Main Storyline and Themes
Hogwarts Legacy is set in the 1890s, offering a Victorian-era charm that many players found appealing [3:4]
[3:5]. The game follows a fifth-year student at Hogwarts who possesses a unique ability to perceive and manipulate ancient magic. As the protagonist, players navigate through various quests and challenges while uncovering mysteries related to this ancient power. The storyline involves interactions with goblins, dark wizards, and other magical creatures, providing a rich narrative experience.
Sebastian Sallow's Storyline
One of the most talked-about storylines in the game is that of Sebastian Sallow. Players have expressed mixed feelings about the lack of closure in his story [2]. Sebastian's journey is marked by themes of pain, grief, and self-destruction
[2:5]. Depending on player choices, the outcome of his story can vary, but it generally leaves some questions unanswered, such as the fate of his sister Anne
[2:3].
Potential Sequel Ideas
Discussions around a potential sequel suggest various directions for the storyline. Some players wish for a continuation into the protagonist's sixth year at Hogwarts, maintaining the Victorian setting [1:2]
[3:3]. Others propose exploring different historical periods, such as the time of the school founders or during the witch trials
[1:4]
[1:5]. There are also ideas about incorporating elements like the Triwizard Tournament and quidditch seasons
[3].
Replayability and House-Specific Content
After completing the game, some players have explored replaying it with different houses to see how the storyline changes [5:8]
[5:9]. While only a single mission changes per house, players have suggested adding more house-specific quests to enhance replayability
[5:4]
[5:7]. Making different choices in subsequent playthroughs can also alter interactions and dialogues, offering a fresh perspective
[5:10].
Future Developments
There is speculation about future developments in the Hogwarts Legacy universe. Warner Bros. is reportedly working on two games in parallel: a sequel to Hogwarts Legacy and a multiplayer online RPG set in the Harry Potter universe [4:4]. Players hope that any new stories will provide more depth and consequences for their actions, similar to other RPGs like Fallout
[4:2]
[4:8].
After finishing the game I was wondering what would be next for both our character and the characters that are involved in our story during the game. I was just wondering that if Hogwarts Legacy 2 is based during our characters 6th year at Hogwarts what would you want the plot of the game to be about, what characters would you to see be involved and how would you want the story to be told?
I'd want to see a direct continuation, just like the books. At the start of each book, Harry would start another school year, so just for the nostalgia and tradition, I'd want our MC to start 6th year. (not a fan of the request of making a timejump and play as an already adult MC, I wanna enjoy the castle and quidditch)
If anyone here has played the Mass Effect franchise, they used the decisions you made in the first game (that at first seemed seemingly unimportant) and those would impact the next 2 titles: It affected if some characters lived or died, how some people perceived you, the news you heard in radio and tv in-game, it gave you extra advantages in battles, etc. I'd like to see something similar in Legacy 2, too.
Also, at the ending of Mass Effect 2, >!MC has to make the decision to either destroy a very powerful artifact/weapon that was made by the bodies of fellow humans who were sacrificed and tortured to build it, or choose the ethical thing and destroy it for good!<. Couldn't help but see the parallel with Legacy MC choosing what to do in the end, so it would be cool if they found a way to make this choice matter in the next title, just like they did with Mass Effect.
I just want to see MC still struggling to choose how they'll choose to use their power, and whether story will remember them as a paragon or good, a morally gray individual or a complex dark wizard/witch.
OMINIS. End of discussion.
imma need the intro scene to be at the ministry of magic for a certain trial 👀
AND Sebastian.
They can add a $40 expansion to the current game and still pull something like this off. I’d like to see something around the time when the school founders were still around!
Hogwarts during the witch trials!
This… this is good 🙌🏼
Time: Hogwarts after Harry Potter.
Story: We find out a bad wizard hundreds of years ago put a curse on elves to make them and all their generations into house elves that serve wizard kind. Some clever new student finds a way to break the curse and free the Slav—-um ELVES.
Side quests to give goblins wands.
Edit: bonus: we get to see grown up versions of the original Trio. A mission to tag along with Harry the Auror!
I’m a hufflepuff so my loyalty prevented me from turning him in but after that I haven’t heard anything about it. I’m just a bit upset that there’s no more in the story for him.
I'm a Hufflepuff so my sense of justice prevented me from not turning him in.
EDIT: It appears the person who replied has blocked me without allowing me to reply, how unhinged.
I’m a Hufflepuff so I didn’t betray my friend by snitching on him. Being tortured at Azkaban isn’t justice especially not when Solomon was trying to kill two children by trying to paralyze and burn us while we’re being swarmed by the strongest deadliest enemies in the game. Killing Solomon may not have been self defense in the strictest sense at the point Sebastian did it but Solomon did make it clear he is fully willing to let Sebastian, Anne, and another 15 year old die for his zealous beliefs so I think he needed to die or he would’ve killed Sebastian eventually.
