Identifying Biomes
Identifying which biome you are in can be done through several methods. Each biome has distinctive terrain features and color ambiance, such as the green film of the Kelp Forest or the etheric blue of the Grand Reef [2:3]. Additionally, music changes and lighting shifts can serve as indicators
[3:3]. For those who prefer not to use online maps or console commands, using landmarks and context clues is recommended
[2:4].
Using Maps and Beacons
While there is no in-game map, interactive maps are available online and can be helpful for navigation [5:1]. However, some players suggest avoiding these maps during the first playthrough to preserve the sense of exploration
[5:2]. Instead, deploying beacons with the name of the biome and depth can aid in remembering locations and navigating the world
[3:4]
[3:6].
Biome Characteristics
Each biome in Subnautica has unique characteristics and challenges. For example, the Crash Zone is known for its aggressive fauna, while the Crag Field is a safer location for finding engine fragments [4:3]
[4:5]. The Dunes are rich in materials but also home to dangerous creatures
[4:10]. Understanding these characteristics can help players decide where to build bases and how to navigate safely.
Exploration and Discovery
Exploration is a key aspect of Subnautica, and many players recommend going in blind to fully experience the thrill of discovery [4:2]. While it can be tempting to rush through the game using guides, taking the time to explore each biome and learn its features can enhance the gameplay experience
[5:4].
Safety and Danger Levels
Biomes can vary in terms of danger levels. Some areas, like the Safe Shallows, pose minimal threats, while others, like the Blood Kelp Zone, are more ominous due to their fauna [5:6]. Players should be cautious when exploring new areas and prepare accordingly by crafting necessary equipment and vehicles.
I wasn't quite sure what to flair this as, sorry, but I started a series that aims to extensively explore Subnautica's geology since I know a lot of people won't even think about it! Here's the link if you want to see the first installment so far, I'm super open to criticism and discussion :) https://youtu.be/UglRwTC0qHo
Takin a geo class, so this should be nice!
Checked the video, and it was really cool, pretty interesting, and quite helpful knowing that I'll probably go for marine biology studies, better know some stuff
Thank you!!!
"And I got you this rock, to represent all, my hard work."
"Yeah you can pretty much just toss that after the fireworks go off, it's cool."
Riveting
This Video is Riveting
You could say it Rocked
I’ll see myself out
Goodbye.
Looks like fun!
Im trying to drop beacons at every biome so I know which direction to go for whatever I am looking for without the wandering around.
How do i know exactly which biome I've found so I can put the correct name on the beacons??
If you're on PC I believe you can find a bunch of info by pressing F1
Funny enough, at least on console, the overall colour ambiance shifts when you enter a biome. Like the Kelp Forest is always accompanied with a green film. The Crash Zone is brown and cloudy. The Sparse Reef is suddenly dark and oppressive. The Grqnd Reef is etheric blue and the Blood Kelp Zone is also dark but the contrast of the blood vines it feels ominous instead.
You guess with landmarks and context clues. If you need help there's an online map or two somewhere. There's certain features that give it away but I think the best way would be to read the wiki? Really depends on how fast you wanna get through the game I guess.
Just make up your own name based off the environment. Red grass, blue balls, green river, etc. The only way to know for sure is to look up a map online but that would spoil the mystery.
Thanks
The terrain changes should be pretty obvious, and each biome has really distinctive features.
You can also use the online interactive map, and if you know what general direction you went from shallows (compass) you should be able to get a really clear idea of where you are.
I know using the console thing isn’t technically cheating but I find that it ruins the immersion. I haven’t been playing for very long and don’t really know what the names of most of the biomes are.
I never really differentiated them. I heard music change and I saw different flora/fauna, but I never "named" them anything. The only real purpose for doing so is to communicate with other players about the game or to interpret online resources.
Music And lighting are the biggest tells. I would then either use a map online or beacons in each distinct biome to help visualize a map in your head. Crafting the compass also helps immensely in getting your bearings.
