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r/Helldivers
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How to Use the Orbital Cannon in Helldivers 2

GigaBrain scanned 1094 comments to find you 107 relevant comments from 10 relevant discussions.
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To the Helldiver Mr King Jingles...
r/Helldivers • 1
How does the orbital rail cannon work?
r/Helldivers • 2
How Helldivers look inputting the orbital railcannon 20 times each minute
r/Helldivers • 3
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How to Use the Orbital Cannon in Helldivers 2

Understanding the Orbital Cannon Mechanics

The orbital cannon's effectiveness can vary depending on several factors, including angle, distance, and enemy movement. The trajectory of the orbital strike is influenced by your position on the map, with shots coming from where your ship is located [2:1][2:3]. This means that closer to the edges of the map, strikes will come at a sharper angle, while near the center, they tend to come straight down [2:5]. Additionally, the orbital rail cannon might target different enemies than intended due to its semi-random nature [2:2].

Choosing the Right Targets

Using the orbital cannon effectively involves selecting appropriate targets. It has shown mixed results against various enemies, sometimes instantly killing titans but failing against chargers [2]. It's generally more effective against stationary or large targets like bug nests or breaches [5:4][5:9]. Players have noted success when using it to clear out enemies before engaging in heavy nest fights [5:4].

Alternatives and Strategies

If you find the orbital cannon unreliable, consider other stratagems like the walking orbital barrage, which offers more consistency by firing in a straight line [5:2]. Eagle strikes, such as Cluster or Napalm, provide better accuracy and are recommended for focused attacks [5:6]. Some players prefer airburst for dealing with smaller enemies due to its lower cooldown [5:3].

Team Coordination and Usage Tips

Effective use of the orbital cannon often requires good team coordination. It's crucial to avoid friendly fire, as the cannon can inadvertently harm teammates [5:7][5:8]. Communicate with your squad about when and where you're deploying the orbital strike to maximize its impact and minimize collateral damage.

By understanding these mechanics and strategies, you can enhance your gameplay experience and make the most out of the orbital cannon in Helldivers 2.

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POST SUMMARY • [1]

Summarize

To the Helldiver Mr King Jingles...

Posted by MrMatchstik · in r/Helldivers · 4 months ago
548 upvotes on reddit
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ORIGINAL POST

I use the autocannon religiously; there is rarely ever a mission I drop into without one. Since the ministry of science was able to engineer the autocannon to deploy flak rounds, I have rarely ever found a reason to leave it behind. Not all divers share my appreciation for this weapon and so rarely provide reloading support, which is fine, I've become very adept with reloading on my own.

Although as we're progressing through the first mission in this operation for the recent successful defence of Achernar Secundus, one of my squadmates runs up to my right side and starts reloading me while I'm laying down heavy flak fire against the fascist terminid swarm. His autocannon ammo pack likely picked up from a fallen hero deployed from my super destroyer, the beautiful SES Blade of Eternity.

From that point on, this helldiver was at my right side for the rest of the operation. Not a single bug, armoured or otherwise, was able to leave their breach hole without being blasted apart by the combined democratic power of heavy armour-penetration, flak rounds and teamwork. After the first wildly successful mission I offered to let Mr King Jingles take a support weapon of his choice while I supplied him with ammo, but he said he was happy to continue his role.

And so, we completed the next two missions with ease. He had his eye on me and where I was aiming at all times, lining up if I drew my autocannon, staying at my right side, leaving it only to deploy stratagems or resupply his ammo pack. If a disgusting bug got close, he'd use his stalwart MG to rip it to shreds. If he spotted a heavy bug, he'd tag it and supply my autocannon with ammo while I stunned it with armour-penetrating rounds until it stopped moving entirely. Not a single terminid enemy was able to stand against us.

So Mr King Jingles, thank you for your support. You deserve double scenery appreciation time in your next mission. Happy diving.

12 replies
AdmDuarte · 4 months ago

I fucking love the Autocannon, and I love to hear stories like this of actually teamwork and respectful randoms

123 upvotes on reddit
MrMatchstik · OP · 4 months ago

The autocannon to me is a swiss army knife. The recent change that allowed it to stun heavy enemies with the APHET rounds makes it so easy to keep chargers in place for an eagle strike or an orbital precision strike. It's flak fire into bug breaches or the underside of a bot drop ship makes enemy reinforcements almost trivial. I love it.

