Exploration and Puzzles
Hogwarts Legacy offers a rich environment filled with secrets and unique puzzles. Players have enjoyed discovering hidden rooms like the Werewolf room and solving intricate puzzles such as those in the bridge and clock tower [1:1]. The game encourages exploration, allowing players to uncover new areas and challenges within the iconic Hogwarts castle.
Character Interaction and School Life
Many players desire deeper interactions with NPCs, including building relationships with fellow students and staff [1:3]. There's a call for more school-life simulation elements, such as attending classes regularly, interacting with dormitory mates, and participating in everyday activities like eating in the Great Hall
[4:2]. Some players also wish for a moral scale similar to Red Dead Redemption 2, where choices impact the storyline and character development
[1:4].
Customization and Personalization
The current character customization options in Hogwarts Legacy are seen as limited by some players. There is a strong demand for more detailed customization features, including sliders for facial features and body types [3:1]. Players want the ability to personalize their characters further, making each playthrough unique.
Combat and Magic System
Combat is a central element of Hogwarts Legacy, but opinions on its execution vary. While some appreciate the spellcasting mechanics, others hope for more depth in potion-making and other magical disciplines [2:1]. The game includes a variety of spells, and players can engage in duels and battles throughout the story
[5:8]. However, there's a desire for more varied spellcasting audio to avoid repetition during extended gameplay
[5:11].
Performance and Technical Aspects
Players are cautiously optimistic about the game's performance, particularly concerning frame rates and potential bugs [2:7]. While some fear technical issues could detract from the experience, the overall anticipation remains high due to the game's immersive setting and attention to detail
[5:10].
What feature would you like to see added to HL2?
The game being a bit on a school simulation side, Better npc interactions, more side activities to do in Hogwarts, and hogsmead, basic immersion mechanics like sitting and going to bed. More shortcuts and secrets in Hogwarts, quidditch.
These are the kinds of mods I added on PC. One for sitting, leaning on rails, browsing shelves, etc is the Emote anywhere mod.
I myself would like to have to do some of the little tasks. Like when learning to brew the wiggenweld and edurus potions. Or in herbology. I would love having to trim leaves to get the plant ready to harvest.
Now that I typed it out, it sounds like tasks in among us... But yeah..
I was genuinely bummed when I realised you couldn’t go to sleep in your character’s dorm, and I definitely agree I really loved the bridge puzzle I would love more of that too
Secrets/unique puzzles. I enjoyed ALL the puzzles inside hogwarts, and the small variety of ways to get pages is fun (as in Levioso statue, flying pages, sconces, reveling etc.) But the unique puzzles like the bridge and the clock tower were amazing and a lot of fun to figure out. I'd love for more of those to come back.
The secrets were fun too. I was playing my fourth playthrough the other day and only just discovered the Werewolf room. It was pretty cool
I've talked about it before, but I would love to go to more classes, and go to each class more than once. I would want it to be kind of like Bully, where you have to go to classes in order to get better abilities/stats. There doesn't have to be an amazing cut scene each time, but that mechanic would make HL 2 much better than the first.
I would also add relationships! Not entirely a romantic one, but being able to build friendships, enemies, and more through choices you make and things you do would be great.
I would also like to add that choices that have more permanent and drastic effects would be nice. Some options in the game just lead to the same outcome but with different dialogue. An example would be the option to free Penny after the "Mind your business" or whatever it was called quest. You had the option to free Penny or not, and I really wanted to free her but I also didn't want to lose her because I liked the character.
However, in the end, she stays either way and is given a cute hat when you choose to free her. Which is nice, but it kinda ruins the tension before making the choice if both options would've pretty much been the same. There are some choices that do have permanent affects, like sending Sebastian to that prison, or keeping NPC's escaped creatures instead of giving them back, but both don't have any affect on your reputation or relationship with others. After you make the decision, it's pretty much over and there's nothing else to add.
