Understanding Vehicle Construction
In Subnautica, building vehicles is a key part of the gameplay experience. To construct vehicles like the Seamoth, Cyclops, Seatruck, or PRAWN suit, you first need to scan fragments scattered throughout the game world to unlock their blueprints [2:1]. Once you have the necessary blueprints, you'll use the Mobile Vehicle Bay to assemble these vehicles. However, note that not all vehicles are available in every version of the game; for example, the Seamoth and Cyclops are not present in "Below Zero"
[2:1].
Vehicle Upgrades
Upgrading your vehicles is essential for exploring deeper parts of the ocean. For instance, the Cyclops Depth Module Mk1 can be crafted inside the Cyclops itself [3:2], while upgrades for the Seamoth and PRAWN suit require the Vehicle Upgrade Console, which is built in the Moonpool
[3:3]. The Seatruck in "Below Zero" has its own fabricator module where specific upgrades must be crafted
[1:1].
Creative Mode and Vehicle Building
While some players prefer the challenge of gathering resources in survival mode, others opt for creative mode to freely build and experiment with vehicles without resource constraints. You can switch to creative mode to construct vehicles and then return to normal mode, though this might affect certain gameplay elements [4:3]
[4:5]. This flexibility allows players to enjoy the construction aspect without losing progress in their main game.
Alternative Games for Vehicle and Base Building
If you're looking for games similar to Subnautica that focus on base and vehicle building, consider titles like "Space Engineers," which offers extensive vehicle customization and construction [5:3], or "Satisfactory," which combines resource management with vehicle usage
[5:6]. These games provide different environments and challenges but maintain the core elements of exploration and construction that make Subnautica appealing.
The Seatruck depth module Mk. II. I have all the ingredients but I can't build it.
In the seateuck fabricator module.
Honestly im not sure why they even have the upgrade station or vehicle upgrade fabricator if they force you to use a seatruck mod anyway.
Jesus christ. Why the fuck do they make it like that? Anyway, thanks.
Got the game today and built the Vehicle Bay but nothin pops up that i could build.
You need to scan the fragments first. In creative you can see Seamoth, Cyclops, Seatruck, PRAWN and Rocket. However, the only vehicles that are in game are PRAWN and Seatruck. Seamoth, Cyclops and Rocket appear in the list but are not in game, nor will they be.
There is another vehicle, just not in the bay. I know what you meant, just worded it poorly.
So I have the blueprints for the mk1 Cyclops Depth upgrade but I can't find where I am supposed to construct it. I have the supplys needed so I don't know why I can't make the upgrade. Is there another Station I need other then the Fabricator and Mod. Station or is it something else entirely. ( Xbox One if it matters )
Should be craftable from inside the Cyclops itself.
Oh okay I found it, thanks. Also I didnt make this clear my post so my bad but where can you make upgrades for the Prawn and Seamoth.
You gotta build the station that goes inside the moonpool.
How the heck did you get the cyclops without ever modding your seamoth or prawn
So, I see a lot of great corvette designs in this thread. My question is... are you actually collecting parts for these ships during the game, or are you building them in creative mode? I would really like to build a corvette myself, choosing from all the available parts, but I don't want to do it in creative mode because I lose half of the game features.
I went and bought the basic parts, and took that ultra basic Corvette to a salvageable scrap planet and then used my scanner to find stuff while using the autopilot, and used the ship's weapons to blast the yellow scrap icon to collect it. It didn't take long at all to have plenty of parts, including the Ambassador cockpit I had my eye on since it's great in VR.
I'm playing normal mode and I didn't wanna get them via Creative mode.
My first planet I was doing this on had a lot of water so it was a bad location, and I still found a million pieces. I later went to a much easier ice planet that didn't have many caves and it was packed with salvageable scrap and I dug up loads. The key is to do it all from our Corvette, and a basic one made from just the core pieces we can buy isn't that expensive (I'm on a fresh save and you can make a few million pretty easily if ya wanna).
In case ya ain't sure what I mean, just go to a salvageable scrap planet, get low over the planet and have the ship going relatively slow (like under 30) and then set it to autopilot and get out of the chair. Stand back from the chair and use the scanner, and you'll soon find the yellow icons for salvageable scrap and you'll mark it and then hop back in the chair and fly over and shoot it (the reason ya stand back from the chair is cuz the button to mark it is the same as the button for getting into the chair, so just keep that in mind).