If you go to their house, Anne left a note saying that she is leaving Feldcroft to process things alone and that she loves Sebastian and will try to forgive him but she doesn’t know if she can. Personally I like to think she will and they’ll find some peace if you don’t betray Sebastian.
That is the closure.
The best stories dont have everything wrapped up nicely in a tight bow where everything works out
Sebastians story is one of pain, death, grief, and self destruction and madness
There is no happy ending.
Same here and no avra kadavra as well
I will never understand y‘all hufflepuffs and how you’re so good hearted. I mean I appreciate it a lot, not that it’s bad yk. But I don’t understand how you do it. I mean I‘m a ravenclaw and I know it’s ofc “right“ to turn him in but I rather not because for my own purposes I could eventually learn more from him later on in the future that is unwritten in the game. He taught me much. Maybe I‘ll find besides that some interesting books about dark magic in the forbidden section of the library.
I think a sequel to hogwarts legacy should take place after the time of harry potter when albus potter and scorpius malfoy are students at hogwarts the idea is that the player would live through their own journey at school but also be part of big events like the return of the triwizard tournament and full quidditch seasons so the player can join their house team and maybe even rise to play in the quidditch world cup later on
The game would not just stay inside the castle because after graduation the player would get to become an adult wizard and choose a career path such as becoming an auror a ministry worker a curse breaker or even a professional quidditch player this would make the game feel like two parts the school years and the adult years and both parts would connect together based on the choices the player made
Every decision the player makes should change the story and lead to different outcomes for example the friends you make in your first year could either stand with you or betray you later on the house you choose would shape your opportunities the spells you master could unlock new paths and even the way you handle the villain could decide if you defeat them redeem them or even join them the story should feel like it belongs to the player with no two playthroughs being exactly the same
Romance should also play a big role so during your years at hogwarts you would be able to build relationships with other students and choose who you want to be close with these romances could continue into adulthood and even affect your story path for example if you and your partner both become aurors you could fight side by side against the dark wizard or if one of you is tempted by the villain it could tear the relationship apart romance would add emotional depth and give the story even more weight
The villain should not just be another voldemort copy but rather a new dark wizard with a different vision maybe someone who wants wizards to rule over muggles openly instead of hiding their existence this would give the story a strong conflict without repeating the same idea from the books
The world should also expand beyond hogwarts we would be able to visit diagon alley the ministry of magic and even muggle london where we would have to blend in or stay hidden other wizarding schools like beauxbatons durmstrang and ilvermorny could also appear in the story and during the triwizard tournament the player could face champions from these schools with new magical styles
By the end the player should face a huge choice to defeat the villain redeem them or join them and the result of the story would depend completely on the decisions made during both school and adulthood this would make hogwarts legacy two feel like an epic saga that goes beyond hogwarts and truly lets us live the life of a wizard across different stages of our character
Ik this is realistically impossible but I would love it if it was like this.
More Hogwarts centered and less bloat would be great but at the same time keeping hogsmeade and the forbidden forest.
maybe something similar to the early harry potter games but with a big budget and time.
Strongly disagree. A big part of the game’s charm for me was the Victorian setting. I don’t want the sequel to take place in modern times.
Agreed, I don't want the sequel to take place in Harrys time or after his time, keep the setting of the 1890's & resume our story. I also have no interest in skipping 6th year...can people count? Or is it because they want to meet Dumbledore? Sequel should resume to 6th year.
> A big part of the game’s charm for me was the Victorian setting.
But in the Wizarding World you can't tell it's the 1890s.
Actually become a dark wizard
Yes, throwing curses around willy nilly does not equal being a dark wizard/witch or wearing gimmick outfits.
Let us make choices which contribute towards that path...sadly I can't see them doing this seeing how they were so hellbent with the illusion of choice, holding the players hand & insulting the players intelligence overall.
Sitting
I think an exchange student element could be interesting, like you have the chance to go to durmstrang for a dark arts path, with at least one light path option. Give a chance to branch out into a new environment/setting while keeping a connection at Hogwarts.
Like first semester at Hogwarts, 2nd international, 3rd back at Hogwarts, with the characters and interactions based on choices you made while away.
Keeps some of the mechanics you suggested without having to be plot multiple years of school
I feel like we just need a sequel to the first Hogwarts legacy game because I think that the story is still incomplete and I still got many questions unanswered Anyone feeling the same way?
all I want from HL2 is to move into 6th year and actually have consequences for my actions.
if it ties in with the upcoming show, i hope it’s just through small easter eggs like the nods to the books and movies in the first game. it makes no sense to release a full game adaptation of a show that’s already been adapted into movies which themselves were adapted from books. and to mention that there were also harry potter games released in the past that lined up with the movies.
i just don't see it being a smart move on their behalf
As an avid Fallout player, I felt that. The decisions you make in game need to have so much more weight.
