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How to Build Vehicles in Subnautica

GigaBrain scanned 170 comments to find you 80 relevant comments from 10 relevant discussions.
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[Below Zero spoilers] Where do I build this vehicle upgrade?
r/subnautica • 1
[BELOW ZERO SPOILERS]Is there anything to build on the Vehicle Bay?
r/subnautica • 2
[No Spoilers] How do I make upgrades for vehicles.
r/subnautica • 3
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How to Build Vehicles in Subnautica

Understanding Vehicle Construction

In Subnautica, building vehicles is a key part of the gameplay experience. To construct vehicles like the Seamoth, Cyclops, Seatruck, or PRAWN suit, you first need to scan fragments scattered throughout the game world to unlock their blueprints [2:1]. Once you have the necessary blueprints, you'll use the Mobile Vehicle Bay to assemble these vehicles. However, note that not all vehicles are available in every version of the game; for example, the Seamoth and Cyclops are not present in "Below Zero" [2:1].

Vehicle Upgrades

Upgrading your vehicles is essential for exploring deeper parts of the ocean. For instance, the Cyclops Depth Module Mk1 can be crafted inside the Cyclops itself [3:2], while upgrades for the Seamoth and PRAWN suit require the Vehicle Upgrade Console, which is built in the Moonpool [3:3]. The Seatruck in "Below Zero" has its own fabricator module where specific upgrades must be crafted [1:1].

Creative Mode and Vehicle Building

While some players prefer the challenge of gathering resources in survival mode, others opt for creative mode to freely build and experiment with vehicles without resource constraints. You can switch to creative mode to construct vehicles and then return to normal mode, though this might affect certain gameplay elements [4:3][4:5]. This flexibility allows players to enjoy the construction aspect without losing progress in their main game.

Alternative Games for Vehicle and Base Building

If you're looking for games similar to Subnautica that focus on base and vehicle building, consider titles like "Space Engineers," which offers extensive vehicle customization and construction [5:3], or "Satisfactory," which combines resource management with vehicle usage [5:6]. These games provide different environments and challenges but maintain the core elements of exploration and construction that make Subnautica appealing.

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POST SUMMARY • [1]

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[Below Zero spoilers] Where do I build this vehicle upgrade?

Posted by JustWentFullBlown · in r/subnautica · 5 years ago
1 upvotes on reddit
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ORIGINAL POST

The Seatruck depth module Mk. II. I have all the ingredients but I can't build it.

2 replies
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Skeen441 · 5 years ago

In the seateuck fabricator module.

Honestly im not sure why they even have the upgrade station or vehicle upgrade fabricator if they force you to use a seatruck mod anyway.

1 upvotes on reddit
JustWentFullBlown · OP · 5 years ago

Jesus christ. Why the fuck do they make it like that? Anyway, thanks.

2 upvotes on reddit
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r/subnautica • [2]

Summarize

[BELOW ZERO SPOILERS]Is there anything to build on the Vehicle Bay?

Posted by crazzyjumpa · in r/subnautica · 5 years ago

Got the game today and built the Vehicle Bay but nothin pops up that i could build.

3 upvotes on reddit
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The_Unknoowns · 5 years ago

You need to scan the fragments first. In creative you can see Seamoth, Cyclops, Seatruck, PRAWN and Rocket. However, the only vehicles that are in game are PRAWN and Seatruck. Seamoth, Cyclops and Rocket appear in the list but are not in game, nor will they be.

2 upvotes on reddit
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Geneziza · 5 years ago

There is another vehicle, just not in the bay. I know what you meant, just worded it poorly.

2 upvotes on reddit
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r/subnautica • [3]

Summarize

[No Spoilers] How do I make upgrades for vehicles.

Posted by notorious_canadian · in r/subnautica · 6 years ago

So I have the blueprints for the mk1 Cyclops Depth upgrade but I can't find where I am supposed to construct it. I have the supplys needed so I don't know why I can't make the upgrade. Is there another Station I need other then the Fabricator and Mod. Station or is it something else entirely. ( Xbox One if it matters )

5 upvotes on reddit
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ratherthangood · 6 years ago

Should be craftable from inside the Cyclops itself.

