TL;DR
Early Game Strategies
In the early stages of Subnautica, managing food and water can be challenging. It's crucial not to cook fish until you're ready to eat them, as they stay fresh indefinitely in your inventory [3:1]. Bladderfish are an excellent source of water early on
[3:4], and you can make disinfected water using coral tubes and salt
[2:1]. Building a locker for storage is essential, as floating lockers require more resources
[3:2].
Utilizing Plants and Growbeds
Plants such as marblemelons and bulbo trees are highly recommended for managing both food and water needs. These can be grown in pots or growbeds at your base or even in your Cyclops [2:4]
[5:4]. Marblemelons provide substantial hydration and nourishment, while bulbo trees are noted for their efficiency
[5:5]. However, these plants do rot, so they're best consumed at your base rather than carried on expeditions
[5:10].
Automating Food and Water Supply
Once you progress further into the game, setting up water filtration systems and interior growbeds can automate your food and water supply [2:2]. Alien containment tanks can breed fish, providing a renewable food source
[2:4]. Using salt from water filtration machines to cure fish ensures they last indefinitely, making them perfect for long journeys
[5:7].
Efficient Resource Management
For efficient resource management, consider using grav traps to catch fish easily [4:6]. This tool simplifies the process of gathering food without expending too much energy chasing fish. Additionally, nutrient blocks are a convenient option for portable sustenance
[5:8].
By implementing these strategies, players can effectively manage their food and water supplies, allowing them to focus more on exploration and progression in the game.
Trying to decide witch difficulty to choose between freedom or survival and it seams like the main difference is food and water
Eventually you reach a point you can basically automate your food and water with little effort. Once you hit that point, survival becomes rather easy.
No, after the first 10 minutes when you figure out how to get food and water, it just becomes a chore.
After finishing the game the first time on Survival, I play in Freedom now.
When you reach the floating island it turns very easy (Lantern tree is op)
It’s not hard just get lots of salt to make water and grab fish and you’ll be good but I always set up a reliable food source for myself as early as I can
For reference I just had a voice ask me “what are you” and I’m ready to just switch to a creative just to see the story aspect but if there’s a way to easily manage it I’d like to stick with the survival because I’d play it longer and I like the idea of survival it just feels tedious if anything
It's a bit tidius until you get a couple of water filtration systems and interior grow beds going. Water seems to drain the fastest so just eat on the go with a thermoblade and farm water with the machines. Each water fills up +50 so you only need to drink one to fill up half the gauge. I have like 20 water bottles in the cyclops.
Find plants and invalidate the entire system.
I like the comment but I don’t understand
There are edible plants. The game does a pretty solid job of directing you into them. Plant them in pots or growbeds. You now have unlimited food/water.
find the lantern trees, melons and potatoes. if you have a cyclops you can build planting spaces so boom unlimited food
As others have, said, growbeds.
Fish will also breed in an Alien Containment tank, and you can even put growbeds in your Cyclops! Food on the go! The Bulba Trees on the Island make for a good food source to plant and grow I find (they will need indoor growbeds, not exterior ones ofc)
In creative mode the story is disabled. You want to play freedom, which disables food and thirst
I like my base And the survival I’m just at a point where most of my time now is going to be farming food and water items whilst mining ⛏
Despite the game saying that, we can in fact progress the story while in creative. I just know going that route especially after gaining experience within the game is only about 1-2 hours
Make disenfected water from coral tubes and salt, then find and build a water filtration system along with some growbeds and you will be good. Endless amount of water and food. The thermoblade upgrade also is essential.
What can I do to easily get food and water? This is the first time I've playes the game and I'm a few hours in but I keep struggling with food and water. I've headed to that giant destroyes ship and started building a base on the water but I always run out of food really quick and then can never find the fish i need for water or nothing at all and then my food starts going off and I can't eat it and I'm in a worse situation. Also I have very little storage space and it gets really annoying.