Whaaat? :( But Sebastian's and Anne's storyline is so unresolved... and also the MC's end choice didn't have any consequences in HL, I assumed they would tie it all up in a sequel...
I’m more disappointed that it’s supposedly going to be a live service game.
w-what? I wonder if these are the same developers who made HL or did the project move to a different group?
It's from the same studio but they seem to be hiring an entirely different team to do an HP online multiplayer, possibly live-service game. They hired a new game director, are hiring a bunch of senior positions just to do the multiplayer game. They confirmed that 2 games are being developed in parallel: the HL sequel and a multiplayer online RPG in HP universe
It’s the same people, just Warner Bros. trying to maximize the amount of money made on it even though the first one made bank.
Warner Brothers🙄🙄🙄🤢🤮
I’m slightly disappointed to be honest, if we could continue with year 6 and do year 7 as well that would be great, as well as finding out what happens to Anne, Sebastian, and every other character we’ve come into contact with since last game, more spells, more side quests, missions, more of the map to explore, a lot of new things would be nice 😊
Agreed, I was genuinely only interested in the next one as a potential story sequel to the first 😅 ahwell
Let’s hope not. We know the original story, we have experienced it so many times, and we will experience it again with the new show. Makes no sense. Tell new stories. Give us new experiences.
I just finished Hogwarts legacy, main and secondary quests, and now what? In my opinion, I still don't want to start another game with another house, because it would be repeating everything too quickly. Or I don't know if the missions change a little depending on the house we choose?
A single mission changes per house, nothing else really. Oh and the house clothing changes colour and you get a different common room/dorms etc.
I'd recommend giving it a rest for a while so you don't get oversaturated with the same stuff again for a while.
I understand, if I think I'll take a break from Hogwarts and then I'll see, I want to do it with the Hufflepuff house, they say there's a quest to askaban, or something like that.
I did a new one for the same reason. Honestly it was pretty lame. You just go and talk to one of the prisoners. I can't even remember her name or why I had to speak to her. I'm on the Switch though so maybe there is a little more content on another system. I was extremely disappointed and regretted starting over as Hufflepuff.
That's what I did, got my Slytherin character to the room of requirement then took like 6mo break because I concentrated too hard on playing lol. Now I'm addicted again after I just got back into it a couple weeks ago.
After I finished the game, I started a file with each of the other three houses and quickly got through the tutorial quest so that I can at least start in-game when I decide to pick it back up again.
I really wish they had more quests that were slightly different based on which house you choose. One is kinda cool but I'd be happy with like a dozen
Yes! It would be cool if there were a dozen or so quests specific to qualities of each house. It would be so nice to see them do a NG+ and add some extra quests for each house to spice things up.
Yeah a whole unique overarching quest line for each house would make the game much more replayable.
I enjoyed doing a second play through making completely different choices (basically evil ones lol) to see/hear the different interactions etc. I also made it harder the second time by taking away the guide stuff and mini maps, etc.
If you like chasing achievements you can also go back and do all of those as well. (butterfly chests, breeding animals, and whatnot)
I made an evil ravenclaw and it was pretty funny making literally every side relationship hate me 😂 I either kept the stuff or made them pay me more money 😂
Yes, when I play again, I'm going to respond differently to see how the dialogues go, hehe and charge for favors. 😂
I was surprised when it was over—but I guess the only other RPG video games I’ve played in full have been Bethesda games, and those are CRAZY long in comparison. At least there are a lot of side quests and stuff, but I do with the main storyline had been a bit longer. I feel like there is a lot more they could have done.
Maybe it’s because I expected a Harry Potter adjacent story for the main plot, but where is the year-defining plot twist?
Like the only thing that came close was Lodgok is Ranrok’s little brother. To me this series is not only the worldbuilding, but also the year-long mystery and plot twist that has us slapping our foreheads at the end, but literally everything happened the way it was supposed to beat by beat and I think that’s what made the main questline to be boring or percieved to be. There was no usurpation of our expectations and got exactly what we thought we were gonna get.
Some possible plot twists that could have happened:
I don’t know, something. Anything. but alas, nothing.
edit:
Yeah tbh I was totally expecting Fig to turn out to be bad, or at LEAST to have some ulterior motives perhaps having to do with Miriam, and was surprised when he didn’t. And I’m just now realizing it’s cause I was expecting that, the typical ‘Harry Potter’ twist.
I'm guessing there was something more with the keepers that got cut. Near the end the game seems to be setting you up to feel something isn't right about them but nothing ever comes of it and you sort of just go along with everything they say. Could just be a fault in the story writing, but I feel like there had to have been more intended for isidora than she take people pain, that bad she need to die and nothing more.
Oh yeah there was more to the keepers, the fact we were supposed to take sebasteins concerns to them but then the game jumps to that ridicolous catacombs fight but 1 example of content that should have been there but got cut.