32 upvotes on reddit
AdmDuarte · 4 months ago

Yea I started using it because I was sick of not being able to effectively counter Hive Guards of all things with my Sickle. Now that I have the DESickle I switch between it and the Quasar Cannon, but the Autocannon is still one of the best support weapons in the game

9 upvotes on reddit
-lonelyboy25 · 4 months ago

I personally prefer my autocannon to be duel wielded while in my bright orange mech suit

5 upvotes on reddit
V
Vexithan · 4 months ago

Team reload is so good when used properly. There’s something magical about essentially unlimited ammo in a heavy weapon

21 upvotes on reddit
SPACEFUNK · 4 months ago

It's like THE core mechanic that carried over from the first game.

6 upvotes on reddit
Regular-Ratio7564 · 4 months ago

Battle synergy: the core to every good memory.

Hell, you don’t even have to be backpack bros, if you can be the bullet hose and cover another guy who is doing recoilless or quasar, you’ll be their friend forever. Especially when you give them supplies from your supply pack.

8 upvotes on reddit
Alert_Parsnip_2142 · 4 months ago

This. I run the RR almost religiously. Having people see me aiming at the Bile Titan, and use their MG43 or Stalwart to keep the bugs off my ass is AMAZING! Those people get TOP priority if they are being chased by a big bug. Sorry D3, but A4 covered my ass early on, so the Charger on A4's ass gets killed first before the Bile Titan bearing down on you.

5 upvotes on reddit
DutchHelldiver · 4 months ago

gif

2 upvotes on reddit
LeChefJ · 4 months ago

gif

27 upvotes on reddit
URZthane · 4 months ago

https://i.redd.it/87sdaxg2alve1.gif

9 upvotes on reddit
Dilucmainbutbad · 4 months ago

https://preview.redd.it/7vaetljbllve1.png?width=1079&format=png&auto=webp&s=a2433a31862aa53ad326f8b60ec226ffda733df7

8 upvotes on reddit
See 12 replies
r/Helldivers • [2]

Summarize

How does the orbital rail cannon work?

Posted by PaPoPiPoPePa · in r/Helldivers · 1 year ago

Sometimes it shot off the head of a titan causing an instant kill, and sometimes it can’t even kill a charger.

Is this just about luck or is there any secret technique?

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AwkwardRegion3985 · 1 year ago

sometimes the orbital rail will choose a strider instead of a hulk standing right next to it so its a bit rng too

means sometimes it wont shoot the biggest target

1 upvotes on reddit
F
fireheart1029 · 1 year ago

Angle depends on the position of your destroyer. Look in the sky and wherever your super destroyer is that's where the orbital comes from, so you want the bile titan facing that direction

1 upvotes on reddit
PaPoPiPoPePa · OP · 1 year ago

Thank you, kind sir. I always thought everything in the sky is just background never knowing it actually works.

1 upvotes on reddit
F
fireheart1029 · 1 year ago

Distance also affects it. If you're straight under it comes straight down, if you're near the map borders it has a heavy angle (this applies to all orbital strikes)

4 upvotes on reddit
Dorffus-Maximus80 · 1 year ago

Most shots, comes from where your ship is placed on the map.
So, unless you are able to calculate some advanced path map calculations, then it will be mostly luck.

1 upvotes on reddit
PaPoPiPoPePa · OP · 1 year ago

It’s just too much, terrain, enemy movement/posture, angle, distance and that long ass cool down. It’s just not worth a slot I guess.

1 upvotes on reddit
Dorffus-Maximus80 · 1 year ago

Me, I use it all the time. 50% of the time, it works every time :p
I mean, it works 90% against the charger. 95% against robot factories, and sometimes against the titans. That is good enough odds for me, when it recharge anyway.

2 upvotes on reddit
_
_BlackDove · 1 year ago

As with all Orbitals, angle matters. Depending on where you are on the map, trajectories can differ. Closer to the edges things will tend to come in at a sharper angle, and nearer the center things will tend to come straight down.

With something like the rail cannon, even though the laser marker is over the enemy they can move in such a way that it allows for a miss or a grazing shot it seems. It's almost random, at least in terms of player agency affecting the outcome.

All that to say, the physics simulation in the game actually allows for non-100% chance of your stratagems doing what they say on the tin, and I think that's amazing.

1 upvotes on reddit
PaPoPiPoPePa · OP · 1 year ago

I get it realistically wise, but that would just make me choose other strats over this one once I realize how unstable the performance is.