I have the compass but I’m usually pretty good at knowing directions
You could look at a map online, or make one yourself. Beacons also can help delineate regions for better navigation.
I always deploy beacons with the name of the biome and the depth the beacon is in.
I’ll try that
It'll come to you pretty quickly. They're all visually distinct, and the two that repeat — Mushroom Forests and Blood Kelp — are identifiable by noting where the starting pod is in relation to your position.
Yeah, but is there any way to learn them without using the console?
Ah, I see where you're confused. I'm just talking about keeping the starting pod's beacon on throughout the game—the little blue icon in the HUD that's on by default. It's roughly the center of the map: roughly, but near enough that you can use it to triangulate your location if you're unsure which biome you're in.
So the map is about 2k x 2k. Once you're about 1.5k away from the starting pod in any direction, you'll be coming up on The Void aka The Crater's Edge, if not in it already. You'll know it because the map just drops in a sheer cliff face: you can go down there, but you won't find anything you like. It is possible to be more than 2k away from a given beacon, because the map also goes about 2k down so object coordinates are x/y/z (and once you're in The Void, it kind of goes on forever until the odometer rolls over and you just respawn in the starting pod).
My present home base is at the edge of the Sparse Reef, right where the Dunes, the Grand Reef, the SW Blood Kelp and the Sea Treaders Path all come together. Before building, I scouted the spot that I wanted and noted that I was 714m SW from my starting pod and 512m N of a particular Floating Island beach where an old Seamoth had clipped into the rock but still had an active beacon (so I left it on as a landmark). Those two measurements allowed me to come and go from the new location while I was setting up the new base without worrying about getting lost and being unable to find it. So in the same fashion, if you're in a Mushroom Forest and you haven't been following your compass, you can find the starting pod on your HUD and note where it is compared to you: it'll be either SE or S-SW, which will tell you which Mushroom Forest you're in.
Like I said, you'll just learn the map and you'll learn the biomes because they really all do have their own personalities. You start in the Safe Shallows, which are bounded by the Kelp Forests and Grassy Plateaus. The distinct biomes then round out the map: going clockwise and starting at twelve, you have the north Blood Kelp, the Underwater Islands, the Mountains, the Bulb Zone/Koosh Zone, the east Mushroom Forest, the crash zone, the Crag Field, the Grand Reef, the Sparse Reef, the south Blood Kelp, the Dunes, and finally the west Mushroom Forest.
All of them have verrry specific looks, flora, fauna and music. They also exist at specific depths: if you're at 200 meters, you aren't in the Grand Reef; if you're at 500 meters, you aren't in the Mushroom Forest. So that's all I mean by it coming to you quickly. It's hard to mistake one biome for another once you've spent a bit of time in them. You'll also learn very fast to identify how far you are from the aptly-named Safe Shallows and starting pod by the predators in the water with you. ;)
Thanks! I’ll try that!
Go blind. Explore. Have fun. Figure out which biome you like the most to make a base in.
Crash zone is a really good biome, you just have to get rid of all angry fish there.
Ive got rid of almost all reapers, i have an observatory for one thats right on the edge between crash zone and crag field with an amazing view below, all dunes ones are dead as far as i know i explored everything and i cant find any reapers there anymore, theres 1 left somewhere near crash zone and bulb zone but that zone is so deep so dark and its always shaking its the only place outside grand reef that actually scares me shitless.
Crag Field gets a bad rep, it's the only safe place to get engine fragments besides the Aurora and the Underwater Islands wreck
Not sure whether its classed as safe, but I neevr had any issue searching the northern grand reef/sparse reef border area for engine parts
Play the game and find out.
In fact, don’t even look at the map. Forget you even saw it. The fear is in the unknown.
I was going to say to him but you right
Holy crap, thanks for this
Go to the dunes, there's plenty of materials and useful stuff there.