This is one of the big reasons why I hated the main story & haven't bothered doing another 3 runs of the game. We recieved absolutely no opposition against the keepers whatsoever & I hated that, it was like the game was saying " Do you agree with the keepers? Or do you agree with the keepers?" No I don't agree with the keepers at all. The story is so insufferably sanitised, safe & souless, Be the witch or wizard you want to be but not really, because WE'RE going to force down a set path anyway.
Regardless of the game trying so desperately to get me to see the keepers as these saviours & Villainise Isadora, I still consider the keepers to be the villians of the game or a secret group of villians. I mean the fact they are so insistent on being right & never teach us anything about our power does not endear me to their short sighted cause at all. Nothing but a bunch of sanctimonious, self absorbed fools that thought they knew better & designed all these tedious convoluted trials to appease their own ego & have someone that thought exactly like them...I still find Percivals line at the end very nauseating & wanted to use Fiendfyre on the lot of them.
I also don't believe that Isadora self destructed on our own as we see a very grossly 1 sided POV entirely from the keepers memories. We never get Isadoras side & I hated that.
I guess I wasn’t paying that much to the game because I never got any shifty vibes from Professor Fig. He was basically my stand in Hagrid and would’ve died for him is it was an option. 🥲
Yeah I spoiled it for myself (purposely) cause it was before I realized that the game doesn’t really have consequences for what you choose to say or do other than just the unforgivables and then how the ending plays out. And so I didn’t want to trust Professor Fig and then have that bite me in the ass down the road so I just googled if I could trust him about halfway through the game 😅. And once I knew I could, I allowed myself to love him as a character. And then I cried when he died (did the “good” ending on my first play through too, so def the sadder of the two endings in regards to Professor Fig).
Right! There is a part where a keeper asks if you trust professor fig and I was like NOPE not one bit but my character said yes.
I'm close to the end and keep expecting fig to be a traitor.
I for sure thought Isidora would still be alive somehow especially with all that Sebastian content I thought he would go to her once MC turned him down in helping with Anne once he started getting scary obsessive
yeah that tie in would have been crazy. and at the end we either beat isidora or sebastian
My sister has a theory that in the second one Sebastian will be the villain. I hope not, I love Sebby
I've been suspecting one of the keepers was a traitor this whole time it's wild they played it straight lol.
Nah, its a comment on when your character goes into a poachers den and commits acts that would make a death eater ask you to calm down, and once you've finally finished off the last poacher who was fleeing by blowing his body to bits with the transmogrified remains of his dead comrade you're character stops and says
"Your blood is on ranroks hands".
Overall, I thoroughly enjoyed playing HL. At times it seemed tedious, and we didn't spend nearly enough time at the title location, but the game itself is still very fun to play. However, there was too many quests going on, and it tended to drag the game out at certain points and is definitely a contributing factor as to why we didn't get to spend as much time in Hogwarts.
I think if they had made Sebastian's story the main plot in this game and saved a lot of the Ranrok stuff for a second game, it would have been much better. Now, we would spend more time in the castle, searching for info on Salazar, learning the spells in the castle and going to more than a handful of classes. (On a quick sidenote, I think the Keepers were kind of lame and wished it was the founders instead.)
The ending could have been a duel with Sebastian, Ranrok grows in power, and we learn to control our ancient magic. Sequels could focus on Ranrok, learning new ways to use our abilities, and maybe have a revenge plot with Sebastian. Now you can also spread out the Merlin Trials into different games, potentially add a morality system that connects throughout the series, and you don't waste 3 massive storylines into a single game.
I would argue that for a world that size, there weren't enough quests. Particularly side quests. I agree that Sebastian shoud have gotten way more attention in the main quest because as it stands he's an underdeveloped character and as a result of that he's just an unlikeable psychopath. But the world could've been denser with activities I find.
Yeah they tried to make it dense with 100s of puzzles instead of more interactions with NPCs and characters. I would have loved more side quests (that have more to them than “fetch this” or “defeat the poachers”).
It feels like they either didn't have time or cut quite a lot of content. Like there's no relationship story for Ravenclaw member, unlike the others. A lot of the people you meet early in classes are either forgotten or almost soon after.
I kinda liked the dense approach to dungeons and whatnot, but the game is sorely lacking in interaction with other students.
There's even systems like diving that barely had any use as far as I know.
I agree. It felt too grind heavy with the puzzles and fighting, and collections, which was a good volume for an RPG, but it felt too light on character ones. All the characters had more interaction potential outside of their personal vendetta stories. The development of MC themselves was not really there either. I think we got an unlikable psycho out of MC.
At least with Sebastian it was a generic downfall of a slytherin kid who got seduced by desperation and the imagined potential of dark magic. He was the only one we kind of got fleshed out.
