erased forever, but even if it picked a useless boon, it at least gives you one extra element, which makes it easier to activate infusion boons (which are easier to get with vow of forsaking)
In region 3, switch to Chaos' keepsake, Chaos just have a lot of beneficial effects and it can very well be run-winning.
Finally, in tartarus, if you are low on health and/or DD, and you are still consistently losing health in normal encounters, use Moro's pin so that you can try to keep all your DDs (10 seconds should be enough to clear the room with your DPS). Otherwise, I recommend white antler as the high crit chance on top of high damage can very easily kill chronos with 0 effort.
That should be it, hope you enjoy the skull as much as I do!
Been trying more than a dozen times, tried this guide and got it on the first go (even with shitty hammers)!! Thank you!
How did you manage survivability? The 100% first hit sucks so much without demeter or hephaestus armor prime
I read in the comments of one of Haelian's videos that they purposefully get hurt on the spikes in fields of mourning to get that out of the way,
Thanks for that! Me being a really crappy player, will not even attempt a Fear run - but perhaps this setup will finally give me my first Skull victory :)
The beginning levels aren't that bad, just think about what your planning to do for your run, and you can get to like 8 fear basically for free.
Heh, I did F8 for underworld with my allegedly stronger weapon (in terms of preferred playstyle and whatnot) and got a hair's breadth victory 1/185hp and 5DDs gone :S
So... I don't know. But will try your guide to at least get 1 victory with the skull.
Took me a few tries to not get shitty RNG(bad hammers, only 1 god in Erebus, Aphrodite always common, etc.) but when I did get passable RNG it was actually pretty easy, even managed to get to Chronos with all Death Defiances intact.
Wow! Read your post and immediately went to try. I was struggling even to get 16 Fear, but with this build, I got it on the first try!
This is a great guide. What weapon's next? :P
Nah, I'm not that good, and there are plenty of streamers/youtubers out there with informative instructional videos. I just haven't seen much focus on the plain Melinoe's skull (people seem to prefer the other flashier aspects instead), so I decided to write up something.
How do people upgrade their weapons/ how do people get better stats for their weapons?
Also, the stats of weapons are actually appearing differently on actual battles than what is being shown when shopping for weapons. Which stat do we actually believe?
They buy different weapons. It's not BSP RPG where you can actually upgrade a weapon to a better one.
It’s just confusing I’ve just seen people have like a giant leaf with better stats than the one in the store
Battle powers can increase damage given and decrease damage taken.
I think BSP was so lazy they never changed the weapons ui when you get killed by someone so its the old stats at least I think it is
you can't upgrade weapons, you can only change the skin of the weapons if is posible
So that’s how the speed and strength get better or what
It might be power ups and stuff, cause I think rage or something gives 50% more damage.
Money
Workshop is where you can upgrade your weapons. Every Upgrade has it's own downsides, including the prices.
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sorry but I don't see a trademark on this suggestion so therefore it's mine to steal and use >:)
jk but this idea is so goated that Ima prob add onto it for fun (will give credit ofc)
Thank you for your feedback, I don't see any problems if you take but add credit 😉.
Hades 2 weapon upgrades guide
Key Considerations for Hades 2 Weapon Upgrades
Weapon Types: Familiarize yourself with the different weapon types available in Hades 2 (e.g., swords, spears, bows). Each weapon has unique mechanics and upgrade paths.
Upgrade Paths: Each weapon has specific upgrade options that can enhance its abilities. Focus on upgrades that complement your playstyle. For example, if you prefer fast attacks, look for upgrades that increase attack speed or damage.
Boons Synergy: Pay attention to the boons you receive from the gods. Some upgrades work exceptionally well with specific boons, enhancing your overall damage output and effectiveness in combat.
Resource Management: Upgrades often require resources like Chthonic Keys or Titan Blood. Prioritize which weapons you want to upgrade based on your preferred playstyle and the resources you have available.
Experimentation: Don’t hesitate to experiment with different weapon upgrades and combinations. Each run can provide unique opportunities to discover powerful synergies.
Recommendations:
Sword of Zagreus: Focus on upgrades that enhance your basic attack and special abilities. The "Aspect of Zagreus" is a solid choice for beginners, allowing for a balanced approach.
Spear of Achilles: Consider upgrades that improve your throw and return mechanics. The "Aspect of Achilles" can provide significant damage boosts.
Bow of Artemis: Look for upgrades that enhance your critical hit chance and special abilities. The "Aspect of Artemis" can be particularly effective for ranged combat.
Shield of Chaos: Prioritize upgrades that improve your defensive capabilities and counterattacks. The "Aspect of Chaos" can provide a strong balance of offense and defense.
By focusing on these aspects, you can effectively enhance your weaponry and improve your chances of success in Hades 2. Happy gaming!
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