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How to Make a Mob Spawner in Minecraft

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Anyone know how to make my mob spawner fully automatic? I have lava with a sign but it only makes them one tap
r/Minecraft • 1
I am new to Minecraft, how do I make a mob spawner in PE?
r/Minecraft • 2
How would i make a random mob spawning mechanisim
r/MinecraftCommands • 3
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How to Make a Mob Spawner in Minecraft

TL;DR To create a mob spawner, you can use water streams to move mobs into a killing area for XP and loot. In creative mode, you can directly place spawners using spawn eggs.

Basic Mob Spawner Setup

A simple way to create a mob spawner involves using water streams to move mobs into a pit where they die from fall damage. This setup requires a drop of at least 24 blocks to ensure lethal damage [1:3]. Alternatively, you can use lava at head height to kill mobs, ensuring they can't swim up through it [1:4]. For automatic collection, place hoppers and chests beneath the killing area [1:2].

Advanced Techniques

For more efficient mob farms, consider lighting up nearby caves to increase spawn rates [2:2]. You can also build platforms high in the air to optimize spawning [2:2]. Using items like pointy dripstone can double the damage dealt by fall, allowing shorter drops [1:1]. If you're on Bedrock Edition, a trident killer can automate mob killing while still granting XP [2:3].

Creative Mode Spawner Creation

In creative mode, you can easily set up a mob spawner by accessing the creative inventory. Obtain an inactive mob spawner and the spawn egg of your desired mob. Place the spawner and right-click with the spawn egg to activate it [5:1]. Alternatively, use commands like /give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:zombie"}}} 1 to get a spawner with specific mob data [5:2].

Random Mob Spawning Mechanism

For arenas or custom maps, you can use command blocks or datapacks to create random mob spawning mechanisms. Utilize scoreboards to store random values and execute commands based on these values to spawn different mobs [3:1][3:2]. This approach allows for varied enemy encounters and can be tailored to spawn regular, hard, or boss mobs based on player actions [3].

By following these strategies, you can create efficient and customizable mob spawners in Minecraft, whether you're playing in survival or creative mode.

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Source Threads

POST SUMMARY • [1]

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Anyone know how to make my mob spawner fully automatic? I have lava with a sign but it only makes them one tap

Posted by MrCanadianShark · in r/Minecraft · 1 month ago
11 upvotes on reddit
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8 replies
TotalyAlowedToBeHere · 1 month ago

why is everyone here making it so complicated, just move the mobs using the water you have into a large pit to kill them with falldamage, then jut put a hopper and double chest, boom, easy

7 upvotes on reddit
E
EdNug · 1 month ago

Does this allow you to AFK and collect the XP?

1 upvotes on reddit
TotalyAlowedToBeHere · 1 month ago

you need to kill the things yourself to get exp, thats why all the designs leave them with little exp, not killing them, if a mob dies mby "natural" causes, eg fall damage, lava, exc they wont drop xp unless attacked by a player beforehand

2 upvotes on reddit
Relevant-Ad4156 · 1 month ago

If you want them to die automatically, you'll need to make sure you deal them lethal damage.

Usually, that happens with a drop that is at least 24 blocks.

If you use lava instead, you'll have to make sure that the lava is at their head height, so that they are stuck touching it, and not just falling through it.

13 upvotes on reddit
ChanglingBlake · 1 month ago

And that they can’t swim up through the lava.

Took me ages to figure out why my farm wasn’t working when I missed placing a block above the lava(I though the spawn rate was just down for some reason, lol)

2 upvotes on reddit
Minecraft-ModTeam · 1 month ago

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1 upvotes on reddit
Report_Strong · 1 month ago

Add a campfire

16 upvotes on reddit
Shimaru33 · 1 month ago

You can use a bubble column to lift them and then another water stream to push them into a pit where they drop and die due the fall. If you use a pointy dripstone, the damage is doubled so 13 - 15 blocks is enough to kill most regular mobs.

Other than campfire, you can also set soul sand blocks in fire. The advantage is soul sand emits a blue fire that produces less light. This way, it can be placed closer to the spawner or other farms without messing with the spawning rates.