1 upvotes on reddit
Dorffus-Maximus80 · 1 year ago

Did we all post the same text within min of each other? I am sure I checked before I started writing.

1 upvotes on reddit
PaPoPiPoPePa · OP · 1 year ago

Haha, could be but I didn’t see your text tho. Mine was posted four hours ago.

1 upvotes on reddit
See 11 replies
r/Helldivers • [3]

Summarize

How Helldivers look inputting the orbital railcannon 20 times each minute

Posted by Mimir_Gato · in r/Helldivers · 29 days ago
post image
657 upvotes on reddit
7 replies
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7 replies
K
KazumaKat · 29 days ago

real talk if you ain't doing this to the basic Reinforce and 500 you're not diving enough.

13 upvotes on reddit
Routine-Delay-893 · 28 days ago

True story, never use the 500.

But I can certainly drop a 380 before anyone knows what hit em.

1 upvotes on reddit
Z
Zombiecidialfreak · 29 days ago

Or your teams are good and don't die often.

2 upvotes on reddit
Financial_Hair_2458 · 29 days ago

Have fun till it last coz THE ORDER IS OURS! Time to celeb...

I mean liberation od another planet.

24 upvotes on reddit
K
Knivingdude · 29 days ago

https://preview.redd.it/vqt91otzhjif1.png?width=1807&format=png&auto=webp&s=5d87fef549ad25792342041deb85bb909ff24bd7

=D

16 upvotes on reddit
Blue-Jay42 · 29 days ago

Etho!

3 upvotes on reddit
D
Datuser14 · 29 days ago

I have a stream deck and a plugin that adds helldivers 2 stratagems so it’s just a button to call them in, it’s sweet.

1 upvotes on reddit
See 7 replies
r/Stormworks • [4]

Summarize

Helldivers 2 Super Earth Cannon

Posted by Kacpx_PL · in r/Stormworks · 3 months ago
post image
reddit.com
234 upvotes on reddit
8 replies
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8 replies
YourUnknownComrade_ · 3 months ago

Whats the autoloader like?

3 upvotes on reddit
Kacpx_PL · OP · 3 months ago

still working on it but I'm close to making fully automatic

3 upvotes on reddit
YourUnknownComrade_ · 3 months ago

I'd love to take a look at it, since weapon systems are the only thing I cand do reasonably well

1 upvotes on reddit
Accomplished_Term817 · 3 months ago

Where’s the playground?

6 upvotes on reddit
Dysm-nesia · 3 months ago

obliterated

3 upvotes on reddit
Mac-OS-X · 3 months ago

gif

17 upvotes on reddit
Yoitman · 3 months ago

Now stick a playground on top

5 upvotes on reddit
C
CanoegunGoeff · 3 months ago

I’m not familiar with Helldivers, so this reminds me instead of Marvin the Martian’s Illudium Q-36 Explosive Space Modulator

6 upvotes on reddit
See 8 replies
r/Helldivers • [5]

Summarize

Best use for the 120mm orbital cannon? Have had mixed results with it.

Posted by Xelement0911 · in r/Helldivers · 1 year ago

I got it because I thought I saw another play use it, when I was like lvl 4 or 5. Took out a big bug nest, or I thought it was this one. Was awesome. Just throw it down and the ship took care of it. Exceot thats not how its been going for me. 240 looked way too large while 120 seemed like the same size the player used...except this thing almost never shoots what I'm hoping for.

Now maybe it's due to the difficulty or because since getting it I've been fighting the robots. But it's been pretty underwhelming. I've had a few good results, but for the most part I'll throw it into a base and it'll be shooting outside it. Maybe I'm not throwing it deep enough?

I think the one that annoyed me the most is when I had to destroy one research building and it never did. I get it's in a general area but thought it would eventually shoot the one single building.

I imagine in higher difficulty you'll deal with bigger hoards, so maybe it shines better there. But I was hoping it would be good for clearing small bases and so far I've had maybe 25% luck on it doing exactly what I was hoping for.

1 upvotes on reddit
10 replies
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10 replies
Darthrocky100620 · 1 year ago

I’m trying it for the objective and found it works best on bugs in nest/breaches. But it always kills me and my teamate too much so it’s annouing

1 upvotes on reddit
MaddxMogs · 1 year ago

Give the walking orbital barrage a try. It's a little more consistent due to the fact that instead of firing in a radius around the stratagem, it starts firing near where the stratagem is thrown and continues in a straight line in the direction you threw it. After the first couple of shots you can start advancing behind the barrage as it will continue to push forward.