Those two things would make HL 2 much better than the first. (P.S. want to include, I didn't send Sebastian to that prison, just used it as an example lol)
I agree with all of this! Being able to build better relationships with fellow students and even the staff and other NPC's would make the game feel more alive. The Slytherin MC with Ominis and Sebastian feels like the Golden Trio of HL. Whixh puts their friendship with Amit, Poppy, and Natty in a weird position. Like not saying that the MC can't be friends with classmates outside of their assigned house, but the friendship between Slytherin MC, Seb, and Omi feel the mos lt solid.
Anyway, I am one of the people who would be happy to see age appropriate romance between the student aged characters, like handholding, walks along the Black Lake, trips into Hogsmede, pecks on the cheek, etc. However, I'd be just as happy with in-depth platonic relationships that are maybe open-ended for a "perhaps in the future after Hogwarts," type scenario. Idk.
-More interactions with other students/ppl in general
-a moral scale like the one in red dead redemption 2
-students actually sleeping in their beds
-penalties for being caught out of bed at night
-interacting with the food in the great hall
-romance/friendship things (cause it really looked like to me they planned for that with some dialog but gave up on it in the end)
-more side quests
-showing the characters home life during summer vacation
Speaking from a game developer perspective:
I said this in a post a few years back but while yes being caught out at night is lore accurate, it would not be fun.
I can already foresee people complaining and saying stuff like "Hogwarts at night is so beautiful, too bad you can't admire it because you're constantly on the lookout".
Same with the moral scale, some people just want to have fun in the HP universe, they don't want to be limited by all these game limitations, maybe they just wanna spam green out of their wands.
They could have implemented a choice for those of us that wanted to sneak around instead of scrapping it, it's off putting just being able to go around at night with no restrictions, & those that say "But I wanna look around" Hogwarts isn't a museum yet that's what we got in the end. A vast majority of those that grew up with the games want that feeling of being able to sneak around & make getting what we're initially sneaking out for all the more worth it.
But then you have the opposite problem while true people want to have fun, if you make everything too damn simple & easy it doesn't become fun for long & becomes boring very quickly.
This game was far too watered down & I sure as hell hope they make a more challenging game in the sequel & don't try to cater to EVERYONE.
I'd honestly be happy with a slight dialogue change when interacting with NPCs if you made evil choices or it causes more higher level enemies to spawn, almost like in Dishonored
I want an AM branch that actually lets us progress the F*cking ability instead of it collecting dust, in HL it's only ever used by us for killing & puzzles. I want to see what else its capable of & not have 4 insufferable lecturers breathing down my neck going
" AM is bad m'kay"
" Nah it's not m'kay"
The ability to have a companion with you when you're out exploring and duelling against enemies would be fun!
Gotta say, even as someone that was never a huge Harry Potter fan, this game is looking pretty impressive. Obviously you need to withhold judgement until you have some unbiased game play being shown, but it's all looking pretty neat so far.
Yeah, I'm in a weird place with this one, the books always felt a bit off to me, I get that they are kids books, but the implementation of magic always felt weirdly limited, ideas are never carried to their logical conclusions, and this bizzare dividing line between the 'magical world' and the 'rest of the world' never gets explained or makes any sense. I just can't grok a world where magic exists, but everyone capable of using it abandons math, engineering, materials sciences, chemistry, the scientific method, logistics, statistics, etc.
Then not only do they fail to ever pursue any of that themselves in an academic setting- they disregard advances made in the world at large as well?
In a book, I just can't manage to ignore all of that.
But I think maybe I can in the context of a video game?
It's got me thinking a fair bit about the different expectations I have for different mediums...
> Then not only do they fail to ever pursue any of that themselves in an academic setting- they disregard advances made in the world at large as well?
Isn't that because they don't need them? Magic (and herbology, potionmaking etc.) has taken the place of the other things you listed, and magical people are generally a bit apathetic about muggle inventions. That's why Mr. Weasley was seen as an oddity as he was very interested in them.
I think of it like an alternate way of living, like how some different cultures on Earth live radically different existences than most of us do.
Yeah, I'm a huge Harry Potter fan and this so far has looked like everything I would want from a Harry Potter video game.