On a good planet you'll be finding them every 10 seconds or so, with the speeds a ship can cover, and digging them up takes just a little bit of time for each. The standard Photon Cannon works too.
Pardon me jumping on your reply, but you really seem to know what you're talking about. I haven't played in a few years but was considering getting back in for this new content.
I've never heard of a scrap planet, so I guess that's new. Is that the only way to get parts? You mentioned buying basic parts from the perspective of not having to spend a lot. I have many billions in credits from way back. Can you simply buy all the parts if you're rich? Or must you seek them out, like a treasure hunt, to unlock all the different options?
Capable Papaya covered it! The parts for the Corvette are split between "basic" and "advanced". All of the basic ones can be bought, and if ya (for example) want 3 habs of a specific type you'll need to buy it 3 times (it doesn't become unlocked with a single purchase). But, you also don't need many pieces to have a flyable Corvette-- you need landing gear, cockpit, engines, a hab I think, a weapon (photon cannon is the "basic" one), reactor, and I'm forgetting 1 or 2 other things but it's all together not expensive, especially if you already got billions from back in the day.
The game tells you if it needs one of the core pieces to be flyable, but it's not many at all and you can get a little one room Corvette going in about 2 minutes literally. It's fun to take longer and play with it though, of course. I was also gone for years and came back for this update, and it's pretty awesome (plus I missed so many other updates over the years, the game looks much nicer now).
Most of the parts give ya performance bonuses up to 3 placements of the module (like you can place 3 shields and get buffs from each one, or 3 engines, 3 weapons, and then after that whatever you put on is just cosmetic and doesn't give you more buffs). The game will warn you when an additional piece won't give you any buffs and it's just a cosmetic change. You can totally just do 1 module of each if ya wanna though, but you can afford as many of the basic pieces that ya want easily.
The other Advanced pieces are found on "salvageable scrap" planets, but there are plenty of those. The scrap shows up with a yellow icon and it's buried in the ground (if you've been gone for a while, there's now several different types of things that are buried and ya normally use the terrain manipulator to dig it up). A nice quirk of the type of scrap at a yellow icon is that you can actually shoot at it from the air to collect it and not need to get out of your ship to pick it up, saving LOADS of time.
And a nice feature of the Corvettes is that you can set one on autopilot going slow over a planet, and then stand up and use your regular scanner to find more yellow icons to get more pieces (with a regular ship, you can't use your scanner unless you land and get out, so again this saves loads of time and is a great change to the game). When ya find a piece, ya hold the button to mark it and then fly over and pick it up by shooting at it.
Also when you dig up the salvageable scrap, you can get up to 4 pieces at once, plus old artifacts to sell for good money and other random goodies.
When you fill up your ship and inventory with pieces (it honestly won't take long), you'll have to go drop it off at the space station where there's a little box to store all of our Corvette pieces next to the spot where you land and can design your ships. It's just to the right of where you interact to edit the ships, ya can't miss it. Throw everything in there and then go off and farm some more pieces.
It'll go quicker than ya might expect, I have tons of pieces that I'll probably never use now. The storage box for Corvette pieces also has tons of room so ya won't be at risk of filling it up.
With any pieces ya don't want, you can trade it for pieces ya do want. The game will give you a percentage chance of the trade going through (it's not a guaranteed trade). I've not personally messed with trading cuz I got all the pieces I had my eye on via some quick farming, but you pick up to 3 pieces to trade for 1 piece and you can kinda brute force it from what I've seen (like if the game only gives you a 2% chance of a trade going through cuz you're trying to get a nice piece for 3 basic pieces, you can keep swapping out a basic piece one at a time and try after each change until ya get a lucky roll and it gets accepted).
WHEN PUTTING YOUR SHIP TOGETHER, I recommend really paying attention to the stats of each piece, cuz I don't know exactly how it works but the pieces can have substantially different stats, even if they're the same exact module. I was able to make a super OP Corvette very quickly.
Sorry to write so much, if ya hop back in the game and have questions just lemme know! You can also do the current expedition and get (for free) various ship pieces and a Sentinel multitool and storage augmentations to increase your Corvette's inventory, the expeditions don't take long and they guide you along the way for anything ya ain't sure how to do.
Salvage scrap isn't new, just the parts being salvaged is new. Any planet that shows salvageable scrap when scanned from orbit has ship parts now. Only the basic parts can be bought, all other parts need to be farmed through salvage and trade. Trade only allows using salvaged pieces as well so you can trade for more advanced parts with purchased parts.
