Getting Started with Multiplayer
When transitioning from single-player to multiplayer in Tabletop Simulator, it's helpful to progress through the tutorial until you're comfortable with the basic mechanics. One user mentioned that when the tutorial character Mai tells you you're on your own, it's a good point to switch over to multiplayer [1:1]. This ensures that you have a foundational understanding of the game before diving into multiplayer sessions.
Connecting with Other Players
Finding other players can be easily facilitated through platforms like Discord. Many games have dedicated servers where players can join "looking for game" threads to set up matches quickly [2:1]. Reddit's /r/lfg (Looking For Group) is another option, though it might require more notice than just a couple of hours
[2:2].
Community and Skill Level
The multiplayer community in Tabletop Simulator is generally friendly but can be small, making it challenging to find players at your skill level. Engaging with the game's Discord server and being patient is recommended as new players frequently join [3:1]. This approach helps ensure a welcoming experience and allows you to gradually find people to play with.
Local Multiplayer Options
For those interested in local multiplayer, Tabletop Simulator offers a hotseat mode, which allows multiple players to take turns using the same computer [4:1]. Alternatively, if you have multiple computers on the same network, each with different accounts, they can join the same server for a multiplayer session
[4:2].
Gameplay Etiquette and Rules
In cooperative games, communication about strategies is often encouraged, even if the rules suggest not showing hands directly [5:1]. While some rules may restrict showing hands to prevent one player from dominating decisions, many groups choose to relax these rules to enhance the cooperative experience
[5:6]. It's important to adapt the rules to fit the group's dynamic, ensuring everyone enjoys the game without feeling controlled or sidelined.
By leveraging these tips, players can enhance their multiplayer experience in Tabletop Simulator, whether they're looking to connect with others online or enjoy a game with friends locally.
I got this game to play with my partner. After launching multiplayer, we found out that you cannot play the tutorial in multiplayer. So we separately started playing single player. My question is, how much do I need to progress in single player before starting multiplayer? TIA
At some point, Mai will essentially tell you you're on your own now, that should be a good place to switch over to multiplayer! If you do that but you find that there are still things that have been left unexplained, let me know and I'd be more than happy to help out :D
Thank you so much!
I'm new to TTS and looking for players for TI4, LOTR TCG, or Gloomhaven. What are your suggestions on finding others to play with? If I wanted to play tonight, like 2 hours from now, is that possible or too short notice? Thanks!
/r/lfg
(Although, two hours is pretty short notice. Still, you might get lucky).
The best way I've found is through Discord. I didn't have an account until I got TTS. You can join servers for just about every game you want to play. There are plenty with "looking for game" threads. You can usually get games set up pretty quickly. Here are a couple of links:
TI4:
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TTS:
What are your tips? I have played some campaign and skirmish against AI. Is there a multiplayer community? Also, is multiplayer welcoming for new people?
I have played rts games on ranked like aoe2 aoe4 and total war.
Best off finding the discord because the multiplayer community is small.
The community is pretty friendly but very small, so it's hard to find players close to your skill level and the in-game matchmaking isn't very effective. Your best bet is to start posting on the Discord server for the game and be patient. There's usually a few new players trickling in and if you hang around you will find people to play with.
Is there a way to do multiple players on the same computer?
if you have two computers on the same home network with different accounts, they can both join the same server for multiplayer. We have done it before with multipul laptops once at a game meet when we decided to try playing Mage Knight all together on TTS but sitting at the table together
There is a hotseat mode.
Could you please elaborate?
In the main menu go to create, then choose hotseat. Choose number of players, take turns choosing the color, then choose the game (I wish they did the last two in reverse).
If you are asking "what is hotseat" rather than how to do it... then know hot seat is where one person sits at the computer at a time. They take their turn, then they move so another person can sit down and take their turn. Hot seat games are more popular with tablets, where you can simply pass around the device. I personally do not find hotseat to be as enjoyable as regular multiplayer.
I picked up this game recently (love it) and I’m wondering about the multiplayer experience, specifically:
How open are you about each other’s hands? My assumption had been that is ok or even encouraged to communicate openly and strategise together, to the point we’ve been playing with our hands down and open on the table. However the existence of the hero Lobelia Sackville-Baggins and her text “You may look at other players’ hands at any time” makes me question that assumption: does it mean it’s not usually OK to do so?
If you do play “in the open”, how do you sit at the table? We’ve (2 players) actually started sitting next to each other which makes reading encounter cards easier and encourages the collaboration by easily reading each other’s cards. Is anyone else playing this way? I have to admit it feels a bit strange not sitting across each other as is the usual board game setup. Of course it would become unpractical for 3+ players.
Share your experiences and your tips!
There is an explicit rule on table talk in the rules: players are not allowed to show their hands to other players and are not allowed to directly talk about what cards they have in their hands. The main purpose of this rule, I assume, is to not end up in a situation where one player takes charge and just makes all the decisions on what everyone plays and does. It's okay to be pretty lax on this rule as long as everyone is actually playing and cooperating.