I agree completely, I would love more side quests. My issue is with the three main storylines on top of Ranrok. You have Poppy, Natsai, and Sebastian. I just think those three as major stories didn't get enough time because there were too many of them. Instead, split them up and give us more side quests.
The whole game felt unfinished.
There should be more plotlines, several endings, morality, buffs for sleeping in one's bed and attending dinners in the great hall, some minigames for attending classes, etc..
I play on very hard and it still felt kinda kinda easy and VERY grindy with those trials, pages and spamming revelio.
The whole "school" thing ended with us learning the spells, then it goes off really fast.
Companions, house points...
Where is my Ravenclaw plot? Amit felt underdeveloped.
It was still fun to play and replay tho, as the combat was very enjoyable and the world is beautiful.
They shouldn't do a HL2 but finish this one with a director's edition. Which, of course, will not happen.
I wish EVERY side quest didn't send you away from Hogwarts. Having more in the castle would have gone a long way.
I finished the main story..but it took me to do so. WIthin the 1st 2 weeks of its release I felt demotivated to play it..couldn't place my finger on it at 1st but then realised it was a list of factors:
You don't feel like a student at all
The castle is nothing but a giant museum
Nothing you do matters & no one but the ashwidners react to you
Your hand is being constantly held through the game
The world is empty & devoid of life
NPC's are carbaord cutouts with both NPC'S & the MC behaviour being very unorganic
Far too collectable heavy
Common rooms & greathall are useless
Classes are just glossed over cutscenes
Skill tree is incredibly shallow
The RPG aspect is non existent
You can never diverge from the PAINFULLY linear story
Crossed wands was short lived instead of being a constant activity to come back to
The villians were shallow & forgettable, plus I never felt threatened by them
* Plus all the cut content did this game no favours at all*
I'll leave it there but yeah. this game hugely dissapointed me. I haven't layed it in over 2 years.
I couldnt have put it better. Its one of the worst gmes ive ever played. I know its such a very small thing to notice but the acceptance letter to hogwarts at the start of the game was almost enough for me. The lack of effort put into it was so disappointing. Games like LA noire show how things like letters can be incorporated so well into a game.
Hogwarts Legacy is the first game where I really feel like that term is appropriate. A pretty world and nothing to do in it. Why is Hogwarts so devoid of content?
You should play the video game adaptation of Order of the Phoenix if you want the best experience of Hogwarts. To me, it's still the ultimate Harry Potter game because there's so much to do in Hogwarts and you get to interact with lots of characters while also playing as Harry
Also, it should be noted that the game is a much closer adaptation to the books than the movie. We get the Ron and Hermione Prefect subplot and many characters that didn't appear in the movie
I agree that the Seb quest should have been the focus. More fleshed out and detailed. The game should have focused on Hogwarts, the forbidden forest, and Hogsmede and it shouldn't have involved a saving the world plot
I’d like a 6th year sequel to the first game. Anne is back at Hogwarts, and hates us because she associates us with >!Solomon’s death!<. Sebastian is back from a summer in >!Azkaban!< regardless of what happened in HL1. We also get closer to Ominis and maybe learn more about his family. I don’t really have too many thoughts about the other characters, I wasn’t as attached to their storylines.
Relationship development would be nice also. Romance, maybe, but making decisions should affect how close we are to the NPCs. Honestly, making decisions should actually affect gameplay.
I think it’d be great if a lot more time were spent in the castle, maybe more classes but you already start out with most if not all of the spells learned in the first game. We learn Expecto Patronum, and learn more about Isidora Morganach. I think it’d be interesting if she had a Horcrux, like a way to communicate with us that resembles Tom Riddle-Ginny Weasley, and she’s trying to convince us to blow up the repository so we have to choose between good/evil once more. Perhaps Isidora has a descendant somewhere at Hogwarts. Maybe as a professor in >!Fig’s!< place. Really, I’d just like to know more about her.
I wouldn’t want that to be the main story; we’ve spent plenty of time on ancient magic already. But, not sure what I’d want the main story to be, just a few details I think would be cool!
If you were making the game, what would you include? Would you want a sequel or something new?
Im more curious what they'll do map wise like will they just expand the map? or keep the map from the first one but add new areas? and how much of hogwarts itself will change thats i think will be their biggest challenge
This is why I'm a firm believer the sequel will leave Hogwarts behind, at least as principal location. People get too hung up on the name. A sequel doesn't mean necessarily that Hogwarts will remain in the title.
Hogwarts, Hogsmeade and the Highlands are done. We've explored them all. It would strain incredulity that new areas were somehow added, and what point would there be in retreading well-trodden ground? There's a whole Wizarding World to potentially explore, and far more interesting stories to be told outside the walls of Hogwarts at this point.
"Hogwarts, Hogsmeade and the Highlands are done. We've explored them all. It would strain incredulity that new areas were somehow added, and what point would there be in retreading well-trodden ground? There's a whole Wizarding World to potentially explore, and far more interesting stories to be told outside the walls of Hogwarts at this point."
