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r/LowSodiumHellDivers
r/helldivers2
r/Helldivers

Mission Walkthrough for Helldivers 2

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Mission Suggestion: Restore Colony Defences
r/LowSodiumHellDivers • 1
New mission idea: Rescue Helldiver.
r/helldivers2 • 2
Missions and map activities guide?
r/Helldivers • 3
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Helldivers 2 Mission Walkthrough

Mission Types and Objectives

Helldivers 2 introduces a variety of mission types, each with unique objectives. For instance, the "Restore Colony Defences" mission involves retrieving security codes from fallen SEAF patrols and reactivating stronghold generators to restore automated defenses [1]. Another mission type, "Rescue Helldiver," requires players to fight through enemy hordes to rescue stranded Helldivers and escort them back to extraction [2]. Understanding these objectives is crucial for successful mission completion.

Strategies for Challenging Missions

Some missions, like "Retrieve Essential Personnel," can be particularly challenging due to high enemy spawn rates. Players have noted that these missions are currently bugged, starting with increased difficulty as if the mission has been ongoing for 25 minutes [5:1][5:2]. To tackle this, focusing on self-protection using smoke screen stratagems can confuse enemies and ease the mission [5:3]. Turrets can also provide additional defense [5:4].

Utilizing Map Activities

Understanding map activities can significantly enhance mission performance. For example, setting up radar dishes allows players to see hidden elements on the map [3:1]. Other activities include operating SEAF artillery, disabling broadcast towers, and clearing spore spewers, which can all contribute to mission success [3:1]. Familiarizing oneself with these tasks can improve overall contribution to missions.

Community Suggestions and Ideas

Players have proposed various ideas to enrich the gameplay experience. Suggestions include integrating sentry pods during defense activations [1:2] and introducing missions that involve rescuing high-ranking officers or recovering valuable equipment [2:4][2:5]. These ideas could add depth and variety to the mission structure, making them more engaging and rewarding.

Tips for New Players

For newcomers, learning from experienced players can be invaluable. Veterans encourage helping new players understand tactics and strategies to survive and succeed in missions [4:1]. Engaging with the community and sharing insights can foster a supportive environment and enhance the overall gaming experience.

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POST SUMMARY • [1]

Summarize

Mission Suggestion: Restore Colony Defences

Posted by rurumeto · in r/LowSodiumHellDivers · 2 months ago
55 upvotes on reddit
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ORIGINAL POST

This mission type can spawn on defence campaign colony maps and is centred around restoring SEAF and automated defences to an overrun colony.

Part 1: Retrieve Security Codes

The Helldivers must collect the SEAF stronghold’s security codes from a fallen SEAF patrol.

This is essentially the Retrieve Launch Codes sub-objective.

Part 2: Liberate SEAF Stronghold

The colony’s central SEAF stronghold is surrounded and under siege. The Helldivers must reactivate the stronghold’s generators to restore automated defences and use a terminal to open the blast doors releasing trapped SEAF troops.

Once completed, SEAF troops will periodically exit the stronghold and head towards SEAF Outposts.

Part 3: Recapture SEAF Outposts

The colony’s SEAF outposts have been captured by enemy forces. The Helldivers must recapture these important strategic positions with the help of SEAF forces from the stronghold.

The number of SEAF Outposts that must be recaptured increases with mission difficulty.

5 replies
HugsAreMadeForGiving · 2 months ago

Part 2 should really activate defenses i.e there should be sentry pods coming up and letting loose, preferably really fast and “confused” (if you get what I’m saying).

Edit: I like your idea, just wanted to include that!

1 upvotes on reddit
Space-Ape06 · 2 months ago

I have a theory that colonies in dangerous planets such as fire tornado or moon planets have a shield, which has been deactivated or destroyed by enemies. It would be cool to have reactive the shields as an objective.

18 upvotes on reddit
Z4nkaze · 2 months ago

It would be pretty logical.

