TL;DR Depth modules are crafted using a Modification Station and installed in vehicles to increase their maximum depth capacity. They can be upgraded sequentially, often requiring the previous module as part of the crafting recipe.
Crafting Depth Modules
To craft depth modules for your vehicles like the Seamoth or Prawn Suit, you need a Modification Station. This station is different from the Vehicle Upgrade Console found in the Moonpool [1:1]
[1:2]. The Modification Station allows you to upgrade existing modules to higher levels, such as MK2 or MK3, by modifying the module in your inventory
[1:5].
Finding Blueprints and Components
Depth module blueprints can be found in specific locations within the game world. For example, the Seamoth MK1 depth module can be found inside the Aurora's Sea Moth bay [4:1]. Once you have the blueprint, you can craft it at the Vehicle Modification Station located in the Moonpool
[4:3].
Troubleshooting Issues
Some players experience issues with depth modules not working correctly, especially when mods are involved. The slot extender mod has been known to cause problems with depth modules not functioning properly [5:1]
[5:2]. If you're experiencing this issue, try removing the mod or adjusting the load order to see if it resolves the problem.
Game Progression and Story Integration
Depth modules are crucial for progressing through the game's story, allowing you to explore deeper areas that are otherwise inaccessible. As you continue exploring, more story elements will unfold, guiding you toward new objectives [4:4]. While some players may use console commands to bypass certain progression barriers, finding and crafting depth modules is generally necessary for completing the game
[2:3].
I cannot figure out how to fabricate the Seamoth Depth Module MK2. I already have all of the required ingredients in my inventory in order to to fabricate it, including the MK1(see screenshots).
My Seamoth is docked in my moonpool but when I open the fabricator I'm only seeing the option to install the MK1 and it's greyed out.
Is there something I'm missing? Any help here would be greatly appreciated since I don't think it's possible to finish the game without these.
Yeah, it's a bit counterintuitive. You need the modification station, which then modifies the module in your inventory to make the next level one. It's confusing but you can do it.
You'll need the modification station (not the vehicle upgrade station)
Fragments of it can be found in wrecks across the seabed, i found most in the nw mushroom forest wreck.
OP, to add onto this, the way that you know this is made at the Modification Station is the heading above the recipe in the PDA.
you need the modification station
You need to make it using the Modification Station —all the recipes listed in that section require it.
Thank you all for the very speedy and helpful responses. Finally resolved this. 🙂
I have put around 20h into below zero and have yet to find a depth module for the prawn suit. I have built the moonpool and vehicle upgrade stations and still nothing. Just wondering if it is currently in the game or not. Thanks.
I think you can spawn one in, but to my knowledge there is no way to get the blueprints for the PRAWN suit depth module in the current version of the game.
How does one spawn one in?
I think you do it through commands. I’ve never used them personally, but if you go onto the subnautica below zero wiki or steam community page there is a page on commands and how to activate them in-game.
I got to the part of the story where I think they were supposed to unlock the depth modules, but it didn't unlock because I think it's buggy. Therefore I used the console command "creative" which switched the game over to creative mode. That unlocked the blueprints which allowed me to build prawn suit depth modules at the moonpool and modification station. I can now go to 1000m depth. Use the console command "survival" or "freedom" to revert back to normal.
Okay sweet, thanks
Any updates on this with the Feb 2020 update? Looking for Mk 2 Prawn Depth Module. Rather not spawn one but still seems like that’s the only way.
Did you get the Mk 1 Depth Module normally? I feel like my progression's really broken, I think I've beaten all the current story and I haven't found a seatruck depth module or a prawn suit depth module. I've >!repaired the radio tower, scanned at least 7/15 precursor tech, found Al-An, scanned the lily pads crashed ship, and gotten into the arctic spire precursor area!< all with a reinforced air tank and a 150 depth sea truck. I also cannot >!get a kharaa sample from the frozen leviathan.!<
I've seen a comment somewhere saying if you visit the glacial basin before >!repairing the tower!< it breaks your save game and progression but I can't find any information on what progress is supposed to look like after the Feb 2020 update, and I'm not sure if my save is actually fucked.
Don't know, just ended up spawning one.
There doesn't seem to be one yet. >!Probably because for now you can complete everything story-related without the prawn suit.!<
Yea that seems reasonable
No, cause the counter is your depth below sea level.
Wait are we talking Subnautica or Satisfactory
Lost my seamoth with both Aurora mods after a reaper grabbed it (I had swam away from it in blind terror) and dropped it off midair. It just hovered there. As I’m trying to figure out how to get it, I hear a “whoomph” and look to see it’s just blown up. I don’t know why I didn’t think of this😑. Well, good thing is I found blueprints for the mods, built a new one, and got all my progress back
Bro installed the ascension module by mistake.