Hard disagree, Hogwarts was barely utilised & was nothing more than a glorified museum/tourist attraction with hardly any interaction at all...collecting field guide pages & spinning stupid globes is not my idea of fun. You may have explored Hogwarts but I & many other havent seeing how the game was more FOCUSED with chucking us outside the castle to go complete random nonsense across the highlands. Where was the mystery inside Hogwarts? Where were the stakes at sneaking at night? Where was the individual pursuit for the MC to feel like they were progressing as a student & with their rare ability? No where.
Hogsmeade could have had dark witches & wizards raiding shops, we should have been able to SELL & CUSTOMISE what we wanted at our OWN shop, we should have been able to take on errands for shopkeepers & even steal from them...but there is NONE of that.
As for the Forbidden Forest...where was the danger? Where were the variety in foes? It was nothing more than a regual forest with some generic enemies tossed in. The forest needs to feel dangerous...like Caelid in Elden Ring.. I should feel automatically on edge like I shouldn't be there & If I am I should be well prepared for what awaits me.
WE haven't explored them & for alot of people it would not be retreading old ground, perhaps many people have but there are those that have either gave up on the game because of its optimisation or the game didn't interest them enough to continue playing.
Perhaps if the writers/devs had FOCUSED on just Hogwarts, Hogsmeade & the Forbidden Forest instead of a big open world, the game would feel more grounded & worthwhile.
I'm not saying new locations or new stories should not be told, they should just after a HL trilogy has taken place & that trilogy can include new locations.
I think they should add other areas but also fill Hogwarts, Hogsmeade & the forbidden forest with worthwhile content.
Areas to add, the MOM, Diagon alley, Azkaban * only available to Hufflepuffs but even the visit was very brief* Gaunt house, COS * this would not break lore if nothing happens to the basilisk.. there however could be a quest featuring a basilsik roaming the highlands either loose or trying to escapea cave*
For Hogwarts don't just add collecatbles...prioritising collecatbles rather thanside quests etc was a mistake in my eyes especially when you make that the bulk of the gameplay. Hogwarts need to have INTERACTION with student & staff NPC'S...I do not want to be nor play as a BYSTANDER, if I see someone being bullied let me INTERVENE & stop making my MC stand by & do nothing because of a scripted event.
Make it so we can go to classes both mandatory & optional for those wishing to pursue more advanced magic * for those that say they don't want classes & that they would be boring....wtf are you doing playing a game set at Hogwarts where Classes SHOULD be far more important than some shoddy glossed over cutscene?* . Make clubs like Crossed wands PERMANANT, a potions club featuring the HBP mini game, DADA learn spells & duel then go complete a dungeon with 2 companions by your side. Make Hogwwarts have mystery & stakes...I don't want to be exploring the castle with no F*cks given at night completely uninhibited, I want stakes when sneaking out prefect patrols, curfew. I want to jinx & hex students start fights etc let me be a F*cking student & stop tryign to BUBBLE WRAP everything!!
For Hogsmeade lets just take job from shopkeepers to earn money ..& for the love of god let us customise & sell wtf we want at our own shop. I walso want to see the ashwinders raid shops...NO BLOODY HEARSAY or implied robbery, I want to see it unfold SHOW DON'T TELL.
The forbidden forest should live up to its name..like how you can instantly tell there's something not right about Caelid in Elden Ring.. I want to feel like I have to be in & out in no time..the Forest should posses all kinds of dangers & not just be another forest. Add werewolfs, dementors, boggarts,
I also don't understand those who say they've allready explored the castle & why would they want another game featurning the castle?...well for starters the castle was nothing more than a giant tourist attraction, an interactionless theme park where we were pretty much limited from doing ANYTHING that wasn't a collectathon field guid pages, spinning globes etc We were also kicked out to complete random shit across the highlands...I'm sorry but this game is called Hogwarts Legacy not "Adventures Across the highlands"
Bully with Magic & either take the curfew from Bully & implement it in HL or find a similar method. I want player autonomy & for my MC to actually act Human, I have no wish to play as a potter bot who must adhere to the script at all costs.
I also want the devs to cater to those of us brought up on the series as well as those looking for an indepth RPG experience...no catering to everyone, select your audience & stick to it.
Would’ve been cool if the first game was heavily centered around Hogwarts then for game 2 they could add the world element to the map. I’m not sure how they create novelty around the same map in part 2. Would be cool if they were bold enough to maybe incorporate some of the other magic schools like Uagadou or Durmstrang, but I don’t think we’ll ever see that.
I’d like if they did a world map with Scotland/Hogwarts as a starter, with lots more to do inside Hogwarts. Then after that first (sixth) year, you can fast travel to other Wizarding Schools/Magical Places on a world map. For example, maybe there is an artifact in the Great Pyramids that you have to find to bring to Uagadou. Maybe you can decide to learn to be an animagus while you are there.