5 upvotes on reddit
notorious_canadian · OP · 6 years ago

Oh okay I found it, thanks. Also I didnt make this clear my post so my bad but where can you make upgrades for the Prawn and Seamoth.

4 upvotes on reddit
HarambesEmbrace · 6 years ago

You gotta build the station that goes inside the moonpool.

4 upvotes on reddit
LardyParty117 · 6 years ago

How the heck did you get the cyclops without ever modding your seamoth or prawn

2 upvotes on reddit
See 4 replies
r/nms • [4]

Summarize

How do you build corvettes?

Posted by DynamicznyDexter · in r/nms · 1 month ago

So, I see a lot of great corvette designs in this thread. My question is... are you actually collecting parts for these ships during the game, or are you building them in creative mode? I would really like to build a corvette myself, choosing from all the available parts, but I don't want to do it in creative mode because I lose half of the game features.

15 upvotes on reddit
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DMC831 · 1 month ago

I went and bought the basic parts, and took that ultra basic Corvette to a salvageable scrap planet and then used my scanner to find stuff while using the autopilot, and used the ship's weapons to blast the yellow scrap icon to collect it. It didn't take long at all to have plenty of parts, including the Ambassador cockpit I had my eye on since it's great in VR.

I'm playing normal mode and I didn't wanna get them via Creative mode.

My first planet I was doing this on had a lot of water so it was a bad location, and I still found a million pieces. I later went to a much easier ice planet that didn't have many caves and it was packed with salvageable scrap and I dug up loads. The key is to do it all from our Corvette, and a basic one made from just the core pieces we can buy isn't that expensive (I'm on a fresh save and you can make a few million pretty easily if ya wanna).

In case ya ain't sure what I mean, just go to a salvageable scrap planet, get low over the planet and have the ship going relatively slow (like under 30) and then set it to autopilot and get out of the chair. Stand back from the chair and use the scanner, and you'll soon find the yellow icons for salvageable scrap and you'll mark it and then hop back in the chair and fly over and shoot it (the reason ya stand back from the chair is cuz the button to mark it is the same as the button for getting into the chair, so just keep that in mind).

On a good planet you'll be finding them every 10 seconds or so, with the speeds a ship can cover, and digging them up takes just a little bit of time for each. The standard Photon Cannon works too.

8 upvotes on reddit
redscull · 1 month ago

Pardon me jumping on your reply, but you really seem to know what you're talking about. I haven't played in a few years but was considering getting back in for this new content.

I've never heard of a scrap planet, so I guess that's new. Is that the only way to get parts? You mentioned buying basic parts from the perspective of not having to spend a lot. I have many billions in credits from way back. Can you simply buy all the parts if you're rich? Or must you seek them out, like a treasure hunt, to unlock all the different options?

2 upvotes on reddit
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DMC831 · 1 month ago

Capable Papaya covered it! The parts for the Corvette are split between "basic" and "advanced". All of the basic ones can be bought, and if ya (for example) want 3 habs of a specific type you'll need to buy it 3 times (it doesn't become unlocked with a single purchase). But, you also don't need many pieces to have a flyable Corvette-- you need landing gear, cockpit, engines, a hab I think, a weapon (photon cannon is the "basic" one), reactor, and I'm forgetting 1 or 2 other things but it's all together not expensive, especially if you already got billions from back in the day.

The game tells you if it needs one of the core pieces to be flyable, but it's not many at all and you can get a little one room Corvette going in about 2 minutes literally. It's fun to take longer and play with it though, of course. I was also gone for years and came back for this update, and it's pretty awesome (plus I missed so many other updates over the years, the game looks much nicer now).

Most of the parts give ya performance bonuses up to 3 placements of the module (like you can place 3 shields and get buffs from each one, or 3 engines, 3 weapons, and then after that whatever you put on is just cosmetic and doesn't give you more buffs). The game will warn you when an additional piece won't give you any buffs and it's just a cosmetic change. You can totally just do 1 module of each if ya wanna though, but you can afford as many of the basic pieces that ya want easily.