Edit: My point to this post isn't saying I don't knoe how to get food and water because I do, my main issue is I struggle to find and actually catch what i need such as the bladderfish for water
Get the locker really quick, you need storage and the floating locker things are not efficient and require a lot of titanium. Bladderfish provide water early on until you can get more complex things to satisfy hydration like melons, water purifiers, and espresso machines. Eventually you'll find the planter which will let you plant your own crops to eat (melons for hydration and even gel sacs for aerogel production) and then you'll find the aquarium which is great for creature breeding and an infinite fish food source.
Water's easy, just grab some salt and a piece of a giant coral tube and you can make bleach, which gives you 2 bottles of water.
Bladder fish for water and peppers for food are close by
And in a pinch just go for Bladder fish, they provide both and are easier to catch usually.
B L A D D E R F I S H
Don’t cook fish before you’re ready to eat them. They stay alive indefinitely in your inventory. Cook them only when you’re about to eat them.
And follow the advice on salt + giant coral tubes. Make bleach, but don’t convert it to water until you’re in need of water.
I am relatively early game and was wondering if anybody else has a kind of daily routine of tasks that they go through. I am trying to move beyond survival mode and have a store of water and food set by, so when I'm hungry or thirsty I don't have to suddenly scramble to get the necessary resources I need to eat and drink. Does anybody else have like a daily routine where they spend a certain amount of time topping up their food and drink supplies before they then go about finding the parts for the various Seaglide, Seamoth and Mobile Vehicle Bay blueprints?
depends how far you are into the game. You eventually get to a point where food and water are so plentiful it's not even an issue.
Thanks, I'm just over 6 hours in and I've just completed the Mobile Vehicle Bay, so I can soon craft the Seamoth which should make fathering resources a little easier as I can go much further afield. I've crafted a couple of lockers with a decent amount of cured fish in one, and have a few bottles of water put by. I've seen a few people mention that getting the blueprints for and making a Grav Trap is a good idea in terms of having a ready supply of food?
I've found the Grav Trap very useful, especially to avoid spending time and energy running around the shallows trying to catch the darned fish 😅 Another tip: nighttime is a great time to catch bladder fish as they stand out/almost glow. The fish are also slower at night and easier to catch.
I’m also a new player and still in survival mode. I don’t like exploring at night so I usually use that time to craft, use the gravtrap to catch fish, and top up on food/water/health.
I agree anout not exploring at night, though I've found fishing at night is easier as the fish appear more dopey and slower, so easier to catch. How are you finding the grav trap, I have heard that early game it's very helpful!
The gravtrap is incredibly helpful. I’m not great with the controls (play on switch and either the target is too small or the controls are too touchy or something) so I can grab the fish easier when they are pulled in by the trap and I don’t have to chase them all over.
Spending some time daily (or nightly) collecting food and water supplies early game is essential for sure. I also like collecting slavaged debris when I have spare space because I use alot of titanium. I like making sure my different essential ores are topped up too
I start the game, do nothing, go to the Dunes, mess around, then I losr my P.R.A.W.N for the 200th time. So I reload my last save and repeat.
They only take up 1 slot of inventory, so they are more space-efficient than other plants.
I went out in the seamoth with 5-10 gel sacs, and a couple of water bottles and by the time I ate them all, my inventory was full and it was time to return to my base anyway.
Once I got there, I could get more gel sacs from my farm on a foundation beside the hatch.
Depending on play style, either grow edible crops in bases/Cyclops, or use a grav trap or Alien Containment to farm edible fish and then use the salt produced by your water filtration to preserve them. If you do that, the Reginald (44 food per serving!) is the obvious choice.
So cured food doesnt rot if so then ima do thst cus. Plants take so long to grow and they dont give much food
They fill different roles. Plants, especially marblemelons and bulbo trees, will refill both food and water. They're handy to have growing back at your base (or in your cyclops)so you can pop in and refill both at once whenever you're home.
Preserved fish, bottled water, and nutrient bars are for taking on longer trips in case you get low while you're out and about.
By using a dual strategy, you need a lot less of the preserved food and bottled water (such that a single water filtration unit should be more than adequate, and you won't really need to spend any time hunting fish).
Marblemelons and Bulbo Trees are the best food and water supply in the game. A couple of bulbo trees can be your entire food and water supply. Marblemelons are great also, but they are difficult to pick and slice now. The only issue is that they still rot so they are not portable like cured fish and water bottles.