4 upvotes on reddit
See 8 replies
r/Minecraft • [2]

Summarize

I am new to Minecraft, how do I make a mob spawner in PE?

Posted by ParadoxFlame · in r/Minecraft · 4 years ago

I tried using this build, but it spawned only 1 mob and nothing else happened after that. Am I doing something wrong?

07 replies
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7 replies
LiverOliver · 4 years ago

You need to wait for them to spawn higher up in the air because there is only a certain amount of mobs that can be spawned at a time and mobs spawning in caves lower the rates of your farm. Just make a platform 100 or so blocks in the air and afk there and they will spawn then you can go down and kill them or whatever

2 upvotes on reddit
ParadoxFlame · OP · 4 years ago

Is there a way to do it w/o afk? I cant afk cuz I have to use my device for other stuff too

1 upvotes on reddit
LiverOliver · 4 years ago

By afk I only mean like 2 min max sitting up there then it should be full, not like an hour

2 upvotes on reddit
Dubtroll1 · 4 years ago

You can light up all the nearby caves, but since its a mob grinder, depending on what loot you want, xp and drops or just xp, you can either afk 114 blocks up and make a trident killer for bedrock edition, but if you want xp your going to want to light up the nearby area for the best results and sit at the killing area and maybe put on an auto clicker, sorry if its a bad explanation

1 upvotes on reddit
ParadoxFlame · OP · 4 years ago

All the caves are lighted up already

I'm mainly doing this for xp, and as I'm on Pocket, I cant do an autoclicker

1 upvotes on reddit
Dubtroll1 · 4 years ago

You might be able to get a google auto clicker on the play store, but im sure there are more autoclickers on the app store, if all the caves are lit up, make sure your killing area is maybe 15 blocks from your spawning area and then you can just sit their and kill them

1 upvotes on reddit
kayjaybuck · 4 years ago

These types of grinders/farms are notoriously hard to get good production out of. If you can find an actual spawner and turn it into an xp farm, you’ll get a lot better results.

1 upvotes on reddit
See 7 replies
r/MinecraftCommands • [3]

Summarize

How would i make a random mob spawning mechanisim

Posted by McScrottie2023 · in r/MinecraftCommands · 4 months ago

im making a arena and i need to spawn a list of enemies at random after the a pressure plate has been activated, after all previous enemies have been defeated, if all players in the area die, all mobs will be killed

Idea:

Mobs:

Regular

Pillager

Spider

Witch

Zombie

Skeleton

Creeper

Slime

Silverfish

Enderman

Drowned

Piglin

Hoglin

Hard

Vindicator

Enderman

Stray

Husk

Supercharged Creeper

Cave Spider

Wither Skeleton

Phantom

Magma Slime

Bogged

Ravager

Shulker

Ghast

Blaze

Piglin Brute

Bosses:

Warden

Wither

Evoker

3 Ravager

3 Breeze

Mechanics:

wave 1-10 Regular 70% Hard 30%

Wave 10-20 Regular 50% Hard 50%

Wave 20-30 Regular 40% Hard 60%

Wave 30-40 Regular 30% Hard 70%

Every 10 Waves there is a break for 5 minutes. and the barriers are taken down

if this is possible please let me know

2 upvotes on reddit
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UnfinitePika · 4 months ago

You could probably use /random value and assign a number for ever mob. And then you could run that multiple times and use two different functions for spawning regular and hard mobs. Then you could run those functions in the ratio you like to get a mix.

1 upvotes on reddit
McScrottie2023 · OP · 4 months ago

like on a command block?
im not familiar with minecraft scripting

1 upvotes on reddit
UnfinitePika · 4 months ago

You can use multiple chain command blocks in a row or put the commands into a datapack. It might be better to check out datapacks, because then you can run it easier multiple times. Anyway you need a scoreboard first, so that you can save random values. /scoreboard objectives add temp dummy Then the first command would be something like this: /execute store result score #random temp int 1 run random value 1..(last mob number) In the following commands you can then test if the score value equals a specific number. Something like this: /execute if score #random temp matches 1 run summon ...

