TL;DR To craft equipment in Subnautica, you need to use the Fabricator found in your lifepod or base. For building structures like the multipurpose room, you need a Habitat Builder tool.
Understanding Crafting Basics
In Subnautica, crafting is primarily done using the Fabricator, which is located in your lifepod and can be built in bases. The Fabricator allows you to create various items using resources collected from the environment. To craft specific equipment, you need to have the blueprint for that item, which can be obtained by scanning fragments found throughout the game world [1:1].
Building Structures with the Habitat Builder
For constructing base components such as the multipurpose room, you need the Habitat Builder tool. This tool is crafted after finding its blueprint, which can often be located in areas like the Twisty Bridges or around databoxes at certain depths [1:2]. Once you have the Habitat Builder, you can construct various base modules using materials gathered during exploration.
Crafting Process and Materials
The crafting process involves gathering materials and using them in conjunction with blueprints to create items. Some players find the system intuitive, appreciating the steps from raw material collection to final product assembly [3:1]. However, others note that crafting can become tedious due to the sub-crafting parts required for more complex items
[3:3].
Common Issues and Solutions
Players often face issues when they have scanned an item but cannot craft it. This usually happens because the necessary tool or blueprint hasn't been acquired yet [1:3]. Additionally, some confusion arises from the game's crafting mechanics, especially when transitioning between different crafting stations and managing inventory
[3:7].
Recommendations Beyond Discussions
For new players, focus on exploring the environment thoroughly to gather blueprints and resources. Regularly check your PDA for new blueprints and ensure you have the necessary tools like the Habitat Builder to expand your capabilities. If you're stuck, consider revisiting key locations like Lifepod 7 or the floating island, where additional resources and blueprints can be found.
I scanned the multipurpose room and have the nesesery materials but I can’t craft it, why is this?
... potentially a stupid question, but you are using your habitat builder tool, right?
I just started the game and know nothing about it, so I have no idea what that is
Look around the Twisty Bridges area. There's a databox around there at about ~120m deep and a builder tool will be nearby. That'll let you build bases.
You need to find a habitat builder blueprint (then fabricate it). You can find them in different locations, but the easiest is on the island surrounded by smoke vents. You can't build a building from a fabricator. Too big.
Hey guys so I’m struggling to craft better gear for myself. I’m trying to craft steel armor however I don’t have steel armor unlocked. I can craft steel weapons but they are not better than my current weapons. How do I craft steel armor and higher tier gear?
Make one of everything - there’s a 3x first time craft experience boost.
Armoring and weaponsmithing are separate trade skills so that’s why you can make steel weapons but not steel armor.
If steel weapons are worse than your current weapons, you likely need to level to 100 in your trade skills (specifically mining and weaponsmithing) to make star metal weapons.
Also, you can make named weapons at 50 weaponsmithing that are typically pretty good, but the material cost is high.
Lmk if you have any other questions!
Ok great thank you! This helps a lot!
As stated, but important to say again clearly. Dont bother crafting yourself gear during leveling, huge waste of time
If you're going to max a craft look up guides and try and do it as economically as possible.
Crafting sucks right now. S10 may change that with perk charms but who knows.
Yeah I tried this with an Ironman mode and you just out level what you can craft. Even if you want to pace out your levelling and focus on crafting, the mats were pretty cumbersome to get to make it worthwhile.
You have just discovered why most people don't craft their leveling equipment. You will quickly out level what you can product unless you put time into leveling your crafting.
Crafting gives XP so you just keep outpacing it
Steel requires lvl 50 armoring / weaponsmithing / arcana / engineering.
Gold jewelry (same tier) requires 50 jewelcrafting
Level up the skills by making the gear you can.....
I'm genuinely confused about people finding the crafting system so difficult to navigate, and I'm wondering what I'm missing about how other people play the game.
You have very few inputs when it comes to crafting:
The recipe gives your baseline stats and tells you what ingredients you can put in. Your materials are very clear as to the benefits they provide when included in a craft. Your augments give you clear bonus stat increases to any completed craft. This seems so clear and leads to predictable results at all tiers of crafting....
What am I missing that I don't find the system so difficult to understand? Is it from people not knowing where to find ingredients? Not knowing what items fill crafting slots? Not knowing how to convert animal or plant products into crafting materials?
It's not so much that it's complicated but there are a lot of things that aren't indicated.