3 upvotes on reddit
bravozuluzero · 2 months ago

This sounds fun! It doesn't sound too far fetched or unworkable either! :)

7 upvotes on reddit
Spooky_ShadowMan · 2 months ago

Part 1 is a recoded retrieve launch codes. Part 2 is a recoded evacuate personnel. Part 3 is a recoded raise the flag. Love the idea. Might be a bit of struggle to fit it into a 40 minute mission especially on higher difficulties and with secondary objectives too, unless they're worked into the outposts. Like one outpost has seaf artillery. One has lidar tower. One has destroy the structure/illegal broadcast tower. Definitely doesn't seem outside the realm of possibility

3 upvotes on reddit
See 5 replies
r/helldivers2 • [2]

Summarize

New mission idea: Rescue Helldiver.

Posted by Wolfrages · in r/helldivers2 · 1 year ago

Let's go rescue those Helldivers that were left behind on missions!

Mission starts with us dropping on extract. We fight though hoards of enemies and destroyed landscapes to a fortified location being besieged by enemies.

Escort the Hell diver back to extraction and evac.

475 upvotes on reddit
12 replies
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LurkingInferno · 1 year ago

Pelican down. Rescue the downed crew and helldivers.

22 upvotes on reddit
Metzger4 · 1 year ago

I kinda like this version. Like another comment mentioned, lore wise Helldivers are expendable. But can we say the same about the heavy equipment they use?

Or the value of highly trained, valuable personnel like pilots.

6 upvotes on reddit
I
ifly6 · 1 year ago

Objective: "Rescue Helldivers"

☑️ The pilot must survive

Hmmmmmm

1 upvotes on reddit
F
Fangel96 · 1 year ago

I'd love this, and there's so many ways you could take it.

For example, you could tease new missions by having us jump down and rescue a squad that has their extract shot down, however they have already completed the mission. They would have a random amount of samples that you'd also earn on extract. The map could be a defense one, maybe requiring you to take down AA defenses so the new pelican can land.

Next you could have high ranking military officers under siege and you have to bail them out. The divers sent to defend them couldn't extract in time before the super destroyer left, so you're now sent in to bail both of them out due to the importance of this team.

Lastly, you could have a mission where one squad has their super destroyers leave early due to an emergency, and a new squad drops in to aid them after 3-5 minutes. Both squads share reinforcements, however they will be halved once the new squad enters the fray.

64 upvotes on reddit
I
imthatoneguyyouknew · 1 year ago

Or their super destroyer could be one of the ones we see explode in orbit (on bot worlds)

21 upvotes on reddit
This-Examination5165 · 1 year ago

B-b-b-but the Helldivers are supposed to be expandable!1!1!!1!!

70 upvotes on reddit
N
nate112332 · 1 year ago

A living helldiver is better for propaganda than a dead one.

11 upvotes on reddit
Ok-Action-1386 · 1 year ago

Unless the dead helldiver is surrounded by a heaping ring of the remains of the enemies of Super Earth.

11 upvotes on reddit
BlueZerg44 · 1 year ago

Think of it as rescuing the gear and the helldiver happens to come with it

6 upvotes on reddit
G
gaz_bot · 1 year ago

Pretty sure the first game had a mission-type where you would have to escort survivors to a drop-off point or there was also that escort the train mission. A rescue mission would be great for HD2.

11 upvotes on reddit
BendNo6000 · 1 year ago

This would make a great addition on the 12 min missions. I hope the devs read this.

248 upvotes on reddit
Ikensteiner · 1 year ago

We need more 12 min mission types .

23 upvotes on reddit
See 12 replies
r/Helldivers • [3]

Summarize

Missions and map activities guide?

Posted by robalees · in r/Helldivers · 1 year ago

Anyone found a good resource regarding the different objectives and map locations?

Or could we use the comments here to document all of them?

