TL;DR
Use the command /gamerule doMobSpawning false
to stop natural mob spawning while allowing you to spawn mobs with eggs or spawners [1:1]
[4:1].
Using Commands
The most straightforward method to prevent natural mob spawning is using the command /gamerule doMobSpawning false
. This command stops all mobs from spawning naturally, but does not affect mobs spawned through eggs or spawners [1:1]
[5:4]. If you want to remove specific mobs, you can use commands like
/kill @e[type=creeper]
or teleport them into the void using /teleport @e[type=minecraft:creeper] ~ ~-5000 ~
[2:2].
Modifications and Plugins
For more control over mob spawning, mods such as Custom Mob Spawner can be used. This mod allows for detailed customization of mob spawning behavior [3:1]. While specific plugins were not mentioned, exploring Minecraft forums or mod repositories might provide additional tools for controlling mob spawning.
Physical Methods
In addition to commands, physical methods can also prevent mob spawning. High light levels, slabs, carpets, buttons, and other non-spawnable surfaces can effectively prevent mobs from spawning in certain areas [2:3]
[2:6]
[5:7]. However, these methods may interfere with other elements of your map, such as lava flow
[5].
Mob Switches
Another advanced technique involves using a mob switch. A mob switch utilizes the game mechanics to keep a large number of mobs loaded in a specific area, preventing additional mobs from spawning elsewhere. This setup can be made restart-proof and single-player friendly by moving mobs in and out of spawn chunks [5:1]
[5:2]. However, placing the mob switch outside of spawn chunks is recommended to ensure it can be turned on and off
[5:5].
These methods offer various ways to control mob spawning in Minecraft, depending on your needs and the setup of your adventure map.
If I have to name all the ones I spawn in or give them items that's fine. I just don't want things like creepers and such spawning in naturally. I'm basically making an adventure map.
/gamerule doMobSpawning false
You could run a /kill @e(type=creeper) or at least you can do that on bedrock
He still wanted to be able to spawn them himself. This is also not really lag friendly if you run in continuously
Right uhhh plugin?
Hello OP! It has been at least 7 days since you last replied to your post.
Please update your post in one of the following ways;
version 1.17.1
Use this command:
>/gamerule doMobSpawning false
This should stop all mobs from naturally spawning (except from spawners, I believe)
You can still spawn in mobs yourself.
/helped
Thanks! Post marked as Solved!
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thank you
Is there a mod/command or any other method that exists for this?
most effective way to do it is teleporting them into the void when they appear, its not really preventing them from spawning but effective it removes the mob from the game.
​
put this in a command block set to unconditional, allways active and repeat and replace creeper with whatever mob you want to remove.
/teleport @e[type=minecraft:creeper] ~ ~-5000 ~
High light levels prevents most hostile mobs, other than that string, slabs or carpet on the ground can prevent most spawns.
And buttons
i use a command block. i built a cool underground base in my new world, turns out it's a slime chunk. my base is always full of slimes bouncing around. i got so annoyed with it i just put a slimeblock, i use the teleport method (you can /kill them, but then their drops will be all over the place, and having my inventory always filling up with slime was one of the problems i was trying to address!). so i just run /tp @e [type=slime] 0 -10 0. they teleport underneath the bedrock and fall into the void.
if you place this in your spawn chunks it will be dimensionally-active meaning that wherever you are in that same dimension, the command will be running.
if you place them in non-spawn chunks they will be activated by proximity. if you are near enough the command block to load it, all entities of that type will teleport. if you are too far away and the command block is not loaded, no entities will teleport.
What mob are tou trying to prevent?
Depends on which mob you not want to spawn
Hello guys Is there any mod that let me control mob spawning and prevent some mobs to spawn? If you comment the name I appreciate it 😉
Don’t know of one yet but i will keep lookin for ya, have the sameee problem, safe moding!
Hey I found a solution for lower versions Download custome mob spawner mod first Then watch this video https://youtu.be/LIDLKDnEnw8 You can use this tutorial for controlling other mob spawning
Hi!
in creative mode im making a bunch of mazes for a friend of mine, and i dont want any mobs spawning unless i specifically use an egg and name them. especially in dark areas. how do i do this?
/gamerule doMobSpawning false
Is there a way that I can stop mobs from spawning naturaly while still being able to use spawn eggs/spawners to spawn them.
I don't want to use light blocks or any other blocks since they stop lava from flowing which is important for the project I am working on.
if you build a mobswitch, spawners shouldn't be affected.
https://www.youtube.com/watch?v=J6gtmxOyO_E this one by Fortun8Diamond is very easy to set up
Could build a Mob switch in your spawn chunks.
Spawn chunks is a bad idea, as it would be constantly loaded and you couldn't disable it. Make it somewhere else with a chunk loader
No, a mob switch would not always be constantly loaded. That is the whole idea of it being a switch. You can choose when to turn it on or off. Or do you disagree?
Just move the mobs in and out of the spawn chunks to enable/disable so it's also restart proof and single player friendly
try /gamerule doMobSpawning false (im assuming u can use commands if u have spawn eggs) not sure if it affects eggs or spawners
It doesn't. Your suggestion will work.