Beyond basic material/augment/minor card/infusion/upgrade :
You can use advanced components instead of certain basic ones (gilded lumber as lumber, reinforced leather as leather, durable cloth as cloth, hybrid stone to make stone powder, focal shard as cut gem (made with lustrous ink)
There's soft and hard cap, caculated item per item (so not globally), most of them a unreachable except for some like crit (60%) movespeed (6%) etc. and diminishing returns are not the same for weapons/tools (stats above the soft cap is divided by 12) and piece of gear (divided by 8)
Upgrade does not affect crit and movespeed stats, and upgrade is not calculated in the same way for weapons/tools and piece of gear, I won't details that unless you want the exact formula for stats calculation
Offhands tool boost main hand weapon like the gear (spyglass boost off hand weapons)
Some augment aren't craftable, you can only find them in specific place and craft near them
etc.
> You can use advanced components instead of certain basic ones (gilded lumber as lumber, reinforced leather as leather, durable cloth as cloth, hybrid stone to make stone powder, focal shard as cut gem (made with lustrous ink)
I tried this with ingots vs etched ingots and they both gave the same bonus in the end (+6%) so I eventually gave up on this. The fact that this sometimes works and sometimes doesn't is another reason why people dislike the system tbh, it should be clearer and consistent...
Materials don't always stack, and perhaps this should be made clearer.
For example, say you used noble bismaltus as the metal to make the buttons on your shoes. Using the same metal to make the buckles will not double up the benefits; you are better off trying to vary the mats and values your shoes will have. Keep all mats to the same highest possible quality of course.
And yeah you are right re the etched ingots. Just use ingots. I do wonder why it works that way; it just does.
Why would you expect etched ingots and ingots to have different outputs when the items tell you they have identical bonuses?
The annoying part about crafting is it’s tedious with all the sub crafting parts and not being able to sort materials by stat or anything easily.
You are right it’s not exactly complicated. It is tedious.
My issue is I have to start at the crafting station for the final object. Look at all the parts I need to make. Figure out which ones come from what other crafting station and then move to one of those stations. Find out that part takes multiple parts. Go to another crafting station. Figure out if I need to process a raw material for it to show in the crafting options for this part….finally make one part. Go repeat at least 3 more times.
They should implement assigning the people you recruit to crafting stations and manage the whole process through one interface and have the NPCs manage crafting.
Also give a preview not of just the stats but how hideous a mess of mottled orange and purple the clothing is going to be.
A non-exhaustive list of issues I've seen people have:
Item level is confusing. It used to be important, now it only matters on harvesting tools.
No idea where to get things. There used to be basic information in the codex, there isn't anymore.
Version differences. The game's community is small. You are more likely to find old information than new if you just google it. This problem is exacerbated by certain loud, unhelpful individuals whose only comments on Reddit are that Reddit sucks and you should go to Discord, without ever answering the question asked.
Poorly communicated advanced crafting in-game. The game does not teach you subsitututions like reinforced leather for leather.
Incorrect information from the community. For instance, I've seen people here on Reddit recently say that you shouldn't use the same material more than once on an item. This is incorrect, and I'm not entirely sure if it was ever correct.
Augments are weird because not all types have all tiers, and it's kind of unintuitive that it's sometimes best to have multiple augments of the same type of different tiers.
Minor cards are a pain in the ass. To get an ideal item, you may have to change the card 3 times during crafting.
I just don't get why there are tiers of crafting recipes at all. Do those matter when using top notch materials? If not, they should get rid of the tiered system altogether and assign a tier of a crafted item by used materials / augments.
Re #2, I agree it would be nice to have that part of the codex back after the team is settled on a final design on ingredient distribution among realms. I'm wondering if people don't enjoy just roaming the realms available to them to figure out where to find things, though. That seems to be one of the reasons to play and enjoy the game -- at least it is for me!
What do you mean by changing Minor Cards for crafting? Sounds not very logical. I never change them for crafting, and I am quite sutisfied with results.
Workshops location and of their augments especially makes much more head ache 😏
Probably it's about gear score, which is required to clear certain gates but is only vaguely described as "upgrade your gear to get a higher gear score" rather than being given an in depth breakdown of exactly how gear score is calculated. Like if you had a lore entry that said "gear score is calculated by -" and then gave a breakdown of the math behind it I think it'd be easier. Once you already understand how it works it's not that complicated; simply add spells, charms and infusions to gear to make that number go higher.
I'll also say that while generally things are pretty straightforward it's not always obvious which parts come from which station. Like oil, if produced from an animal comes from the tanning station, but if it's from a plant it comes from the alchemy table. This is all of course different from oils used for cooking which come from a cooking station. Fortunately your traveller's handbook(?) has a list of crafting components so you can go look up where to make something if you ever get lost... but I'm not sure they tell you that's the case either.