I'm most apprehensive about performance, I noticed they didn't mention anything about FPS. I know most games have been doing 60 FPS at 1440 and 30 FPS at 4K, but I'm kind of hoping they could pull off 4K with a higher framerate. Doesn't even need to be 60, something like 40 fps would probably make a nice difference.
My concern is that the focus on combat will make it a bit different from what I want in a Harry Potter game. Obviously some combat is important, but what they've shown of potion making for example seems very limited and basically just quick time events, which is frustrating. I hope that it truly immerses you in the Hogwarts experience rather than just being a shooter game but with spells instead.
The Harry Potter game we have been long denied hopefully, expectations on /r/harrypottergame are reaching cyberpunk 2077 level unfortunately so I reckon a lot of people will end up disappointed regardless of how good it ends up being. that being said, footage shown so far is impressive, I'm cautiously optimistic.
Hope this sells and/or reviews well, Resetera (and certain parts of Twitter) would be in a shambles for weeks, you'd love to see it!
Idk people have starved for a good harry potter game for year. Even if the game has faults which it probably will, the fact alone that you can explore the castle will probably be enough for a lot of people. Me included honestly
Same here. The only things that could completely kill it for me is if it were either buggy to the point of unplayable or absolutely stuffed with MTX (optional or no).
EDIT: apparently they've said there's no MTX. It's still a WB property, so I guess we'll see if this ends up being true long term
Yep. What I've seen from the trailer is enough to make me 100% sure I'll enjoy it, even if it's extremely flawed. As long as it doesn't crash when I'm walking around the castle, I'll be good.
Omg, the first 'features' trailer was reminding me a little of Persona what with the social character progression, being able to craft or develop things on campus to increase your toolset and battle prowess etc; but this is a much more apt comparison. 😃
I've never really watched the films or read the books either, but luckily the fact that it takes place in a completely different era will make it approachable for us non fans alike =)
Honestly. I have both, but I might purchase it on PS5 if I can't get the haptics. Horizon Forbidden West really sold me on that feature.
One of my friends seriously expects to be able to play as a Centaur. I told them to temper their expectations and they just became disappointed
I don't know why people do this to themselves
How are you going to tell me that Tony Hawk Underground 1 had more voice options than Hogwarts Legacy did? How come there wasn't any better way to modify the MC's face? Like sliders for cheekbones, for your eye length, eyebrow height, and every other facial feature. Make sliders to make your character shorter, taller, skinnier, fatter, and etcetera. I loved the customization here, in Hogwarts Legacy 1, but it felt a little too simple and barebones. Like Miis from the Nintendo Mii channel were more customizable than this. Outfit customization was fine. I get a reason why facial hair wasn't added, its because we are a fifth year. But aren't fifth years the age where they can hit that growth spurt and start growing at least some peach fuzz?
How come I couldn't take Sebastian out to fight alongside me at Bandit camps? How come you cannot build friendships with certain characters? I wish to see something like Grand Theft Auto 4's system. Like send an owl to your fellow classmates "Hey, want to go hang out?" The more you hang out with your classmate, the more stuff you'll unlock. Perhaps if the glossary of spells in Legacy 2 is much larger, we could unlock certain spells by hanging out with people from different houses. Perhaps we could unlock clothing items and/or abilities by doing this.
I 100%-ed this game on hard. Didn't feel too hard. Yeah I died a few handfuls of times. But that don't mean it was hard. I've played more challenging games than this. I want to see an actual hard mode, and perhaps even add a mode that's one step higher, and in this much harder mode, it's a one hit K.O. mode. You gotta be quick with your wand work and careful with what you spend your talent points on. Wiggenweld potions don't exist in this one for the sole purpose of it being a one hit, you're dead mode. Also, would love to see a curfew in place for the Hogwarts castle. Make it so that way at night, if you are seen by a professor, you either lose house points, or you're sent back to your common room. Some kind of punishment.
Trust me, this map is pretty big. But I'd have loved to see more urban sprawl towns. More towns that weren't "rural" looking. Give us the option to use Platform 9 3/4 to go more places. I'd love to see more use of the PlayStation 5's/Xbox Series X's power. I feel like just seeing grass and such all the time is just overdone. Would have also loved to see a town atop a big mountain.