Any non spawnable surface would work. Glass, slabs, leaves etc.
Hello! I am very new to using In-Control and recently I've been stressed trying to find out how to get mobs to not spawn in certain biomes, recently I've been making a modpack for my friends and some mobs keep spawning in biomes that they don't fit in and overspawning in them at times when theres supposed to be only one individual. So could I get possibly a template to copy or just a basic rundown of what I have to type? thank you so much!
Have you read the wiki ?
Since the syntax is different in different versions you would have to say what Minecraft version you’re on.
Also try the discord, they are friendly and will help you if you ask.
Oh dang, didn't know they had a discord. Thanks so much! 👍 (Also was using 1.20.1)
i've looked all over the internet and keep seeing InControl come up for the best solution to increasing mob spawn rate but is there really not a more simple solution to this that doesn't involve editing config files? seems like such an obvious mod that would already exist without having to tinker with text files
Higher Vanilla difficulty levels will spawn more mobs at once.
in control is good for controlling what mobs spawn and how many of them. But it does take work.
I believe theres a mod that simply boosts all spawns of all mobs but i cant think of the name off the top of my head. Ill try to find it.
Progressive Difficulty will do that.
If you want a fast mob farm you can try apotheosis, you can make your won spawners and buff them really good. But as a tip dont do it with the Warden, i made that ONE TIME and never again, i ended in a battle against 36 Wardens.
Ive played with apotheosis a lot 🤣trust me ive seen the crazy shit that can happen. But thats not what OP was looking for, they want to basically create a zombie apocalypse where hoardes of zombies spawn but not much else
thanks, all I really want to do is boost zombie spawn rate a good bit and disable the rest
Just about all mods for controlling spawns will require some form of file/Gui Config. And its because its trying to set a “Standard” meaning that this mod can do whatever you want as long as you set it to do so.
This standard is set mainly because you could have thousands of mods that increase just one specific mobs spawn rates and limit others. But theres no reason to do that when you can just create the code for each of them and release one single mod that does it all with config.
Use torches
I cant place torches cus the building ive build is massive and mobs are spawning everwhere
Then place a lot of torches
No clue then
Could use glowstone or redstone lamps as they look nicer. Or just use peaceful mode and turn it off when u want to fight
Peaceful mode?
either use slabs or make a huge carpet with light under it
Put slabs or glass there
Cant do that the place ive build is massive. Isnt there a plugin or something i could use to stop mob spawnjng
I dont know then
Me and my friends are trying to turn our base into a village, but there are so many mobs spawning everywhere. We've built a big wall surrounding the houses and placed torches everywhere we can, but there's still a few mobs spawning. Creepers keep coming in and blowing all our houses up, and zombies keep spawning and killing our villagers without us realising. Today we went from 10 villagers to 3. How do we stop mobs from spawning? There's literally no dark spots they can spawn in, there's torches everywhere.
you would need to go to every single block and F3 to see what the light level is (assuming you have Java... if you're bedrock like me, idk how to tell). if it is too low, you need more light.
edit: like mentioned in another comment, you would need to check every block, including those on roofs, your outer walls, the tops of trees, and so forth. inside the houses too of course :)
Maybe there's somewhere a hole in the wall or the mobs spawn on the wall and fall down?
Make sure your roofs and the top part of the outer wall has light, and preferably don't have trees in the village, it is not easy to light them up.
just sleep every night
I don’t believe you have enough light if there’s mobs spawning everywhere. If you have enough villagers, they will build iron golems to protect them. And if you have enough light, only a very small amount of mobs will spawn. Try turning your brightness down by half, and then look at how much darker it is. They physically can’t spawn past a certain light level, so it’s definitely the light .
If anyone is good at InControl mod programming things, help me please.
So I saw the creator of the mod post an example on how to increase the spawnrate of a certain mob.
It looks like this:
{
"mob": "minecraft:zombie",
"persecond": 0.5,
"attempts": 20,
"amount": {
"minimum": 2,
"maximum": 5
},
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"mindist": 25,
"maxdist": 100,
"minheight": 15,
"maxheight": 200,
"maxthis": 200
}
}
And I have a mob from a mod that I want to spawn LESS.
And I mean really rarely.
Like, so rare that you only get to see it every irl week or so...
How is that possible?
Change the minimum and the maximum to 1, the attempts down, and the per second way up. Maybe like 5 spawn attempts once a day might get you there. It'll require tweaking though because it depends on other mobs spawning conditions.
How to control mob spawning in minecraft
Here are some key considerations for controlling mob spawning in Minecraft:
Light Levels:
Block Types:
Mob Caps:
Spawn Conditions:
Using Spawners:
Commands:
/gamerule doMobSpawning false
to disable mob spawning entirely or /kill @e[type=mobType]
to remove specific mobs.Recommendation: For survival gameplay, focus on lighting and block types to manage mob spawning naturally. If you're building a base or a farm, consider using fences or walls to keep mobs out while allowing you to control the environment effectively.
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