Hope this helps :)

Edit: Didn't notice the bedrock flair. I'm not an used on bedrock, but it should be kinda similar. Not even sure if datapacks exist there but when you do it with chain commanda it doesn't really matter

1 upvotes on reddit
McScrottie2023 · OP · 4 months ago

and how?

1 upvotes on reddit
E
Ericristian_bros · 4 months ago

!faq(randomnumber)

1 upvotes on reddit
A
AutoModerator · 4 months ago

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1 upvotes on reddit
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r/Minecraft • [4]

Summarize

Creating a mob spawner

Posted by raydread · in r/Minecraft · 6 years ago

Looking to create a mob spawner but I've been gone for so long just found out that mobs can no longer spawn on pressure plates. what else can I place under the water so that the water can carry the mobs?

4 upvotes on reddit
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1 replies
_Derpy_Dino_ · 6 years ago

Make it 3 blocks high above water for them to drop in and move

2 upvotes on reddit
See 1 replies
r/Minecraft • [5]

Summarize

How do I get a mob spawner?

Posted by WillHuh · in r/Minecraft · 6 years ago

I am in creative and I cant figure out the command to give myself the spawner. I am on 1.14.2, PC.

1 upvotes on reddit
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3 replies
[deleted] · 6 years ago

/give @p minecraft:spawner{BlockEntityTag:{SpawnData:{id:"minecraft:zombie"}}} 1

2 upvotes on reddit
whtslgt · 6 years ago

Just go into the creative inventory and get the unactive mob spawner and the spawn egg of your mob of choice. Place the spawner then use the egg on it.

2 upvotes on reddit
WillHuh · OP · 6 years ago

thanks :)

1 upvotes on reddit
See 3 replies
r/Minecraft • [6]

Summarize

Someone gave me mob spawners. How do I use them?

Posted by Mack0927 · in r/Minecraft · 6 years ago
06 replies
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R5N250E24 · 6 years ago

That depends on what server you are on. Some servers work with claims, and you can only place them within your own.

But if you are able to place them, have a pickaxe with silk touch at hand, to be able to remove them again.

Consider what you want to do with them. Exp farm? Mob fighting arena? Traps?

1 upvotes on reddit
Mack0927 · OP · 6 years ago

Um I wanna hatch turtles

1 upvotes on reddit
R5N250E24 · 6 years ago

Dunno how they work. Only know the eggs need to be placed and probably be protected from things like wolves

1 upvotes on reddit
WaffleRedditz · 6 years ago

like, on a server? the actual block or a egg?

2 upvotes on reddit
Mack0927 · OP · 6 years ago

It’s a block

1 upvotes on reddit
WaffleRedditz · 6 years ago

if you place it and put a spawn egg in it it will spawn that mob

2 upvotes on reddit
See 6 replies
r/GoldenAgeMinecraft • [7]

Summarize

How does mob spawning work?

Posted by Cookiescool2 · in r/GoldenAgeMinecraft · 1 month ago

I'm specifically wondering about light levels. I want to build some creepy dungeons, but will redstone torches be enough to stop hostile mob spawns or will I need a higher light level? I'm playing on Beta 1.7.3 if that changes things

4 upvotes on reddit
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DeadlyDirtBlock · 1 month ago

Mobs need light level 7 or below. The darker it is, the more likely they are to spawn. Specifically, each attempt has a light level / 8 chance of failing

Redstone torches only give off light level 7, so they aren't enough to stop spawning. If you want to spawnproof a dark area, you can recess the lights somewhat (like hiding them a couple blocks behind pistons, leaves or water). You can also use slabs or stairs because mobs can't spawn on them regardless of light level

1 upvotes on reddit
M
MISTERPUG51 · 1 month ago

If I recall correctly, you need a light level of 7 or below for mobs to spawn. I believe redstone torches are light level 3

1 upvotes on reddit
T
TheMasterCaver · 1 month ago

Redstone torches are 7, and appear to have always been 7 (an extremely old revision of the Wiki article says 2 but it was then "corrected to the proper value").