You can build a full ship with the basic parts to get going real fast. Piece it out as you go.
Wait so you can collect them from your ship, without digging them up? Just shoot where the icon is?
Yep, mark the location and shoot the area with the corvette guns until the marked icon disappears. You can either keybind the "get out of seat" button to get out of the chair to scan without landing and wasting launch fuel, or have a co-op partner stand in the ship and mark locations while you pilot.
I am wondering this as well. Right now I am scanning for them, marking them, beaming down to the planet, digging them up and then mining them, then beam back to my ship to do it all over again. But if you can just blast them with your ship guns that would be dope. I know what I’m trying tomorrow.
So you can build your ideal corvette in Creative n just switch back when you're done? That is bloody handy!
What will happen if I switch to creative mode, build a Corvette, and then switch back to normal mode? Will I lose the ship or its parts?
You don't even have to completely go in to creative mode. Just go in to the difficulty settings and set purchases to free and crafting to free and you'll have unlimited access to the entire catalogue of Corvette parts. Then switch them back to normal if that's your thing
For me, I found the fastest way to get parts was salvaged scrap. I found a moon with no fauna, jumped in my Nomad and just went from container to container.
How do you enable creative mode?
So I was just looking for a Subnautica alternative where you build your base, vehicles and mine some ressources..
The deep water doesn't really matter, It can be on the ground or whatever
Raft!
I mean yes, Raft is good but I really miss the vehicles of Subnautica
I'm declaring Raft to be a new subgenre of survival called "base come with" and I officially want more of it.
I hope https://store.steampowered.com/app/1641960/Forever_Skies/ is good.
There was a really good list someone made a month or two back of all the games that are like roving bases.
Edit: found the link
https://www.reddit.com/r/gamingsuggestions/comments/128tvww/extensive_list_of_mobile_base
Space engineers lets you base build, make vehicles, build your own space ships. I'd recommend playing with some mods to add encounters because otherwise the enviroment is pretty dead. Playing with wolves and spiders on is ok as long as you are ok being surprised by random atracks and have a gun handy.
I want to like space engineers, I've tried it multiple times over the years, but the world is just so dead.
I'm not with pure sandbox and self direction, I need some kind of goal and progression toward it.
I get this with minecraft mod packs as well, need something with progression, not just a kitchen sink.
I dont have my personal pc up at the moment, so i can't give specifics, but there are mods that include random encounters, npc factions, bases with shops, and all that kinda stuff. Admittedly, it is just a sandbox game, so even with mods, you do still need to do some self starting. I do have a save file somewhere where i built up a small base and a few ships and joined a pirate kinda faction, and i go hunting military and civilian targets for faction reputation and loot.
There are also servers and groups that have more events, and that kina living world structure built in and help give some direction, but again, the game is really a pure sandbox...sooo...yeah...
You need a good CPU for that, Just saying. Its a fun Game, i Play it only Creative for massive Projects.
This is a great suggestion, it even has a bunch of different vehicles like a mech suit and rover and submarine (and rocket ships!)
You might like Satisfactory. It's more sandbox than overarching plot, but you get to drive vehicles and can eventually build train lines and drone networks. You begin manually mining and collecting resources, with an aim to automating everything.
It's 'early access' but very polished and playable, currently on sale at humblebundle.com
This is what I'd say is the best fit, but you've got to like building machines or you won't have fun with it.
This gets asked a lot, and frankly, there's nothing really that does open world, survival, base building, with vehicles particularly well. At least insofar as having vehicles with interiors and interactions.
Last Oasis comes close, but it's in a terrible state. Valheim has good base building, and the boats are kind of fun to mess with but not nearly as well designed as the Cyclops. No Mans Sky has a freighter, but it's really more like a 'home base you can customize', and the other vehicles are just 'walk up to and press x to fly'. Star Citizen, but, lol.
Starfield looks promising, but who knows how that'll shake out.
I made one, but it used silenced thrusters & near neutral buoyancy to go up and down - but I don't think there's a way to stop it filling with water
I made mine the same way.
Could have probably used propellers with a motor though, or heli turbine-based force generators.
I prefer the thrusters just because they are silent, so it doesn't break the emersion (well, until it runs out of fuel anyway)
How do I silence thrusters, it would greatly help
Just toggle them on/off every tick.
Best way is with a switch that takes an input from itself multiplied by -1
Beware tho cuz these seems to up fuel use like a billion times
I made a sub to but with dynamic depth control and neutral buoyancy
Yeah that's what I mean - thrusters to adjust depth
True neutral buoyancy is difficult cuz idk the weight displacement density of floats
Its possible
How tho?
