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How to Increase Mana Efficiency in Elden Ring

GigaBrain scanned 341 comments to find you 86 relevant comments from 10 relevant discussions.
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Very Interesting Mana Regen/Cast Speed Bug in PoE2
r/pathofexile • 1
Craft help for this ring
r/pathofexile • 2
Instead of utility flasks I now constantly spam my mana flask.
r/PathOfExile2 • 3
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What Redditors are Saying

When considering the best e-bike for a tall individual, particularly someone who is 6'8", there are several factors and recommendations to consider. The discussions provide insights into the challenges faced by taller riders and suggest potential solutions.

Frame Size and Fit

Finding an e-bike that fits well can be challenging for very tall individuals. Many standard bike shops do not stock frames larger than 61 cm, which may not be suitable for someone who is 6'8" [2:1]. It's important to try out different sizes if possible, but for those unable to find a suitable size in-store, custom options or brands that cater to taller riders might be necessary. Dirtysixer is one brand that specifically designs bikes for tall people, with sizes up to 7'5" [2:7].

Recommended Brands and Models

Several brands and models have been recommended for tall riders. Santa Cruz offers XXL frames, which some users have found suitable [3:1], [3:5]. Specialized's S6 size is also mentioned as a potential option, though it may not suit everyone with longer legs [3:3]. Canyon bikes, particularly their XL and XXL sizes, are noted as being more accommodating for taller individuals [2:5], [2:11]. Additionally, the Frey HT1000 with 29” wheels and an XL frame has been recommended by a 6'8" rider [5:2].

Customization and DIY Solutions

For those open to customization, modifying an existing XL frame may be an option, although it may not always result in an ideal fit [3:4]. Some users suggest consulting with bike builders who can find a suitable frame and build a bike tailored to your size, potentially incorporating larger wheels such as 32” or 36” [5:7]. However, this approach can be costly and may require significant expertise if opting for a DIY route [5:5].

Budget Considerations

While budget constraints can limit options, investing in a bike that fits well is often seen as worthwhile for long-term comfort and enjoyment [2:7]. It may be beneficial to explore second-hand markets or sales events to find more affordable options.

In conclusion, finding the right e-bike for a tall rider like someone who is 6'8" involves exploring brands that offer larger frames, considering custom builds, and being open to trying different configurations to achieve the best fit. Prioritizing comfort and fit over other features will likely enhance the overall biking experience.

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Source Threads

POST SUMMARY • [1]

Summarize

Very Interesting Mana Regen/Cast Speed Bug in PoE2

Posted by Glamdring26WasTaken · in r/pathofexile · 9 months ago
6 upvotes on reddit
7 replies
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ORIGINAL POST
post image

I have a stormweaver archmage spark character. Today i bought a new ring and wanted to upgrade my build. However when i equipped the ring, my mana sustain as hold my spark button was cut in half. Here are the rings and other relevant values:

https://preview.redd.it/paszez8zt07e1.png?width=720&format=png&auto=webp&s=3a02db314f287b2f987e76225fc6bf57c6cb9ddd

With my old ring, i have 264 mana cost, 4.69 cast speed, 767 mana regen and 4760 mana.
If i hold down my spark button, it takes like 10 seconds to fully deplete my mana (which checks out because i have 1238 mana spend/sec, and i have 767 regen so my net loss is 471 per sec, which would take 10 sec to fully deplete my mana)

With my new ring, i have 272 mana cost (archmage gives 5% of your mana as mana cost so as mana increases so does the mana cost), 4.74 cast speed (Because i get arcane surge effect per mana from stormweaver), 822 mana regen, and 5001 mana.
If i hold down my spark button it takes like 5 second to fully deplete my mana. (Which doesnt make any sense because my previous math would argue that i have 467 net mana loss per sec, and it should take about the same time)

Upon further investigation, i found out that if i take 3% increased cast speed on my tree, the bug actaully fixes itself, and i go back to my normal mana sustain.

The video showcase of the bug:

https://youtu.be/osDattE7QKM

If you are playing archmage like me, you might have this bug at different breakpoints, please try to change your cast speed to test. (I divined a cast speed jewel to fix it)

7 replies
bananabacon_ · 8 months ago

I got same issues when I change new glove. The old one is cast 4.69, the new one is 4.74 and it drain mana af. I just fix it by increase cast speed in some passive. Thanks for the help!

1 upvotes on reddit
Motomorrashi · 7 months ago

My bug is similar, the gold spirit reservation lights up solid and my damage falls fro 33k down to 4500. I tried this trick once and it fixed itself, but I swapped in new gear again and it repeated itself. SMH.

1 upvotes on reddit
stonkersson · 7 months ago

Confirmed for me as well. 4.69 casts per sec is good. 1% additional cast speed means 4.72 casts per sec, which doubles the cost for some ungodly reason.

Rule would be: just avoid 4.7x casts per second :))

1 upvotes on reddit
M
mattbrvc · 9 months ago

Upon further investigation, i found out that if i take 3% increased cast speed on my tree, the bug actaully fixes itself, and i go back to my normal mana sustain.

wtf is going on under the hood here lol

2 upvotes on reddit
Glamdring26WasTaken · OP · 9 months ago

Dont ask me man, i think at some breakpoints, game tries to cast spark twice an consumes twice as mana or something, not sure.

1 upvotes on reddit
arielbubbles0 · 9 months ago

Have you reported this officially? I highly recommend doing so so they can further investigate this. Despite your workaround, there might be other consequences we're unaware of for now

1 upvotes on reddit
LetterheadOwn9453 · 9 months ago

All I'm thinking is damn those are some nice rings

2 upvotes on reddit
See 7 replies
r/pathofexile • [2]

Summarize

Craft help for this ring

Posted by Oonz1337 · in r/pathofexile · 1 month ago
post image

Hey sorry for a noob question, first league for POE.

I’m looking to craft a mana ring like this one but the PoB didn’t explain how.

Or even a budget version that just has tons of mana and some resists or something, I’m not rich so not sure if leaving out the Crit helps or anything.