I feel like I'm not contributing to overall missions and just offering covering fire to my squad, I'd love to fully understand everything that needs to be done on a map.

Getting Destiny 2 Public Event vibes, where I'd be clueless every time we play and there would be some "trick" to get the most out of it!

Best game of the year so far!

1 upvotes on reddit
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planktonthrowingup · 1 year ago

The radar dish. Gotta set the radar up, then align it. There is a sound when it hits the sweet spot if you are solo. When this is complete you can see all of the hidden things on the map.

The seaf artillery. Start it, load shells (someone said if you load same ammo back to back it will shoot the same type grouping when you call in). Then have to turn it on and it becomes a call in.

The Broadcast tower. Can shoot from across map with rocket, call in air strike, or manually turn it off.

The spore spewer. Can shoot or blow up, will clear map of clouds, but I think this may be only for bug maps.

There are a bunch of stuff to find, haven't figured out anyway besides radar dish or just running around to pick up samples and currency.

If you were asking about the actual mini games. There is one for pumping that you have to connect the pipe to the outlet using only certain unlocked options. After that you have to actually turn the valves on the map. That one confused me for a while. There is one where you have to get the signal strength to 100%. Go in circles to highest, then play with up and down to get to 100%. Once there it takes a bit to read at 100% so wait 5 seconds and it will complete.

Hope this helps. My kids say I either over explain or am clueless to what they ask, so let me know if I was off on what you asked.

2 upvotes on reddit
P
phannguyenduyhung · 1 year ago

Lovely. Thank u soldier!

1 upvotes on reddit
See 2 replies
r/Helldivers • [4]

Summarize

Mission Complete Helldivers.

Posted by justjoshinya89 · in r/Helldivers · 1 year ago
post image
i.redd.it
2499 upvotes on reddit
12 replies
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12 replies
Nina_Zarmerk · 1 year ago

It's over... For now we wait for the new enemy while we kill bugs

82 upvotes on reddit
PhantomGaming27249 · 1 year ago

Now we finish the bugs too.

3 upvotes on reddit
PhantomGaming27249 · 1 year ago

Now we finish the bugs too.

2 upvotes on reddit
justjoshinya89 · OP · 1 year ago

gif

40 upvotes on reddit
Secondhand-politics · 1 year ago

We can do more. Gentlemen, we've jumped feet first into hell, and come out with out mettle tested. Even as we shake from our capes the embers of injustice, we still live to serve, in the duty of preparing our less seasoned peers in the tactics that we embraced to survive and spread democracy even through the scorching inferno of tyranny-powered laser guns.

Go forth, dive in with the newbies, and tell them of how you survived the war with the automotons. Help them grow, teach them tactics, and bring them into a family of the Helldiving elite, ready to face any future threats that may make the foolish mistake to level a sufficiently dangerous projectile weapon in the direction of our most just and free home of Super Earth.

3 upvotes on reddit
P
Phenixxy · 1 year ago

War's far from over private

51 upvotes on reddit
justjoshinya89 · OP · 1 year ago

gif

46 upvotes on reddit
Wr3cka · 1 year ago

gif

FOR SUPER EARTH!!!!

128 upvotes on reddit
justjoshinya89 · OP · 1 year ago

gif

30 upvotes on reddit
Chuckles_Intensifies · 1 year ago

gif

13 upvotes on reddit
HunterHanzz · 1 year ago

gif

55 upvotes on reddit
MountainConclusion74 · 1 year ago

We are so f*cked.

26 upvotes on reddit
See 12 replies
r/Helldivers • [5]

Summarize

The new retrieve essential personnel missions

Posted by Vladsamir · in r/Helldivers · 1 year ago

How tf are you supposed to do this? The enemies are nonstop. We're too busy trying to survive let alone extract people.

Genuine question because this straight up isn't fun right now

14 upvotes on reddit
8 replies
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S
StupidNSFW · 1 year ago

They’re bugged rn. The mission thinks you’re 25 minutes into the game when you drop in, and adjusts the spawn rates accordingly.