I mean I made a boat but how to make it go under
What is the purpose of building a vehicle on Santuary, and is there a way to save vehicles builds or do you just have to redo it every time you need one?
It should let you spawn the last vehicle you spawned, exactly the same. If you set up each of 3? 4? vehicle types, the next time you want one it should spawn with those same parts. If you're asking about multiple builds for one vehicle that you can select, I don't think the game does that. :P
I believe that it’s usually used to proc the schlooter, when opening chests or using diamond keys. I don’t think it was the original intention though.
wait waht? how does THAT work?
Equip shlooter, go spawn a vehicle on sanctuary, destroy the vehicle (which 'activates' the shlooter), then go open your chests/diamond keys with much better luck now that the shlooter has been triggered for a little while.
afaik...and I could be wrong about this since I rarely bother with vehicles in the first place after reaching M10/11, they don't scale properly and always end up blowing up under me before accomplishing anything noteworthy..... You can setup your preferred build for each frame, then it will persist as the "current" build and you can just switch to whatever frame you want and have it already setup for you. Or you can preset the quick spawn to whatever build you set up last and then the "spawn last" quick button will spawn that.
I can't imagine it saving THAT much time though. Its really the vehicle equivalent of the shooting range next door. Try out a build, see what it looks like. No "driving track" but you can still get in it, fire weapons, spawn it to walk around it and see what it looks like, etc etc...
seriously though, I get so annoyed at vehicle health not scaling at high mayhem levels. You can't DO anything in a vehicle at that point, 2 shots from pretty much anything blow it up! Vehicle Armor should totally scale with Mayhem levels, I don't care if that gives me a 20 million Armored Vehicle that does 5 million damage per rocket. THAT'S THE WHOLE POINT. That's how relatively powerful they are at M0 in the base game. Keep the scaling!!!!
XD The BoB jetbeast vehicle thing is extra terrible, I want to blast across the map, not blow up 2 feet from the Catch-A-Ride.
So, about half a year ago, I finished Subnautica for the first time in years. I had been playing it for five years, but never completed it. I tried starting it a few times, but after finishing it, I wasn't really entertained.
However, thanks to this community that keeps reminding me of this game, last night, I started a new game with a certain challenge that occurred to me: Complete Subnautica without any underwater vehicles (except for the rocket, of course). But as I'm playing and having trouble diving deeper than 200 meters, I wonder: Is it even possible to finish Subnautica like this?
All Subnautica speedruns are without vehicles, Seaglide only. You can watch them for inspiration.
If you include Seaglide in the no vehicles rule, it's still possible, just more tedious.
Either way, since you're not making a speedrun, you'll need intermediate bases or just breathing points (AKA external planter with brain corals) scattered around the map, and probably get into habit of always carrying materials for quick recovery base construction (room, hatch, bioreactor, some fuel).
TIL you can grow brain coral.
What how do they get the Cyclops Shield Upgrade?
"No vehicles" in Subnautica doesn't mean you don't build a Cyclops, only that you don't use it except as a crafting station.
Yeah, I know. I've been playing Subnautica for a long time. I was more curious if anyone had done it (which I now know they have), because when I think how to get to the Lost River without vehicles, I thought it was impossible, even with fifty 02 tanks.
You could make air pumps and mini bases
It's definitely possible, just build a lot of mini bases everywhere.>!You will have to make a Cyclops though as it is required to make the shield generator for the Neptune.!<
I swear I found one in the wild once. Can't remember where though
I think I found one in a time capsule once, so maybe that?
No problem at the end I build Cyclops, it's my challenge, not homework.
Put more O2 tanks in your inventory, then switch them out
Extra air tanks, air pumps, air pipes, mini bases, and a high tolerance for boredom.
I got the Cyclops today and I am wondering how it's a good sub. It's huge, almost the size of a Reaper. It's also slow. Sure it has abilities, and storage, but how is it any better than the Seamoth or Prawn Suit?
You can build stuff inside of it. Like lockers. And beds. And fabricators. And lockers. And food planters. Did I mention lockers?
You can bring your prawn suit down into places that it wouldn’t be able to get out of normally
Prawn suit plus grapple can get out of anywhere. As soon as I get the prawn with a grapple and mining arm I jump down in to jellyfish to harvest silver, lithium, and magnetite. to get out you jump, then use the grapple to hang on walls until your jumpjets recharge.