1 upvotes on reddit
Overlord_Aku · 1 year ago

If you want more accuracy, invest in the Eagle strikes, either Cluster or Napalm

2 upvotes on reddit
X
Xelement0911 · OP · 1 year ago

I was going for the eagle strike next for sure. Cluster looks the most appealing with 4 uses and a pretty big focused area.

Would have it now but last 3 matches haven't given me any rewards sooo yeah.

So what's the point on orbital? Might go for airburst since seems good against small fries with lower cd...but also seems kinda pointless later on

1 upvotes on reddit
Overlord_Aku · 1 year ago

Well, orbital precision has yet to leave my load out, drop it on a spawner or a breach for good results.

The rest, meh. The EMS is useful to stop chargers in their tracks, but with only four spots I find more value elsewhere.

1 upvotes on reddit
ForgottenArcanum · 1 year ago

I find them great to clear out enemies in heavy nest fights before blowing the holes.

2 upvotes on reddit
X
Xelement0911 · OP · 1 year ago

See that's how i saw the one player use them, which like I said, haven't used it against bugs yet. Only been fighting robots since getting it. So maybe it's more useful against bugs and their nests?

1 upvotes on reddit
ForgottenArcanum · 1 year ago

Yeah, there are definitely some stratergems that do better against one faction than the other. The anti material is awesome against the robots but struggles with the bug, for example.

1 upvotes on reddit
D
Diribiri · 1 year ago

Killing your teammates, apparently. I never bother. It's far too unreliable.

1 upvotes on reddit
X
Xelement0911 · OP · 1 year ago

That's how it's feeling with me. Though more just of a miss, might try it with the bug hive to see if destroys the nests like the one player did. Maybe he got lucky, but felt like he always devastated them with his orbitals

1 upvotes on reddit
See 10 replies
r/HellDiversLeaks • [6]

Summarize

Automaton Orbital Cannon Objective

Posted by ForerunnerLore · in r/HellDiversLeaks · 1 year ago
reddit.com
381 upvotes on reddit
11 replies
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AdversorEtAdmorsus · 1 year ago

That's a big ass cannon.

119 upvotes on reddit
FALLENV3GAS · 1 year ago

A big fucking gun.

33 upvotes on reddit
Razorflare12 · 1 year ago

Large projectile chucker

18 upvotes on reddit
doritosanddew6669 · 1 year ago

When you're over a bot planet sometimes you see super destroyes get annihilated when looking out the bridge windows, this may be the cause

88 upvotes on reddit
WorriedDemand8275 · 1 year ago

Or the railcannon that also was leaked

15 upvotes on reddit
ForerunnerLore · OP · 1 year ago

Referenced in files as "content\objectives\obj_cyborgs\cyborg_orbital_cannon"
Also included with Gunship to scale.
Special thanks to thejudsub (from Helldivers Archive) for figuring out the texture business

39 upvotes on reddit
die-Schlicker · 1 year ago

Strange it says cyborg and not automaton

3 upvotes on reddit
Demarianis · 1 year ago

"Cyborg" is the internal codename for the Automatons, like "Bugs" for Terminids.

It's a common occurence for the internal names to not match the actual name of the thing, since the latter is subject to change during development.

8 upvotes on reddit
Shizoid_GOD · 1 year ago

i wonder what caliber that is. If thats the gunship next to it then thats like easily 800mm or sum

19 upvotes on reddit
W
WaifuRekker · 1 year ago

“I wont miss”

18 upvotes on reddit
A
alirezahunter888 · 1 year ago

"All or nothing!"

3 upvotes on reddit
See 11 replies
r/Helldivers • [7]

Summarize

Stratagem Idea: Orbital Grav-Cannon

Posted by abfg616 · in r/Helldivers · 1 year ago
post image
v.redd.it
5672 upvotes on reddit
12 replies
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PreparationJealous21 · 1 year ago

This cracked me up, the hulk shooting at the end lol.

760 upvotes on reddit
L
Liqhthouse · 1 year ago

I mean... It's probably a very realistic portrayal of the stratagem.

The same can't be said for those preview videos in the ship panels that show the helldiver gunning down a tonne of scavengers with a heavy machine gun for example. They're mostly incredibly incorrect portrayals of how to use the stratagems properly.