There is also the peril keyword in the saga: when a card with peril is revealed from the encounter deck by a player, that player has to deal with the effect of that card alone. Other players can't play cards and can't even talk to the player about what they should do. I think this is a fun mechanic and I encourage playing it as written.
The rules explicitly allow discussing the contents of your hand, just not showing it directly. If your rules say otherwise it is an old version.
I agree that the purpose seems to be to prevent an alpha gamer situation, and that a group should feel free to ignore that restriction.
Yeah you are right, the latest rules allow discussing cards in hand. I definitely have an outdated rulebook but I do try to use the latest rules when playing. Didn't realize the table talk rule had changed. Probably more sensible this way (and it doesn't matter that much with a sensible group).
When I play with others we aren't strict about showing hands or talking about cards. There may be players that aren't much into the game so making them play with their open hands helps all at the table suggesting what to play. Usually we don't show hands but we do say like "I have a Feint; would you like me to use it on that enemy?". So to discuss and think together about strategies and plays
Glad you’re loving the game too; I got into it earlier this year as well!
I’m pretty sure the rules say you can’t look at other players' cards or tell the players what to do, but you are allowed to openly discuss your cards with the other players. I think this is to prevent ‘backseat driving’, as it were, but none of the people I play with are controlling, so we discuss our cards all we like. Whenever I draw a good card, I immediately show it to the other player, and we both get so excited, lol.
Im my experience it’s a lot more fun when players are open with each other (it’ a collaborative game, after all).
As for Lobelia, she’s a fan-made hero, so… idk.
It is a cooperative game so even playing while looking at other's cards is ok, as long as you discuss on what and how to play a card. This is how I see it and how we play together.
Good news is that it’s a cooperative game so it doesn’t feel as bad when you house rule stuff. I play this multiplayer a lot, but all decks are my own, and I have a few house rules to get around this:
I have around 12 pre-made decks with different play styles etc. So they can just pick up a deck to play (as my friends don’t have the game so it would take hours for them to learn and construct a deck).
I ignore the unique rule across different players. I.e. if I have an Aragorn and so does my friend’s deck, that’s fine. This avoids having to check for duplicates with these ready made decks.
I play doomed player cards as optional (similar to the latest ALEP card) - I.e. either the player who played it only gets the affect (and raises their threat), or ALL players do (you decide). This avoids issues with secrecy decks being screwed over by a swarm deck playing Legacy of Numenor early on.
I appreciate the above can make the game easier, but given it’s a pick-up-and-play version of the game, and my friends are all new, I have no issue with that. We all enjoy it and it means I can introduce the game to a much wider audience.
Do your friends use or know about RingsDB? Could be a great way for them to have more skin in the game. I own all the cards, but my friends still love building decks through the database.
They don’t. I often play with people not used to deck construction games so they like the idea of it being a pick up and play and we can be done in an hour or so. I also play it with a wide variety of people, even those not used to card or boardgames.
I’ve also got 15 scenarios pre-set up so we don’t even need to sort them out - just grab a scenario, grab a deck you want to play and see how it goes.
I... should do that deckbuilding approach. I am in your exact same situation, and I try to avoid my friends the hazzle (enjoyment for me) of creating decks in advance.
How do you deal with duplicates (3x of each card) so as to maintain 12 different decks? I still see some staples that would get needed everywhere. Do you mark them, then move them around or something? I guess on RingsDB you can keep them tracked, but still. (Unless you have a huge collection :D)
I really like the optional doomed rule to not screw over your teammmates while still getting to play a fun doomed deck.
I think one reason Lobelia's card explicitly states she can look at other players' hands is because others might want to hide their nice item attachments from her, but now they can't. It's also just a good thing to set out in a concrete way because the rules aren't super clear about it.
so i heard that multiplayer is bad but dont know how bad lol. havent started the game yet. just want to ask some question
Is not really bad it is just "restrictive" and "limited" since the plauer that joins you is more like a "follower" rather than another community
It can be laggy
It's not that it's bad or unfun. It's that it's not what people expect. When you join someone's game, you are there to help them out. So if they spend a lot of time fucking around with their base, you might be stuck standing around twiddling your thumbs.
Hi, if anyone wants to get started in multiplayer and learn how to improve, what to do, etc, feel free to send me a message! Since the game is likely going to see a surge in popularity, I figured why not share a little of what I know about the basics for new players trying to get into multiplayer? It can be discouraging to get repeatedly crushed and not know what you're doing wrong, but once you get a feel for it, multiplayer pvp is truly a thrilling and rewarding experience!
Feel free to ask any questions in this thread too. I'm not the best player (my mmr on dowstats is around 1.8k, not at the top but not too bad)
p.s. DOWNLOAD THE CAMERA MOD that allows you to zoom out further if you want to get serious about playing multilayer. Step 0 really
I'd be interested in this offer, though am playing other games and working so my time is limited haha.