Also, oils used in cooking are plant and animal oils, they're not separate. And some cooking components - spices and things - aren't made at a cooking Staton either.
Plus this info is available in game. If you look up the component in your crafting journal, it'll tell you where to make it.
I agree, its not complicated just has a depth to it that many players are uncomfortable with. Personally I feel that it is fantastic and pretty intuitive. I love the steps from taking raw materials, refining them creating the different components, and then putting them all together.
How does crafting work? I haven't found any tips or tools that seem to fit, other than amassing ingredients and reagents.
I was a bit confused if there was other crafting in the game as you pickup so much fur, chitin and hides -- I was thinking making armour etc ..
but yeah just Alchemy.
To make a potion you need to use an empty flask from inventory
Aaaah... I will try this later. And buy back some 30-odd empty flasks from a store. lol. I only kept some for water, but now will try this.
I killed first Relic Guardian just today, and can say for sure that the claims of people in HowLongToBeat to win the entire game in 20-25 hours is the ultimate horsepoop. Unless there is some alternate victory condition I have not understood, other than becoming an Archon.
Thanks in any case.
i just hate how i will laugh at this but i could show this to a million others and none of them would have a single clue even if they did play subautica
how are you a subnautica player but dont know about lifepod 7
Funny thing is I did die in my latest game while making a seamoth cause a gasp pod decided to pass underneath me as I was in the menu 😂
Just keep pressing buttons til they get something useful 😂
How do you do it?
Same thing happened to me and I had the same experience getting it to work again.
That is the neat part, you don't.
Allan_titan got blown up by crashfish whilst trying to escape gasopod
Allan_titan drowned to death whilst trying to escape gasopod
Allan_titan was crushed by water pressure while trying to escape adolescent ghost leviathan
Allan_titan tried to swim in lava while trying to escape sea dragon
Allan_titan was killed by stalker trying to escape reaper leviathan
Allan_titan was killed by isolation turret while trying to escape 4546B
Allan_titan died in a reactor core detonation while trying to escape reaper leviathan
Allan_titan died by radiation trying to escape Mesmer
Allan_titan was shocked to death by ampeel while trying to escape ghost leviathan
Allan_titan was killed by tiger plant while trying to escape sand shark
Allan_titan tried to fight back against reaper leviathan
Allan_titan burned to death while trying to fight sea dragon
Allan_titan died of dehydration while trying to escape reaper leviathan
Allan_titan didn’t seek o2 intake immediately
Allan_titan didn’t seek calorie intake immediately
Allan_titan didn’t fix structural integrity damage
Allan_titan forgot the power source
Allan_titan ran out of copper
Allan_titan forgot about the kitty keep calm poster and panicked to death
Allan_titan forgot his prawn suit
Allan_titan died while trying to recharge cyclops
maybe try unstuck or make a new save
Silly gamer doesn't he know trees dont grow in the safe shallows
Time to move to the floating island and live off the vegetation.
Punch a tree and craft a Crafting Table.
Others have pointed out the speed boost, but to answer the question you're most directly asking about: I'm pretty sure you automatically use the best of the surfaces within arm's reach (counters, crafting benches, tables, etc.) regardless of how you access the menu. As such, it shouldn't matter whether you use the hotkey or the interact menu, so just use the one you find more convenient.
Crafting on a place with "clean surface" gives a small speed boost, I think around 10% almost imperceptible with fast crafting recipes
I believe if you also start crafting something really heavy, say an anvil, on a low str/weak character you won't be able to wield it again if you put it down for some reason and would need to move it to a table to craft.
Yeah, if you're bulk crafting wooden panels or something like that, always do it on a table, otherwise you craft while holding it and its like 1k pounds. You'll have to put it down and can't work on it again because you can't lift it
I seem to remember there being a slight difference in crafting speed based on the weight/size of the object you’re crafting that changes depending on where you craft it.
Hey all,
I have heard people talk about mastercrafting stuff here. What is mastercrafting and where/how do I do it in the game?
Tons of em. Old Alnaphar sets, two MC armors in Yulgar’s (retro labeled). Warlic has a whole list of them. Few can be found right from the travel map. Almost everything in UR boxes is MC and Z-Token stuff too.
That doesn't really answer my question. I understand a bunch of my equipment is able to be mastercrafted, but how do you mastercraft them?