Appreciate any help in advance

i.redd.it
7 upvotes on reddit
11 replies
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Sh0wTim3123 · 1 month ago

Recomb over delve %mana. Fracture it. Essence of scorn spam

4 upvotes on reddit
Due_Traffic_3715 · 1 month ago

Scorn spam sounds risky but fun, gl! :D

-3 upvotes on reddit
roky1994 · 1 month ago

That is the only way to get crit multi on a ring sadly.

4 upvotes on reddit
sahlab · 1 month ago

Increased max mana is a drop only mod from delve, so you'll need to buy a ring with that prefix and then recombinate to transfer it to a cerulean ring base. I suggest you watch This video to get an idea of how to do that.

Then you need to fracture the mod, which is a 1 in 4. If you miss the fracture, you can still salvage the delve mod by transferring it to another base with recombs.

Once you hit the fracture, you use deafening essence of scorn (crit multi) until you hit all ele res (uncommon mod) + open suffix. If you don't have an open suffix, use orb of annulment. if you miss, back to essence spam.

Now that you have crit multi+ all res+open suffix, you bench craft suffixes cannot be changed and harvest reforge chaos (augment is safer but way more expensive) and pray you hit a high tier because if you don't, you try to annul and go again. If you miss, back to essence spam.

If you hit high tier chaos res (honestly T3 is acceptable), you have to exalt slam and pray. if you want it to be exactly like the ring in the image. Basically, you block flat phys and exalt slam, if it hits a bad mod or bad roll, you'll have to use a wild bristle matron to lock suffixes and scour to clean the mod. It can get pretty expensive since a matron is like 1 div in bulk now (still cheaper than bench meta mod).

Alternatively, you can bristle matron to lock suffixes and use a veiled chaos orb. Before you unveil, block one of the hybrid flat ele dmg mods then unveil. Pretty high chance to hit one of the mana veiled mods which are all decent tbh. If you don't hit a mana mod, then lock suffixes and veil chaos again till you get one. Then bench craft life to finish prefixes, then use fertile catalyst and watch number go up :)

18 upvotes on reddit
Oonz1337 · OP · 1 month ago

Crafting in this game is wild lol poe2 is basically omen/exalt slam and pray.

0 upvotes on reddit
sahlab · 1 month ago

Bruh, you ain't seen nothing yet. We haven't even talked about temple mods, heist jewelry bases or influenced/elevated modding. You're in for quite a journey.

Yep, crafting in PoE2 is non-existent from what I've seen as of 0.2. I feel even fracturing orbs are not as good as in poe since you don't really have ways to reroll after. That's part of why I'm not a big fan of PoE2 in its current state.

3 upvotes on reddit
MaxeDamage · 1 month ago

Its the reason why Poe2 is worse than PoE1 for any player that enjoys crafting gear

1 upvotes on reddit
MiniMik · 1 month ago

PoE2 crafting isn't crafting, it's gambling.

21 upvotes on reddit
Live-Pack-2588 · 1 month ago

Put all the stats in too chatgpt and it will tell you.

-11 upvotes on reddit
Garroshfeetlover · 1 month ago

Half the time i ask an AI to answer something about poe, i check on the wiki or somewhere else and he is wrong. They will tell you stuff that worked couple league ago but dont work anymore. Not really that reliable.

1 upvotes on reddit
Pillowbottom25 · 1 month ago

Scour

1 upvotes on reddit
See 11 replies
r/PathOfExile2 • [3]

Summarize

Instead of utility flasks I now constantly spam my mana flask.

Posted by WeirdJack49 · in r/PathOfExile2 · 5 months ago

Its kinda ironic that after all this effort to reduce flask spamming I end up spamming my flasks more than in POE1.

Mana costs are simply to high for spells. I have a bit under 900 mana, my essence drain costs 227, my dark effigy 524 and despair 744. You can't scale mana enough from tree and gear with reasonable investment to compensate for that.

So the best options is hitting your mana flask after every second cast. I seriously doubt that was intended.

569 upvotes on reddit
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Cash4Duranium · 5 months ago

I just got my seventh character to maps and have three at 90+. None of them spam flasks. Idk what to tell you, but it sounds like you're not willing to prioritize mana costs in your build and just want it solved for you by default.

As others have pointed out, there's a ton of mana options on gear, passives (notables and keystones), ascendancies, etc. Flask is far from the only or best solution atm.

Undoubtedly, they're going to iterate on the passive tree and probably skill costs, but I hope mana remains interesting.

34 upvotes on reddit
E
ExaltedCrown · 5 months ago

I’ve had to solve mana issues on almost every character I’ve made in poe1 though?

Using mana flask is not solving your mana issue, and there isn’t much to do besides stacking mana / mana regen which is a pain to do. I currently have almost 1k mana and 180% regen on a non mage class and it’s still not really good enough, and I also can’t really get more than that

8 upvotes on reddit
malduan · 5 months ago

Great! Cause he never said that flasks is the only solution! Flat Mana? Percentage mana? Mana regen? Mana on kill? Mana leech? Downgrading gems (e. g. curses cause they scale badly) an OP mentioned Despair? life as mana? I'm sure there are other options available to different builds.
Also, it's EA and they will change it many times before the release and then some after. Cause curses' manacost is indeed silly.

17 upvotes on reddit
KaleeTheBird · 5 months ago

I’m playing mage, I invested quite a lot into mana regen and flat mana. I’m only using +5, and even need inspiration support just for clearing. I need at least 4 casts to kill white, and each cast cost me 200 mana, and I only have 900 mana in total. I try to solve for it but the mean to solve it is insufficient, if I lower 1 lvl I need to cast more.

I’m trying to get damage to compensate but the reality is hard to balance them out

4 upvotes on reddit
martiancore · 5 months ago

Well, that's kind of true, mana scaling is crazy, but on the other hand, why max out the curse for a tiny couple of % instead of keeping it at the minimum possible level?

70 upvotes on reddit
L
Liquor_Parfreyja · 5 months ago

I mean, you can! I played a Spellcaster in 0.1 and had mana issues, fixed those by getting more mana mods and putting inspiration on my highest cost skill, as well as trading a bit of mana cost for health cost.

This league though I don't think I've used my manager flask since A3 as a companion + bleed build.