The other Advanced pieces are found on "salvageable scrap" planets, but there are plenty of those. The scrap shows up with a yellow icon and it's buried in the ground (if you've been gone for a while, there's now several different types of things that are buried and ya normally use the terrain manipulator to dig it up). A nice quirk of the type of scrap at a yellow icon is that you can actually shoot at it from the air to collect it and not need to get out of your ship to pick it up, saving LOADS of time.

And a nice feature of the Corvettes is that you can set one on autopilot going slow over a planet, and then stand up and use your regular scanner to find more yellow icons to get more pieces (with a regular ship, you can't use your scanner unless you land and get out, so again this saves loads of time and is a great change to the game). When ya find a piece, ya hold the button to mark it and then fly over and pick it up by shooting at it.

Also when you dig up the salvageable scrap, you can get up to 4 pieces at once, plus old artifacts to sell for good money and other random goodies.

When you fill up your ship and inventory with pieces (it honestly won't take long), you'll have to go drop it off at the space station where there's a little box to store all of our Corvette pieces next to the spot where you land and can design your ships. It's just to the right of where you interact to edit the ships, ya can't miss it. Throw everything in there and then go off and farm some more pieces.

It'll go quicker than ya might expect, I have tons of pieces that I'll probably never use now. The storage box for Corvette pieces also has tons of room so ya won't be at risk of filling it up.

With any pieces ya don't want, you can trade it for pieces ya do want. The game will give you a percentage chance of the trade going through (it's not a guaranteed trade). I've not personally messed with trading cuz I got all the pieces I had my eye on via some quick farming, but you pick up to 3 pieces to trade for 1 piece and you can kinda brute force it from what I've seen (like if the game only gives you a 2% chance of a trade going through cuz you're trying to get a nice piece for 3 basic pieces, you can keep swapping out a basic piece one at a time and try after each change until ya get a lucky roll and it gets accepted).

WHEN PUTTING YOUR SHIP TOGETHER, I recommend really paying attention to the stats of each piece, cuz I don't know exactly how it works but the pieces can have substantially different stats, even if they're the same exact module. I was able to make a super OP Corvette very quickly.

Sorry to write so much, if ya hop back in the game and have questions just lemme know! You can also do the current expedition and get (for free) various ship pieces and a Sentinel multitool and storage augmentations to increase your Corvette's inventory, the expeditions don't take long and they guide you along the way for anything ya ain't sure how to do.

1 upvotes on reddit
Capable_Papaya8234 · 1 month ago

Salvage scrap isn't new, just the parts being salvaged is new. Any planet that shows salvageable scrap when scanned from orbit has ship parts now. Only the basic parts can be bought, all other parts need to be farmed through salvage and trade. Trade only allows using salvaged pieces as well so you can trade for more advanced parts with purchased parts.

You can build a full ship with the basic parts to get going real fast. Piece it out as you go.

2 upvotes on reddit
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Tha_Maestro · 1 month ago

Wait so you can collect them from your ship, without digging them up? Just shoot where the icon is?

2 upvotes on reddit
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IAA_ShRaPNeL · 29 days ago

Yep, mark the location and shoot the area with the corvette guns until the marked icon disappears. You can either keybind the "get out of seat" button to get out of the chair to scan without landing and wasting launch fuel, or have a co-op partner stand in the ship and mark locations while you pilot.

1 upvotes on reddit
CoatNo5735 · 29 days ago

I am wondering this as well. Right now I am scanning for them, marking them, beaming down to the planet, digging them up and then mining them, then beam back to my ship to do it all over again. But if you can just blast them with your ship guns that would be dope. I know what I’m trying tomorrow.

1 upvotes on reddit
Weary_Word6212 · 1 month ago

So you can build your ideal corvette in Creative n just switch back when you're done? That is bloody handy!

