TL;DR To create a mob spawner, you can use water streams to move mobs into a killing area for XP and loot. In creative mode, you can directly place spawners using spawn eggs.
Basic Mob Spawner Setup
A simple way to create a mob spawner involves using water streams to move mobs into a pit where they die from fall damage. This setup requires a drop of at least 24 blocks to ensure lethal damage [1:3]. Alternatively, you can use lava at head height to kill mobs, ensuring they can't swim up through it
[1:4]. For automatic collection, place hoppers and chests beneath the killing area
[1:2].
Advanced Techniques
For more efficient mob farms, consider lighting up nearby caves to increase spawn rates [2:2]. You can also build platforms high in the air to optimize spawning
[2:2]. Using items like pointy dripstone can double the damage dealt by fall, allowing shorter drops
[1:1]. If you're on Bedrock Edition, a trident killer can automate mob killing while still granting XP
[2:3].
Creative Mode Spawner Creation
In creative mode, you can easily set up a mob spawner by accessing the creative inventory. Obtain an inactive mob spawner and the spawn egg of your desired mob. Place the spawner and right-click with the spawn egg to activate it [5:1]. Alternatively, use commands like
/give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:zombie"}}} 1
to get a spawner with specific mob data [5:2].
Random Mob Spawning Mechanism
For arenas or custom maps, you can use command blocks or datapacks to create random mob spawning mechanisms. Utilize scoreboards to store random values and execute commands based on these values to spawn different mobs [3:1]
[3:2]. This approach allows for varied enemy encounters and can be tailored to spawn regular, hard, or boss mobs based on player actions
[3].
By following these strategies, you can create efficient and customizable mob spawners in Minecraft, whether you're playing in survival or creative mode.
why is everyone here making it so complicated, just move the mobs using the water you have into a large pit to kill them with falldamage, then jut put a hopper and double chest, boom, easy
Does this allow you to AFK and collect the XP?
you need to kill the things yourself to get exp, thats why all the designs leave them with little exp, not killing them, if a mob dies mby "natural" causes, eg fall damage, lava, exc they wont drop xp unless attacked by a player beforehand
If you want them to die automatically, you'll need to make sure you deal them lethal damage.
Usually, that happens with a drop that is at least 24 blocks.
If you use lava instead, you'll have to make sure that the lava is at their head height, so that they are stuck touching it, and not just falling through it.
And that they can’t swim up through the lava.
Took me ages to figure out why my farm wasn’t working when I missed placing a block above the lava(I though the spawn rate was just down for some reason, lol)
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Add a campfire
You can use a bubble column to lift them and then another water stream to push them into a pit where they drop and die due the fall. If you use a pointy dripstone, the damage is doubled so 13 - 15 blocks is enough to kill most regular mobs.
Other than campfire, you can also set soul sand blocks in fire. The advantage is soul sand emits a blue fire that produces less light. This way, it can be placed closer to the spawner or other farms without messing with the spawning rates.
I tried using this build, but it spawned only 1 mob and nothing else happened after that. Am I doing something wrong?
You need to wait for them to spawn higher up in the air because there is only a certain amount of mobs that can be spawned at a time and mobs spawning in caves lower the rates of your farm. Just make a platform 100 or so blocks in the air and afk there and they will spawn then you can go down and kill them or whatever
Is there a way to do it w/o afk? I cant afk cuz I have to use my device for other stuff too
By afk I only mean like 2 min max sitting up there then it should be full, not like an hour
You can light up all the nearby caves, but since its a mob grinder, depending on what loot you want, xp and drops or just xp, you can either afk 114 blocks up and make a trident killer for bedrock edition, but if you want xp your going to want to light up the nearby area for the best results and sit at the killing area and maybe put on an auto clicker, sorry if its a bad explanation
All the caves are lighted up already
I'm mainly doing this for xp, and as I'm on Pocket, I cant do an autoclicker
You might be able to get a google auto clicker on the play store, but im sure there are more autoclickers on the app store, if all the caves are lit up, make sure your killing area is maybe 15 blocks from your spawning area and then you can just sit their and kill them
These types of grinders/farms are notoriously hard to get good production out of. If you can find an actual spawner and turn it into an xp farm, you’ll get a lot better results.