3 upvotes on reddit
bernie_lomax8 · 5 months ago

Hmm. I play Ed/c and really only need my mana potion when I need to use sigil/effigy/despair on tough rares and boses. General mapping and what not I almost never have to press it

6 upvotes on reddit
trickyjicky · 5 months ago

Mana on kill being an S-tier jewel mod just goes to show how big an issue mana is in its current state. I run mana on kill as well but when I play with my brother its back to chug a lug

32 upvotes on reddit
U
Unfourgiven_at_work · 5 months ago

couldn't you set the flasks to go off automatically. it's been awhile since I did it but I vaguely remember charges on kill and auto cast on max charge for all my flasks when running RF

1 upvotes on reddit
elbowfrenzy · 5 months ago

Sure, on a spellcaster. If I'm a huntress, I don't want to have to solve for that, not to mention it's probably not even feasibly possible to solve it for single target @gem level 20+ with any respectbale amount of attack speed. Mana leech on rings/gloves simply isn't enough. It feels bad.

1 upvotes on reddit
Smaxton · 5 months ago

I’m running an ED/C build that does some mana/int investment that I’ve found to be a lot more powerful than any other versions I’ve tried. I know the intent here is to circlejerk, but I can post the pob if you want. 

12 upvotes on reddit
R
Rouflette · 5 months ago

Binding both flasks on 1 mouse side button and clicking it every 5 seconds is the best way to play this game. Its like when you play pathfinder in poe1 but with two flasks instead of one. Probably not what was intended but solving mana sustain require so much investment in poe2, i’d rather invest into dmg and defense and just rely on a semi automated flask for mana

33 upvotes on reddit
See 12 replies
r/Eldenring • [4]

Summarize

Rate my build; I'm pure strength. Any tips?

Posted by Leading-Medicine-796 · in r/Eldenring · 2 years ago
post image
36 upvotes on reddit
12 replies
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GenghisGame · 2 years ago

You've capped out a pure strength build, shave a few points off strength for more faith. Being able to cast flame grant me strength and golden vow would be a way of getting additional damage. Also open up some of the good strength weapons that have faith requirements, Magma Wyrm sword, Woe Spear, Ordovis greatsword

12 upvotes on reddit
Leading-Medicine-796 · OP · 2 years ago

Maybe you're right, but I just HAVE to round out to 90 just a nice whole number then I'll focus on Faith

1 upvotes on reddit
PrrRoblem · 2 years ago

Go for 80. 90 strength will net you llprobs less then 10 AR. So how many millions of runes is that for a 0.1% increase in power. Previous guys comment was bang on.

5 upvotes on reddit
M
MrFoxxie · 2 years ago

The soft cap is at 80, the extra 10 stats don't give you much

13 upvotes on reddit
LopsidedAd1688 · 2 years ago

It is a perfect build. You can branch out and try new stuff in faith and intelligence ( I recommend faith stuff).

21 upvotes on reddit
[deleted] · 2 years ago

I beat the game using a Faith Strength.

Fire Art Great sword +25 and Godskin Incantations.

3 upvotes on reddit
Grim_of_Londor · 2 years ago

You basically maxed all stats you needed, at RL 188 is hardly a build anymore, but the AR looks nice

7 upvotes on reddit
sack-o-krapo · 2 years ago

How is that “hardly a build anymore”? Yeah he’s a bit above the “Meta” level but it’s still clearly a Strength build. High Health, Endurance, and Strength but he can only use very basic Faith spells, can’t use any sorceries whatsoever, can’t use any Dexterity weapons effectively and he isn’t getting any added status build-up or scaling from that Arcane stat. Pretty textbook build even if it’s a bit high level.

2 upvotes on reddit
Grim_of_Londor · 2 years ago

Let´s say the meta is 150 and not 125, you are still 38 levels above. No hard feelings, it´s just an opinion, but 38 levels is a lot, it makes a whole difference. Having 88 Str + 54 End + 60 Vig makes you basically maxed out in all stats you need without having to sacrifice anything. This is why it´s not a build, you didn´t make any compromise to make it work, and saying you can´t use magic or miracles it´s not a minus because your "build" does not require such stats. Again, it´s not a critique, as I said the AR is impressive and it´s cool bonking everything around, but it does not require any thinking, any compromise, this is why i am not a fan of such "builds" and don´t call them that way.

0 upvotes on reddit
antungong · 2 years ago

You have 12 faith, fit in bestial vitality, each elemental fortification buff, use fire pots as your lightning pots scale best with dex and not strength.

14 upvotes on reddit
F
Forgot_Password_Dude · 2 years ago

wait you can stack weapon buffs? dont they get replaced?

2 upvotes on reddit
E
ExcitementBetter5485 · 2 years ago

Go for light rolls, 99 endurance : ^ )

39 upvotes on reddit
See 12 replies
r/taintedgrail • [5]

Summarize

The Not So Magic Greatsword Build

Posted by Ok-Sentence-6791 · in r/taintedgrail · 17 days ago

This build is not perfected, but here's what I have so far

Hello everyone, I love this game and have found a rather interesting sword that I thought I'd make my own.
This build's main feature is the Spectral Sword, it's main effect is increasing physical damage by 1% per missing mana point; coupled with the druid's bane armor, I use the boots, to fully inhibit mana regeneration.
I put my stat points into the bare minimum to equip and wield all parts of the build, then dumped the rest into spirituality to increase max mana.
Equip whatever rings, amulet, gems, and back piece you want idk man.
Also I have a spell I use to just drain all my mana after a rest.

I have upgraded the sword and all the armor a bit and will include the + values in the rundown below:
Spectral Sword +10
Increases physical damage by 1% per missing mana point
2 Starborn Eggs attached for 20% weapon damage
Abandoned Helmet +5
Increases physical damage by 30%
2 Sapphire Weaves attached for 20% increased max mana
Duel Knight Gloves +8
Critical hits restore 10 stamina
Increases melee damage by 36%
Duel Knight Cape
Increases stamina regeneration by 25
Increases crit chance by 10%
Revenant's Ribcage
Weak spot damage 20%
Melee damage 20%
Gem of Dodge 10% dash cooldown reduction
Gem of Stamina x1.2 stamina recharge rate
Rogue's Step +7
Increases Dash speed by 30%
2 Gem of Dodge for 20% faster dash cooldown
Druid's Bane Boots THESE MAKE THE BUILD WORK
Receiving magical damage refills all dashes
THE IMPORTANT PART: Fully inhibits mana regeneration.