I’d leave the first game’s MC behind. It wouldn’t make sense for Hogwarts and the world around it to have all new puzzles only one year after we discovered/solved them all.
I’d skip forward 7 years and we’d play as the best friend to 6th year Albus Dumbledore. This is before he meets Grindlewald, so he’s still arrogant and determined to experiment with powerful magic. Maybe even ancient magic. He’s doing research on it and makes a few Easter egg mentions of a student that started as a transfer 5th year who delved into its secrets, but he only got a few hints out of them before they graduated.
He could even be a Sebastian-like figure, tempting you towards darker magics. As for the story, maybe there’s some event in the Forbidden Forest, like a disturbance, and a forest-spirit emerges. It covers the world in more dangerous plant life, making it slightly different from the world we’ve already explored.
Hehe... would love to have an evil Dumbledore as a friend.
Still though, I'll miss all my MCs in their various Hogwarts Houses from the first game if I have to play as some other character in the second one lol
Also, it would be kinda sad if Anne was back at Hogwarts and yet didn't want to be... </3 Luckily I have Imelda to be friends with just in case if Anne never comes around to liking MC or Sebastian.
Best friend to pre Grindelwald Dumbledore was elphias doge I believe
honestly a 7th year sequel with the same MC trying to navigate the triwizard tournament, trying to handle ancient magic bullshit while keeping it a secret from at least the other students, that'd be so good actually
How about a special Triwizard cup where the first trial is at Hogwarts, the second is a Beauxbatons, and the third is at Durmstrag? You can Floo Network between Hogwarts and whatever other schools are open to you at the time, and explore the areas around them.
Maybe Ranrock's uprising has inspired other goblin uprisings that you have to quell in different countries. Or maybe there's a pre-Grindelwald dark wizard that needs to be taken down.
Maybe the Sebastian Storyline could involve the MC trying to solve the Anne curse, proving that Sebastian uncle was in fact involved in some weird shit ( C’mon he was into something) and helping in the Sebastian Trial as a key witness
Did year 6 not just literally get a new chapter?
It did get a chapter, but it was shared by dataminers a few weeks ago.
Well it's more likely that they're still on internal development with the new stuff and none of it's been patched into the actual game yet. They are a mobile game dev so it's not like they'll get this stuff out quickly.
This is Jam City's most profitably game. As should have been obvious during Year 5, they're going to do everything they can to stretch this game out so they can make as much money as possible. Short of a calamitous event, this game isn't ending any time soon.
I think part of the 'lack of datamines' might be because, based on what little there is in the file, there appears to be a very major plot point coming up in Chapter 17 and they might be trying to avoid spoilers. They don't even have a chapter description for 17, which would usually pop up when you finish the chapter (it was in the game file, but has since been removed). There is however non-dialogue info (eg. energy requirements) in the game file for chapters 17, 18 and Quidditch S2C2 so they haven't competely stopped adding stuff.
Also, according to someone who was datamining last Christmas, it took them a while to ramp back up after the holidays. We haven't even had a major game update since December. There will probably be one in the next week or so, with a loading screen change in preparation for the Year 5 Valentine's Day TLSQ.
It makes sense that they would want to keep the chapter secret, because it is indeed shaping up to be important. Not only we >!are going back to the place of the attack, but also if you tell Talbott you are scared, he says he will be there too and won't let anything happen if he can help it!<, which is very often the kind of thing that is said when something absolutely will happen. Kind of like when a character says things can't get worse and then it starts raining immediately.
Doubt it. It’s more plausible that they decided upcoming content should no longer be accessible to dataminers. I don’t know exactly how this all works, but I don’t see why it would be impossible for them to stop any leaking of the content they create.
Perhaps they thought that us being able to prepare for upcoming quests was not optimal for their profits. You know, like how we were able to plan which creatures and pets to prioritize based on datamined quests in the past.
considering how much money it's making them, I don't see why.
Seems like these days anything said by any random guy is a rumor...
This was a fun game, but I think it could have been MUCH better with some changes. My ideas:
All that you said + actually finished storyline and choices should matter! What happened to Anne? Let us heal her or at least try. Let us save Tobbs. Let the good or evil ending actually have some impact. Let us try to stop Seb and not enable him all the time no matter what dialogue choice you choose.
Yes, I was upset about this earlier because I wanted to rebel against the keepers (I forgot what they are called for some reason; the magic painting people) and do my own thing and get into sketchy ancient magic with Seb. And does the storyline not properly wrap up? Still playing through my first time. Was shocked that I completed the third trial as quickly as I did.
Why does Seb’s sane friend have to die to teach Seb a lesson, eh, Uncle??? Like, let us have the choice of whether or not to intervene in their duel and choose a side rather then be turned on as though we are the offender here (when many of us haven’t even learned any Unforgivables) while Seb is all but ignored by his uncle most of the time.