3 upvotes on reddit
DynamicznyDexter · OP · 1 month ago

What will happen if I switch to creative mode, build a Corvette, and then switch back to normal mode? Will I lose the ship or its parts?

1 upvotes on reddit
Sensitive_Ad3578 · 1 month ago

You don't even have to completely go in to creative mode. Just go in to the difficulty settings and set purchases to free and crafting to free and you'll have unlimited access to the entire catalogue of Corvette parts. Then switch them back to normal if that's your thing

1 upvotes on reddit
Talon329 · 29 days ago

For me, I found the fastest way to get parts was salvaged scrap. I found a moon with no fauna, jumped in my Nomad and just went from container to container.

1 upvotes on reddit
Halouva · 1 month ago

How do you enable creative mode?

1 upvotes on reddit
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r/gamingsuggestions • [5]

Summarize

Subnautica like, but for base building and vehicles

Posted by Saucedechoux · in r/gamingsuggestions · 2 years ago

So I was just looking for a Subnautica alternative where you build your base, vehicles and mine some ressources..
The deep water doesn't really matter, It can be on the ground or whatever

1 upvotes on reddit
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aBoxOfRitzCrackers · 2 years ago

Raft!

14 upvotes on reddit
Saucedechoux · OP · 2 years ago

I mean yes, Raft is good but I really miss the vehicles of Subnautica

2 upvotes on reddit
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tolomea · 2 years ago

I'm declaring Raft to be a new subgenre of survival called "base come with" and I officially want more of it.

I hope https://store.steampowered.com/app/1641960/Forever_Skies/ is good.

4 upvotes on reddit
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Packrat1010 · 2 years ago

There was a really good list someone made a month or two back of all the games that are like roving bases.

Edit: found the link

https://www.reddit.com/r/gamingsuggestions/comments/128tvww/extensive_list_of_mobile_base

2 upvotes on reddit
Alucard660 · 2 years ago

Space engineers lets you base build, make vehicles, build your own space ships. I'd recommend playing with some mods to add encounters because otherwise the enviroment is pretty dead. Playing with wolves and spiders on is ok as long as you are ok being surprised by random atracks and have a gun handy.

7 upvotes on reddit
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tolomea · 2 years ago

I want to like space engineers, I've tried it multiple times over the years, but the world is just so dead.

I'm not with pure sandbox and self direction, I need some kind of goal and progression toward it.

I get this with minecraft mod packs as well, need something with progression, not just a kitchen sink.

3 upvotes on reddit
Alucard660 · 2 years ago

I dont have my personal pc up at the moment, so i can't give specifics, but there are mods that include random encounters, npc factions, bases with shops, and all that kinda stuff. Admittedly, it is just a sandbox game, so even with mods, you do still need to do some self starting. I do have a save file somewhere where i built up a small base and a few ships and joined a pirate kinda faction, and i go hunting military and civilian targets for faction reputation and loot.

There are also servers and groups that have more events, and that kina living world structure built in and help give some direction, but again, the game is really a pure sandbox...sooo...yeah...

3 upvotes on reddit
Osbert_Carstein · 2 years ago

You need a good CPU for that, Just saying. Its a fun Game, i Play it only Creative for massive Projects.

1 upvotes on reddit
Toebean_Farmer · 2 years ago

This is a great suggestion, it even has a bunch of different vehicles like a mech suit and rover and submarine (and rocket ships!)

5 upvotes on reddit
SaltedDice · 2 years ago

You might like Satisfactory. It's more sandbox than overarching plot, but you get to drive vehicles and can eventually build train lines and drone networks. You begin manually mining and collecting resources, with an aim to automating everything.

It's 'early access' but very polished and playable, currently on sale at humblebundle.com

14 upvotes on reddit
[deleted] · 2 years ago

This is what I'd say is the best fit, but you've got to like building machines or you won't have fun with it.

2 upvotes on reddit
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Izawwlgood · 2 years ago

This gets asked a lot, and frankly, there's nothing really that does open world, survival, base building, with vehicles particularly well. At least insofar as having vehicles with interiors and interactions.

