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How to Use Mods in Tabletop Simulator

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Noob question: Need help with mods
r/tabletopsimulator • 1
How do I play a mod of a game in TS?
r/tabletopsimulator • 2
How do you install mods without steam workshop?
r/tabletopsimulator • 3
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How to Use Mods in Tabletop Simulator

TL;DR

  • Subscribe to mods via the Steam Workshop.
  • Load them in-game from the Workshop tab.
  • Customize and tweak as needed.

Subscribing to Mods

The first step to using mods in Tabletop Simulator (TTS) is to subscribe to them through the Steam Workshop. You can find a wide variety of board games and other mods by searching the TTS Workshop [1:1], [2:2]. Once you find a mod you like, click the "Subscribe" button. This will automatically download the mod to your game.

Loading Mods in TTS

After subscribing to a mod, open Tabletop Simulator and create a new room, either in single-player or multiplayer mode. Navigate to the "Games" menu at the top, select the "Workshop" tab, and you should see all the mods you've subscribed to available for loading [2:2]. This process allows you to set up and play different board games virtually with friends or family.

Testing and Customizing Mods

It's recommended to test out mods before playing them with others, as not all mods are fully functional or complete [1:2]. Some mods come with scripting that automates certain parts of the game, but many require manual setup similar to real-life board games [1:5]. If you want to tweak an existing mod, you can use the scripting tools provided by TTS. Save any modifications locally and load this version when playing with friends [4:2].

Installing Mods Without Steam Workshop

If you need to install mods without using the Steam Workshop, you can manually move downloaded mod files into your TTS Mod folder [3:2]. However, this method may require additional steps to ensure the mod functions correctly, such as importing assets separately [5:1].

Community Resources

For further assistance, consider joining Discord channels dedicated to TTS board gaming, where you can find additional mods and community support [2:1]. There are also video tutorials available online that guide you through the process of using and customizing mods in TTS [2:3].

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Source Threads

POST SUMMARY • [1]

Summarize

Noob question: Need help with mods

Posted by WKUBigRed · in r/tabletopsimulator · 5 years ago
8 upvotes on reddit
6 replies
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ORIGINAL POST

Where is the best resource to learn about mods, how to download them and use them? I just want to set up a game night for my family during this quarantine and am struggling to learn how to use mods.

6 replies
S
shavegoat · 5 years ago

search the games you want here

https://steamcommunity.com/workshop/browse/?appid=286160

I suggest you to look for scripted version first, they are easy to setup/improve some stuffs.

Test out BEFORE you play. Some games have multiples version and sometimes even the most popular isnt the best or have a missing link (like Settlers of Catan who have mods since tts release). It will sure improve your game night.

You probably already know this but dont check www.boardgamegeek.com/ to find games who suit you and your family. At steam workshop you will have no luck

2 upvotes on reddit
pizzaflavorednipples · 5 years ago

Are to talking about mods to a game or mods as in the games themselves?

1 upvotes on reddit
WKUBigRed · OP · 5 years ago

I want to download other games to be able to host them. Like Settlers of Catan or Codenames, etc.

1 upvotes on reddit
bbacher · 5 years ago

Go to the Steam workshop for TTS. Find a game you want there, and Subscribe to it. Next time you start TTS, Create a server, and all the mods (games) you subscribed to should be accessible in the Workshop row just below the DLC row.

4 upvotes on reddit
WKUBigRed · OP · 5 years ago

Thank you!!

1 upvotes on reddit
H
hurcor · 5 years ago

Keep in mind, a lot of the games you have to set up yourself just like a real board game. Handing out money, and or pieces. Or you could be an asshole like me and make everyone grab their own. But yeah, some games have automation and detect when it is the next players turn but a lot you just gotta do it yourself. Best way I explain it to people. Its IRL board game night online.

3 upvotes on reddit
See 6 replies
r/tabletopsimulator • [2]

Summarize

How do I play a mod of a game in TS?

