Crafting Vehicle Upgrades
To craft vehicle upgrades in Subnautica, you need the Vehicle Upgrade Console. This console is a base component that must be built in the Moonpool using the Habitat Builder [1:2]. The blueprint for this console can be found in data boxes located in various wrecks, such as those in the Shallows and the red grass biome
[1:1]. Once you have the blueprint, ensure you have all the necessary ingredients to craft the upgrades
[1:3].
Finding the Vehicle Upgrade Console Blueprint
The Vehicle Upgrade Console blueprint can be tricky to find. Common locations include the grassy plateau area near the northeastern mushroom forest, where it is often inside a wreck that requires a laser cutter to access [3:1]. Other players have found it in the Mushroom Forest wreck near lifepod 13, which also contains the Cyclops thermal module blueprint
[5:3]. Additionally, checking grassy plateau wrecks or the north-west mushroom forest can yield results
[5:4]
[5:5].
Desired Vehicle Upgrades
Players have expressed interest in several potential upgrades beyond what is currently available. Suggestions include a speed upgrade for the Seamoth, a sonar upgrade for the Prawn Suit, and a battery charger for the Seamoth [4:1]
[4:2]
[4:6]. Other creative ideas involve adding more prawn suit arms, a scanner upgrade for the Prawn Suit, and even humorous suggestions like giving the Cyclops a honking noise similar to the car from The Dukes of Hazzard
[4:4]
[4:5].
Utilizing Resources
For players struggling to locate blueprints or needing additional guidance, the Subnautica wiki is a valuable resource. It provides detailed information on locations and crafting requirements, making it a helpful tool for both new and experienced players [5:1]. Bookmarking the wiki can save time and provide quick answers to common questions about the game.
I have the drill arm for the Prawn suit but I’m confused as to how to craft the module. I already have the Moonpool station at my base but it won’t let me craft there nor on the Cyclops and neither on the portable Vehicle Builder thingy
They are crafted with the vehicle upgrade console in the moonpool. If you have the recipe and the ingredients and it still doesn't work you may want to try restarting the game.
Does the moonpool already have that installed or do I have to build one separately in the moonpool? I’ll check again when I visit my base
You have to build it in the moonpool with the habitat builder. The blueprint for the vehicle upgrade console can be found in data boxes so you'll want to search wrecks for that.
No you have to build and find it(i think) on your own
As the other people in the comments have said, there is an actual base component called the Vehicle Upgrade Console that you have to find the blueprint for before you can make upgrades. I believe its parts can be found in the Shallows, and also frequently in the red grass biome.
Yes, it just doesn't have the space to show you. I also learned that Combat Core is a vehicle even though it doesn't show you the Vehicle tag.
Wait, Combat CORE IS A VEHICLE? OMFG I lost a run days ago because I didn't know that
Yeah, I only figured it out cause my silver skill options were shit but I took the best one available to me, which was if you have a vehicle, you get cdr for non vehicles. Then, as I was looking at my board in the next shop my stuff had CDR minus the Combat Core. Then howbazzar.gg confirmed it.
But you can't use any outside resources for an unfair advantage to learn important information the game doesn't tell you lmfao
Idk I feel like tech is mostly for futuristic technology.
Lots of Dooley's items that are more advanced technology than a submarine don't get the tag because they're not SciFi-esque.
it does look futuristic though...that's not how a regular modern submarine looks lol
(also, stuff like gpu or led's are far from being "futuristic" anyway)
It is, but that is something they def need to update. It should be simple enough to show more then 4 tags. I also would have been way better off on a run yesterday if I new it was tech cause I took a useless skill instead of a tech one because I thought I had none lol
Agreed. I'm not gonna just pretend I know how easy that would be implemented. But given this patch introduced multiple types and multiple items now have multiple types, it would have been nice.
It probably is Tech, but it can only show four tags at once. Reynad mentioned it when talking about Beast of Burden in the patch notes - you won't be able to see the tags it gains since they can only show four at once. I didn't know there were other items that have multiple tags we can't see but it makes sense. I'm sure they'll add that to mouseover or something at some point.
Comments like this are closer to the behaviour of a Karen than implementing a preliminary version of a change to see how it plays out during a closed beta...
Y’all know you can unlock all blueprints by command?
I know it takes the fun out of the game, but sometimes I do a run without blueprints, just to gather, and build millions of bases.
I know, but I'd rather do a survival run without CCs since it's my first run. That idea sounds fun though, I might try it out in future, thank you!
Where can I find it?
The blueprint I found was >!in a wreck in the grassy plateau area near the northeastern mushroom forest (the one near the Aurora/Mountain island). You need a laser cutter to get to it, and it should be on the "bottom floor" of the wreck in a data box (same wreck contains a data box for a lightweight high capacity O2 tank - that's how you know you've found the right one.!< Hope that helps! :)
But I already found the lightweight high capacity O2 tank and I didn't find anything else there
I would like some sort of speed upgrade for the seamoth. That would be kinda cool.