Reduced armor weight until I hit medium armor for a bit nicer quality of life and dashes.
In summary I use dashes and heavy attacks to do hit and run nonsense with a greatsword. Important note with greatsword heavy attacks: you can hold them as long as your stamina allows before swinging.
The total increased damage is this.
Including missing mana: Physical Damage 345%
Weapon Damage 20%
Melee Damage 56%
So in theory without resistances calculated a total of 421% increased damage done. This is without the two handed or any other skill trees calculated, no sneak damage calculated, no heavy attack damage calculated, and no other nonsense involved.

I hope you get the idea and are inspired to find unique items to make fun builds with!!

10 upvotes on reddit
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T
Takemylunch · 16 days ago

This is the kind of sideways build I love to see. The fact that it gives bonus damage for putting into spirit, a stat that usually isn't touched by melee characters much, makes it all the more sideways and beautiful.

1 upvotes on reddit
Ok-Sentence-6791 · OP · 15 days ago

Right?! I love finding weird builds in games like these.

1 upvotes on reddit
No_Zookeepergame2532 · 17 days ago

This build had been talked about since the game came out. I like your version of it though of dumping a ton into spirituality

1 upvotes on reddit
Ok-Sentence-6791 · OP · 17 days ago

Yeah and I enjoy the emphasis on dash too. Being able to hold heavy attacks and release when you want to, combined with Rogue's Step has been a lot of fun.

1 upvotes on reddit
Ok-Sentence-6791 · OP · 17 days ago

I will say I attempted to couple it with the Umbral Helmet, but it doesn't seem to be functioning as intended at the moment... and the Abandoned Helmet is a bit too juicy to pass up.

1 upvotes on reddit
See 5 replies
r/Eldenring • [6]

Summarize

Quick tip for mage builds.

Posted by Thatgirlyouforgot · in r/Eldenring · 3 years ago

Haven't seen this yet so I thought I'd share it.

Divide your max FP by cost of your spells to get a rough estimate on how many times you can cast it without drinking from flask. Always round down.

Obviously this gets difficult if you use multiple spells but I still find it useful for keeping my eyes on the enemy without looking at mana bar.

Example: You have 93 FP and Glintstone pebble costs 7 FP to cast. 97÷7=13.28. You get 13 casts before needing to "reload". Rocksling costs 18, so you do 93÷18=5.16, giving you 5 casts.

Hope this helps, more useful for more expensive spells as its easier to keep track of smaller numbers.

Rise, Tarnished.

5 upvotes on reddit
7 replies
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Eskimokeks · 3 years ago

I'm slowly starting to realize why people are stuck for hundreds of tries on several bosses everytime a Souls game releases.

9 upvotes on reddit
forpdongle · 3 years ago

This kind of thinking does cause issues when people run spell builds. I find myself changing my flask distribution on bosses to find just the right amount of spells needed for a kill so it gets safer and safer

1 upvotes on reddit
[deleted] · 3 years ago

I normally just use the spell and when my bar is empty I know how many times I can use the spell before the bar goes empty. No need for extra math. Just count how many times you can press the button before the button doesn’t work.

2 upvotes on reddit
Fersnachi · 3 years ago

You mean I can use MATH?!

No way! That’s an OP strat OP. Thanks!

12 upvotes on reddit
Thatgirlyouforgot · OP · 3 years ago

I mean I'm sure it's obvious to a lot of people and I'd be willing to bet many do it without even noticing for a while like me, but it could give some the edge in a tough boss fight. Similar to when a guns out of ammo and you hear a click two or three times. Always count your shots lol.

2 upvotes on reddit
L
LongHaulinTruckwit · 3 years ago

I just cast until the icon greys out with the little slash through it.

2 upvotes on reddit
forpdongle · 3 years ago

It's worth adding that leveling focus around this is very much worth. A point of mind which gives you an extra cast per flask is giving you more than a single point in intelligence.

This also works vice versa if you're a point of intelligence away from 1-shotting enemies in a zone, that's an FP save compared to that mind level

5 upvotes on reddit
See 7 replies
r/pathofexile2builds • [7]

Summarize

Frustrated with mana builds

Posted by Deabers · in r/pathofexile2builds · 2 months ago

It's now impossible to build mana as a life source. With the change to eldritch battery occuring before ES % it makes trying to build mana incredibly frustrating, continuously so when several mana stacking nodes like + int% and +4% mana are locked into also being ES nodes. not to mention added mana costs and Regen issues from MoM and EB.

Mana is a prefix, so it fights for ES no matter what, it also fights with attacks and DMG % which most builds need. The mana affix isn't big enough to compete with ES except on boots and gloves and even then ES does outpace it. On chest and helm it's not even close. A morior with 5 2% mana gems will add half of what a 1000 ES chest would

Keep all the other changes, I'm fine with that. But please let EB add ES bonuses or give us back 4% gems and more ways to stack mana without needing ES nodes too.

Other game problems for mana builds that just decimate it

Mana remnants doesn't stay over capped, making this stay or at least drain much much slower would make this better. Pretty sure it drains relative to your Regen rate

Siphon affix appears to be % based of max mana, this includes odd affixes like the chilled ground frozen flume, fix this by making it a % of current mana instead.

Sapphires besides time lost have no way of adding mana without corrupting for intelligence

Please please revisit the quadruple nerfs that have happened to manastacking and consider reverting a change or two or finding a new solution.

Maybe I'm wrong, maybe someone will tell me how to do it right but to also get any build functional with any unique as well it seems practically impossible

10 upvotes on reddit
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wikarina · 2 months ago

3 socket cloak of defiance will give you close to 600 mana and 60% Mom.