Posted by hazeldazeI · in r/tabletopsimulator · 4 years ago

I just downloaded TS and I'm also pretty new to Steam as well, sorry for all the newb questions! If I want to play for example, Arkham Horror on TS how do I do that? I looked on the FAQ and the wiki but I'm not understanding? I do own the physical copy of the game as well if that helps. I saw a mod of Arkham Horror and hit the subscribe button but nothing happened?

8 upvotes on reddit
5 replies
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5 replies
LadyWood3009 · 4 years ago

You subscribe go into TTS load up a room from either either public or single player then go to games from top menus and go to workshop tab find it and load it up :)

1 upvotes on reddit
RealBeyondTheBoard · 4 years ago

Made a video for this sole purpose.

https://www.youtube.com/watch?v=SkG9AXqiGHA&t=181s

6 upvotes on reddit
H
hazeldazeI · OP · 4 years ago

Thank you so much! This was SUPER helpful!

3 upvotes on reddit
RealBeyondTheBoard · 4 years ago

Np, let me know if you need help with anything else.

2 upvotes on reddit
botmarco · 4 years ago

If you figured out how the workshop works you can then check out pre selected collections. Really helpful to find good mods for boardgames.

https://steamcommunity.com/sharedfiles/filedetails/?id=2086043930

Not all mods fully work though. So just try things out

There are also discord channels dedicated to boardgaming on tts which have mods which can't be found on the steam workshop.

2 upvotes on reddit
See 5 replies
r/tabletopsimulator • [3]

Summarize

How do you install mods without steam workshop?

Posted by rachelkgreen11 · in r/tabletopsimulator · 3 years ago

I found this mod and I was wondering how to install it without using steam workshop.

This is the mod: steamcommunity.com/sharedfiles/filedetails/?id=2715131537

8 upvotes on reddit
12 replies
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Criticalsteve · 3 years ago

If it's in the workshop, not sure how you can get it off without using Steam. If you can download it from another source, you can manually move it to your Mod folder.

Why can't you use the steam workshop?

3 upvotes on reddit
D
DoctorNsara · 3 years ago

Piracy probably.

3 upvotes on reddit
Traditional_Side5466 · 1 year ago

You are wrong. I have several games that are on steam and other platforms. Project Zomboid for example is sold on steam AND other platforms. Its a heavily modded game so can be hard to get mods when steam tries to monopolize them. That was the whole point of steam mod subscriptions, to further force people to use their service.

1 upvotes on reddit
Criticalsteve · 3 years ago

Lol, imagine pirating a $10 game that gives you access to literally thousands of dollars of content for free.

5 upvotes on reddit
M
MightyMeepleMaster · 3 years ago

A mod is nothing more than a save-game. Copy it in your save game folder and you're done.

Background: https://www.reddit.com/r/tabletopsimulator/comments/qkabfn/comment/hiwbc7g/?utm_source=share&utm_medium=web2x&context=3

Edit: I wish this could be pinned. People ask that question all the time.

4 upvotes on reddit
rachelkgreen11 · OP · 3 years ago

I don't think that works for me because I can not get the mod to load. It just says Error Loading This Save

1 upvotes on reddit
RegularRogue · 3 years ago

Look up how they would get mods on pirated versions of skyrim back in maybe 2016. If i recall correctly, you had to make a fake folder to mimic the structure of the game you are getting workshop items for, with a text folder to trick it into thinking you have the app, the. You do ye olde drag and drop.

1 upvotes on reddit
eggdropsoap · 3 years ago

People bothered with Workshop mods under those conditions, when there’s like a gajillion Skyrim mods outside of Steam already? I don’t understand people sometimes!

1 upvotes on reddit
B
bobniborg1 · 3 years ago

https://steamworkshopdownloader.io/

I used to use something like this

1 upvotes on reddit
em3r3derebeyimr · 12 days ago

Hey uh it becomes abin file what do you do later?