276 upvotes on reddit
PurpleBatDragon · 1 year ago

The gravity should pull rockets and grenades down, causing them to hurt themselves (or a Helldivers that's WAY too close.)

42 upvotes on reddit
abfg616 · OP · 1 year ago

Grenades definitely, though I think the speed of rockets would just put them at a downward angle instead of straight down

2 upvotes on reddit
JBCTech7 · 1 year ago

looks like an Ultramarine Dreadnought to me.

6 upvotes on reddit
hias2k · 1 year ago

Peak realism

gif

19 upvotes on reddit
Schpam · 1 year ago

Does it always end in me getting shot in the head with a rocket?

Because I already have stratagems that do that. In fact, they all do that 😉

61 upvotes on reddit
Theogorath_ · 1 year ago

It reminds me of the gravitational weapon from Gantz. The idea is really good 👍

196 upvotes on reddit
PaulVla · 1 year ago

I was thinking of the Corkscrew from Armed and Dangerous

https://youtu.be/7oXYcZhgafs?si=P9F6kOsjhf0V2YM6

9 upvotes on reddit
ReisysV · 1 year ago

It is one of my favorite weapons in any media ever. It's such a cool concept and it's the first thing I thought of too lol

2 upvotes on reddit
FJkookser00 · 1 year ago

This is stunningly good concept art

1121 upvotes on reddit
abfg616 · OP · 1 year ago

Thank you!

1 upvotes on reddit
See 12 replies
r/Helldivers • [8]

Summarize

What I love about Helldivers is that it's one of the rare cases of Orbital and Air strikes being used to the fullest Extent.

Posted by throwaway553t4tgtg6 · in r/Helldivers · 5 months ago
post image
i.redd.it
11925 upvotes on reddit
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CataclysmSolace · 5 months ago

Railcannon and Laser should be grouped together. Limited uses with 60s cooldown. 4 for Laser, 8 for Railcannon. Give a ship upgrade that increases all limited use stratagems +25% more charges. Have Railcannon instant kill any enemy Bile Titan or Hulk and lower. 

Boom problem solved, for both even.

1 upvotes on reddit
Practical-Funny-5322 · 5 months ago

Yeah and orbital bombardment on helldivers compared to 40k is just unfair. 40k orbital bombardment disintegrates planets while helldivers create a big explosion and just leaves a small crater 

1 upvotes on reddit
ABHOR_pod · 5 months ago

It really should be like 20-30 seconds longer than the OPS. Its only real draw is the autoaim and even that's a bit finicky. idk if it's been buffed but the last time I used it it wasn't reliable for killing bile titans or factory striders at all. It's basically there to delete hulks and chargers.

and in that respect it's inferior to EATs.

4 upvotes on reddit
cemanresu · 5 months ago

Eh helldivers orbital bombardment is a tactical asset, versus the strategic asset it is in the other sci-fi settings.

Literally the entirety of Halo's story comes about because the Covenant enjoy a massive advantage in space, and can spam orbital bombardments to completely skip over any ground fighting, with the Halo games mostly taking place in the few times they need to actually take a ground objective. When humanity doesn't get its shit kicked in around a planet's orbit, you can see a bit more use of orbital strikes as a tactical asset. See Halo Wars and using ODST squads supported by MAC rounds for a perfect prototype of helldivers.

Warhammer 40k is... yeah, the entirety of the setting is there to justify cool dudes in power armor fighting each other with swords. Orbital strikes absolutely get used, it just tends to be a thing that instantly ends a battle as entire cities get vaporized by macro cannon rounds.

1068 upvotes on reddit
FailcopterWes · 5 months ago

Air Raiders: I call in the orbital lasers whenever I want to talk to the crazy lady on the radio.

37 upvotes on reddit
BestStolenideas · 5 months ago

So just like DSS v1 orbital bombardment

10 upvotes on reddit
AncientRaig · 5 months ago

Helldivers 2 upgrades be like: "By spending 7000 common samples and 5600 rare samples and more Super Samples than you can actually have at one time, we can install an autoloader instead of having the crew EVA to reload your cannons so you can call in your Railgun 5% faster! Only the best for Democracy!"

Helldivers 1 upgrades be like: "Gimme 5 samples and a chicken sandwich and we can cut that cooldown shit in HALF!"