I would start by not marketing it as an RPG.
People are right. It's a horrible RPG. The main appeal of which is choice and consequence.
It's a horrible RPG because it is not an RPG at all. It's an action adventure with an open world.
It is an ugly duckling.
Otherwise, I agree with almost all of your points. Some of them WOULD be steps to actually making the game a true RPG.
The RPG elements are non existent in this game.
Nothing matters at all.
We're a ghost inside the castle.
Bully came out in 2006 & did a much better job at making you feel lke a student...you got detention for rule breaking, you could start fights, you could prank, go to classes, upgrade your skills, make friends, get in trouble with the authourities..& there was School bloody rivalries which are non existent in HL for us!
I've seen so many comments complaining about how adding any of the above would be boring or tedious...to the folk that say this...do you want a challenge at all or do just want a Hogwarts walking simulator instead? I don't want to explore areas I SHOULDN'T be completely unhibited..it's a school not a tourist attraction!
I agree with your point, although Hogwarts isn't seen by a lot of fans as simply a school, nor is it portrayed as such in the books. It's a true home for Harry, Tom, and others, an entity, and even arguably a character depending on how far down the hp rabbit hole you want to go.
I think this is the reason they did not push it as mostly a 'school' in the games.
To be fair, at universal Orlando there were long lines of tourists waiting to take broom rides through Hogwarts
Would have been better if it was like Canis Canem Edit. You have to attend classes on schedule, and get reprimanded if you're caught missing them, or caught out of hours in the castle.
Exploration of the castle at bought would have been more fun having to use disillusionment to avoid teachers and prefects, and especially Peeves.
"But a school sim would be boring!" /s
Yeah, I want a Harry Potter game and that involves school life. I don't understand when people expect something else from it. Canis Canem Edit is the perfect template to follow and it came out for ps2! It's crazy some people think asking for a game like it nowadays is asking too much and having high expectations.
The devs should play it for the sandbox freedom and to learn how to incorporate a school system, they should play Persona for the callendar system, the mystery storyline (P4) while balancing normal student life, for relationships and stats, and they should play Yakuza for all the side quests, the small map size packed with content, the minigames with their own progression systems (make a quiddicth side story with students to meet and help, and a tournament to win, give us chess tournaments, gobstones, dueling club). They should also make exploration be a bit more Metroidvania style (Control did it well in a 3D environment).
All of this can be done, has been done and should be done. It's my dream HP game and I don't think it's expecting too much. It takes talent, focus and not trying to appeal to the most common denominator again. I'm happy the first game succeeded but I fear they take the wrong lesson from it and double down on being as innofensive and collectathon heavy as possible. I better not spend the next game fighting goblins on caves and hamlets for most of it again.
I really thought it would be like Canis Canem Edit, especially the classes. Was gutted when the classes turned out to be just a cut scene!
I wish there was a way to custom mark the map. It also would have been nice to have endless quests like in Skyrim for post game
Such a fantastic game in so many areas, it really felt magical and simply breath taking on the first playthrough.
If I could do anything differently it would be to add more branching based on your dialogue options and actions. That's a huge undertaking so not really realistic. So I would settle for more dialogue options, even if just an illusion of choice to the player.
I don't recall anywhere in the story where the MC is not really keen on solving the whole ancient magic plotline with Professor Fig. The MC might wanna solve it, but me as a player don't. And it is completely fine to do the story, but why aren't we given a dialogue option at any point saying "hey, I don't want to do this"? The player is given the option of creating a student at Hogwarts and picking a house, yet the lack of dialogue options make it seem like the exact same character on every playthrough. What can't I play a Coward that plays through the story due to circumstances, instead of always having to be stalwart?
To reiterate; I don't mind playing through the story, but I wish there were more dialogue options for the sake of role playing.
hogwarts legacy storyline
Key Considerations of the Hogwarts Legacy Storyline:
Setting: The game is set in the late 1800s, long before the events of the Harry Potter series, allowing players to explore a richly detailed open world of Hogwarts and its surroundings.
Player Character: You play as a custom character who is a fifth-year student at Hogwarts, possessing a unique ability to harness and manipulate magic.
Main Plot: The storyline revolves around the discovery of ancient magic and the conflict between different factions, including dark wizards and magical creatures. Players must navigate their character's journey through Hogwarts, uncovering secrets and facing challenges.
Choices and Consequences: The game features a branching narrative where player choices can influence the storyline and character relationships, adding depth to the gameplay experience.
Side Quests and Exploration: In addition to the main storyline, players can engage in various side quests, explore iconic locations, and interact with familiar magical creatures and characters.
Takeaway: Hogwarts Legacy offers an immersive experience that combines exploration, character development, and a rich narrative set in the beloved Wizarding World. Players can expect to engage with a compelling story while enjoying the freedom to shape their own magical journey.
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