Also it's completely safe, trust
How do i get a map? How do i remember where I saw the big leviathan skull. I feel like I somehow did everything out of order I only recently have a base after I went to the first alien base. Am I stupid?
theres no map in game, but there are mods for interactive maps that you can download. if its your first playthrough however, i would highly recommend against getting a map as one quite negatively impacts the feeling of exploring the unknown that subnautica has.
i didnt use one for my first playthrough of the original, but made the mistake of doing so when playing below zero and it made the experience feel like more of a task than of a good videogame.
I tend to disagree. The unknown feels good at first but quickly turns into frustration when you wander around for 20 minutes looking for something you know was there and spawn beacons everywhere.
It is pitty that they did include some more complex map mechanism. Make it middle game thing - find cartography module in some wreck and then you can use scanner rooms to record map. Later maybe get smaller version of scanner for cyclops. That would not only be balanced but would introduce new, fun mechanics.
You need to find Madame Beacon and her two fragment friends.
Don't have to remember anything if you're using the mechanics you can discover within the game.
The map is from the Subnautica Wiki. This is the map of the surface biomes. [spoilers]: if you want to see the map with the giant leviathan skull, you have to get the map of the lost river, which is these cave biome below the other biomes
I agree with everything but bulb zone idk if I’m alone on this but it’s more of a yellow area for me personally
i ranked it orange because you can easily trip into dangerous areas. It also has the same amount of bone sharks as the underwater islands but also has ampeels. Atleast in my experience, it feels more dangerous
That’s fair I don’t actually know much about the underwater islands so I didn’t know about bone sharks there like despite playling through this game like 4 times now I don’t think I’ve ever gone to the underwater islands
it's yellow unless you're in a seamoth and get out of it for more than a few seconds- bonesharks are annoying as hell. prawn can usually take it, though, and the cyclops... they literally just die from brain damage after ramming it enough times. once i had to step away from the wheel and came back to 3 dead bonesharks in front of the window LMAO
White: No real danger. stalkers, tiger plants, sand sharks, and crash fish can all be easily avoided with a Sea Glide. You can trip into the Crash Zone and the Dunes in some areas, but overall they are easy to get out of and don't pose a serious threat.
​
Green: Slightly more dangerous then white, you can trip into dangerous locations fairly easily, warpers sometimes spawn in areas, but can be avoided if you move quick.
​
Yellow: Somewhat dangerous fauna, more annoying then anything else. Can be avoided if you move away fast.
​
Orange: Harder to avoid by moving faster, easy to trip into very dangerous locations, may posses ghosts.
​
Orange clarifications: The orange circle in the Grand Reef is supposed to show the Deep Grand Reef. I consider it more dangerous due to the ghost at the entrance and an inability to move fast as you need to >!get the orange tablet from the Degasi base, placing you in critical warper warp range.!<
​
The orange blob in the crash zone is the entrance to the Aroura, it's hard to tell where it is on the map, so I just approximated the location. I find it not too hard to get in there without even seeing the reaper.
​
Red: Very dangerous, reapers everywhere, some locations have warpers. Cannot move fast, but also can't stay still.
​
Dark Red: Don't even think about it.
Me who didn’t know there was a grand reef:
Goes into Dark Red My, what large ampeels these are.
So I just got this game and I really enjoy it. I explored to plateus, kelp forest and shallows but now am not sure where to go or wbat the order is. Can someone explain?
There is no biome progression. You can go anywhere you like. It really is open world.
If you are unsure what to do. The radio messages nudge you along in the story progression.
Also be sure to read you PDA/data pad. This is where the game hides hints and clues. The logs you pickup should give you suggestions about what you can do.
>There is no biome progression. You can go anywhere you like.
Aside from needing to go through some biomes to get to others.
Deeper, and further out from your lifepod.
don’t look up anything. learn by exploring
There is no biome order. You just have to find ways to go deeper.