Last Oasis comes close, but it's in a terrible state. Valheim has good base building, and the boats are kind of fun to mess with but not nearly as well designed as the Cyclops. No Mans Sky has a freighter, but it's really more like a 'home base you can customize', and the other vehicles are just 'walk up to and press x to fly'. Star Citizen, but, lol.

Starfield looks promising, but who knows how that'll shake out.

30 upvotes on reddit
See 12 replies
r/BrickRigs • [6]

Summarize

Is there a way to make a submarine without mods? (Image unrelated)

Posted by Tank_guy_ · in r/BrickRigs · 8 days ago
post image
i.redd.it
25 upvotes on reddit
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PogsterPlays · 8 days ago

I made one, but it used silenced thrusters & near neutral buoyancy to go up and down - but I don't think there's a way to stop it filling with water

7 upvotes on reddit
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grzybek337 · 8 days ago

I made mine the same way.

Could have probably used propellers with a motor though, or heli turbine-based force generators.

1 upvotes on reddit
PogsterPlays · 8 days ago

I prefer the thrusters just because they are silent, so it doesn't break the emersion (well, until it runs out of fuel anyway)

1 upvotes on reddit
Tank_guy_ · OP · 8 days ago

How do I silence thrusters, it would greatly help

1 upvotes on reddit
PogsterPlays · 7 days ago

Just toggle them on/off every tick.

Best way is with a switch that takes an input from itself multiplied by -1

Beware tho cuz these seems to up fuel use like a billion times

1 upvotes on reddit
Grauichkeit · 8 days ago

I made a sub to but with dynamic depth control and neutral buoyancy

3 upvotes on reddit
PogsterPlays · 8 days ago

Yeah that's what I mean - thrusters to adjust depth

True neutral buoyancy is difficult cuz idk the weight displacement density of floats

1 upvotes on reddit
Grauichkeit · 8 days ago

Its possible

1 upvotes on reddit
Tank_guy_ · OP · 8 days ago

How tho?

1 upvotes on reddit
Tank_guy_ · OP · 8 days ago

I mean I made a boat but how to make it go under

https://preview.redd.it/929t667b1qsf1.png?width=1080&format=png&auto=webp&s=7864729b4359d8fb40523d3c50901c00b567fd4b

1 upvotes on reddit
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r/borderlands3 • [7]

Summarize

Vehicle Questions

Posted by Jon43140 · in r/borderlands3 · 1 month ago

What is the purpose of building a vehicle on Santuary, and is there a way to save vehicles builds or do you just have to redo it every time you need one?

4 upvotes on reddit
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D-1498 · 1 month ago

It should let you spawn the last vehicle you spawned, exactly the same. If you set up each of 3? 4? vehicle types, the next time you want one it should spawn with those same parts. If you're asking about multiple builds for one vehicle that you can select, I don't think the game does that. :P

1 upvotes on reddit
Madh2orat · 1 month ago

I believe that it’s usually used to proc the schlooter, when opening chests or using diamond keys. I don’t think it was the original intention though.

2 upvotes on reddit
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FluffyNevyn · 1 month ago

wait waht? how does THAT work?

1 upvotes on reddit
SatinSaffron · 1 month ago

Equip shlooter, go spawn a vehicle on sanctuary, destroy the vehicle (which 'activates' the shlooter), then go open your chests/diamond keys with much better luck now that the shlooter has been triggered for a little while.

2 upvotes on reddit
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FluffyNevyn · 1 month ago

afaik...and I could be wrong about this since I rarely bother with vehicles in the first place after reaching M10/11, they don't scale properly and always end up blowing up under me before accomplishing anything noteworthy..... You can setup your preferred build for each frame, then it will persist as the "current" build and you can just switch to whatever frame you want and have it already setup for you. Or you can preset the quick spawn to whatever build you set up last and then the "spawn last" quick button will spawn that.