But the state of mana stacking is very poor, hybrid ES is way better, I switched to to weave shaper atziri disdain and have now 8k Es, 15% bypass to life, 2k life, 2k mana with 20 mom that translate to 5k ish recharge for 2 secondes, big hits will let you know, you saw your life move a bit and with 2% mana recoup, you now have "infinite mana for 8 seconds)

By the way except for Chronomancer or Acolyte of chayula mom build without mom can be frustrating.

Chronomancer right now with a rare chest and like 800 mana regen Mom is so far my favourite (4.9 to 6k mana, if you use scepters)

Outside of it, I am still looking for solution, the two other innate mana classes seems to be Infernalist and Acolyte. And lich as an outsider.

2 upvotes on reddit
Deabers · OP · 2 months ago

With enough mana lich becomes a contender. Atziris is always a good call, and necessary on lich manastacking for the 30 more spell DMG node.

If you run the shield with 100% more benefit from sockets with 3 sockets, and a mana heavy wand you can reach 6k. It was actually hilariously strong to run this with impending doom which deals 15% DMG of mana as chaos DMG( note this is current, and doesn't consume it. It benefits from being over capped) and just sub in trampletoe for mapping to clear large screens, but I only got mine to 4500 and the bossing was terrible, the build falls apart when you lose mana. It can be sustained with midnight braid and the 20 % node and as such the idea of cloak of defiance becomes interesting. The 3 socket can provide 60% from mana without the loss of Regen you are correct, but to truly benefit from mana we need those 3 sockets for 6% more mana.

If we can get 7500 mana, that means impending doom which triggers at least twice if not 3 or 4 times using spell cascade, unleash, echo etc. then it can do 1125 DMG as a base, but we double dip and gain 4% magnitude of chaos DMG gained for every 100 mana. So that's 30% + 300% magnitude so 120% of DMG gained as chaos. ( This also triggers on every trampletoe) And we have the spell DMG 3% per 100 mana, so an additional 225% comes freely. As a lich, you consume 3% of your ES( we want this to stay small but stay full with atziris so we can run EB) we gain 30% more DMG with spells. That more DMG is a multiplier. All of this spells mana lich works, except once you put on atziris, and really anything else.... It falls apart and caps around 5k.

2 upvotes on reddit
wikarina · 2 months ago

Wow I am triggered!

I avoided Licht and ritualist (I love to explore explore non meta) but now the time will come.

I struggled a lot with mana flare, neglected impeding doom because it is mostly 3 sockets (cursed ground is almost mandatory if not using the boots)

I Realy love your insights, I avoided Mahuxotl because of it low stats, but I wl reconsider.

Are you sur we can slot in the mana rune innit because I thought they were only working in body armour?

I should also investigate Morrior more, because that increase in mana that is very rare could make a big difference for remnants (Chauyla) currently 1 remnant give me 50% of my max mana, but the one from the aura could overflow quit a lot and reaching and maintaining 8 to 10k that way could be great

1 upvotes on reddit
F
ForfeitFPV · 2 months ago

Run a 5 slot Morior with the new "Take 10% of damage from Mana before health" runes.

Half of Mind over Matter with none of the drawbacks. One stop Mana as a defense layer.

It's what I do on my Amazon with Azmeri brew so that my health flask works on both my HP and Mana. Because it doesn't have the drawback of Mind over Matter's 50% reduction to all sources of Mana regain that isn't instant you become very tanky even without armor/es/evasion.

5 upvotes on reddit
Deabers · OP · 2 months ago

This stops mana stacking as the chest slot is the most valuable way to get 1000+ mana from a high ES. Regen isn't that much of an issue for the one shots albeit it isn't welcome either I'll agree. I'll grab one and try again with it

2 upvotes on reddit
F
ForfeitFPV · 2 months ago

I don't bother much with energy shield outside of what is on my Morior.

I'd have to double check her stats as I haven't played in about a month but she has around 2k health and 1.9k mana with like 50% evasion and only like 500 es max.

For the most part unless I get too trigger happy and deplete my mana using abilities I can face tank a ton of things. The only ability t4 Xesht has that can one shot me from full is the swat for example.

On the Amazon I don't bother with ES because you have to have less than max health to pop a health flask. 

I also have some gem and passive tree support on her so she's actually taking 62% from Mana before health. 

It's a stat stacking lightning bowazon btw, Mind of the Council, HoWA, Morior, Astramentis. The Mana acts as both an offensive engine ( ~180 max lightning damage from Mana) and the defensive layer.

Was taking down t15s/16 maps and t4 bosses without needing to use a real quiver. 

1 upvotes on reddit
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r/TapTitans2 • [8]

Summarize

What are the best ways to increase my mana?

Posted by [deleted] · in r/TapTitans2 · 5 months ago
post image

As you can see from the pic I'm stuck at 2k mana but all my spells cost around 7k to max out, is there a way to get my max mana closer to being able to just activate all my spells without stalling or using perks?

i.redd.it
5 upvotes on reddit
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Kevaca · 5 months ago

Limit break skill points

Mana capacity clan scrolls

Honestly, just go for longer spell uptime or more mana regen

1 upvotes on reddit
[deleted] · 5 months ago

Atm all my spells go for a minimum of 2:30, how could I increase that without using hundreds of skill points?

1 upvotes on reddit
Kevaca · 5 months ago

You're... you're not really going to able to do that...

Easiest way of extending them is to either put points into the ones that make that particular spell stronger+longer, or Dimensional shift, which is an all-round strength+time boost (so long as shadow clone is active)

1 upvotes on reddit
F2PBTW_YT · 5 months ago

There's a mana refund equipment set and a spell duration equipment set. Even the mana boost (with HS damage) set is very good for mana. The sprout spell duration set gives you a free 80 second spell duration with a maxed sprout skill, which is enough for a full prestige.

Since it only matters if you climb during tournaments, you can always use the mana boost perk to beef up your pool.

3 upvotes on reddit
[deleted] · 5 months ago

I didn't realise that mana boost set existed! I'm definitely going to aim for that, and I totally forgot about sprout lol. Thank you 💜

2 upvotes on reddit
Valerica-D4C · 5 months ago

Leveling your crafting level makes all mana related sets stronger as well

1 upvotes on reddit
xXxL1nKxXx · 5 months ago

What are the names of the sets you’re talking about?