im making a arena and i need to spawn a list of enemies at random after the a pressure plate has been activated, after all previous enemies have been defeated, if all players in the area die, all mobs will be killed
Idea:
Mobs:
Regular
Pillager
Spider
Witch
Zombie
Skeleton
Creeper
Slime
Silverfish
Enderman
Drowned
Piglin
Hoglin
Hard
Vindicator
Enderman
Stray
Husk
Supercharged Creeper
Cave Spider
Wither Skeleton
Phantom
Magma Slime
Bogged
Ravager
Shulker
Ghast
Blaze
Piglin Brute
Bosses:
Warden
Wither
Evoker
3 Ravager
3 Breeze
Mechanics:
wave 1-10 Regular 70% Hard 30%
Wave 10-20 Regular 50% Hard 50%
Wave 20-30 Regular 40% Hard 60%
Wave 30-40 Regular 30% Hard 70%
Every 10 Waves there is a break for 5 minutes. and the barriers are taken down
if this is possible please let me know
You could probably use /random value and assign a number for ever mob. And then you could run that multiple times and use two different functions for spawning regular and hard mobs. Then you could run those functions in the ratio you like to get a mix.
like on a command block?
im not familiar with minecraft scripting
You can use multiple chain command blocks in a row or put the commands into a datapack. It might be better to check out datapacks, because then you can run it easier multiple times. Anyway you need a scoreboard first, so that you can save random values. /scoreboard objectives add temp dummy Then the first command would be something like this: /execute store result score #random temp int 1 run random value 1..(last mob number) In the following commands you can then test if the score value equals a specific number. Something like this: /execute if score #random temp matches 1 run summon ...
Hope this helps :)
Edit: Didn't notice the bedrock flair. I'm not an used on bedrock, but it should be kinda similar. Not even sure if datapacks exist there but when you do it with chain commanda it doesn't really matter
and how?
!faq(randomnumber)
It seems like you're asking a question that has an answer in our FAQs. Take a look at it here: randomnumber
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Looking to create a mob spawner but I've been gone for so long just found out that mobs can no longer spawn on pressure plates. what else can I place under the water so that the water can carry the mobs?
Make it 3 blocks high above water for them to drop in and move
I am in creative and I cant figure out the command to give myself the spawner. I am on 1.14.2, PC.
/give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:zombie"}}} 1
That depends on what server you are on. Some servers work with claims, and you can only place them within your own.
But if you are able to place them, have a pickaxe with silk touch at hand, to be able to remove them again.
Consider what you want to do with them. Exp farm? Mob fighting arena? Traps?
like, on a server? the actual block or a egg?
It’s a block
if you place it and put a spawn egg in it it will spawn that mob
I'm specifically wondering about light levels. I want to build some creepy dungeons, but will redstone torches be enough to stop hostile mob spawns or will I need a higher light level? I'm playing on Beta 1.7.3 if that changes things
Mobs need light level 7 or below. The darker it is, the more likely they are to spawn. Specifically, each attempt has a light level / 8
chance of failing
Redstone torches only give off light level 7, so they aren't enough to stop spawning. If you want to spawnproof a dark area, you can recess the lights somewhat (like hiding them a couple blocks behind pistons, leaves or water). You can also use slabs or stairs because mobs can't spawn on them regardless of light level
If I recall correctly, you need a light level of 7 or below for mobs to spawn. I believe redstone torches are light level 3
Redstone torches are 7, and appear to have always been 7 (an extremely old revision of the Wiki article says 2 but it was then "corrected to the proper value").
Either way, this isn't enough even if you only had redstone torches (though mobs may not spawn anyway because prior to release 1.8 the pack center had to be an actual air block).