5 upvotes on reddit
V
Vladsamir · OP · 1 year ago

How'd you figure that out? Not disagreeing, just curious how you came to that conclusion

4 upvotes on reddit
S
StupidNSFW · 1 year ago

At the mission select screen the mission is listed as being 40 minutes long, but when you hit the ground the timer is starting at 15 minutes.

The game also has a mechanic that increases the enemy spawn rate the longer you’re in a mission, so if the game thinks you’ve already been there for 25 minutes it’s gonna be sending a lot of enemies your way.

8 upvotes on reddit
baconpancock · 1 year ago

I just figured it out. Only focus on protecting yourselves. Everyone take smoke screen stratagems and throw them on the path the civilians take. The bots will be confused and slow down significantly in the smoke and makes the mission much easier.

3 upvotes on reddit
JazzlikeAd1767 · 1 year ago

I usually use turrets and hope for the best lmao

6 upvotes on reddit
[deleted] · 1 year ago

Thank god I'm not alone, lol. I know, I know skill issue but I'm not having fun with those missions.

9 upvotes on reddit
V
Vladsamir · OP · 1 year ago

They just seem like pure bs. We've only beaten one on medium

6 upvotes on reddit
Smoky_pigeon · 1 year ago

So glad to see i'm not the only one. The housing market is more attainable than these missions.

1 upvotes on reddit
See 8 replies
r/Helldivers • [6]

Summarize

Helldivers mission success rate is unacceptably high: deploy the Expendable Airburst Rockets

Posted by TinSkull · in r/Helldivers · 7 months ago
post image
i.redd.it
17 upvotes on reddit
12 replies
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12 replies
Creeper_charged7186 · 7 months ago

"Jarvis, my teamate refused to salute back. They must be a traitor. Deploy the DAM"

6 upvotes on reddit
DOOM-LORD666 · 7 months ago

It's a cool concept but would only be better than the airburst launcher if it had more firepower

3 upvotes on reddit
M
MrIDoK · 7 months ago

If anything the airburst launcher would be made obsolete by this if they share the same firepower.
This doesn't need a backpack, can be called in pretty much as you need it (so you could carry another support weapon) and if you ever stay in one position for more than a minute you can keep calling them in to stack the hell out of them. With all the cooldown upgrades you'd get 2 shots every minute like EAT, which is not bad at all.

I'd rock both this and EAT to have an instant answer to anything the game throws at me. Plus the hellpods themselves are a powerful weapon if you get them to stick to something, so 2 60-second stratagems would be wonderful for that.

2 upvotes on reddit
Donkey_Smacker · 7 months ago

You'd probably want this + RR instead. This reduces the amount of juggling with cooldowns. Just use the DAM as needed to clear hordes.

2 upvotes on reddit
L
Liquor_Parfreyja · 7 months ago

Bigger aoe and have it leave behind incendiary mines

1 upvotes on reddit
TheAncientKnight · 7 months ago

Why would it need to be better? It can just be a sidegrade

9 upvotes on reddit
JKLer49 · 7 months ago

Ah yes, now I can bring both DAM and EAT

DAM EAT

18 upvotes on reddit
Paul_Robert_ · 7 months ago

Now we just need an Autonomous Sentry Strike , so we can

EAT DAM ASS

8 upvotes on reddit
JKLer49 · 7 months ago

That's good, but I feel like we need to incorporate the idea of expendable and disposable.

Something like

Small HMG Intended To Throw-after-use

aka

SHITT

DAM EAT SHITT!

3 upvotes on reddit
Suitable-Art-1544 · 7 months ago

https://preview.redd.it/87a9hu4mdrge1.jpeg?width=720&format=pjpg&auto=webp&s=6068487fdfcf9b009448d22dd3838431ca105761

4 upvotes on reddit
FLABANGED · 7 months ago

Arrowhead hire this Redditor. Freedom needs some more escalation.