Chinese potatoes are also great, but they are only food. You would need to supplement with water.
Lantern trees are nice because they grow fast, but I usually only use them for biofuel. I keep a tree in Cyclops for my portable base.
all food rots eventually. the alien containment let's peepers reproduce though, so you always have a guaranteed food source at your base.
Bulbo trees all the way.
Yes, they take quite some time to grow, but you can have 4 in a growbed, which will more than fill your food and water bars from empty.
I when I use 4 bulbo trees, I rarely use up more than 2 trees at a time, even feeding myself and powering a bio reactor. Only have to be careful to save the last piece of fruit to replant any trees that are lost and you'll have practically infinite supply. By the time you are hungry/thirsty again, the new trees will have regrown.
If your base consumes a lot of power, you can easily build a second grow bed and bioreactor, but at that point you're probably advanced enough for thermal or nuclear power.
Land plants are better than the water plants, but less portable… but yeah, cured food doesn’t rot so you’re good!
I have a growbed of marble melons usually, though 1-2 plant pots of them is enough to sustain you. They also possess enough water content to sustain you on both fronts, I hear bulbo trees are technically better than marble melons now (for both food and water) but idk. For long journeys I always have a population of Reginalds in my alien containment, and you can cure them using the salt gained from water filtration.
Put 2 Reginald in an alien containment unit. They'll breed, and as long as you leave 2, you'll never run out. Use salt from water filtration machine to cure them and they last forever. I like to eat bulbo trees and marblemelons when at my base to fill up, then take cured reginalds with me.
Yeah that's why you stop eating cured fish altogether when at base. Makes a big difference I find I still have plenty of fish.
Nutrient blocks are an excellent recipe idea.
Grow crops, easy to make, and require nothing to keep them going, and you can use crops in the bioreactor for fuel aswell. Way more efficient than fish
I’m excited about the glass ceiling. Will make for awesome creative builds but worry it’ll be hard to have tons of glass in my normal build
It gets really easy to gather the materials for glass.
It’s not so much the materials (although I’m happy to hear they’re easy to get, since it was a big chore getting mats in general) it was more about integrity.
I like a lot of glass and using my bases as utilitarian but also as a viewing gallery to the biomes and their fauna, but making them structurally sound took away from that. Now I’ve been playing subnautica OG in creative just to scratch that itch after beating the game
OP your base is beautiful and as soon as XBOX goes live I can't wait to build my own!
just started the game and i’m surviving well got a loom, water purifier, a camp fire with a fire spit also have a farm but the thing im finding the hardest is managing my thirst the water collector never fills up and i can’t drink too much coconuts
There's a glitch with the coconuts, putting your empty ones back in a pile of drinkable ones refills them and you can only drink 2 every 10 second i think it was
Confirmed
Plant a Yucca if you can. 3 plants can be found on the island and a lot on the beach. They are hard to spot.
Cut down a few palm trees and chop up the palm fronds to use as fuel for the water machine. And build at least 2 for personal use.
more than 2 if you have a farm
Add palm leaves or fibrous leaves to the bottom of the water purifier
what does that di
Thats how you make water
I have 3 water stills on my island. After you get a few more supplies, make more stills and you'll never run out of water.
I have 3 double grow beds, an algae dispenser and a kitchen. I see my crew harvesting the food but they are starving. Yes, I'm growing fruit, vegetable and nuts. I have about 20 days of water.
Check on the kitchen and if it is making full meals or "compensated" meals bc it doesn't have enough ingredients. You also may just need more leisure time so they will have time to eat, I kept the default 3h per day but find I occasionally have to override someone starving bc they just haven't eaten.
Thanks. I have compensated meals turned on. I will increase leisure time.
I'm new to the game so I don't really know, but I think they need a healthy diet, so maybe they need meat? Like, they are not going to die but they are hungry because their diet it's not balanced.
If the meat is missing from the meal, crew members are going to lose "protein bonus". They will have a bit lower HP and recovery times will be longer. They won't starve though.
As long as a kitchen has raw food in it like fruit, vegetables, meat etc. in it the crew members should just go and make a meal at the kitchen when they are hungry.