Or am I fundamentally misunderstanding what mastercraft is?
Fundamentally misunderstanding.
Mastercraft is a “special” and inherent armor trait, not something you DO.
"What Mastercraft means:
Mastercrafted items have extra power, versatility, or abilities which are paid for by having a higher price than normal items, instead of having penalties which would otherwise balance out the item's power so that it remained roughly equal to other normal items. A normal weapon with a trigger could deal 110% damage to undead, 95% damage to normal monsters, but a Mastercrafted weapon would deal 110% damage to undead and 100% damage to normal monsters, in exchange for having a higher price. That is Mastercrafting, partner. Accept no substitutes."
"Mastercrafting increases the cost of an item by 10% and yields one of the following:
In other words, it gives the item abilities and whatnot in exchange for costing more, whereas normal items wind up being weaker if they have any of these."
This game is based on a mathematical model that is fundamentally garbage, so much so that the developers break the "standard" weekly. Explaining it would be a hassle but now nearly every item in the game costs *1.1 gold in exchange for being 5% more powerful (this is relative to the item). Everything is measured in THE MELEE. A simple melee weapon swing in neutral-lean armor should deal 100% <expected damage>. The most basic mastercrafted (MC from here on) weapons deal 105% damage. A weapon could instead use the MC for +4.25 BTH (bonus to hit, AKA accuracy, expected to be at 85% normally), which would still equal 105% overall damage. Or an MC might be far more impactful like compressing 3 skills and a pizza oven into an armor without penalty. The armor might then also reduce <irrelevant thing> to gain <good thing>. And this is before even considering item synergy. There are even weapons that use MC to compress skills and toggles, and weapons that do the exact same thing but then re-apply additional MC effects depending on the weapon mode.
Even the most rudimentary concepts like establishing the value of elements does not exist in AQ. For example, you can pay gold for an ice weapon with a harm toggle that uses MC to enable the toggle, or you can get a really expensive gacha weapon that does the exact same thing, but uses the MC is a dumb way so you lose the ability deal ice damage in exchange for saving an unnoticeable 5% melee on the upkeep cost.
The "standard" has also been adjusted throughout the years and items are programmed separately (Flash limitation?) so even things that should be balanced may be skewed due to being outdated. For example, a weapon without a special might have *1.08, *1.09, +8%, or +9% damage IIRC. Multipliers are better than additive, of course.
What I'm trying to say is, AQ is very unbalanced and mastercraft means nothing. They game is functionally identical without the concept of MC items. Almost everything you get will be operating at a 105% baseline and be adjusted from that. Just look for items that do good things, do them well, and synergize with your strategy. Once you read 1,000 infosubs (item breakdowns, basically) you'll have an idea of how the devs try to make "balanced" but interesting items. Infosubs are found on the forum or The Gogg's Tavern.
Well put.
I can’t make sense of how the different materials impact the stat increases you get when crafting. I’ve only been playing a few hours so maybe I’ll figure it out on my own, but from what I can tell there’s really no guidance on this.
Has anyone really figured out the crafting system? Would appreciate someone explaining like I’m 5 lol.
Regardless of crafting confusion, having a great time cruising around in this game!
I know roughly how it works, I think?
Each part (engine, bouncer, ect...) has prebuild characteristics which will stack with whatever materials you add. Engine is for speed, Plate is for power, Bouncer is for gravity, Booster is for boost, and Wings are for control. So regardless of what materials you add to an engine build, it will always have speed as a characteristic. A plate build will always have a power characteristic and so on.
Materials also have some prebuild characteristics. Soft materials contribute to speed, Hard materials contribute to power, and Tech materials contribute to control. Alien materials seem to unlock hidden characteristics depending on the build during my testing. I also couldn't definitively tell during my testing if chunks and masses actually change which buffs are applied or if they are just 'better' versions of the regular materials. Gravitanium allows you to travel on a specific surface without using energy, as far as I know you can't really predict which surface buff is going to be applied beyond the very first one which allows you to travel on water.
As for the actual buffs, here is what I've noticed. Speed is your base speed, basically how fast you're going forwards. Boost is how long your boost will last after landing tricks. Gravity is how high and far you'll be launched in the air. Control is how quickly the joystick will respond to your movements. Power is the only one I'm unsure of tbh, I don't really know what it does (it might have something to do with the different surfaces you can ride on??). Bond is which skills are unlocked by pressing the L bumper.