Redstone torches aren’t enough to stop spawns unfortunately since they’re lower than light level 7
The requirement that mobs need total darkness (block light) to spawn was only added in 1.18, all previous versions allow them to spawn in light level 7 and below (the chance of a spawn attempt failing is light/8, so 7, which is what a redstone torch emits, may seem to stop spawns - until one happens to pass the 1/8 chance).
So I find myself in fire need of large amounts of XP to repair my tools, so I've started building a mob spawner by repurposing an old build for generating Pam's Harvestcraft Seeds and replacing one of the layers with mob spawners. In the end the center spawner will have water on top of it, the whole thing will be enclosed and it leed into a drop, etc.
But is it a good design?
im no expert but if i remember correctly mob spawners spawn mobs 4 blocks out in every direction so spreading them out would probably be better
Vanilla mob spawners cover a 9x9x3 area. Spawning will fail if part of the mob is in a block, so I usually carve out an 11x11x5 space.
If more than 6 mobs are within a 9x9x9 area, the spawner will pause. To make a fast mob grinder you need to get the mobs out of this space as quickly as possible.
I believe spawners pick a random set of blocks within its radius for its spawn interval. For each one that is already occupied by a block or something else the spawn is skipped. As this also includes mobs, you want to clear those from the area asap as well.
So for optimal efficiency you want to clear out as much space around the spawners while still maintaining as many spawners as you can while allowing mobs to move away quickly. Someone already mentioned pillars which is probably the right idea. This gives most spacing area while still utilizing a lot of spawners and allowing mobs to just be cleared out by gravity.
But remember, you do you. This is modded so you can't really go wrong lol.
No, assuming those are vanilla spawners its terrible; vanilla spawners can spawn up to 4 mobs per cycle, but will not spawn their mob if it detects 6 of its type of mob in a 9x9x9 cube (in Java) centered around the spawner.
So especially with your plan to use water which is slow af, more than 2-3 spawners of the same type is enough for them to start 'clogging', preventing spawns until the mobs are out of that 9x9x9 cube.
So OP should maybe make several farms they can rotate around to easily, with carefully placed spawners of different types? Would that solve the issue?
Not necessarily several farms, just more efficient spacing. Like some comments said, OP could make pillars with multiple spawners stacked on top of each other and leave gaps between the pillars. That will prevent mobs from spawning on top of the spawners and make them fall straight down immediately. So if there's at least 4-5 blocks of air below the lowest spawner they can attempt to spawn new mobs immediately after the last batch has fallen down (ignoring the cooldown for the ease of it)
Wasn't it only 3 block high? In java
The spawn radius is 3 high but the blocking range is 9x9x9.
Also am I crazy or did the spawning radius used to be 8x3x8 centered around the northwest corner.
That's spawning range, not the scanning range for same type.
Yeah, it's 9x3x9
bad . . . best way to do it is split them in to a 2x2 pillers in different chunks to avoid the spawn cap
Build 4 pillars with 4 blocks space between them.
Ok so I’ve never actually gotten one but I’ve been told you just need a diamond pic with silk touch to get it. I just wanna make sure that’s true before I try to break the spawner.
You can't get spawners in survival.
yeah, they're only obtainable with commands, or in creative.
Yea, you have to FIND them in survival and silk touch doesn't do anything.
Is that a newish update?
Nah, it's been like that for a long time.
Don’t break it
/give @p mob_spawner 1 0
It's not in the creative inventory. You would need to do a command like /give player spawner 1
But if I find one I can still pick it though right?
Not without a plugin like silk spawners or an equivalent client side mod if you are playing single player.
Find a spawner in the world, and build your farm locally on site.
Oh ok well that’s too bad
How do i make a mob spawner in minecraft
Creating a Mob Spawner in Minecraft: Key Steps
Choose Your Location:
Gather Materials:
Build the Spawner Structure:
Add Water Channels (Optional):
Control Light Levels:
Add Trapdoors or Slabs:
Wait for Mobs to Spawn:
Tips:
By following these steps, you can create an effective mob spawner in Minecraft to gather resources and experience!
Get more comprehensive results summarized by our most cutting edge AI model. Plus deep Youtube search.