2 upvotes on reddit
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bobniborg1 · 12 days ago

Haven't found anything 🥲

1 upvotes on reddit
Turbulent-Ad2941 · 1 year ago

J'ai une question c'est safe comme site?

1 upvotes on reddit
See 12 replies
r/tabletopsimulator • [4]

Summarize

A few questions about mods: contributing, tweaking, etc

Posted by moxxon · in r/tabletopsimulator · 5 years ago

Do people generally keep mods on github (or similar) so others can contribute?

Can I change tweak an existing mod if I don't quite like how it works? I see a scripting button.

In general how customizable are mods I've subscribed to on the Steam Workshop?

1 upvotes on reddit
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painspinner · 5 years ago

This is what I do:

Subscribe -> modify/trick out -> save game locally -> load that game when you play with friends as multiplayer

I just did this with the version of Samurai Spirit because I felt that the table was too small

3 upvotes on reddit
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moxxon · OP · 5 years ago

Is Modify/Trick Out a specific mod on Steam Workshop, or is it something I have to grab from elsewhere?

I'm not getting results searching the workshop.

2 upvotes on reddit
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painspinner · 5 years ago

Ah, no. You modify or tweak the original download or j whatever way you want to.

3 upvotes on reddit
M
moxxon · OP · 5 years ago

Perfect, thanks!

3 upvotes on reddit
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painspinner · 5 years ago

If there are any, I upload any custom assets to the cloud just in case.

I'm not sure if you can share stuff stored locally to other machines. I haven't quite tested that out.

3 upvotes on reddit
See 5 replies
r/PiratedGames • [5]

Summarize

TableTop Simulator Mods

Posted by CookieWithMilk_ · in r/PiratedGames · 1 month ago

Hello, me and my friend want to play tabletop simulator with mods, we alr tried playing vanilla multiplayer, and it works (with online fix obvs), but we want to add mods, i tried steamworkshop downloader, but it gives me this file (WorkshopUploader) i tried to converting it to json, and it works but it tells me to import the assets and other errors, i tried TTS mods tool for backup, and it doesnt work...
I really need help.. thank you for anyone that helps me!

2 upvotes on reddit
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2 replies
TorcedordoVasco · 1 month ago

Hello, did you find out? I'm facing the same problem

1 upvotes on reddit
A
AutoModerator · 1 month ago

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1 upvotes on reddit
See 2 replies
r/Piracy • [6]

Summarize

trying to get steam workshop mods for tabletop simulator

Posted by yakcm88 · in r/Piracy · 9 months ago

Pretty self explanatory, I downloaded the game, tried the workshop downloader website, I tried steamcmd, nothing seems to be working. If anyone has had luck getting workshop mods on a pirated copy of tabletop sim specifically, please let me know. Thanks.

1 upvotes on reddit
2 replies
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2 replies
Kindly_Fill8950 · 9 months ago

go to https://steamworkshopdownloader.io/
input the link and follow the instructions, they got struck by steam but the method they teach you to do instad works for most games

keyword: **MOST**

1 upvotes on reddit
yakcm88 · OP · 9 months ago

Yeah, I tried that, but it just gave me a download link to a random file instead of a command to copy. If there was a way to actually use said file, I'd be happy, but I guess Tabletop is just one of those games.

1 upvotes on reddit
See 2 replies
r/tabletopsimulator • [7]

Summarize

I want to get into modding for Tabletop Simulator

Posted by Charming_Gongsman · in r/tabletopsimulator · 3 years ago

But, The official documentation is a bit confusing. I figured out how to make buttons onscreen and how to make them roll the dice on screen.

I can't figure out how to get a button to change a PDF's page.

Does anyone have any good youtubers or websites for this?

EDIT: https://www.reddit.com/r/tabletopsimulator/comments/loho4n/possible_to_view_two_pdf_pages_side_by_side_with/

this had the answer to my question. But, I'm still looking for good resources.