I can't imagine it saving THAT much time though. Its really the vehicle equivalent of the shooting range next door. Try out a build, see what it looks like. No "driving track" but you can still get in it, fire weapons, spawn it to walk around it and see what it looks like, etc etc...

3 upvotes on reddit
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FluffyNevyn · 1 month ago

seriously though, I get so annoyed at vehicle health not scaling at high mayhem levels. You can't DO anything in a vehicle at that point, 2 shots from pretty much anything blow it up! Vehicle Armor should totally scale with Mayhem levels, I don't care if that gives me a 20 million Armored Vehicle that does 5 million damage per rocket. THAT'S THE WHOLE POINT. That's how relatively powerful they are at M0 in the base game. Keep the scaling!!!!

5 upvotes on reddit
D-1498 · 1 month ago

XD The BoB jetbeast vehicle thing is extra terrible, I want to blast across the map, not blow up 2 feet from the Catch-A-Ride.

3 upvotes on reddit
See 7 replies
r/subnautica • [8]

Summarize

Without vehicles

Posted by CaelosCZ · in r/subnautica · 1 year ago

So, about half a year ago, I finished Subnautica for the first time in years. I had been playing it for five years, but never completed it. I tried starting it a few times, but after finishing it, I wasn't really entertained.

However, thanks to this community that keeps reminding me of this game, last night, I started a new game with a certain challenge that occurred to me: Complete Subnautica without any underwater vehicles (except for the rocket, of course). But as I'm playing and having trouble diving deeper than 200 meters, I wonder: Is it even possible to finish Subnautica like this?

66 upvotes on reddit
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DrManton · 1 year ago

All Subnautica speedruns are without vehicles, Seaglide only. You can watch them for inspiration.

If you include Seaglide in the no vehicles rule, it's still possible, just more tedious.

Either way, since you're not making a speedrun, you'll need intermediate bases or just breathing points (AKA external planter with brain corals) scattered around the map, and probably get into habit of always carrying materials for quick recovery base construction (room, hatch, bioreactor, some fuel).

38 upvotes on reddit
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Spaceman2901 · 1 year ago

TIL you can grow brain coral.

25 upvotes on reddit
literatemax · 1 year ago

What how do they get the Cyclops Shield Upgrade?

1 upvotes on reddit
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DrManton · 1 year ago

"No vehicles" in Subnautica doesn't mean you don't build a Cyclops, only that you don't use it except as a crafting station.

4 upvotes on reddit
CaelosCZ · OP · 1 year ago

Yeah, I know. I've been playing Subnautica for a long time. I was more curious if anyone had done it (which I now know they have), because when I think how to get to the Lost River without vehicles, I thought it was impossible, even with fifty 02 tanks.

6 upvotes on reddit
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The_prawn_king · 1 year ago

You could make air pumps and mini bases

28 upvotes on reddit
thmxy · 1 year ago

It's definitely possible, just build a lot of mini bases everywhere.>!You will have to make a Cyclops though as it is required to make the shield generator for the Neptune.!<

59 upvotes on reddit
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ManWithDominantClaw · 1 year ago

I swear I found one in the wild once. Can't remember where though

15 upvotes on reddit
Monscawiz · 1 year ago

I think I found one in a time capsule once, so maybe that?

10 upvotes on reddit
CaelosCZ · OP · 1 year ago

No problem at the end I build Cyclops, it's my challenge, not homework.

19 upvotes on reddit
Firestorm82736 · 1 year ago

Put more O2 tanks in your inventory, then switch them out

5 upvotes on reddit
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Spaceman2901 · 1 year ago

Extra air tanks, air pumps, air pipes, mini bases, and a high tolerance for boredom.

9 upvotes on reddit
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r/subnautica • [9]

Summarize

[No Spoilers] How is the Cyclops a Useful Vehicle?

Posted by Apprehensive-Ring953 · in r/subnautica · 3 years ago

I got the Cyclops today and I am wondering how it's a good sub. It's huge, almost the size of a Reaper. It's also slow. Sure it has abilities, and storage, but how is it any better than the Seamoth or Prawn Suit?