Earlier I read about challenge run where people don't use fish to get food or water. What about salt? Water filtration? Plants? I'm 3 hours in a challenge run, and I have more batteries and nutrient bars as expected, but water starts to be the issue soon.
This is in Below Zero, how do you play the same challenge in OG Subnautica?
My first thought is gardening. Get some of the fruits from the green house and hunger and thirst are dealt with for the rest of the game.
In the original Subnautica, you can make purified water with bleach (made from salt + coral sample) but that's not in BZ. In BZ, you can make water with snow and the purifier tablets, but you have to find them at an Alterra base first.
Those tablets are actually quite useful, and you can survive longer without crafting/farming anything. Not sure if it's enough until the end of the game, but maybe possible if a few things are skipped.
Plants
This! Creepvine in Subnautica, Creepvine seeds in below zero are good for starting. Then one can continue to look for more sustainable sources of plant based diets :)
In the original I remember finding a ton of water bottles from exploring wrecks and the Aurora. You'd also find nutrition bricks, but less often.
Without fish, you may need to be a bit meta about it and pursue the water purifier and land plants more aggressively. An easy way to find the land masses before the game tells you where they are is to surface and look for the clouds hiding them. Once you have melons you can just gorge on those.
Hey everyone, quick question regarding managing water filtration system(s) in your seabase. I currently have a base in the Mushroom Forest, that has 2 scanning rooms and a single water filtration system. However, this is absolutely killing my power consumption.
My beginner base in the safe shallows had just a few hundred units of power from solar panels and had no issue. However, this new base with the water filtration system absolutely chews through power. I have placed SIX thermal plants, each at roughly 65 degrees Fahrenheit, not for the total power, but just to offset the energy drain. However, even with SIX thermal plants, I am breaking even and sometimes even losing power still. If I wanted to add a second water filtration system or anything else that uses power, I would immediately start losing power.
I don't need the 1500 units of power to start with, I just need a solution to stop the massive energy drain. Is this normal? I understand that I'm not using nuclear power, but I thought thermal was a step up from solar at least. Do you have any advice for how to maintain a base with multiple water filtration systems?
Thank you kindly:)
In the original my base near the mushroom forest was about 100m. This made the 8 solar panels only about 50% efficient during the day. But the 600 power capacity was enough to get it through the night (much shorter than day). Btw, you can check your panel efficiency at any time by hovering your cursor over one.
Deeper down with no light, 4 well placed thermal plants can out pace the water filter, 5 just in case.
And the best solution is to have melons (or still suit, gross). They slow down your water consumption so you can leave the water in the machine so when it fills it shuts off. Then you let the batteries recharge and get the water when the system can handle more drain.
Bioreactor is also good but I hate how much space it takes up and it's an active use, as in you have to keep manually feeding it. Nuclear is also good, except it's also active and (unlike real life) the nuclear fuel wears out too quick. Also it makes a bunch of noise.
Well, yep, water filtration is… pretty greedy for power, as of course is scanning. 65° is a little on the low side for thermal, you might be able to tune it up a bit by resiting one or two, or the ultimate solution: nuclear!
I have a bioreactor and a nuclear reactor as my only power sources, with one scanning room and two water filtration systems. I still haven't encountered power issues yet. My advice: get an alien containment full of Oculus.
Is one tank for Reginalds and another tank for Oculus too excessive? I may have to go down that route to keep up with food and power haha
No that's the exact setup I have. One room for Reginald, one for oculi, one for the bioreactor and water, and one for nuclear.
Gel sacks are also very good for biofuel
I usually just used a ton of solar panels in shallow areas, but with multiple water filtration systems I’d say go nuclear. It’s hard to maintain that much energy any other way.
Thanks for the tip, makes me feel a little less crazy for not being able to keep up with the power consumption!
How to manage food and water in subnautica
Key Considerations for Managing Food and Water in Subnautica
Gathering Resources:
Cooking and Preparing Food:
Water Management:
Preservation:
Monitoring Levels:
Recommendations:
By managing your resources effectively, you can ensure your survival and thrive in the underwater world of Subnautica!
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