23 upvotes on reddit
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Panigg · 3 years ago

Here is my unfinished guide. It should help get you started nicely though. It's specifically written for Idiots like myself. :)

https://docs.google.com/document/d/1LHZym_jaAakCdYd9tNXbnHmkMEA7AbzrPW58W_mwSmo/edit?usp=drivesdk

11 upvotes on reddit
Gikerl · 3 years ago

This guide should give you quite a good introduction. Beware, that some things may have changed since the creation of the guide.

7 upvotes on reddit
See 2 replies
r/LegionsImperialis • [8]

Summarize

Tabletop simulator

Posted by CartographerHairy808 · in r/LegionsImperialis · 5 months ago

Hello people,

40k player here, a friend and i are interested in this game but we would like to try before buying into it. Are there any mods for tabletop simulator? I looked on youtube for a tutorial but couldn't find any.

Thx

5 upvotes on reddit
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7 replies
Famous_Tie8714 · 5 months ago

Where do you live? There might be someone nearby who can run an intro game for you

2 upvotes on reddit
CartographerHairy808 · OP · 5 months ago

45 minutes away from rotterdam in the netherlands

1 upvotes on reddit
CartographerHairy808 · OP · 5 months ago

But is it possible to play on table top simulator, otherwise i will think of something else

1 upvotes on reddit
Maar7en · 5 months ago

That's the weirdest way to describe where you live... There's several cities closer to you than Rotterdam. Half of which will have official stores that can run demo games with you.

1 upvotes on reddit
Exact-Fan2102 · 5 months ago

Steam workshipbis stuffed with them. Theres the core rules for free to download on the gw website. Battlescribe is good for building lists and theres a mod where you can convert the battlecribe list to minis

1 upvotes on reddit
D
Dracon270 · 5 months ago

There is SOME stuff, I know I found an Epic Scale map at some point, but I don't think people have made models for the units. Titans and Knights probably exist because of Adeptus Titanicus though.

1 upvotes on reddit
WriteTurnAhead · 5 months ago

Hello 40K player with friend!

There are mods on the Steam Workshop, but they may not have the complete list of units anymore. Just search up Legions Imperialis and you should get a few hits. You can also look for Adeptus Titanicus to get the Titans since they’re the same minis in the physical game system. Unfortunately I can’t access my Steam to send you links to the specific mods, but they’re there I swear lol.

Maps may be harder to come by, you might have to build your own with terrain packs from the workshop. I also highly recommend Legion Builder (https://legionbuilder.app/) for putting together your lists.

Have fun!

2 upvotes on reddit
See 7 replies
r/TheSims4Mods • [9]

Summarize

New to mods, please help

Posted by Overthinky-Munchkin · in r/TheSims4Mods · 4 months ago

Hi everyone,

I am new to using mods, or at least wanting to start using mods. Where do I go to download mods and how do I know which mods are worth having?

Thank you in advance 🤗

2 upvotes on reddit
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AutoModerator · 4 months ago

Automod has detected that you may be asking for help regarding a broken mod. Automod has not removed this post. If you have already searched the subreddit for similar questions, please confirm in a reply to to this comment what existing steps you have taken to resolve this issue (ie 50/50 method, Mod creator's discord, updating mods, etc). If you do not provide additional information, your post may be removed by our Mod Team.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1 upvotes on reddit
TraditionObvious9460 · 4 months ago

I’m new as well, I don’t know anything about the process and looking for tips.

1 upvotes on reddit
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Doodlebug365 · 4 months ago

I mean, it’s basically all subjective, so it’s hard to know which mods are “worth” having.

The biggest mods I believe are MCCC (Deaderpool), WickedWhims (TurboDriver), Basemental Drugs (Basemental), & ones that enhance the UI - Like More Columns & UI Cheats Extension (weerbesu) and Better Build/Buy (Twisted Mexi). Other gameplay modders I hear a lot about are Lumpinou & LittleMsSam.