Self explanatory.
I'd love to see a "Cooking Mama" or "Kingdom Hearts III Little Chef" element to brewing potions. Make it so when you go to brew a potion, you first select how many you want to make (so that way you don't go through this one at a time [LOOKING AT YOU ANIMAL CROSSING DIY MECHANIC!]), and then you start the interactive potions brewing. If you fail to follow instructions, your potion comes out with 25% potency, if you fail a couple instructions, your potion will come out with 50% potency, and if you do great, your potion will come out perfect.
I liked the interactive puzzle for Alohomora, but however, the "Level 1," "Level 2," "Level 3," thing was disappointing. The same ass puzzle with all three locks? I was hoping to see three different puzzles with these three lock types. Can keep one at the spinny lock thing, perhaps with two, we can do something like lifting lock pins up until we see or feel something. * For console, it would be the harder the vibration, the closer you are. For PC, you could make the green and/or red orb goes up or down. Level 3, could be a sort of a maze puzzle where you rotate the maze and the ball has to fall into a certain place.
These are just some things I'd hope to see in Hogwarts Legacy 2. What are some things you'd love to see in Hogwarts Legacy 2?
I want to fly on my broom around the great hall
I genuinely NEED more hair options and more customisable faces, picking from the templates is just boring.
Please no stealing in other peoples homes !
I agree with everything you said. And I also want them to add more spells. Bonus points if the game had different stories for different houses.
This was a fun game, but I think it could have been MUCH better with some changes. My ideas:
Would have been better if it was like Canis Canem Edit. You have to attend classes on schedule, and get reprimanded if you're caught missing them, or caught out of hours in the castle.
Exploration of the castle at bought would have been more fun having to use disillusionment to avoid teachers and prefects, and especially Peeves.
"But a school sim would be boring!" /s
Yeah, I want a Harry Potter game and that involves school life. I don't understand when people expect something else from it. Canis Canem Edit is the perfect template to follow and it came out for ps2! It's crazy some people think asking for a game like it nowadays is asking too much and having high expectations.
The devs should play it for the sandbox freedom and to learn how to incorporate a school system, they should play Persona for the callendar system, the mystery storyline (P4) while balancing normal student life, for relationships and stats, and they should play Yakuza for all the side quests, the small map size packed with content, the minigames with their own progression systems (make a quiddicth side story with students to meet and help, and a tournament to win, give us chess tournaments, gobstones, dueling club). They should also make exploration be a bit more Metroidvania style (Control did it well in a 3D environment).
All of this can be done, has been done and should be done. It's my dream HP game and I don't think it's expecting too much. It takes talent, focus and not trying to appeal to the most common denominator again. I'm happy the first game succeeded but I fear they take the wrong lesson from it and double down on being as innofensive and collectathon heavy as possible. I better not spend the next game fighting goblins on caves and hamlets for most of it again.
I really thought it would be like Canis Canem Edit, especially the classes. Was gutted when the classes turned out to be just a cut scene!
I would start by not marketing it as an RPG.
People are right. It's a horrible RPG. The main appeal of which is choice and consequence.
It's a horrible RPG because it is not an RPG at all. It's an action adventure with an open world.
It is an ugly duckling.
Otherwise, I agree with almost all of your points. Some of them WOULD be steps to actually making the game a true RPG.
The RPG elements are non existent in this game.
Nothing matters at all.
We're a ghost inside the castle.
Bully came out in 2006 & did a much better job at making you feel lke a student...you got detention for rule breaking, you could start fights, you could prank, go to classes, upgrade your skills, make friends, get in trouble with the authourities..& there was School bloody rivalries which are non existent in HL for us!
I've seen so many comments complaining about how adding any of the above would be boring or tedious...to the folk that say this...do you want a challenge at all or do just want a Hogwarts walking simulator instead? I don't want to explore areas I SHOULDN'T be completely unhibited..it's a school not a tourist attraction!
I agree with your point, although Hogwarts isn't seen by a lot of fans as simply a school, nor is it portrayed as such in the books. It's a true home for Harry, Tom, and others, an entity, and even arguably a character depending on how far down the hp rabbit hole you want to go.