1 upvotes on reddit
Efficient-Bullfrog58 · 5 months ago

Some rare/legendaries sets give mana and mana regen

1 upvotes on reddit
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r/EldenRingBuilds • [9]

Summarize

Admonished: an opinionated RL 150 arcane PvE build focused on versatility

Posted by Nereithp · in r/EldenRingBuilds · 1 year ago

Build planner link.

IMGUR album link for stats/look because I don't know how to do an image post with a massive wall of text attached.

This build is set up almost entirely to my preferences as an alternative to a DEX/FTH build . The goals were to:

  • Simultaneously achieve good pure physical AR and high incantation scaling. A full explanation is down below, but a DEX/FTH build would need RL 182 to match both the physical AR on Keen infusion + incant scaling on Erdtree seal. and that is assuming said build has no ARC investment for spell requirements.
  • Achieve at least 51 poise and decent negations with my preferred "lightweight" look and hat/hood headgear (which generally has 3 poise). Full explanation below
  • Keeping the poise requirement in mind, achieve medium roll with the heaviest reasonable talisman loadout (no verdigris/bestowal/all crucibles) with 16 available weight for any combination of weapons
  • Have two of those talisman slots be "flex" slots (In this case Millicent's + Dragoncrest Greatshield are perma-slotted for most weapon reqs and the generalist buffs they provide, the remaining two slots are flex) to adapt to fights as needed rather than center a build around 3-4 permanently-slotted talismans.
  • Have a spell toolbox that works well in tandem with melee attacks, yet can still be relied on for pure damage in a pinch.

A few things people sleep often sleep on that are included in the build:

  • Stone of Gurranq: an absolutely silly spell that often hits harder than both Black Flame(DoT included) and Lightning Spear on a lot of enemies (since a lot of enemies have far higher elemental resists than physical), is, unlike either, chaincastable until you are out of FP/Stam, costs less, has a solid AoE for clumped-up enemies without needing to be charged, and last, but not least, deals 14.4 poise/stance damage. That's as much as a one handed colossal sword swing and is what makes it insanely good for comboing with melee because you can deal some significant stance damage at range, especially if the boss lets you chaincast.
  • Impaling Thrust: charged R2 poise damage and 2h charged R2 damage at only 9 FP while being much faster than a charged R2. This is cheaper and faster than Unsheathe and can be used on heavier weapons. Did I mention that it also ignores shields?
  • Scouring Black Flame: A multi-purpose spell that is good at a ton of things: it can multihit large bosses with multiple separate hurtboxes, it consistently hits bosses and NPCs that input read dodge your spell attacks because they just dodge into another part of your massive black flame hitbox, it is very good at dealing with hordes of weak-to-fire trash mobs like dogs/footmen/scorpions/bugs if you are running away from them.
  • Aspect of the Crucible - Horns: not in the screenie, but is really good at cheesing anything othewise annoying that can be launched into the air. Black knives, NPCs, Haligtree Knights. You can either chaincast this to keep a single enemy stunlocked (not the best use of your FP) or you can launch the enemy once and use the time you now have to set up a charged R2 + Ash of War on wakeup.

Weapons used with the build:

  • Occult Flamberge/Banished Knight Greatsword/Knight Greatsword with Repeating Thrust(occasionally pulled on Flamberge for bleeds)Impaling Thrust/Giant Hunt (Piercing Fang is unfortunately not worth it vs Giant Hunt/Thrust because it deals less damage than Giant Hunt while costing the same amount of FP and is much slower than Impaling Thrust).
  • Occult Cross-Naginata (two-handed) with Impaling Thrust/Spinning Strikes. Spinning strikes is mostly used for flavour/more moveset variety, Impaling Thrust turns a weapon that is otherwise pretty ass at stancebreaks into a weapon that is pretty decent at stancebreaks.
  • Occult Longsword with Square Off.
  • Sacred Mace with Sacred Blade (facerolls anything weak to holy), Occult Morningstar with Lion's Claw.
  • Occult Zweihander with Royal Knight's Resolve - used primarily for charged R2s.
  • Occult Misericorde with Royal Knight's Resolve (rarely enough time to use this unless I know the fight well) for crits since the crit damage of medium-sized weapons is otherwise fairly lackluster.
  • Occult Crescent Moon Axe with Sword Dance.
  • Bloody Helice
  • Occult Greathorn Hammer with Cragblade. Occult Greatstars would be much a much better fit but it's ugly as sin.
  • Formerly Eleanora's poleblade - respecced out of it (-1 DEX + 1 STR) because i'd rather 1hand Banished Knight's Greatsword (highest damage greatsword with the fancy moveset)/2hand Crescent Moon Axe without switching talismans rather than be able to use a spinny bleed stick.

Scaling stuff

This versus DEX/FTH and optimal Dragon Communion Seal scaling

DEX/FTH offers weapon buffs and good scaling for unique DEX/FTH weapons (such as Bolt of Gransax), but lags far behind for standard weapons and actual spellcasting. Dragon Communion Seal at these stats offers 340 incantation scaling, which is only matched by the Erdtree Seal at 77 FTH, a number that leaves barely any levels for DEX, especially if you want some ARC for spell requirements. Compared to an optimal Dragon Communion Seal (with 13 points moved from ARC to FTH), this only loses 8 (~2.3%) incant scaling while gaining ~4.3% more AR for ARC-scaling weapons. This makes this "distribution" (pumping arcane doesn't really require a ton of brainpower) insanely efficient for both melee damage and incantation scaling.

Poise/Weight

Poise in Elden Ring is absolute aids to get if you don't want to wear a heavy (and pronbably ugly) helm, a bulky chestplate (which kinda takes away from the agile vibes) or fuckugly greaves (scaled, bullgoat, prelate, the 6 variations of duckfeet sabatons on Veteran's/Banished Knight sets) because those are far more weight-efficient than most lighter variants. In the end Eccentric Chestplate + Blaidd Greaves + Fire Prelate Gauntlets (not super thrilled with the choice but it matches in most lighting conditions) does the trick with any 3 poise or higher headwear. However, just to paint a picture of how inefficient this is (and why this build has 27 END that could otherwise go to MND/ARC), switching to something like Banished Knight Chestplate (still really pretty, just not my style for this build) + some lightweight gaunts/legs could save 2 points of END while offering 1-1.5% higher physical negations, while completely abandoning any sense of style and going for poise efficient armour like Veteran's could likely save 3-4.