Depending on what materials you add, the build could change how the buffs are applied. Say for instance I wanted to make wings that had a speed buff, because speed isn't the wings natural characteristic I would have to add soft materials. If I wanted to make a plate that had control as a buff, I would have to add tech materials. To my knowledge and testing the only buff that will increase naturally (ie playing the game) is the bond.
Alien materials seem to unlock hidden buffs depending on the other materials added to a build so I'm really unsure of what the hell they do tbh. Gravitanium seems to be a bit like the alien materials as well but I don't have enough of the materials to keep running tests on so idk.
Rank seems to determine how the buff percentage increases. Rank is based on your level of engineering which you can increase by visiting more work benches around the map. So if your engineering level is low, your rank will be smaller and the opposite seems to be true. That's probably done that way so you can't grind out like 300 materials at the beginning of the game and be overpowered as fuck lol.
That's all I know about crafting from my own testing and experiments. Obviously I'm only one person so it's very possible that this information isn't accurate but I hope it'll give you some sort of help!
How to achieve 100% engineering?
if you update to the latest version it shows you a preview while your adding stuff.
I can’t craft a piece of equipment even though I have collected all fragments and there is no level requirement. Known bug?
Sometimes the left hand side and right hand side has same material requirement and the system tell you can craft if you only have enough for one piece
That makes sense! Sorry for my ignorance. Thx!
So I've been playing the game for a while now, but I really am not familiar with crafting. I know people can create valuable items like dyes and equipment mods (I think), but so far my understanding of it is you need to craft things that you then use to craft other things and so on, and you need to find materials to do this, but you can only have one useful skill at a time (I remember I chose archaeology), which gets you some stuff. But to be honest I really have no idea how to make components, how to make items, how to find common/necessary materials, and where to to all this. Could someone give me a basic rundown please?
It's not a hugely important or necessary aspect of the game but it can save or make you a lot of credits in the long run. As a subscriber you can have 1 crafting skill and 2 gathering skills per character, and at level 80 you are able to send out 8 companions on missions.
The quickest way to level your crafting skill up is to stand by your crafting trainer, have 8 level 50 influence companions crafting the highest level assembly component you have available, and whenever a new component schematic becomes available, purchase it and start crafting that. It takes like 2 hours to go from level 1 to level 700 which is the max.
For grade 1-10 materials, the most convenient way to obtain them is to just purchase them from the Jawa vendors for Jawa scrap, which you get from doing stuff like deconstructing gear or opening slicing lockboxes. For grade 11 materials, its not worth it to buy these from the Jawas so you should just send your companions out on gathering missions, or go to a planet like Onderon where you can manually gather materials from the ground.
What kind of gear can be deconstructed, and how do you deconstruct it?
When you get to level 80 and at least gear rating 324, you will be able to deconstruct the majority of stuff that drops for you on any character. It is possible to deconstruct lower level gear for materials but it requires you to have a specific crafting skill depending on what type of gear it is. So if you wanted to deconstruct a lower level lightsaber or color crystal, you would need artifice to do so.
If you open up your inventory and look at the top left, you will see a few icons. The second from the left is the deconstruction icon and you just click that to open up the deconstruction menu and then you can just right click the gear you want to deconstruct.
If you're a subscriber, each toon can have three professions. Usually, you'd pick one crafting profession and two gathering professions related to the crafting profession you took. Then you just send your companions on little missions to get stuff or make stuff. It's a bit of a grind and can cost some money to get started, but it does eventually end up making you money.
Use the crafting guides available online like the one already linked and level up your companion relationships for faster "mission"/crafting times and success rates.
Swtorista has a crafting guide you could refer to, it’s a good way to get across the basics.
How to craft equipment in Subnautica
Key Considerations for Crafting Equipment in Subnautica
Gather Resources: Before crafting, collect essential resources like Titanium, Silicon Rubber, Glass, and Copper Ore. These materials are found in various biomes and can be harvested from wrecks, deposits, and plants.
Blueprints: You need to acquire blueprints for the equipment you want to craft. Blueprints can be found in wrecks, by scanning fragments, or through the Fabricator.
Fabricator: Use the Fabricator on your Lifepod or Base to craft equipment. Access the Fabricator, select the equipment category (like Tools, Equipment, or Personal), and choose the item you want to create.
Types of Equipment:
Upgrades: Some equipment can be upgraded using the Modification Station, which allows you to enhance your gear for better performance.
Takeaways:
Recommendation: Start by crafting a Survival Knife and a Scanner as soon as possible. The Survival Knife is crucial for defense and gathering resources, while the Scanner allows you to unlock blueprints for more advanced equipment.
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