I would like to have a prawn sonar upgrade. I LOVE the sonar upgrade on both the sea moth and the cyclops
A prawn suit scanner. Not an arm, but an upgrade that allows you to press a button and scan things without getting out of the suit. Realistically you wouldn’t want to spend a lot of time with no pressure protection 1700 meters deep underwater scanning a cool looking plant, and getting in and out of the suit is annoying.
That would be great! Another idea I had would be an upgrade that allows you to access/edit your storage and upgrades in your PDA. Like an extra tab.
I think an arm with a single slot for players to mount any tool in could be cool. Would have to be switched from outside the vehicle so it wouldn’t be op, but then u could scan or have a repulsion cannon or whatever
I would like to give my Cyclops the same honking noise as the car from The Dukes of Hazzard
What's the point of honking in the first place?
Mostly to attract leviathans.
Expressing your displeasure at nearby fish that merge without signaling
A battery charger on a seamoth could be kinda useful
More prawn suit arms. And mounting points for those arms.
General Kenobi!
We totally need spinning lightsaber arms on the Prawn.
you are an old one...
Where do I find it? I want to explore the proposed Degasi base but my Seamorh can only go to 200. Any idea on where it is? Coordinates for the wreck or even just the biome would be great
http://subnautica.wikia.com/wiki/Vehicle_Upgrade_Console
The wiki is very handy to even experienced players. I'd recommend bookmarking it.
It doesn’t say where
Start in the safe shallows and head towards lifepod 19. A few hundred meters short of it, you'll come across a wreck. The upgrade station blueprint was there the last time I played.
Check grassy plateau wrecks. That’s where I found mine.
I always get mine from the Mushroom Forest wreck (near lifepod 13). It's also the same wreck that has the Cyclops thermal module blueprint in it.
North-west mushroom forest, in the big wreck stuck on top of the mushroom trees.
There’s the classic ones like “a seamoth but better” or “Cyclopes but bigger” but I wanna hear some more creative stuff. Id take a wager that sub 2 is gonna be a good bit bigger than the OG game. So I think it’s fair to have a few more options than one that’s fast, one that’s good for scouting and collecting resources (the prawn), and the CHONKER. It’s alredy been said that bases are getting a whole team focused on them so clearly they want us to have a bit more freedom. And considering that multiplayer is an option, having players being able to choose different vehicles could help spice things up. Like say two vehicles that function similar too the seamoth but say ones a little faster but has higher crush depth and maybe a specialization like maneuverability, while ones a little slower, stronger, and a differing specialization like towing stuff around kinda like the seatruck.
My main one that I think would honestly be genius is a boat type of vehicle. It’s massive and is basically all you need mobile base wise, it’s just hella resource dense and maybe is lacking in some nuances you can only have in your base to keep players from just existing on it. Definitely a late game vehicle too. Maybe it can even carry this games bigger sub and drop it whenever you find a place worth exploring. Like a cyclops for a cyclops. Its catch is it can’t go underwater itself. It’s good bringing a boatload of stuff with you, but you can’t take it down with you, and hoping that this game has some really deep areas, that would be a drawback. Also leaves you a bit open for creature attacks sense it would be a big mama.
Another one that I have less to say is maybe some sort of spider vehicle. Much like the prawn but it can’t jump (well maybe it can but just not too high). It can however climb walls and has mandibles for collecting resources. Having a vehicle bound too the sea floor or walls could be really cool in my eyes
I would want a sub that's kinda like a mini-Cyclops that still has a bit of space to build inside, but has a scanner that basically works as a portable scanner room, and maybe even have the ability to scan the ocean floor to then map it out on your PDA
I would like something like this and it would have limited capacitor output that can be upgraded.
For instance, you want to run a scanner? Great. You have to put it into low power mode, can’t move, but can recharge (thermal vent type situation). The mapping sonar aid may attract unwanted guests.
There needs to be a trade off on things.
Oooo I’m torn on that. On the one had it would be so hella fun to use that, but on the other I feel like it would cause less open water exploration. With the boat it’s late game and would probably be pretty slow so more often than not players would use the “seamoth” of the game to get around. I feel like for the type of vehicle that would be it would have to be about middle of the game progression wise. To me it just feels like it would be too good of an option for players to use anything else. Also I’m not too sure how a surfboard would mesh with Subnauticas technology design. Everything is sleek and efficient. I feel a surfboard would stick out a bit. But it is an interesting idea for sure
Exploration is fun but it would be useful if you want to go from point A to B and you already know the way, especially because what you want is under water so you still need to explore.