I think this is the reason they did not push it as mostly a 'school' in the games.
I thoroughly enjoyed it as a game, and probably played it consistently longer than any game in recent memory. But, as you say, by no stretch of the imagination, could you call it an RPG.
All that you said + actually finished storyline and choices should matter! What happened to Anne? Let us heal her or at least try. Let us save Tobbs. Let the good or evil ending actually have some impact. Let us try to stop Seb and not enable him all the time no matter what dialogue choice you choose.
Yes, I was upset about this earlier because I wanted to rebel against the keepers (I forgot what they are called for some reason; the magic painting people) and do my own thing and get into sketchy ancient magic with Seb. And does the storyline not properly wrap up? Still playing through my first time. Was shocked that I completed the third trial as quickly as I did.
I wish there was a way to custom mark the map. It also would have been nice to have endless quests like in Skyrim for post game
You can custom mark. At least on PS5 current update.
Such a fantastic game in so many areas, it really felt magical and simply breath taking on the first playthrough.
If I could do anything differently it would be to add more branching based on your dialogue options and actions. That's a huge undertaking so not really realistic. So I would settle for more dialogue options, even if just an illusion of choice to the player.
I don't recall anywhere in the story where the MC is not really keen on solving the whole ancient magic plotline with Professor Fig. The MC might wanna solve it, but me as a player don't. And it is completely fine to do the story, but why aren't we given a dialogue option at any point saying "hey, I don't want to do this"? The player is given the option of creating a student at Hogwarts and picking a house, yet the lack of dialogue options make it seem like the exact same character on every playthrough. What can't I play a Coward that plays through the story due to circumstances, instead of always having to be stalwart?
To reiterate; I don't mind playing through the story, but I wish there were more dialogue options for the sake of role playing.
Honestly the game looks great and I can't wait to play it. I love how the characters says the spells when using them and this is my most hyped game of all time.
I actually think it could get old very quickly if you hear your character cast the same spell with the same exact intonation for dozens of hours in a row, especially when you cast it multiple times in the same fight. I hope they recorded at least a few variations of each to make it feel a bit more alive.
Hoepfully it isn't similar to the old EA Harry Potter games in that respect.
I'm still hearing "FLIPPENDO! FLIPPENDO! FLIPPENDO!" in my dreams.
It really does deepens on the frequency. Possibly the character learns to silent cast as they can in the books. Just by continued use.
This game look so good, and hitting every check list of me and my wife’s dream game, we are in disbelief. So much so that we are prepping ourselves by trying to figure out what is actually wrong.
It’s super buggy? The story sucks? Combat is tedious? Oh! The campaign is 10 hours long! Let’s go with that!
The only thing I can think of when watching the video was I got the vibe that the classes and stuff you do in them are more so tied to story missions, rather than there being some sort of class/leveling system for different subjects of school (I was hoping something sort of like RuneScape with skills). I’m really hoping there’s a legit leveling system for subjects for those of us interested in certain things.
The fact that they said you’re coming in as a fifth year is as convenient way to put in five grades worth of magic lessons for each subject.
Same with me.
My girlfriend is the biggest Harry Potter nerd I’ve ever met and she wants me to teach her to play video games so she can play haha
I feel like Control would be a good starting point, got a lot of that vibe from the combat
Only thing that looks shaky is the combat, but everyone thought the same about Guardians of the Galaxy, and when that came out it was good-great across the board.
It helps if you stop following the game until it comes out. Just go in blind without too many expectations. It's what I'll do.
Holidays… Still a long time sadly… And AAA games tend to get pushed back. Really hope they can make the deadline.
Give us Quidditch!
The Sony/Console publisher kneecaps this game right from the get go as it guarantees terrible, if any, modding support :(
I still hate the fact that there is an exclusive mission for ps5.
I'm sure someone will mod it in somehow. Fucking tech wizards never fail to impress with shit like this.