Most creators use Tumblr, Instagram, Twitter, TikTok, and YouTube to promote their work, so going on social media and using TS4 mod hashtags would probably help you a lot.

Creators typically use Patreon, Sim File Share, The Sims Resource, Google Files, We Transfer, Boosty, or personal webpages to host their content files.

2 upvotes on reddit
See 3 replies
r/tabletopsimulator • [10]

Summarize

14 things I wish I knew before modding in Tabletop Simulator

Posted by FOXAcemond · in r/tabletopsimulator · 5 years ago
post image

I recently published a script-heavy mod on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2071758840

This was my first shot at modding for TTS and got me to go in depth of the mechanics of scripting for Tabletop Simulator. Here are all the peculiar things I wish I knew before this little coding adventure.

​

Kindomino (Scripted) mod on Tabletop Simulator

local variables

Use local on your variables everywhere you can. That will avoid a lot of confusion and out of scope variables.

GUIDs in decks

When you create a deck in TTS, like all objects, a GUID is assigned to it.

But what you'll discover is that all objects in your deck won't.

Yep, unless you take them all out of the deck, they won't exist, and therefore won't have a GUID of their own.

Fortunately, if you want GUIDs, you can do this:

local deck_guid = ""
local deck_size = 48
function onLoad()
  local deck = getObjectFromGUID(deck_guid)
  for i = deck_size, 1, -1 do
    deck.takeObject({
      position = {
        deck.getPosition().x,
        deck.getPosition().y + i + 0.1 * (i - 1),
        deck.getPosition().z },
      smooth = false
    })
  end
end

Put that in a dummy game, apply to a deck and save it. Lower game gravity if you're facing issues.

Please note that the deck GUID will be changed. If you don't want that, set the size to be the deck size minus 2 and manually remove and add back the last two cards of the deck using the search menu.

Change deck image

When you change one deck's front or back image, all the contained objects cease to exist and lose their GUID!

If you don't want that, you should change the image link using a massive search and replace on the save file's JSON "ImageURL".

object.clone() GUID

When you call .clone() on an object, that returns the newly created clone object. But beware, it won't have a separate GUID yet! Yep, the game waits approximately 2 frames to change its GUID, so you'll need to use Wait.frames or Wait.condition to get it.

"interactible" property

There is a list of toggles when you right click an object on TTS (lock, snap, etc.). But one hidden property is missing from this list: interactible. This awesome property will make the object totally uninteractible to everybody if set to false!

It is only accessible from script using: object.interactible = false.

Custom 3D model for table

You cannot upload your own table in TTS, you can only set a surface texture on an existing table. But there is a way to use your own 3D model as a table.

First, you need to disable the table completely using the "Table" menu.

Then upload your own object you want to use as a table.

Set its interactible property to false on its onLoad method.

Save and Load

In order for a scripted game to save and load properly, you need to implement the onSave() and onLoad(save_state) methods of the scripts that will have a different state from the initial state upon load.

You can save and load without that, but all the scripts state will go back to initial state and onLoad() method will be played again.

Implementing serialization is very simple, the onSave method will almost always look like this:

function onSave()
  return JSON.encode({
    my_prop_1 = my_prop_1,
    my_prop_2 = my_prop_2
  })
end

And you then load the properties using:

local my_prop_1 = "default_1"
local my_prop_2 = "default_2"

function onLoad(save_state)
  if save_state ~= "" then
    my_prop_1 = JSON.decode(save_state).my_prop_1
    my_prop_2 = JSON.decode(save_state).my_prop_2
  end

  initialize()
end

Serialize TTS objects

Be aware that you can't serialize TTS objects (Card, Deck, Tile, Player, etc.) or any object that has one of those objects as a field.

If you want to save them, just extract their GUID in the onSave method and call them again with getObjectFromGUID in the onLoad method.

Object States

States in TTS are badly handled, I don't recommend using them for the following reasons:

- Images in other states will take time to load every time you switch state leaving a disgusting white square in its place. (Workaround though: have a hidden object with the same texture somewhere in the game)

- Scripts don't save properly on states that are not currently active.