Advanced jumpjets aren't required, but makes it easier.
Sure, but it can be a pain in the ass to try to use the grapple all the time, it’s fun, but a little janky
It's an on the go base, my dude.
If something attacks you, you're screwed unless you go silent running. Which it still has a chance to see you. Do you lose loot once the ship blows up?
> unless you go silent running
Forget silent running.
Just switch the engine off completely and the leviathan will immediately lose interest and wander off.
I've never even come close to losing a Cyclops and I use it a lot.
Turn off the engine and predators get bored almost immediately.
Also smart management of silent running and engine throttle makes it actually trivial to avoid catching aggro in the first place.
You can take multiple hits and the game gives you about eight thousand ways to deal with the few things that actually acknowledge the cyclops's existence, screwed is the last thing you are. Losing a cyclops is basically a textbook case of PEBCAK.
But yes, the lockers are still accessible.
The voice saying, “ Welcome aboard, Captain” was all I needed.
It only goes a little slower than the Moth and it is a base. You can build in it and carry your shrimp suit in it. What's not to love? Yeah it's kinda big and hard to maneuver in right places but if it was easy it wouldn't be fair.
Have yall made any? Like its difficult but not impossible to get a submarine working due to getting it to the water being horrible. How do yall do it?
It's possible, but don't expect it to act anything like an actual sub. Since hulls are buoyant, your options of getting it under water are roughly pushing it down with engines, or using filled ore containers as ballast.
Though I had a phase of making SSTO-planes that start from the bottom of the ocean. That was fun.
Yes but only with mods, near future aeronautics. I used the electrical fans in NFA for the underwater propulsion. The vessel was positively buoyant and used aerodynamic surfaces (hydrodynamic) to fly underwater. Wings pulling the craft down instead of lifting it up. Tried taking the craft to Eve but the greater density of Eve's oceans prevented it submerging. However, on Eve it could fly so instead of a sub I had a flying boat I could take from one ocean biome to another.
Getting to the water on kerban is easy, if you are on version 1.12 (so not on console). In the 1.12 update 4 new launch sites were added and one of them, the cove launch pad, is sitting in the water. Put 4 small retractable landing gear on the boat/sub and rolled it down the launch ramp into the water. You do have to discover the extra launch sties by getting within 1000m of the location.
Getting the sub/flying boat to Eve, more correctly through Eve's atmosphere was much harder but not as hard as the other prop plane I have taken to Eve.
Ive made a few myself on console. I call them Darter-Class submarines. Small, nimble, and functional. Asking how yall do it.
I used Mk 2 aircraft parts, the aircraft tail surfaces on the tail as the rear dive planes and vertical rudder going up. Used canards on the front as forward dive planes. Had a eleron control surface at the back but mounted going down as a rudder in the water. Some fixed solar panels on the top and a payload by with batteries, science instruments and probe core. No kerbals on the Eve version. The propulsion was from electrical lift fans in NFA mod mounted to give forward propulsion. Some small gear on the bottom to let it roll of the launch pad ramp into the water, no on the Eve version. Diving was an interesting exercise in pitching down and gunning the engines but not too much so as to do a 360 and end up shooting out of the water.
I used Mk 2 aircraft parts, the aircraft tail surfaces on the tail as the rear dive planes and vertical rudder going up. Used canards on the front as forward dive planes. Had a eleron control surface at the back but mounted going down as a rudder in the water. Some fixed solar panels on the top and a payload by with batteries, science instruments and probe core. No kerbals on the Eve version. The propulsion was from electrical lift fans in NFA mod mounted to give forward propulsion. Some small gear on the bottom to let it roll of the launch pad ramp into the water, no on the Eve version. Diving was an interesting exercise in pitching down and gunning the engines but not too much so as to do a 360 and end up shooting out of the water.
I’ve tested 3 downloaded from KerbalX, two delivered using carrier airplanes and one delivered via rocket.
They work really well if you disable pressure part limits so you can visit the bottom of the ocean - unfortunately all parts in the game have a limit at around 300-400 meter depths otherwise and the vessels implode.
As others mentioned doable but hard. The best way is using small parts and a bunch of ote tanks to neutralize buoyancy.
how to build vehicles in subnautica
Building Vehicles in Subnautica: Key Considerations
Blueprints:
Materials Required:
Vehicle Upgrade Console:
Construction Location:
Power Management:
Recommendation:
Tips:
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