I'm still very new to this game (I just found out that in order to finish the game you need to go below 1400 meters) and I see everyone talking about like "Lost River" and "Safe Shallows" etc etc and I was wondering if there's like a guide that will show me online or is it something in game that I can get or is it kinda like in Minecraft where you hit F3 or something?? Thanks in advance for the help!
Press F1. There you can see which biome you are, how many seconds have passed and the day you are in.
That is really helpful, thank you
Thank you!
You could download a map mod
There is this online map that you can see but it will most likely give you spoilers, you will start to recognise biomes as you play further into the game. The place you start in is called Safe Shallows
Ok, thank you! I'll look at that after I finish my first playthrough
Search for cheatcodes?
Maybe not shared by others but I love the transition from Safe Shallows to Kelp Forest - there’s some awesome little caves I like to build in and around and love the back ground through the windows.
Check out my post history for some of my bases if you would like but here is one of my favorites:
Just wanted to say BEAUTIFUL base omg. I saved your post lol I might wanna try something similar. I started my first hardcore play through and at the moment I’m a bit weary of venturing further but I know eventually I’ll need to in order to progress in the game
Wowww. This is amazing; I love how you arranged the windows! Also now I learned brain coral can be planted.
I think the Bulb Tree Zone is incredibly beautiful, especially in the pitch black of night. All that bioluminescence on a dark backrdrop hits a special part of my brain.
My one regret so far is that I didn't build a base there. I'm almost done with my first run, and my only base is in the shallows (I'm stubborn, I hate base building in games, but I'm starting to get into it, obviously I had to build at least a basic base).
Same. Especially the giant mushroom tree. I've always wanted to build a base up there 😆😆
Cheers!
I play hardcore simply for the excitement/fear factor (plus one life makes everything you do so important) so I haven’t had enough courage to go to the much deeper biomes to build in just yet Haha!
The lost river. In my every run I clear all the ghost leviathans, after that its just a beautiful place with lots of materials and SPOILER--> a portal to the containment facility so you don't habe to make that long trip just for some acid mushrooms or ions cubes.
I love the lost river. If you kill the leviathans there do they respawn?
No, leviathans don't respawn anywhere
I find the mushroom forest very cool, it's just so peaceful seeming
It has a cool soundtrack too. Never noticed until I built a base there on my current play through
I'm surprised nobody mentioned the tree of life or whatever it's called. That blue zone in the lost river. The color scheme and "peaceful" fauna make ot the absolute best place.
I am trying to go to the Sea Treader’s Path wreckage for Cyclops parts. However, I have never been too far out of the Shallows and when I do leave, I tend to get lost. I have the compass but is there any way to tell what biome I’m in or if I’m going in the correct direction (ex. going to Sea Treader’s path or elsewhere)? How would I know when I reach a certain biome? I am also on PS4.
Nope. Not without a mod anyway. The F3 cheat info screen MIGHT show it, but I don't remember.
If you're up to mods, you can install Qmods and then the Map mod. That will have an in-game map that you can use to see the biomes.
So, for compass directions, the Sea Treaders Path is an absolute dream. Find the vent/geyser/thing at the very south of the Safe Shallows. Solid little wreck right next to it. Turn due West. KEEP GOING. You will pass through a bit of creepvine forest (kelp stuff), a little nubbin of grassy plateau (bright red grass), a bit of sparse reef (pretty quiet and empty, not much vegetation), the bloodvine trench deep below you (spooky music and nightmare fuel), and then the Sea Treaders.
In general - make LOTS of beacons. Label the place up! You can always turn the marker off from the menu in your PDA.
It just so happens that my pod is right next to the geyser, so this actually helps a lot more than you think!
Also if you enter a biome for the first time, the PDA will often give you a message about the biome itself. There's a very famous one for when you enter the dunes.
Oh, awesome, that’s a great place for a lifepod spawn - handy!