106 upvotes on reddit
Naive_Background_465 · 5 months ago

EDF!!!! Helldivers orbitals and airstrikes are child's play compared to the ridiculous nukes u get in EDF lmao

13 upvotes on reddit
jerkcore · 5 months ago

lol, the number of times one of us has tossed out a railcannon strike that targeted something tiny because someone else killed the heavy...

2538 upvotes on reddit
Shamrock5542 · 5 months ago

The other day I watched as my Railcannon Strike obliterated a Nursing Spewer as the whole team got wiped by the Impaler right next to it. Good times.

1036 upvotes on reddit
fgzhtsp · 5 months ago

I managed to kill the same guy twice with unaimed railcannon strikes. Once even through a building.

1 upvotes on reddit
B
BusinessDragon · 5 months ago

They should give it like, 2 or 3 charges on separate rotating cooldowns. As if they added more railguns to the super destroyers but each one still needs that cooldown.

23 upvotes on reddit
See 12 replies
r/Helldivers • [9]

Summarize

Why does orbital laser have only 3 uses per mission?

Posted by Dushnila_complainer · in r/Helldivers · 1 year ago

I honestly cannot understand. It is literally the only stratagem (if we do not take into account mechs) that has limited uses per mission. Why? What is the point? It has a cooldown of 5 minutes. Five! You cannot spam it without CD like you can with an eagle, where CD is like 10 seconds.

I cannot understand. Why AH artificially limit us?

140 upvotes on reddit
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TransientMemory · 1 year ago

Because it's so damn powerful. If we had orbital lasers with a cool down similar to other orbitals it would be so overpowered that most other orbitals would be largely irrelevant. 

The only down side to orbital laser is that, on the bug front, it'll lock on to Chargers and Bile Titans while simultaneously being suboptimal at dealing with either of them due to their armor. Over on the bot front though, the laser can literally sweep through and destroy most of a large outpost.

It's a cost-reward thing. You bring an extremely powerful stratagem, but you're sacrificing a slot that can provide you with a more consistent output. It's a fair price considering how powerful an orbital laser is when you're not just dumping it like an oh-shit button.

I think the orbital laser is very well tuned.

91 upvotes on reddit
D
DaaaahWhoosh · 1 year ago

Yeah as someone who often forgets I have stratagems I found the orbital laser really good and hardly noticed the usage limit. I'd drop it on the large outposts or sometimes on the objective and then if I had one left at extract I'd use it there too. Now that I know it has a limit I've taken the 380 barrage a few times for command bunker missions, but it's way less consistent and more dangerous, you can't just run into the outpost while it's being shelled like you can with the orbital laser.

16 upvotes on reddit
Dushnila_complainer · OP · 1 year ago

If we had orbital lasers with a cool down similar to other orbitals it would be so overpowered that most other orbitals would be largely irrelevant. 

Don't you think that all other orbitals are just trash? Laser is one of few orbitals that are ok in comparison with an eagle. Precision strike is nice, but it has cd of 1 minute. New Gatling barrage is ok for bugs, but again, it has CD of 1 minute.

You can take an eagle, and do much more with it, and it is not limited.

-24 upvotes on reddit
OkProfessional235 · 1 year ago

ive used each orbital effectively. if it does shooty damage, ive held down entire waves for a period of time while i can rotate, gas ive used to strategically kill objective zone denial or large wave thats being slowed damage over time combined with fire or plasma shotgun damage to keep them gaining damage over time. smoke along with eagle smoke to throw in between me and robots after weve identified where they are or during a shitstorm to cover escape

3 upvotes on reddit
Flash_ketchup · 1 year ago

The newly buffed orbital gattling is awesome on bugs. We play lvl 8 mostly and I just throw it on top of breaches, regularly getting 20-40 kills. And with the short cooldown it feels like it’s always ready to go.

3 upvotes on reddit
The_Captainshawn · 1 year ago

That's just not true though because an Orbital Barrage can wipe out bases as well, with about the same effectiveness. It being a party trick of clearing out Bot bases isn't even unique to it and with no functionality outside of that, let alone on the bug front, that's not very well tuned at all. The cost of using your strategem slot for 3 extremely limiting uses when you could just have an unlimited use Barrage for every base, not just 3, makes no sense.

It doesn't need to be 3 minutes but it also doesn't need to be limited. Orbital Barrages can deal with bases on both the Bots and the Bugs in addition to dealing substantial damage when they hit. The tracking on the laser can be wonky and if a Tank or Hulk are present in the base, which they often are, that will eat up a lot of the duration of the laser so the consistency of where the shells hit (which has been proven to be a pattern, not RNG) tends to just kill a base regardless.