It’s probably a tiny half auto generated side quest it’s not a big deal
It has extra dungeon, i dont think a generic side quest warrant for that.
they did the same thing with batman arkham knight by making a exclusive scarecrow mission + one batman skin that no one else got. And the sad thing is even after all these years they still havent gave those to other platforms and you cant even get them using mods on pc version because the files for these exclusive content dont exist.
I was very impressed by this. The open world broom riding sold me. I think they nailed the atmosphere and art direction.
Just worried about the next gen nature, it's coming to switch too and they'd probably have to cut corners to accommodate the lowest common denominator console, hopefully it still plays well
They have an entire broom travel system but not quidditch lol
Maybe it's a f2p standalone thing, it could take off like rocket league if they made it fun and competitive
Booo, I want to be stuck in a match for three days.
I’m interested to know what you guys want most/how you want to game to be like in the next Hogwarts legacy? I’m not talking overall story, more like what aspects or improvements do you want to see?
For example, I hope the put a bigger emphasis on the student aspect in the next game. Maybe it’s just me, but it didn’t really feel like I was a student at Hogwarts in HL. Don’t get me wrong, I think they did an AMAZING job recreating Hogwarts and filling it with cool puzzles/secrets, but as for it being a school, it seemed a bit empty (classes didn’t mean much, very limited interaction with other students, etc). And I don’t want Bully level school sim, but I felt a bit like they missed an opportunity with the “you’re a student at hogwarts” aspect of the game.
But I think they could have had different clubs to join that had their own missions or mini games (i would play the heck out of a gobstones minigame). Have friendship meters that could play a factor if you do them favors or are rude to them. Or incentivize going to class so you could make the choice yourself if you wanted to play that way or not. Or have your house play a bigger role that actually affects the game and how npcs react to you.
And obviously Quidditch is a must in this next game.
I’m excited to hear what you guys have to say!
Better writing.
For all of the things that Hogwarts Legacy got right, playing through the main story makes me feel like a main character in a Disney movie.
Almost every choice was largely inconsequential too! The plot was just so rigid
Except the AK one- I accidentally chose the wrong one because my Xbox controller flipped it back up to the voice I didn’t want and I clicked too fast. So I’ll never learn it!
I agree the writing needs massively improved.
Our MC was nothing more than a potter drone an empty vessel.
We had no autonamy as a player. I felt like the devs/writers were constantly looking over my shoulder holding my hand the entire way & I hated that! I might as well have watched a movie instead, because nothing I did mattered.
The main story drops off a cliff, we know next to nothing about our ability beyond it starts later in users, it can be used to build pillars, manipulate the weather & if used irresponsibily bleed people of their emotions & pretty much used to brutally kill our foes. Beyond that...what other purposed does it have? I want to know. What's the point of having a rare ability if we're never offered a single opportunity to develop it??
The skill tree was among the most shallow I've ever seen.
Not getting Isadoras side of the story was criminal, & I sure as hell won't be accepting the keepers incredibly biassed accounts of events...god I wanted to burn their portraits down so badly.
Sebasteins story also falls off a cliff with Anne pissing off before we get the chance to speak with her. Too many loose ends & people think everythings tied up? Who are these people kidding!
Not to mentions Natsies quest " Harlows last stand" ...where the F*ck was his 1st??
HL barely scratched the surface of anything, especially that of being a student. I see people saying " I don't want to be a student I've allready been one" ....in what sense? We spend more time pissing about in the highlands killing, puzzle solving & collecting random shit than be at the very castle most of us fantasised about being at for years!! We were essentially a visitor inside a giant museum than a proper Hogwarts student.
I mean to be fair Isidora completely bled her father of his emotions, honestly looked like he had the dementors kiss administered to him, and she was doing that to students.
I don’t think San Bakar had to >!cast avada kedavra on her!<, I think there was a better way to deal with it but no matter how ‘biased’ their account may be it’s clear what she was doing was terrible either ways.
i’m not talking about secret rooms like the kitchen or that werewolf room, i’m talking about secret passageways and shortcuts like we see in the books.
The marauders map states that there are 7 passages out of the castles, but in-game there is only one, the one-eyed-witch passage. They even made the statue of gregory the smarmy, one of these 7 passages should be behind it but they didn’t do it.