2 upvotes on reddit
kchunpong · 7 months ago

You are fucking genius bro!

Here is my upvote.

1 upvotes on reddit
See 12 replies
r/Helldivers • [7]

Summarize

Where can I find a guide about how to do all tasks to complete missions?

Posted by PulseAmplification · in r/Helldivers · 1 year ago

I’m brand new to the game and one mission I was playing with another noob, there was a terminal and we had to “upload data via local relay” there was an option below the terminal that said to “relate terminal text” but nothing made any sense. Could only use the d-pad to input any actions but nothing was reactive to that input. Fiddled around with it for ages, but couldn’t figure out what to do and then the time expired and we failed the mission.

Anyone know how I can figure out how to do every task so this doesn’t happen again?

3 upvotes on reddit
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B0mbless · 1 year ago

I'm not sure at what step of the mission you were so here's how that particular main mission is supposed to be done.

For the Upload Data mission you need to :

  • get the SSSD drive at the initial point (you do a bunch of actions at the terminal then a box next to a nearby building will open and a light flash there to indicate you can pick the drive up)

  • carry the SSSD to the local relay, the icon with the arrow pointing up on the map (it should be greyed out)

  • once there, put the SSSD into the open box next to the terminal, deploy the satellite dish (like in the radar instalations) then have someone align said dish to communicate with the destroyer (again like the radar), then complete a couple more actions at the terminal (sending the data and wiping the drive)

Note : in higher difficulties you may need to activate a generator at another location before activating the relay to send the data, it will be indicated as a separate objective on the map.

I don't believe there's a written repository of all the missions and how to beat them, but usually looking at the terminal screen should tell you what to do.

1 upvotes on reddit
See 1 replies
r/helldivers2 • [8]

Summarize

Get in the Pelican!

Posted by Mindfullnessless6969 · in r/helldivers2 · 1 month ago
post image

Source: https://helldivers.wiki.gg/wiki/Second_Galactic_War_Mechanics

3555 upvotes on reddit
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Vancocillin · 1 month ago

So if a helldiver is dead, do they count as "extracted"? Technically, they're on the ship as they haven't been launched yet.

521 upvotes on reddit
Haixz · 1 month ago

Although extracting with all helldivers and dying less will make your impact better, this formula is no longer accuarate since AH has changed the calculations latley. Right now we dont know exactly how the impact is calculated and AH isnt answering anything about it, but it all points at impact being more "equal" across difficulties. We really need all the info ingame so more people know about this stuff tho so please put that in the surveys when they are open.

33 upvotes on reddit
D
Dr-Purple · 1 month ago

I love the crap out of this game but it's becoming exceedingly frustrating to see how many of its mechanics aren't explained within the game itself. We have to rely on wiki, word of mouth, posts like these and "oh, but that guy mentioned it on discord that one time".

What's even more frustrating is people buying into the "game lore" excuse that Arrowhead have thrown out there, and parroting it around like OP. what's the "game lore" reason for the number of deaths or extractions mattering to the liberation progress? If the mission is successful then those factors should not matter at all. It's clearly a game mechanic. We have an end mission screen detailing how much XP and credits we got but they can't do a simple "6 deaths: -2 liberation contribution"?

We get no codex on our enemies, no information on how most of the mechanics work, even that recent poll to name a Megacity "Gun" was held on discord. For how great of a game it is, some of its shortcomings, especially on the QoL/live service aspect, are mind-blowing.

38 upvotes on reddit
M
Meior · 1 month ago

I can see it mattering for the liberation, since a spent asset is a spent asset, even a disposible one like a Helldiver. It's still cheaper for the warmachine to reuse a Helldiver than to use a new one every time, even if we're just meat for the grinder.

But, all the above paragraph does is give AH an excellent lore way to explain these things in the game.