Shoutout to Blaidd for coming in clutch with decent poise greaves that don't look ugly. It wouldn't be possible without him. His chest (both altered and unaltered) also looks really good but I like Eccentric for the splash of colour.

Talisman/Weapon weight

16 units enables wielding a Fire Knight Greatsword/Zweihander. Alternatively, it can accomodate a set of lighter weapons. For most of the game I ran Flamberge + buckler + Composite Bow. By the end I had enough END to also throw a Misericorde in there. The difference between the heaviest talismans (that are actually usable) and lightest talismans (that are actually usable) leavs room for like 0.5-1 units of weight, which isn't worth optimizing for because of all the swapping it entails.

Bows?

Crossbows make more sense damage-wise on the build as it lacks physical stats. However, light bows have a much more fluid moveset that slots into the gameplay better. They are mostly used for status/pulling individual enemies/killing trash that's weak to elemental arrows without wasting FP.

Black Bow (in the base game) has the highest damage output with light bow jumping/rolling/sprinting attacks. However, something that isn't mentioned on the wiki is that Black Bow still retains the regular bow class draw speed when fired from a standstill. An actual Light Bow (like Composite) shoots faster outside of Barrage. Moreover, a light bow with Mighty Shot is versatile in that it can one shot weak mobs (for only 6 FP) while retaining the light bow moveset. Black Bow cannot do that and is also a whole 1 unit heavier than Composite and 1.5 units heavier than Red Branch.

92 upvotes on reddit
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S
Solumin · 1 year ago

For the Cross-Naginata, have you considered using Spinning Weapon? example: https://www.youtube.com/watch?v=OMCRmd4NHH0&t=3865s
It's fantastic for applying status effects, even tho you can't use it with Blood/Poison/Occult affinities.

I'd also point you towards the Spectral Lance AoW, which scales very well with Arcane. It's also buffed by the Arrow's Reach talismans! I'm not sure you need another high-poise-damage ranged attack, but it's quite good.

Excellent built and write-up, thank you for posting it! I'm gonna hold onto this for a future run, I think.

2 upvotes on reddit
Nereithp · OP · 1 year ago

For the Cross-Naginata, have you considered using Spinning Weapon? example:

Can't and wouldn't if I could for two reasons:

  1. Can't because unlike actual physical infusions (Keen, Heavy, Quality), Occult can only be applied to weapons with Keen/Heavy/Quality and Occult/Blood/Poison type ashes. It's essentialy treated as its own magic-type infusion, so you are limited in ash of war selection to physical and occult/bleed/poison AoWs. It's a bit of a bummer and is probably my biggest issue with ARC builds considering so many great AoWs are magic/lightning/fire/cold like Ice Spear for example (which both throws a fairly strong projectile, applies Cold and does frost-enhanced weapon hits on the initial spin).
  2. I like physically hitting stuff with weapons. Spinning strikes isn't nearly as good, but on my previous build (which was a STR/FTH build running a Cross-naginata with spinning strikes) it worked reasonably well with Bloodflame Blade to bleed-out sleeping Godskins (with the R2 follow up into a stagger, into a crit, which enabled me to one-cycle them without letting them do anything). Probably not quite as fast as Spinning Weapon, but reasonably decent.

I'd also point you towards the Spectral Lance AoW, which scales very well with Arcane.

I haven't tested it out thoroughly, because I just looked at the damage numbers it produced and was underwhelmed, but now that I see it deals 500% poise damage I'm intrigued. I'll check it out once I'm done gushing over DLC weapons, thanks for the recommendation.

Excellent built and write-up, thank you for posting it! I'm gonna hold onto this for a future run, I think.

Appreciated!

1 upvotes on reddit
GallianAce · 1 year ago

One thing you should mention since you’re using Impaling Thrust: you can chain combo your L2 into an almost immediate R2. Normally there’s a delay between the end of the L2 animation and the start of your follow up R1/R2 animation, but for whatever reason the R2 follow up after Impaling Thrust is a few frames faster than the R1. This means you can rapidly spam L2 -> R2 and repeat until you’re out of stamina or FP or the enemy stance breaks quickly (which is easy to do with this combo). Throw in a charged R2 every now and then, too.

Good work, I ran something similar for the synergy early game but stopped leveling Arc at 45 and instead pumped strength for bigger weapons. I liked Storm Blade on my Occult Flamberge for the speed, range, damage, and double bullet/weapon hitbox in close range. Used a pocket Claymore for the Impaling Thrust combo because of its thrust R2 to play nice with a Spear Talisman.

2 upvotes on reddit
Nereithp · OP · 1 year ago

I didn't know, I'll make sure to check that out when I'm back to flamberge, currently running Milady in the DLC.

3 upvotes on reddit
Many_Faces_8D · 1 year ago

I love everything about milady except the terrible stance damage even in heavyss

1 upvotes on reddit
D
DeSquare · 1 year ago

Won't the AR go up alot if you put some of the arc in faith and switch to flame art infusions, or do you value the extra bit of bleed more?

2 upvotes on reddit
Nereithp · OP · 1 year ago

Flame Art/Sacred weapons have more total AR, but they have to go through defenses twice, which generally makes them deal less damage.

An Occult Flamberge at 80 ARC has a cool 666 AR when two-handed, which is fairly standard Greatsword AR. That damage is first sliced by percentage physical negation of the enemy (which a lot of enemies have 10-20% of) and is then compared to a "defense" value (which is scaled mostly by area rather than per individual enemy, unlike negations). I don't have a link to an Elden Ring-specific formula, but it works pretty much like DS3 defense (only with different numbers because the scaling of weapons and areas is completely different), which is explained here. The long and short of it is that enemies have "flat" defense values, these values get higher the higher level the area you are in at and the defense calculation (often called "flat defense" despite not actually being flat) means that you really want to exceed enemy defense by as much as possible, both because that gives you more damage within a defense tier (i.e DEF>0.125x ATK, DEF>0.4x ATK) and more AR lets you jump to a more favourable calculation tier.