I wanna get around the castle like i’m an old student who knows its secrets, I wanna get to the 5th floor by that concealed door behind that mirror on the 3rd floor, and not cheat my way with fast travel…
At least someone made an Emote Anywhere mod for PC. I like using it when I’m wandering the castle, but it’s a little clunky and it tends to break my menu buttons after I hop into a Bespoke spot.
Bully mechanics.
I’d love for us to brew our own potions like we did on the Half-Blood Prince game.
I loved that potion making mini game...it was always funny if you dropped ingrediants or accidentally smashed a vial you'd hear Slughorn saying quietly" Oh dear!"
In fact the potion making was among my favourite things to do in the HBP wii game, as was duelling other students.
A coworker and I were just talking about this the other day! I think they did miss the mark on the classes. I also think better track of time and days of the week.
I wanted to hang out in my room so bad. And I always felt so lonely in the common room. It would have been really nice to have some sort of choices/interactions in my house.
improved castle. i want secret passages!!!!
It's a well known game so no new revelations. Good time especially if you're a fan of the books or movies. Great job designing the wand combat and integrating herbology. Broom flying is nice af I end up skipping fast travel just to do that.
Hogwarts is well designed and is fun to explore. There are a ton of collectibles to find but subjectively they were easy for me as I spent most of my playtime exploring the world.
Story is a bit meh and the actor face capture is not the best. There are also some trophies which you need to track manually like the one that needs you to hit every type of enemy with the ultimate and one for collectible chests.
Tip: if you're a pottermore/wizarding world user you can connect accounts to migrate your house and wand.
Congratulations on the plat! 😁 This may be the first Harry Potter game I’ll get.
Thanks. It's a blast highly recommended.
This game has 46 trophies: 28 bronze, 15 silver, 2 gold, and a platinum.
They are easy (3/10) and take 60 - 80 hours to complete.
Price: $59.99
Other region prices, wishlist, or buy | Trophy guides: PSNP, PS3T, Pyx
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As much as I’ve enjoyed Hogwarts Legacy, I feel like there’s still so much untapped potential in the game. Whether it’s gameplay mechanics, story expansions or just quality of life improvements, I'm curious to hear what you think could take the game to the next level.
What would you love to see added in future updates or maybe even a sequel?
More interactive classes?
Quidditch?
Deeper relationships with other students?
Darker moral choices?
I was disappointed that not all of Hogwarts was explorable. There are many towers that are empty (Left Bell Tower, Central Tower, North Tower, Training Grounds Tower, Pepperpot, etc) which wastes the opportunity to see more classrooms or hallways.
I’m also particularly upset that we couldn’t choose our classes. We’re forced to take Care of Magical Creatures (understandable for gameplay/story purposes) and Divination. But I would’ve looked forward to taking Arithmancy and Muggle Studies.
I touched about this in a Reddit post recently, but I completely misunderstood the companion part of the game. According to the replies it was a feature that was scrapped, but I had thought that we would be able to collect companions along the way and freely choose who will aid you in battle.
That’s about the top three that come to mind. Runner up would be more exclusive house quests. Sorry, but one quest each doesn’t really make it exciting/motivating to play the other houses.
I feel they wanted us to focus more on outside hogwarts then inside, thats why they didnt bother to expand it. Yes classes could have been more interesting. I didnt knew there was a companion part 😭. House quest should have been expanded, a lot of potential which got wasted.
& that right there is the main problem...they wanted us to FOCUS on the outside rather than the inside where a mjority of us wanted to be. Of course I wanted to go outside the castle eventually..I can only think that they wanted us out the castle at the earliest possible conveniance is so we didnt discover how there was nothing in the castle to come back to except collectables....I'm not interested in easter egg hunts I want to explore rooms, dungeons, go to classes & get up to all kinds of shenanigans
Despite what people want to believe & the statistsics...they missed the mark so damn badly with this game...I didn't feel like a student at all..I didn't even feel like I'm a part of the world just a ghost that merely exists & that is not what I wanted from a game like this.