Who said Alterra didn't make helicopters?
The Seamoth is also supposed to work in space
This! When you get in will it fall? Will it turn into a flying seamoth? Only way to know is to find out!
it should fall as soon as it loads in.
same thing happens with the cyclops where you can glitch it out with the bay hatch and send it flying and eventually, you'll either die or teleport and your cyclops will be floating, you just gotta go near enough to it
It will fall into the water if you get in, but I think there is a over-water-building-above-sea-level-height-limit. I can't think of the specific number. I once did it by stacking multi-purpose room. It starts ok but eventually it doesn't allow me to stack another layer.
I didn't save sadly. I'll probably just restart. It might be faster to raid the aurora again than it would be to get the moon pool and vehicle upgrade console fragments. Pretty sure I'm about to be killed by that reaper off the stern anyway
Hey it didn’t say if it was for the sea or space
+200 altitude, -200 depth
bro got that -200m depth module
I'm on like hour 14 and have no clue what to do next. have crafted the seamoth (can't seem to craft the mk1 depth module tho) I've found the Degasi survivor island, but can't go to the proposed landing site until I get the depth module. Is that the next step? I haven't explored the aurora because I don't have a laser cutter. I've had one hallucination thing of the beetle phantom thingy ask what I was. Where do I go next? What do I do? where can I find the MK1 depth module? Thanks!
Make it your goal to get a laser cutter and depth module, you’re definitely gonna need to go deeper than the seamoth’s default depth
where do I find the depth module?
You can build one with a Vehicle Modification Station which has a special fabricator for vehicle upgrades. You can only build it in a Moonpool. You can also find one. Let's just say those two items are connected.
More story things will happen as you continue exploring, basically.
Has anything sunlight related happened yet? Like an odd sunbeam?
a few eclipses, but either than that no.
Then you have barely started the game yet. Something will be happening soon to move things along. Something involving sun. I will say no more.
You can find a mk1 depth module inside the Aurora's Sea Moth bay. You'll eventually get radio messages that point you towards the story.
If you need laser cutter fragments look >!in the Grassy Plateaus for big wrecks!<
I've found the blue prints, cant find diamonds.
Look for Shale outcrops.
I believe you can find them on the >!Mountain Island caves!< to the north east. Note you might find story spoilers there.
You... don’t need a depth module to get to the landing site. It’s on dry land, you can just drive straight to it.
It might be a bug with the slot extender mod. You could try different slots and see if that works.
I did
same problem - did you find a fix?
According to Nexus a lot of people habe the same issue when using the slot extender mod. Seems there is no real update or fix yet. Probably related to load-order if it works for you or not..
So I've been playing for about 10h now(second game after long hiatus) and I've just unlocked the vehicle upgrade station. But since I found the modification station and other depth modules for the seamoth way before, I jumped from max 200m to 900m in one go! This is the first time I even got one depth module so my imagination is running wild with the new possibilities. I can explore caves in my seamoth now! and go down to the weird glowing balls! I love this game.
That’s awesome. I love this game. I took a hiatus as well and came back and have really surged forward with expansion and the story. I only just got to the deepest parts a few days ago. I love the feelings of discovery coupled with occasional sheer terror this game delivers.
Have you explored the aurora yet?
Yes I have (the outside at least). Found all cyclops parts there and nuclear reactor plant. It is a terrifying place though, feels like walking on eggshells with my seamoth, pinging the radar every couple seconds to track the leviathans movement.
You can go up to 1700 meters deep
Man, I really wish I could re-do that felling during my first playthrough, the excitement, the exploring new places, being extremely terrified of everything... Even on hard I never really get those feelings again. Such an awesome game. Can't wait for subzero to be finished.
The feeling Subnautica gave me when I first played was absolutely amazing. I'm playing it through on hardcore now, and sometimes I still get that weird, wonderful feeling. It may sound cheesy to say a videogame can touch you in a way, but that's what Subnautica did.
And I have to play it on 720 with under 50 frames..
You can go a lot deeper than that (the blue balls) and you have a hell of an adventure ahead of you. In fact you'll go just deep enough to find something beautiful but need other tools go actually visit.
TAKE BEACONS WITH YOU because as you go deeper, you'll want to mark things you'll go back to later. The seamoth will let you explore widely and before you go down with a big sub and its little friend, you want to know your way around.
It's something I wish I'd done when going deep my first time.
This has bugged me for a while: >!How does the Probe Tracking Module always end up in Giant's Deep core since the cannon fires in a random direction each time?!<
One possible explanation that comes to mind is >!the module breaks off before the loop starts due to some other issue!<, but I don't see any indication that is the case. Does anybody have an answer?