Either way, this isn't enough even if you only had redstone torches (though mobs may not spawn anyway because prior to release 1.8 the pack center had to be an actual air block).

1 upvotes on reddit
GodzillaPussyMuncher · 1 month ago

Redstone torches aren’t enough to stop spawns unfortunately since they’re lower than light level 7

1 upvotes on reddit
T
TheMasterCaver · 1 month ago

The requirement that mobs need total darkness (block light) to spawn was only added in 1.18, all previous versions allow them to spawn in light level 7 and below (the chance of a spawn attempt failing is light/8, so 7, which is what a redstone torch emits, may seem to stop spawns - until one happens to pass the 1/8 chance).

2 upvotes on reddit
See 5 replies
r/feedthebeast • [8]

Summarize

Mob Spawner Design: Good Or Bad?

Posted by SalvageCorveteCont · in r/feedthebeast · 1 month ago
post image

So I find myself in fire need of large amounts of XP to repair my tools, so I've started building a mob spawner by repurposing an old build for generating Pam's Harvestcraft Seeds and replacing one of the layers with mob spawners. In the end the center spawner will have water on top of it, the whole thing will be enclosed and it leed into a drop, etc.

But is it a good design?

103 upvotes on reddit
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Decent_Group_1376 · 1 month ago

im no expert but if i remember correctly mob spawners spawn mobs 4 blocks out in every direction so spreading them out would probably be better

138 upvotes on reddit
A
Ajreil · 1 month ago

Vanilla mob spawners cover a 9x9x3 area. Spawning will fail if part of the mob is in a block, so I usually carve out an 11x11x5 space.

If more than 6 mobs are within a 9x9x9 area, the spawner will pause. To make a fast mob grinder you need to get the mobs out of this space as quickly as possible.

25 upvotes on reddit
rgj123890 · 1 month ago

I believe spawners pick a random set of blocks within its radius for its spawn interval. For each one that is already occupied by a block or something else the spawn is skipped. As this also includes mobs, you want to clear those from the area asap as well.

So for optimal efficiency you want to clear out as much space around the spawners while still maintaining as many spawners as you can while allowing mobs to move away quickly. Someone already mentioned pillars which is probably the right idea. This gives most spacing area while still utilizing a lot of spawners and allowing mobs to just be cleared out by gravity.

But remember, you do you. This is modded so you can't really go wrong lol.

7 upvotes on reddit
S
Sphaero_Caffeina · 1 month ago

No, assuming those are vanilla spawners its terrible; vanilla spawners can spawn up to 4 mobs per cycle, but will not spawn their mob if it detects 6 of its type of mob in a 9x9x9 cube (in Java) centered around the spawner.

So especially with your plan to use water which is slow af, more than 2-3 spawners of the same type is enough for them to start 'clogging', preventing spawns until the mobs are out of that 9x9x9 cube.

81 upvotes on reddit
kontpab · 1 month ago

So OP should maybe make several farms they can rotate around to easily, with carefully placed spawners of different types? Would that solve the issue?

10 upvotes on reddit
average_fox_boy · 1 month ago

Not necessarily several farms, just more efficient spacing. Like some comments said, OP could make pillars with multiple spawners stacked on top of each other and leave gaps between the pillars. That will prevent mobs from spawning on top of the spawners and make them fall straight down immediately. So if there's at least 4-5 blocks of air below the lowest spawner they can attempt to spawn new mobs immediately after the last batch has fallen down (ignoring the cooldown for the ease of it)

17 upvotes on reddit
MrWunz · 1 month ago

Wasn't it only 3 block high? In java

3 upvotes on reddit
Slendeaway · 1 month ago

The spawn radius is 3 high but the blocking range is 9x9x9.

Also am I crazy or did the spawning radius used to be 8x3x8 centered around the northwest corner.

2 upvotes on reddit
S
Sphaero_Caffeina · 1 month ago

That's spawning range, not the scanning range for same type.