They need to focus on those who HP but love RPG'S & deeper mechanics. I once recieved a comment saying that if they catered towards gamers they would lose so much money.....that has got to be one of the most out of touch responses I've ever red...Yeah their going to lose milliions by gving their customer base EXACTLY what they want ...complete utter clown.
Collaborate with Gareth to expand potion offerings/ poppy for new beasts/ seb for new spells / natty to learn wandleas magic etc
Oooh yes the wandless magic! I’d love to learn that too, even if it’s just basic spells
I was excited to learm that they mentioned wandless magic, maybe playing with this concept at the later stages could have been a potential they missed out.
They could easily expand the side quest bank and it would have made it more interesting. And ofc leveling up would have become more intriguing. Like we had in Harry potter and order of phoenix. Every add character had their own quest.
Time-Turner so you can go back, make different decisions, use new spells on enemies in the past, correct mistakes you made
Tbh that would have saved my time from manually saving before events which I liked the most or changed your path. Like sorting hat cermony, final fight against Rookwood, sebastian uncle.
I want more classes to attend. I want to be able to randomly talk to people and check on them like Anne. More gameplay differences depending on my choices
The classes were a big dissapointment for me in this game...they were just glossed over cutscenes & I did not want that, we're supposed to be a new student yet the classes felt like an afterthought, hello! Goodbye! the end!....that's it?
We could barely talk to any NPC'S in this game....another thing why don;t we get random students coming up to us asking why we started so late?? Everyone acts like we've been going there for years..no one gives us the stink eye & the NPC'S are far to chirpy for their own good.
I want the illusion of choice to be SCRAPPED & to have proper choices...the game felt incredibly patronising like the writers didn't trust us to know right from wrong & I find that insulting as F*ck...stop. Holding. My. Hand!!!
Exactly, poppy checking the beast, Garreth making potions, etc
Let me preface this little review with one thing. I enjoy the game, it’s fun, it does a lot right, but it missed the mark on a few things. I’ll break it down in two lists, my praise and gripe lists.
Praises: Letting us choose our houses was a good choice, I’d hate to be shoehorned into one Hogwarts house. The animations are extremely well done and gameplay is pretty fluid. A good interesting diverse cast. And an engaging storyline that didn’t try to copy the books.
Gripes: Customization was pretty barebones, and a lot of the customization is just minor variations of the same outfits. The cast was diverse yet shallow, more intricate character opinions and relations(not romance, but rivalry and friendship) would’ve felt really good in the game. Lack of true rpg function, I feel like the game just teases you with opportunities to become a villain, it would’ve been nice if there was more of a dark arc when you start learning and practicing dark magic. Also I’d have loved a little more in depth wand creator tbh.
I hope that by using the assets they've made for this game, it'll lessen the load on while making the second game and allow more resources to be put into creating more depth and immersion. I understand these are usually separate teams but it'll probs also free up space for hires specifically for making this a reality.
I really loved the game but also felt that any interactions with NPCs felt surface level and the choices just fake forks in the path.
Yeah, maybe they can create a Harry Potter series which will tie up with the new TV show and release yearly content (based on each season).
It would be interesting to have the same game and keep on playing as we progress through the seasons.
Given they have already created Hogwarts and Hogsmeade, they would only have to create places like Ministry of Magic, Diagon Ally, etc.
They could also add year round events like quidditch and dueling tournaments.
Exactly! I feel like the characters were interesting aside from the fact I had zero really meaningful conversations with them, give us proper dialogue choices not just A and B choices, I want proper friendships, rivalries, all that.
Absolutely, it'll be so amazing if they listen to what fans are saying and really lock in to elevate this.
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hogwarts legacy gameplay features
Key Gameplay Features of Hogwarts Legacy
Open World Exploration:
Character Customization:
Magic and Spells:
Quests and Storyline:
Crafting and Upgrades:
Companions and Relationships:
Combat System:
Flying Mechanics:
Takeaway: Hogwarts Legacy offers a rich blend of exploration, combat, and narrative, allowing players to fully immerse themselves in the wizarding world. The combination of character customization, spellcasting, and an expansive open world makes it a compelling experience for fans of the franchise and newcomers alike.
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