While the probe does fire in a different direction every loop, It will always fire away from giants deep, Otherwise we would easily have youtube footage of the probe itself in the water of giants deep. but since it always fires away from giants deep, the module is always propelled in the opposite direction towards giants deep. it makes sense that the nomai would program the probe launcher to work this way to avoid wasted loops.
That’s actually not true, the probe can fire through Giant’s Deep, and any planet infact. The Probe is coded to only have collision with the player and ship, it ignores and passes straight through everything else.
To that point, when we see the projection of millions of launched probes, they go in every direction, there is no large empty area behind Giant's Deep. The nomai couldn't avoid shooting behind the planet since the Eye could be in that direction and they'd never find it.
The lack of collision makes sense in-universe if you consider the probe simply goes through the water. The only real collisions would be with the core and islands and other planets, which the nomai could address simply by adding a random delay for the cannon to be in a different position.
So is the tracking module entering giants deep just faked and its coded to already be at the core at the beginning of the loop? how could it possibly end up there during an instance of the probe firing directly at it.
I always assumed the module at the bottom of Giants Deep was the one that sank when they were first creating the cannon. I thought they built a new one. Then the one in space was always completely destroyed each loop because of the same hardware failure inherently present when too much power was supplied.
That makes sense except that would mean two statues would need to be linked to the probe tracking module.
It's always caught by the gravity of Giant's Deep.
We know with enough force and object can break through the current without hitting a tornado.
I'd speculate something that heavy falling from orbit just smashes through the current then sinks and is unaffected by the electric field.
I think this is one of the few true plot holes in the game.
The Nomai used the currents and cyclones to get the components into orbit, I think its unlikely any of these components could sink through on their own. Maybe falling from orbit would be enough, but the current can stop whole islands, and I doubt the cannon components are denser than the islands.
The bigger problem is that just because a component breaks off of the cannon doesn't mean it would de-orbit. I mean, just look at the rest of the cannon. It should escape Giants Deep or remain in orbit at least some of the time.
the current can stop whole islands, and I doubt the cannon components are denser than the islands.
The islands float though, so they can't be that dense. Must be made of foam or something. 😂
Gravity seems like the most intuitive culprit, but the problem is how it can happen consistently given the random original direction.
Since it's currently in orbit, to de-orbit would require either being launched towards the planet or losing horizontal speed relative to the planet. But by the same token, it could be launched away from the planet or gain horizontal speed and end up in a higher orbit.
The other cannon fragments remain in orbit, with only the module falling down. The only way that makes sense in my head is that something funky happens with the Nomai's gravity technology that only applies to the module and nullifies its relative horizontal speed.
Hmmm. This is a plot hole. Well spotted.
I must be a different breed of stupid because I thought they built the Probe Tracking Module as a separate thing inside of Giants Deep to begin with 🤦 I never considered it would be another part of what was orbiting the planet
Other people already answered that it's pulled in bygravity, but it's not often during the course of normal gameplay that you realize just how strong Giant's Deep's gravity is. You can be standing on the ice chunks around Dark Bramble and when it swings by Giant's Deep the gravity will actually yank you off.
Like shhouldn't they get weaker since the water is pushing stronger against the explosion or am I just dumb? Is that even modelled in game?
I could be wrong, because I'm not sure this is modeled in game, but the deeper you go, because of the pressure, the more catastrophic the damage will be. So, depth is more a factor than intensity of the depth charge.
that does make sense, but shouldn't the range of the blast be decreased?
It is, but the ones that are close enough are far more deadly.
The deeper you go the higher the pressure on the pressure hull gets, and it starts compressing. Now throw in close detonations from multiple depth charges which also put further kinetic stress on it concentrated on very small points.
Wouldn't more dense material (water under pressure) transfer energy better?
You can hear further underwater because water is denser than air. Denser materials transfer energy better.
I'd guess that's not super significant. The pressure created by an explosion is enormous. Far in excess of the pressure from a few hundred feet of water.
Water is largely incompressible, so pressure wave should fall off with the distance squared regardless of depth.
There are multiple effects at play.
In shallow depth, the explosion creates a bubble that creates an additional (or multiple) shockwave(s) when it collapses, compounding the effect.
Going deeper, the hull is already under stress, so it getting hit by a shock wave causes more damage than it would've in more shallow depth. Also, if you get hit and take in water, it becomes very difficult to maintain neutral buoyancy due to the high water pressure.
Ultimately, since the force drops off with distance squared, you want to be as far away as possible from the depth charge. And that is best accomplished by diving deep, since you put more distance between you and the ASW ship, which decreases the chance of them dropping an accurate pattern.
It was standard doctrine to dive deep when avoiding depth charges, so unless the OKM was wrong I guess the positive effects of that outweighed the negatives.