- If you call getObjectFromGUID on a object that is not in the expected state, it will return nil

For these reasons, I recommend using separate object that you hide in the table with negative Y values or with setInvisibleTo().

"log", don't "print"

If you need to debug, which you absolutely will, you will want to get object states at different points in the code. The first programmer reflex is to use "print". Don't. Use "log" instead:

- print will write unwanted stuff in the game room chat if you forget one, log writes in a separate console.

- log will "pretty print" tables, TTS objects, etc.

Don't use Lua's # operator

If you want to get the size of a table, you might want to use the # operator. I don't recommend that at all since it can return unexpected results: https://stackoverflow.com/a/2705804.

It is actually stable if you are 100% sure you table is integer indexed without holes though so it's fine when calling TTS methods (getObjects, getButtons, etc.)

Otherwise, I recommend coding your own method to count your elements.

Dummy script holders

If you're planning on writing a complex scripted mod, you should separate code in different files. One file should not go above 300 lines. (the most complex I have is 488 lines and I hate it).

Instead you want to separate roles and design your code properly to have a file that respects the single responsibility principle.

Sometimes this "class" won't have a concrete object to attach in your game. In my case a "Castle Manager" is only an abstract entity.

My solution for this: create dummy objects to attach code to it. Then hide them with negative Y values or setInvisibleTo.

Code from different scripts can call each other with the method getObjectFromGUID(guid).call("my_fun", parameters). Don't abuse it though, but if you designed your classes properly, you shouldn't need to use it that much.

Development Environment

I recommend using an IDE for development. Atom is great and there is a useful TTS plugin on it.

Configuring this plugin, you can then reference external files using #include:

#include my_awesome_ttslua_file

Set the base path in the plugin's settings beforehand and you should be able to link TTS scripts with local lua files.

Then you should use as little TTS scripts as possible and only add some when absolutely necessary (need for a separate onLoad method for instance). Otherwise you should split your Lua project into lua files and reference them with the require() statement.

If you multiply the amount of TTS scripts, you will be forced to call distinct scripts with the getObjectFromGUID("").call("my_function", parameters) and with time, the parameters names are painful to keep track of. This is because TTS keeps a tight confinement between scripts from different objects. The two only ways to communicate between such scripts is by using obj.setVar() or obj.call(), but those methods are hard to maintain.

Animation lags

If you are launching a lot of animations at the same time, Tabletop might struggle to execute everything. Delay your animations' start by 1 to 10 frames to help it cope with all the work.

BONUS: reset save state

When you implement onSave(), every time you save your work, you call the onSave code on all your scripts. That will write stuff in your JSON save file and that will be published if you upload your save to the workshop.

But sometimes you want to be able to have a fresh save with nothing to load.

To do that, save your work and then simply replace all "LuaScriptState" = "{ ... anything ... }" with "LuaScriptState" = "" in the save file's JSON

You can avoid that also by disabling the script auto-play and saving without launching the scripts. That won't erase previously saved data though!

BONUS 2: DMCA Takedowns

There are reports of DMCA takedowns from some companies on TTS mods: https://www.reddit.com/r/tabletopsimulator/comments/ge60lk/repos_productions_removes_7_wonder_games_from/

Before investing too much in your mod, make sure it won't be taken down first by checking if previous mod of the given game existed at some point.

Thanks for reading!

Most of those recommendations are applied in my mod, please check it out. (the require and include advice is not applied though as I learned about those too late and they would require a full code refactor to be applied properly).

I hope that in addition to be a shameless promotion of my mod those tips will help you coding your awesome mod!

158 upvotes on reddit
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Thorozar · 5 years ago

Awesome, thanks for this. I have not taken a coding class in 24 years so jumping in head first to scripting my mod has been a challenge. This will help.