5 upvotes on reddit
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Justinjah91 · 3 years ago

You can build stuff inside of it. Like lockers. And beds. And fabricators. And lockers. And food planters. Did I mention lockers?

9 upvotes on reddit
FreeRangeMartyr · 3 years ago

You can bring your prawn suit down into places that it wouldn’t be able to get out of normally

3 upvotes on reddit
Lipstick_Thespians · 3 years ago

Prawn suit plus grapple can get out of anywhere. As soon as I get the prawn with a grapple and mining arm I jump down in to jellyfish to harvest silver, lithium, and magnetite. to get out you jump, then use the grapple to hang on walls until your jumpjets recharge.

Advanced jumpjets aren't required, but makes it easier.

1 upvotes on reddit
FreeRangeMartyr · 3 years ago

Sure, but it can be a pain in the ass to try to use the grapple all the time, it’s fun, but a little janky

1 upvotes on reddit
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VixNeko · 3 years ago

It's an on the go base, my dude.

9 upvotes on reddit
Apprehensive-Ring953 · OP · 3 years ago

If something attacks you, you're screwed unless you go silent running. Which it still has a chance to see you. Do you lose loot once the ship blows up?

2 upvotes on reddit
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Toblerone05 · 3 years ago

> unless you go silent running

Forget silent running.

Just switch the engine off completely and the leviathan will immediately lose interest and wander off.

I've never even come close to losing a Cyclops and I use it a lot.

1 upvotes on reddit
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FungusForge · 3 years ago

Turn off the engine and predators get bored almost immediately.

Also smart management of silent running and engine throttle makes it actually trivial to avoid catching aggro in the first place.

7 upvotes on reddit
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MixMasterValtiel · 3 years ago

You can take multiple hits and the game gives you about eight thousand ways to deal with the few things that actually acknowledge the cyclops's existence, screwed is the last thing you are. Losing a cyclops is basically a textbook case of PEBCAK.

But yes, the lockers are still accessible.

2 upvotes on reddit
dragonflysamurai · 3 years ago

The voice saying, “ Welcome aboard, Captain” was all I needed.

4 upvotes on reddit
[deleted] · 3 years ago

It only goes a little slower than the Moth and it is a base. You can build in it and carry your shrimp suit in it. What's not to love? Yeah it's kinda big and hard to maneuver in right places but if it was easy it wouldn't be fair.

6 upvotes on reddit
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r/KerbalSpaceProgram • [10]

Summarize

Submarines

Posted by DesignBubbly5185 · in r/KerbalSpaceProgram · 4 months ago

Have yall made any? Like its difficult but not impossible to get a submarine working due to getting it to the water being horrible. How do yall do it?

4 upvotes on reddit
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E
Evan_Underscore · 4 months ago

It's possible, but don't expect it to act anything like an actual sub. Since hulls are buoyant, your options of getting it under water are roughly pushing it down with engines, or using filled ore containers as ballast.

Though I had a phase of making SSTO-planes that start from the bottom of the ocean. That was fun.

6 upvotes on reddit
Impressive_Papaya740 · 4 months ago

Yes but only with mods, near future aeronautics. I used the electrical fans in NFA for the underwater propulsion. The vessel was positively buoyant and used aerodynamic surfaces (hydrodynamic) to fly underwater. Wings pulling the craft down instead of lifting it up. Tried taking the craft to Eve but the greater density of Eve's oceans prevented it submerging. However, on Eve it could fly so instead of a sub I had a flying boat I could take from one ocean biome to another.

Getting to the water on kerban is easy, if you are on version 1.12 (so not on console). In the 1.12 update 4 new launch sites were added and one of them, the cove launch pad, is sitting in the water. Put 4 small retractable landing gear on the boat/sub and rolled it down the launch ramp into the water. You do have to discover the extra launch sties by getting within 1000m of the location.

Getting the sub/flying boat to Eve, more correctly through Eve's atmosphere was much harder but not as hard as the other prop plane I have taken to Eve.