Well I didnt mean an actual surfboard but like a thing you stand on that goes really fast. And it would be be used to go above certain areas. Then you just pick it back up and you can dive down. And the boat you suggested could hold stuff on it and even carry a vehicle, but the board would just be a quick exploration thing, when you dont feel the need to take a whole ass boat with you. It'd be faster than the boat (by a decent bit) but you wouldnt be able to carry anything on it
Maybe its niche, but maybe it'll be useful for a thing or two (wouldnt be expensive to craft either, but it would require you to go deep to get its ingredients or something)
I really like the boat idea. An idea i have for that is that u can shoot a chain/rope down to the seafloor, which both anchors the boat and allows u to quickly descend/ascend back to the boat. And the prawn or prawn equivalent would be able to attach to it. That way u can travel on the surface and then quickly get down to the ocean floor for deep exploration
The rope/chain by default would not be able to deploy at certain depths, but could be upgraded to deploy deeper. That way u dont skip to too late in the game and theres some ability for progression still
Are there going to be currents in the new game? I had a random thought in the middle of the night last night: how is the life pod stationary without an anchor.
And maybe the boat could have a radar module or something so you could actually have a map of the whole area
Yeah it also gives an equivalent to the depth module v1, v2 etc system that all other vehicles have
I do like that idea a lot. Be a very interesting vehicle. I’m back and fourth with the big enough for a small base though. On one hand it would be hella cool for a mini base to travel like that, on the other I would love some clostriphobia with it being on the smaller side, making you feel a lot less defended when using it
An end game huge submarine with no manual controls, more of a constant moving base that follows a designated path around the whole map, with tiny service bots that go out to get resources and 2+ slots for vehicles (or even 4). This moving hub would be a luxurious end game base and fortress with incredible ever changing views out of the windows so you can enjoy the whole map, kinda like with the cyclops but removing the ‘hassle’ (even if it’s fun sometimes) to drive it around
I do love the idea of an end end game vehicle that is basically just a giant hostel for the player and is so op like that
Where do the fragments spawn? I've looked all over for them but can't find them anywhere. I'm stuck right now because my seamoth can't go deeper than 200m.
You mean the upgrade console? It’s by Lifepod 19. The modification station in is the mushroom forest
Yes I mean the upgrade console where you can craft vehicle upgrades
I’m pretty sure it’s in the wreckage, not the wreck itself, by Lifepod 19 in a data box
Once you’ve found that by Lifepod 19 you need to build that in your moonpool and get the depth module Mk1 (btw you can get a free seamoth depth upgrade in the Aurora if you don’t want to make one) and then go and get the modification station fragments because a lot of the areas in the mushroom forest are below 200m
You can get th eblueprint in some.box
I have a screenshot in the discord of a vehicle I made going 10000+ m/s for this reason
strapped a giant lead block to a spin block
Just checked, went 82000 m/s with no power use
Fill it with nukes and snipe every faction within a few seconds of spawning?
You could also set it to cruise speed in case you want to travel more efficiently, though I never see anyone use it
Over 600 m/s in a campaign lets you take territory fairly quickly.
(Fk i just noticed 😭😭😭) Sadly capturing it still takes a crap ton of time.
I am curious how the hell you got something that fast lmao
the more impressive thing is that it costs nothing to move
Likely because it was "moving" before the steam engine turned on.
I like to prefab my small scouting boats because they build faster than repair tentacles and also because of this glitch
In "V" menu you can see max speed and record cruise speed
Gotta go fast I guess
I have a satellite with a top speed of 1863 m/s
How do I make my PRAWN drill arm? I thought I needed a modification table, but no. Then I thought maybe I need the moonpool, but no. What gives?
When you make a vehicle modification station, you go to the leftnand there's a fabricator for it
Theres a wreck on the most northern part of the grand reef. Thats where i always find my prawn suit arm fragments
I have the fragments/ blueprints I just don't have whatever crafting station that allows me to make them
Ah that would be the vehicle upgrade station. I found my blueprint for it in the wreck from the underwater islands. Theres a ladder covered up by a door so you need a propulsion canon to get in. There will be two databoxes in that room.
There is another item that you find in a datapad that will help with that.
You pick up a attachment for the monopoly their is one I believe near life pod 19 in a wreck
Try exploring around the Mushroom Forest.
You can find like half the vehicle fragments and upgrades around there, it's great.
Another good place is probably Jellyshroom Caves, which has a lot of good stuff too.
Except you need this station to safely explore down there
The vehicle upgrade console is South of your life pod, on the sea floor among a wreck about 220 meters deep. Sparse reef, near the blood kelp biome.
And now that I’m there can’t find much that deep there. Or much at all.
I promise you it's there. You'll also find the moon pool, and torpedo arm for the PRAWN suit.
Lol I listened to this advice last night but forgot the sea floor part and went where I shouldn’t have and was lucky to get back.
I found mine in the Grassy Plateau regions. For the most part the fragments are random. Check every single wreck.
Good hunting
subnautica vehicle upgrades
Key Considerations for Subnautica Vehicle Upgrades
Types of Vehicles:
Upgrade Modules:
Crafting Requirements:
Location of Blueprints:
Recommendation: Prioritize upgrading your Seamoth with the Depth Module and Sonar Upgrade early in the game for safer exploration. The Prawn Suit is invaluable for resource gathering, so focus on acquiring its Drill Arm and Depth Module as you progress. For the Cyclops, ensure you have the Shield Generator to protect against hostile creatures while exploring deeper areas.
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