9 upvotes on reddit
redshoetom · 1 month ago

Lazy mentality. Helldivers isn’t the first game to do this, and it won’t be the last. Figuring out what all is in the game is apart of the experience. What gun kills faster. What stratagem is best for whatever mission. You can’t expect them to hold your hand for everything man.

0 upvotes on reddit
infinity_yogurt · 1 month ago

In the end J.O.E.L. is laying out his shemes.

When in doubt dive, dive, dive and dive again.

2 upvotes on reddit
Mindfullnessless6969 · OP · 1 month ago

I guess they don't put it because It goes a bit against the lore that helldivers are crayon munchin "special" units

5 upvotes on reddit
M
Meior · 1 month ago

Even an asset considered disposible, like Helldivers, is still more useful alive than dead. A disposible unit can be used multiple times before being disposed of, after all.

13 upvotes on reddit
M
majakovskij · 1 month ago

I'm so tired that in this game nothing is explained and all the numbers are lies. Weapon stats (and completely hidden "durable damage), armor rate, mission impact, planet progress - everything is not clear and confuses players. It is so easy to show numbers, it is actually much harder to hide them - you need to come up with something "general and easy to understand" instead of several clear honest numbers.

I want to work in AH only to clear out this mess.

102 upvotes on reddit
Q
QQBearsHijacker · 1 month ago

For a year and a half, I had no clue how difficulty affected the campaign contribution since all I could do was base it off that number they give you at the end. So sometimes we’d spam Diff 1 thinking we were helping. We’d also do diff 10, but fast clear instead of full clear.

Then about two months ago, I was reading that wiki article and came to understand exactly how the system is set up and boooooy were we so wrong. I did a spreadsheet to compare full clears of all difficulties and it’s so freaking obvious how much more higher difficulties are helping than lower ones on liberation

I still don’t understand what the number at the end of a mission and op is. It doesn’t seem to jive with any number I’ve calculated

EDIT: I recreated my spreadsheet for calculating mission impact. I'm sure there are errors as it was done pretty quick, but it's all based on the official wiki numbers

https://docs.google.com/spreadsheets/d/10I0vOHR-l040THI7OyyNDYHWeJ0YLkAcKvm7NjXmDAU/edit?usp=sharing

142 upvotes on reddit
Asrahn · 1 month ago

Vindicated for all the times I've been shouting "get in the goddamn ship!" at my screen only to see someone trying to do some fancy trick get annihilated right before entering.

58 upvotes on reddit
Mindfullnessless6969 · OP · 1 month ago

https://helldivers.wiki.gg/wiki/Second_Galactic_War_Mechanics

5 upvotes on reddit
See 12 replies
r/Helldivers • [9]

Summarize

Helldivers 2 Mission Suggestion: Illuminate Invasion | 1. Create Evac Zones for Fleeing Citizens (Citizens Navigate Map on Foot and in Vehicles to Reach Helldiver Points). 2. Reinforce SEAF Defenses and Activate Super Earth Super Weapon to Destroy Incoming Mother Ship in Time.

Posted by BRUTENavigator · in r/Helldivers · 8 months ago
post image
i.redd.it
8 upvotes on reddit
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ToasterNr305 · 8 months ago

With this mission type,they could introduce a new illuminate unit:The harvester tier 2/The destructor

https://preview.redd.it/3x8ewia3pnae1.jpeg?width=790&format=pjpg&auto=webp&s=d2271538de7c0495652e5a849a2ca39eee222c95

2 upvotes on reddit
B
BRUTENavigator · OP · 8 months ago

And three times the size of current harvesters! Terrifying. I love it.

2 upvotes on reddit
B
BRUTENavigator · OP · 8 months ago

This mission type would stand out from the existing ones by dropping Helldivers into the chaos of an active invasion rather than post-invasion occupation. Instead of enemies passively holding areas, you'd see Illuminate forces actively hunting civilians, destroying the environment in real-time, and pushing Helldivers to defend evac zones under immense pressure. The cinematic chaos—civilians fleeing, tripods leveling buildings, and real-time destruction—would make the experience feel dynamic, urgent, and vastly more immersive.