Online maps mixed with using the compass and the aurora. I tend to look at the map and say “so i go east from the back of the ship” and work from there
The treader’s are in the south west area of the map and what I do to get there is I go to the trench and then turn left at a angle and go straight till I find it. Also if you turn right then your in the dunes. The trench is super useful if you want to find easy paths to alien stuff and I use the trench to go in and out of the >!lost river!<
Find a map online if you don’t mind the spoilers. But with or without, use your compass in concert with beacons. Leave beacons at known spots around the map, like land, wreckage, bases, or borders between 3 biomes, the distance readings for which can give you a better idea of your location (I’m 1.7 km WSW of the life pod and 500m NW of the South Island). Biomes are very different and it’s pretty apparent when you get to a new one. They usually involve a depth change, a totally different color palette, different flora and fauna, and they even have different background music.
I was thinking, maybe when GSG release season 6, they could introduce a new Biome.
I'd really like to see a Biome which draws inspiration from the deep abyssal zone of the deep sea.
You know, Plant-Life that would make sense, maybe Kelp or stuff like that, patches of Corals that ressemble reef formation.
Hell, some areas of the cave could have pools in the ground filled with Toxic Gas that harms you if you step inside.
There could also be some new Fauna, Deep Sea inspired of course, so like,
Bioluminescent Jellyfish and stuff like that...
I would love a deep biome reflecting the crawlers and their funky purple stuff.
Probably not til Rogue Core, hopefully The Reclaimers can go back through the portals to the Umber Dark or whatever they end up calling it.
Yes please, I also want some new biomes!
Dense Biozone/Azure Weald already exist.
I should‘ve probably clarified that by having mineable terrain and water I meant water which doesn‘t have infinite volume, and follows gravity.
Main issue with this is we can‘t have water/anything fluid, as even just terraria had issues with it‘s water physics, and here it would have to be in 3D. I‘m 99% sure there is not one game that allows destructible terrain and water to exist at the same place.
Maybe not water, but some type of toxic gas, kinda like Brine Pools that you can find in the ocean
to rephrase: destructible terrain and anything that's supposed to loosely simulate liquids probably won't work
Well any water would have to pool at the bottom of the cave. Maybe you‘d need to dive in.
Nah, I‘m not claustrophobic but that would be too much.
Minecraft?
Doesn‘t actually have waterphysics. The source block will never move without mods.
Dense Biozone is already the 'water' biome. Shallow water, admittedly.
I'd like an Alpine Forest. Lots of awkward hills and enormous 'tree trunks' which stretch from floor to ceiling, with some smaller bushes.
Another would be the Obsidian Oasis. Areas of abundant plant life around thermal vents, mixed in with dead zones of ash.
Understanding biomes in Subnautica
Key Considerations for Understanding Biomes in Subnautica
Biome Diversity: Subnautica features a variety of biomes, each with unique flora, fauna, and environmental conditions. Key biomes include:
Environmental Hazards: Each biome has its own hazards. For example, the Blood Kelp Zone is home to aggressive creatures, while the Deep Grand Reef features dangerous depths and environmental challenges.
Resource Availability: Different biomes offer specific resources. For instance, the Safe Shallows are rich in basic materials like titanium, while the Mushroom Forest provides unique plants and materials.
Creature Interactions: Understanding the creatures in each biome is crucial for survival. Some are friendly, while others are hostile. Familiarize yourself with their behaviors to navigate safely.
Exploration and Navigation: Use your map and vehicles (like the Seamoth or Cyclops) to explore biomes effectively. Pay attention to your oxygen levels and the potential for getting lost in deeper areas.
Takeaway: Familiarizing yourself with the various biomes in Subnautica enhances your gameplay experience. Each biome offers unique challenges and resources, so exploring them thoroughly can lead to better survival strategies and resource management. Always be prepared for environmental hazards and creature encounters as you venture into new areas.
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