5 upvotes on reddit
FOXAcemond · OP · 5 years ago

You're very welcome. I've learnt by looking at other mods code so I hope mine can be used this way too!

2 upvotes on reddit
Thorozar · 5 years ago

That is how I am doing it, I will sub to yours for more examples. So far my script is working, but the code is probably highly redundant. As I learn I hope to optimize it.

1 upvotes on reddit
FOXAcemond · OP · 5 years ago

I would also recommend saving your code on a repository separate from TTS.

And last one: save the images you're using, don't just copy their link in case the link die! Download the images and add them to your workshop personal cloud.

14 upvotes on reddit
Demiko18 · 5 years ago

Use #include or require() (only in Atom) to import external files

6 upvotes on reddit
FOXAcemond · OP · 5 years ago

Ok and then how can you add them to TTS script?

1 upvotes on reddit
Demiko18 · 5 years ago

Using a TTS extension for Atom or VSCode. Your files have to be located (or linked) in a specific location but it's much better than a huge line in save file json.

3 upvotes on reddit
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bbrik · 5 years ago

I was going to say this. This made A huge difference for me.

It also helps a lot if you have the same code repeating in several objects.

2 upvotes on reddit
DinnerBuffet · 5 years ago

Very good list! One quick comment on "Don't use Lua's # operator". This is also true for using ipairs to iterate the array vs using pairs to iterate other tables.

2 upvotes on reddit
L
LonePaladin · 5 years ago

> Before investing too much in your mod, make sure it won't be taken down first by checking if previous mod of the given game existed at some point.

You can wind up with a pleasant surprise by doing this. When the Roll Player board game was still in Kickstarter, the creator released a "print and play" version that lacked artwork. All the mechanics were there, just on white cards with text.

This was still pretty early for TTS, so scripting wasn't around yet, but it looked like an interesting game and I was trying my hand at simple mods. So I contacted the creator, and asked for his okay at putting the print-and-play version into TTS. He responded by telling me that he was making an official mod for it, using the full artwork, but hadn't finished it enough to make it public.

So I joined him in several TTS sessions to play around with the cards and dice, placing markers to make sure everything lined up, checking the size of objects, etc. Also played a couple rounds with him to see how the game itself played out. And in return for my help, he listed me as a contributor to the TTS mod, and also let me buy a physical copy at the rate that Kickstarter backers were paying.

7 upvotes on reddit
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AI Answer

🤖

how to use mods in tabletop simulator

Using Mods in Tabletop Simulator: Key Considerations

  1. Accessing the Workshop:

    • Open Tabletop Simulator and go to the main menu.
    • Click on "Workshop" to browse available mods created by the community.
  2. Finding Mods:

    • Use the search bar to find specific games or mods.
    • You can filter by categories like "Most Popular," "Top Rated," or "New."
  3. Subscribing to Mods:

    • Once you find a mod you like, click on it to view details.
    • Click the "Subscribe" button to add it to your library. This will automatically download the mod.
  4. Loading Mods:

    • Start a new game or load an existing one.
    • Click on "Create" and then "Load Workshop" to find your subscribed mods.
    • Select the mod you want to use and click "Load."
  5. Using Custom Assets:

    • You can also import custom assets (like images or 3D models) by using the "Create" menu and selecting "Custom" options.
    • Follow the prompts to upload your assets.
  6. Saving and Sharing:

    • After customizing your game, you can save it as a new mod by clicking on "Save & Load" and then "Save Game."
    • You can share your game with others by uploading it to the Workshop.

Recommendations:

  • Check Ratings and Comments: Before subscribing to a mod, read the comments and check the ratings to ensure it’s well-received and functional.
  • Join Communities: Engage with communities on platforms like Reddit or Discord for tips, recommendations, and support regarding mods.
  • Backup Your Games: If you’re using multiple mods, consider backing up your saved games to avoid any conflicts or issues.

Using mods can greatly enhance your Tabletop Simulator experience, allowing for a more personalized and varied gameplay. Enjoy exploring!

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