EDIT: New tool in workshop accomplishes this quite well
HotSwap!
https://steamcommunity.com/sharedfiles/filedetails/?id=2063111203
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This question has been asked a number of times since the recent quarantine influx.
Use Case: 4 players with TTS are playing Multiplayer online, and two of their significant others are interested in joining, for a total of 6 players: 2 solos, 2 sets of couples. The couples ideally would like to play from the same machine, in a turn-based hotseat kind of functionality.
Solution
Use case is basically Local Hotseat + Online Multiplayer modes molded into one. While TTS doesn't support this natively, there's a Workshop Tool that is criminally underrated and solves exactly this predicament:
While the Display Image, and Name of the tool could use an update -- this tool solves the use case very well. It's a big button that when clicked:
​
For those TTS veterans out there, or those very new to the tabletop like myself, this is an invaluable tool to have in your Objects Collection :)
Fingers crossed that this works for all hidden hands eg Agricola 2p. Will try it soon.
After subscribing to the tool, how do you implement it into your games? I.e., I'd like to add this to a game of Codenames. What steps do I take?
Create Game > Workshop > Color Changer
Right-click Red Button object > Save Object > Name & Save
Start CodeNames (or any game) > Objects (top menu) > Saved Objects > Click the Color Changer object saved earlier
When I right click the red button it just creates the blindfold... am I doing something wrong?
Would that work for scripted games as well?
Depends.
This tool doesn't account for the total "butts in seats" correctly. So some scripted setups may deal less than total players, etc. Other scripted games allow you to manually input the player count, which can work butter smooth..
If any readers know how to artificially increase the total player count at table, to cover this hotseat method, when using scripted -- do tell.
I think this is sort of funny. Since the button saves like two clicks but may give people the confidence to hotseat in multiplayer.
edit: Tried it out it actually works well, would reccomend.
Jolly, can you explain how to implement this in a workshop game?
Subscribe to the mod linked above. Open the mod from the games-> workshop tab. Right click on it and save to chest, then from in any mod you can spawn it in from the objects tab I think.
You can also in the game tab click the little 3 dots on the mod, and click it from the objects -> saved objects. Alternatively you can import anything anything from any mod to the thing you're currently playing by going to games, workshop the three little dots on the mod and expand, and click on the things you want to load.
Initially thought the same. But when you factor in any tech illiterate "plus ones", and the spoiler risks associated to mistakes, this is like a super tool.
Gotta adopt the KISS factor when appropriate. ^KeepItSimpleStupid
Has anyone made a youtube tutorial on this tool? Was planning to run a dnd game on TTS with two computers hosting two players each, just wanted to see this mod in action. The demo screenshots/videos don't seem to show much or explain if/how well this tool would work with d20 mods. I also don't have TTS yet, but was planning on getting the 4 pack if it will function as needed.
Does anyone know if there is a discord for a tabletop simulator community?
There is a discord channel for FOW and they have a subchannel for TTS
Do u have a link/ invite?
We are in quarantine fun right now, and we want to play games with our friends who love to play games with us. They are a couple, we are a couple. Is there any way to truly play 4-player games? It seems to me that you can't really hotseat while playing multiplayer, but was hoping that there was some workaround? Thanks in advance.
You can only do it in games with no hidden info. It doesn't enforce any rules, so anyone can move any object. You can hotseat it but all players by that screen will see the same thing
Could it work for team-based games with hidden info? Say you have two couples (A+B and C+D), could A and B have shared hidden info that C and D can't see?
The folks that are hotseating a single screen would both see the same thing, and some of that can be hidden from the other screen, yes
Each person need to have a copy of TTS. I am sure the developers would be happy with it.
I haven't tested it, but have you tried Steam's remote play together feature? One of you will host, then it's essentially a four person hotseat (with the other couple playing remotely)
Pretty sure this should work by my understanding, it's effectively just screen-sharing. Though I've never tested it.
Yeah, I think the biggest variable is just how good everyone's internet connection is. Otherwise it should work.
This is working exactly as you described. Thanks!
Very cool! Glad you got it figured out. Happy gaming!
At some point, I'm gonna experiment using Parsec as the remote stream, mostly due to friends who don't have great PC rigs and/or are anti-Steam.
FYI Found a Workshop Tool that solves this exact use case.
multiplayer tips for tabletop simulator
Here are some helpful tips for multiplayer in Tabletop Simulator:
Communication is Key:
Familiarize Yourself with Controls:
Set Up a Game Room:
Utilize Game Mods:
Practice Turn Order:
Respect Table Etiquette:
Explore Game Settings:
Recommendation: If you're new to Tabletop Simulator, consider starting with simpler games to get accustomed to the mechanics before diving into more complex ones. Games like "Carcassonne" or "Catan" can be great introductory options. Enjoy your gaming sessions!
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