2 upvotes on reddit
BurritoMan2048 · 1 month ago

Yeah, it's 9x3x9

6 upvotes on reddit
cman6070 · 1 month ago

bad . . . best way to do it is split them in to a 2x2 pillers in different chunks to avoid the spawn cap

3 upvotes on reddit
MrWunz · 1 month ago

Build 4 pillars with 4 blocks space between them.

34 upvotes on reddit
See 12 replies
r/Minecraft • [9]

Summarize

How to get a mob spawner?

Posted by Nom-Food · in r/Minecraft · 5 years ago

Ok so I’ve never actually gotten one but I’ve been told you just need a diamond pic with silk touch to get it. I just wanna make sure that’s true before I try to break the spawner.

1 upvotes on reddit
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TheRealWormbo · 5 years ago

You can't get spawners in survival.

5 upvotes on reddit
westerlypolecat · 5 years ago

yeah, they're only obtainable with commands, or in creative.

3 upvotes on reddit
BionicMole · 5 years ago

Yea, you have to FIND them in survival and silk touch doesn't do anything.

1 upvotes on reddit
Nom-Food · OP · 5 years ago

Is that a newish update?

1 upvotes on reddit
P
Paradigm_Reset · 5 years ago

Nah, it's been like that for a long time.

1 upvotes on reddit
Abyssal_Shrimp · 5 years ago

Don’t break it

2 upvotes on reddit
N
Noobie_Action · 5 years ago

/give @p mob_spawner 1 0

1 upvotes on reddit
See 7 replies
r/Minecraft • [10]

Summarize

How do I get a mob spawner in Minecraft without commands how do I find it in the creative inventory am not a noob am just having trouble finding it!

Posted by WeMissUGrade · in r/Minecraft · 7 years ago
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VioletCU · 7 years ago

It's not in the creative inventory. You would need to do a command like /give player spawner 1

5 upvotes on reddit
WeMissUGrade · OP · 7 years ago

But if I find one I can still pick it though right?

-2 upvotes on reddit
VioletCU · 7 years ago

Not without a plugin like silk spawners or an equivalent client side mod if you are playing single player.

5 upvotes on reddit
S
Seb_Romu · 7 years ago

Find a spawner in the world, and build your farm locally on site.

1 upvotes on reddit
WeMissUGrade · OP · 7 years ago

Oh ok well that’s too bad

-2 upvotes on reddit
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Related

How to build a mob grinder in minecraft

How to make a mob farm in minecraft

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AI Answer

🤖

How do i make a mob spawner in minecraft

Creating a Mob Spawner in Minecraft: Key Steps

  1. Choose Your Location:

    • Find a suitable area, preferably underground or in a dark space, to minimize light and increase spawn rates.
  2. Gather Materials:

    • You will need:
      • Building blocks (cobblestone, dirt, etc.)
      • A light source (torches to control light levels)
      • Water buckets (for drowning traps)
      • Trapdoors or slabs (to control mob movement)
  3. Build the Spawner Structure:

    • Create a 9x9 platform, leaving a 2-block high space above it.
    • Build walls around the platform that are at least 2 blocks high to contain the mobs.
    • Ensure the area is dark (light level 7 or lower) to allow mobs to spawn.
  4. Add Water Channels (Optional):

    • If you want to funnel mobs to a specific area, create water channels leading to a collection point. Water will push mobs towards the desired location.
  5. Control Light Levels:

    • Use torches to control the light levels in the area. Remove torches when you want mobs to spawn.
  6. Add Trapdoors or Slabs:

    • Place trapdoors or slabs at the edges of the platform to trick mobs into falling off. This is especially useful for creating a drop trap.
  7. Wait for Mobs to Spawn:

    • Once your spawner is set up, wait in the area for mobs to spawn. You can increase spawn rates by being within 128 blocks of the spawner.

Tips:

  • Mob Types: Different mobs require different conditions to spawn. For example, zombies and skeletons spawn in dark areas, while creepers need a light level of 7 or lower.
  • Efficiency: To maximize efficiency, consider building multiple layers or platforms for spawning mobs.
  • Safety: Ensure you have a safe area to collect drops and avoid being overwhelmed by mobs.

By following these steps, you can create an effective mob spawner in Minecraft to gather resources and experience!

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