In-game, the escorts are blind and incompetent, and the depth charges do very little damage, so you can get away with staying close to the surface.
Given the loss rate of U boats, the OKM may very well have been wrong.
That could have been a factor. AFAIK the German navy was slow to adapt to the Allies' ASW threat.
I wonder what the doctrine of other nation was, as I mostly have read German documents.
I’d say they get stronger, you gotta think right? The deeper you go the more pressure is put on your boat, the steel bends and flexes and while depth charges are a straight up kill if it’s a direct hit, they also can rupture the hull through indirect pressure which will either cause you to sink to the bottom, or blow ballast and charge toward the surface where either you’ll be machine gunned down or captured like U-505
Was asked in a submarine subreddit a year ago
https://www.reddit.com/r/submarines/s/5uWx67x96m
They answer it better than I can.
thanks answers it perfectly, that is modelled in game tho right?
Some interesting attempts of the Kriegsmarine:
"Blasting attempts
Blasting tests with 125 kg charges on U 78 in August and December 1942 resulted in the following:
At a distance of 250 m, the scale of the gyroscopic daughter in the tower broke. At 180 m the lights, the diving alarm system and the rudder angle indicator in the tower failed. At 135 m, the revolution indicator Bb in the tower, engine voltmeter and ammeter 1 & 2, several lamps in the E and diesel room, several fuses for the gyrocompass and the water level glass for drinking water cell 2 broke. At 85 m, many lamps in the boat failed, especially the lighting in battery I. In addition, the diesel pressure reducer, gyro and daughter rose as well as the fuses for the auxiliary bilge and trim pump failed out of. The rudder angle indicator in the tower was bent and the pointer on the 200 m depth indicator fell off. The impact accelerations were over 1000 g ≈ 9810 m/s², the impact distances were only a maximum of 2.5 mm. After these tests, the boats were better insulated from shocks. The battery boxes that previously often broke and leaked were given a soft rubber bag instead of the previous soft rubber lining, which leaked in over 50% of the box breaks, which prevented the battery acid from leaking in 95% of all registered box breaks."
German Wikipedia.
Sadly no further information about the depth, but interesting which Power those explosions had underwater.
I have one but i have no idea how to use it.. it jusr sits in my inventory..
Gotta put it in the Seamoth's upgrade slot.
Where is that seamoth upgrade slot?
It's on the side of the Moth, a little compartment.
if you’re facing the front of the seamoth, on the right side I believe, there’s a little area on the side that you can open to put modules into
Wow for real, thanks a lot!!
Im so suprised this game is so realistic
Hey, AFCA_Scooby, just a quick heads-up:
alot is actually spelled a lot. You can remember it by it is one lot, 'a lot'.
Have a nice day!
^^^^The ^^^^parent ^^^^commenter ^^^^can ^^^^reply ^^^^with ^^^^'delete' ^^^^to ^^^^delete ^^^^this ^^^^comment.
Hey guys! I’m newly playing this game. I’ve got my moon pool and my prawn suit - but I can’t find the prawn suit depth module mk1? Anyone know where the blueprints are?
Thanks! :)
You should get it unlocked automatically once you build a Vehicle Upgrade Console in your moonpool. No need to find a fragment/databox.
The real issue is getting your hands on the nickel to build it.
If you still need the blueprint for the Vehicle Upgrade Console, there's a couple places you can get that. Easiest one is just to the E/NE in the nearby grassy plateau area. There's a Large wreck kind of at the north-ish end of the plateau (about 300m NE of the shallows geyser). The databox you want is deep inside, on the lowest level. There's a gap you can sneak in through if the Aurora hasn't blown up yet, but otherwise you'll need a laser cutter to get to it.
It’s free after building the prawn suit with the vehicle upgrade console
You’re quite right. I’m just dumb and didn’t see the fabricator portion on the console 😂
Thanks!
How do depth modules work in subnautica
Key Considerations for Depth Modules in Subnautica
Purpose: Depth modules are upgrades for submarines (like the Seamoth and Prawn Suit) that increase their maximum operating depth, allowing you to explore deeper areas of the ocean without taking damage.
Types of Depth Modules:
Crafting Requirements: Each depth module requires specific materials to craft, which can include items like Titanium, Lithium, and other resources. Ensure you gather these materials before attempting to upgrade.
Installation: Once crafted, depth modules can be installed directly into the submarine's upgrade console. You can only install one depth module at a time for each vehicle.
Damage Prevention: Operating beyond the maximum depth without the appropriate depth module will cause the vehicle to take damage and eventually be destroyed, so always check your depth limits before diving.
Takeaway: Upgrading your submarine with depth modules is essential for exploring deeper biomes and accessing valuable resources. Prioritize crafting and installing these upgrades as you progress in the game to enhance your exploration capabilities.
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