3 upvotes on reddit
SierraSeashell · 8 months ago

Watching the illuminate turning civilians into the Voteless!

2 upvotes on reddit
ToasterNr305 · 8 months ago

And thats when we find out why the harvesters are called harvesters:The use some sort of tentackels to grab citizens, inject them with something and turn them into voteless

2 upvotes on reddit
See 5 replies
r/Helldivers • [10]

Summarize

Retrieve Essential Personnel Missions are just worse eradicate missions with extra steps.

Posted by Evanescoduil · in r/Helldivers · 1 year ago

I'm very tired of these missions on EVERY defense campaign. People leave them, people don't change their loadouts, but even if you play exactly to the mission type it's still borderline the worst version of any difficulty you give it.

I'm tired of being expected to get randoms to lure shit out of the base by fighting distracting battles and let one person run in and complete the objective. Nobody ever fucking listens. This mission type is bullshit.

6 upvotes on reddit
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SirRosstopher · 1 year ago

I always just run both mortars and run a circle of the doors. I've won games where the other 3 aren't even paying attention to the civvies.

2 upvotes on reddit
DumbIdeaGenerator · 1 year ago

What difficulty are you playing on? Mortars only fire for about a minute and then have a several minute cool-down. Plenty of hulks, devastators and berserkers will spawn in that time.

1 upvotes on reddit
Wiecks · 1 year ago

That's why now there's an alternative with tower defense instead. There's at least one operation with it instead of personnel mission and it's so much better

5 upvotes on reddit
MemoryHappy1418 · 1 year ago

They're horribly imbalanced I felt like I was playing on helldiver difficulty (9) when it was extreme (6). No time whatsoever to recover or allow civilians to escape, it's just flat out bullshit how it's been made

2 upvotes on reddit
Cyballistic · 1 year ago

What difficulty are you playing on? Just lower it if you’re struggling

0 upvotes on reddit
DumbIdeaGenerator · 1 year ago

You can’t change difficulty mid operation.

1 upvotes on reddit
Cyballistic · 1 year ago

Where did I say to change it mid op?

-1 upvotes on reddit
M
marthanders · 1 year ago

They're stupidly overtuned. Even other game developers like PirateSoftware think so too.

12 upvotes on reddit
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Helldivers 2 mission walkthrough

Key Considerations for Helldivers 2 Mission Walkthroughs:

  1. Mission Objectives: Familiarize yourself with the specific objectives of each mission. These can include tasks like retrieving items, eliminating enemies, or defending locations.

  2. Team Composition: Coordinate with your team on roles (e.g., support, assault, sniper) to ensure a balanced approach to challenges.

  3. Loadout Selection: Choose weapons and gear that complement your mission objectives. Consider using weapons with high damage output for tougher enemies and support items like turrets or medkits.

  4. Map Awareness: Pay attention to the layout of the map. Knowing choke points, enemy spawn locations, and resource areas can greatly enhance your strategy.

  5. Enemy Types: Learn about the different enemy types you will encounter. Each has unique abilities and weaknesses, so adapt your tactics accordingly.

  6. Communication: Use voice chat or in-game communication tools to keep your team informed about enemy positions, health status, and resource needs.

General Tips:

  • Stay Mobile: Keep moving to avoid enemy fire and to reposition for better angles.
  • Use Cover: Utilize the environment for cover during firefights to minimize damage taken.
  • Revive Teammates: Prioritize reviving downed teammates to maintain team strength.
  • Practice Makes Perfect: Don’t hesitate to replay missions to improve your strategy and teamwork.

Recommendation: For specific mission walkthroughs, consider checking community forums or video guides on platforms like YouTube, where experienced players share strategies and tips for each mission. This can provide valuable insights into effective tactics and loadouts.

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