2 upvotes on reddit
DesignBubbly5185 · OP · 4 months ago

Ive made a few myself on console. I call them Darter-Class submarines. Small, nimble, and functional. Asking how yall do it.

1 upvotes on reddit
Impressive_Papaya740 · 4 months ago

I used Mk 2 aircraft parts, the aircraft tail surfaces on the tail as the rear dive planes and vertical rudder going up. Used canards on the front as forward dive planes. Had a eleron control surface at the back but mounted going down as a rudder in the water. Some fixed solar panels on the top and a payload by with batteries, science instruments and probe core. No kerbals on the Eve version. The propulsion was from electrical lift fans in NFA mod mounted to give forward propulsion. Some small gear on the bottom to let it roll of the launch pad ramp into the water, no on the Eve version. Diving was an interesting exercise in pitching down and gunning the engines but not too much so as to do a 360 and end up shooting out of the water.

2 upvotes on reddit
Impressive_Papaya740 · 4 months ago

I used Mk 2 aircraft parts, the aircraft tail surfaces on the tail as the rear dive planes and vertical rudder going up. Used canards on the front as forward dive planes. Had a eleron control surface at the back but mounted going down as a rudder in the water. Some fixed solar panels on the top and a payload by with batteries, science instruments and probe core. No kerbals on the Eve version. The propulsion was from electrical lift fans in NFA mod mounted to give forward propulsion. Some small gear on the bottom to let it roll of the launch pad ramp into the water, no on the Eve version. Diving was an interesting exercise in pitching down and gunning the engines but not too much so as to do a 360 and end up shooting out of the water.

2 upvotes on reddit
S
SilkieBug · 4 months ago

I’ve tested 3 downloaded from KerbalX, two delivered using carrier airplanes and one delivered via rocket.

They work really well if you disable pressure part limits so you can visit the bottom of the ocean - unfortunately all parts in the game have a limit at around 300-400 meter depths otherwise and the vessels implode.

3 upvotes on reddit
psh454 · 4 months ago

As others mentioned doable but hard. The best way is using small parts and a bunch of ote tanks to neutralize buoyancy.

2 upvotes on reddit
Party_Wolverine2437 · 4 months ago

https://www.reddit.com/r/KerbalSpaceProgram/comments/1ivetpv/update_about_d_on_kerbin_a_lot_of_pictures/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button I did one for my “=D” mission 

2 upvotes on reddit
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Related

What vehicles can you use in subnautica

subnautica vehicle upgrades

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AI Answer

🤖

how to build vehicles in subnautica

Building Vehicles in Subnautica: Key Considerations

  1. Blueprints:

    • You need to acquire blueprints for vehicles. The Seamoth and Prawn Suit are the primary vehicles you can build.
    • Blueprints can be found in various locations, often in wrecks or by scanning fragments.
  2. Materials Required:

    • Each vehicle requires specific materials. For example:
      • Seamoth: Titanium Ingot, Glass, Lubricant, and a Power Cell.
      • Prawn Suit: Titanium Ingot, Enameled Glass, and a Power Cell.
    • Gather resources like Titanium, Quartz, and Creepvine Seed Clusters to craft these materials.
  3. Vehicle Upgrade Console:

    • Once you have built a vehicle, you can enhance its capabilities using the Vehicle Upgrade Console.
    • Upgrades can include better storage, enhanced speed, or additional modules for exploration.
  4. Construction Location:

    • Vehicles are built in the Vehicle Bay, which you need to construct first. The Vehicle Bay requires a Habitat Builder and materials like Titanium and Lubricant.
  5. Power Management:

    • Ensure you have enough power cells for your vehicles. You can recharge power cells in the Moonpool or by using the Battery Charger.

Recommendation:

  • Start with the Seamoth for underwater exploration due to its speed and maneuverability. Once you gather more resources and progress in the game, aim to build the Prawn Suit for deeper exploration and resource gathering.

Tips:

  • Always keep an eye on your vehicle's health and power levels.
  • Utilize the Scanner Room to locate resources more efficiently for vehicle construction.

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