A flame art/sacred Flamberge at 80 FTH all other things being equal has 731 AR, which is higher. But this AR is split into 285 physical + 446 fire. Now each of these individual components has to go against their individual negation and then the individual defense value. 285 physical is the damage you would get on a physical dagger... a +15 dagger. So with negation + flat defense in mind (assuming endgame areas) you will be dealing very low physical damage because the physical component is in a very unfavourable damage calculation tier. The Fire (or Sacred) AR is a lot more respectable and is somewhere between a dagger and a curved sword in terms of damage, but due to all of the above calculations the total damage you deal won't be particularly impressive despite what AR may tell you. Naturally, you can increase it with Flame Scorpion charm but that sacrifices negations and takes up a talisman slot. Depending on the enemy you are fighting, you may deal more damage, but will often deal less than a pure physical weapon. It depends on a lot of factors: like how much higher the AR total is (the above example is fairly unfavourable for Flame Art Flamberge as that's just 9.7% more AR at the cost of becoming a split damage weapon, where one of the damage components will surely get dumpstered by defense), specific enemy defenses, how the damage is actually split (something like 300 physical + 300 fire will often deal more damage against average mobs than something like 400 physical + 200 fire).

On top of this, a lot of enemies have higher elemental negations than physical negations. Draconic Tree Sentinel, for example, has 40% vs Fire/Lightning, 20% vs Holy/Magic, 35% vs Slash and 10% versus all other physical types.

On top of that, weapons with pierce/thrust attacks (whether through ashes of war or their natural moveset) really want you to remain physical because of the game's counterhit system. When you (or an enemy) are in the middle of an action, your pierce negation is reduced significantly. This means that any and all pierce damage dealt mid-animation is greatly amplified. Split scaling weapons transform part of the damage into an elemental type, which cannot benefit from this mechanic.

I recommend giving Chrightt's video a watch, it explains all of this a lot better than I do.

8 upvotes on reddit
Mrdudeguy420 · 1 year ago

I didn't realize split damage sucked so much ass. What would you say are the right situations for infusing a weapon with sacred/flame art instead of quality for example and buffing with an elemental incantation?

Also, should my high level strength/faith build go mostly heavy infused? I was using mostly flame art or sacred infused weapons.

1 upvotes on reddit
D
DeSquare · 1 year ago

Interesting, thanks for sharing! Have you put any consideration into great katana or power stance bloodfiend fork

I have a prophet, and am trying to figure a min max build for 150, seems it's optimal played as a build with dragon Communion, or keep arcane at 10 and use as a bloodflame build

1 upvotes on reddit
M
Maximum_Poet_8661 · 1 year ago

glad to see some love for Scouring Black Flame, people sleep on that one but it's my favorite one for big bosses. This is a really solid build guide, i wanted to do an ARC run next time around and this is a great jumping off point

3 upvotes on reddit
Zippywin · 1 year ago

Really good write-up, and an amazing idea that double-dips Arcane via Dragon Communion Seal and Occult affinities.

Being able to go hybrid like that on both fronts without losing as much damage as traditional two-stat hybrids is a boon, bonus points as the melee weapons are not split-damage either.

13 upvotes on reddit
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r/Eldenring • [10]

Summarize

What stat increases ? mana is it intelligence ?

Posted by [deleted] · in r/Eldenring · 3 years ago
1 upvotes on reddit
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AmericanRampager · 3 years ago

When you go to put an increase on a stat it will show the improvement on the right of the screen before you proceed

1 upvotes on reddit
69-lol · 3 years ago

FP raises with the Mind stat

3 upvotes on reddit
[deleted] · 3 years ago

What dose intelligence do then ?

1 upvotes on reddit
69-lol · 3 years ago

the more you level that, you get access to higher level spells. also the higher it is, the more damage you do with INT scaling spells/weapons

1 upvotes on reddit
[deleted] · 3 years ago

Thank you 🙏

1 upvotes on reddit
ActuallyHovatine · 3 years ago

I believe it’s Mind.

2 upvotes on reddit
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funkyfritter · 3 years ago

Mind

3 upvotes on reddit
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Related

How can I maximize DPS for my mage build in Elden Ring

best mage armor sets in Elden Ring

top spells for mage build in Elden Ring

best talismans for mage build in Elden Ring

AI Answer

🤖

how to increase mana efficiency in Elden Ring

Key Considerations for Increasing Mana Efficiency in Elden Ring

  1. Optimize Your Build:

    • Focus on Intelligence and Faith if you're using spells that scale with these attributes.
    • Consider hybrid builds that allow you to use both melee and magic effectively.
  2. Equip the Right Gear:

    • Use talismans that enhance your mana efficiency, such as the Graven-School Talisman (boosts sorcery damage) or Flock's Canvas Talisman (boosts incantation damage).
    • Look for armor sets that reduce spellcasting costs or enhance your spellcasting abilities.
  3. Use Efficient Spells:

    • Choose spells that have a high damage-to-mana cost ratio. For example, Glintstone Pebble is a low-cost spell that can deal decent damage.
    • Avoid using high-cost spells unless necessary; save them for tougher enemies or bosses.
  4. Upgrade Your Staff or Seal:

    • Upgrade your casting tools (staffs for sorceries, seals for incantations) to increase their effectiveness and reduce mana consumption.
    • Use the Carian Glintstone Staff or Erdtree Seal for better scaling with your spells.
  5. Manage Your Resources:

    • Use items like Flasks of Cerulean Tears to restore your mana during battles.
    • Consider using the Golden Seed to increase the number of flasks available for mana restoration.
  6. Utilize Buffs and Consumables:

    • Use consumables that temporarily boost your mana efficiency or spell damage.
    • Buff spells like Scholar's Shield can help reduce damage taken, allowing you to conserve resources.

Recommendation: Focus on building a balanced character that can handle both melee and magic effectively. This way, you can conserve mana by switching to melee combat when necessary, allowing you to save spells for critical moments.

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