Both the Barrages and the Orbital Laser also can one shot sub-objectives. Granted the laser is more consistent for the Detector tower but that's the only real edge case as Mortars and AA in particular are really easy to wipe out with orbital barrages.

-1 upvotes on reddit
W
Wr8theist · 1 year ago

A lot of bug players here I guess. Because this thing is insane against bots. Absolutely wrecks everything not a factory strider, extremely generous tracking, moves to a new target after killing its current one, and lasts a long time. An amazing panic button when you’re overwhelmed, too.

Without the 3 use limit and long cooldown it would be overpowered.

292 upvotes on reddit
READY0047 · 1 year ago

I agree the orbital lazer is great to wreck a base that has turets and tanks inside or Like you said it can be used as panic button to clear an escape route for you.

3 upvotes on reddit
[deleted] · 1 year ago

That! A panic button. I always facepalm, if someone uses it on an outpost, without much going on (Does not apply to blitz-mission. There, it makes sense to go in and out!).

It is an amazing "OH SHIT!"-button.

I guess, one could be like, that the intense heat of the laser, causes the mechanism to melt, after 3 uses, requiring extensive maintenance, or something?
Kinda how the shoulder Las burns out the heatsink, if you aren't careful.

1 upvotes on reddit
Terminator000001 · 1 year ago

Because people spammend it in an infinite loop. When the 3 uses weren't there, 4 people with orbital lasers just deleted everything. One Person throws his Laser, then the next one and the next one and the next one. When the 4th player finished, the cooldown of player 1 ran out and the circle started again.

It's a balance decision and it's a good one. So you have to think about what are you gonna delete from existence. I only use the laser on bot commando bunkers missions.

159 upvotes on reddit
The_Captainshawn · 1 year ago

What are you talking about, it's always been at 3 charges? At you referring to HD1? That is a completely different game with completely different stats and completely different conditions where you could stack the same stratagem in your own slows anyway so one person could've been the orbital laser battery.

In this game, with these conditions, it is not any stronger than an Orbital Barrage at best with only the party trick of deleting some Automaton sub-objectives slightly better.

3 upvotes on reddit
Liber-Tea-Enjoyer · 1 year ago

You mean an auto aim strategem like the orbital Railcanon strike that has unlimited uses?

4 upvotes on reddit
See 12 replies
r/Helldivers • [10]

Summarize

Orbital Martyr Barrage

Posted by Hot_Guys_In_My_DMS · in r/Helldivers · 5 months ago
post image

Inspired by the Traitor Barrage, launches 120mm shells on the Helldiver’s position, barely slow enough to outrun. Throw this down and run like hell (preferably into the enemy base. If the user dies, the barrage will continue to pummel their corpse.

i.redd.it
3728 upvotes on reddit
12 replies
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12 replies
L
Lord_Nivloc · 5 months ago

"Command? Fire on this beacon until it stops moving or you run out of ammo."

9 upvotes on reddit
ExoLeinhart · 5 months ago

I’n of the mind that AH shouldn’t have listened to the soft majority completely. There should have been an option to have kept the DSS to fire with impunity.

This is how the abusive balancing cycle of the Eruptor started. AH listening to players who whined too much and adapted too little.

5 upvotes on reddit
Helpmefromthememes · 5 months ago

Equips Heavy Armour with Fortified passive

Runs into heavy base

Throws Martyr Barrage

Throws Shield Generator

WE LIKE TO PARTY

363 upvotes on reddit
H00k90 · 5 months ago

gif

Add Martyr armor, and the portable hellbomb just in case

70 upvotes on reddit
Spider_Monkey00 · 5 months ago

Give me the 50/50 armor, gamblers stay winning

9 upvotes on reddit
thatjonboy · 5 months ago

It continuously explodes just close enough to knock you over but far enough to deal a minimum of damage

92 upvotes on reddit
Bizhour · 5 months ago

Sort of.

The DSS on launch didn't specifically target you, it just shot blindly into everything.

The traitor debuff is more like this post, since it focuses on you

1 upvotes on reddit
F
FrozenHuE · 5 months ago

that is the traitor stratagem

Get a car, get traitor status, drive around the map clearing all enemies and let your allies finsih the missions.

245 upvotes on reddit
CaptKonami · 5 months ago

Request for Broken Arrow approved. It's been an honour, Helldiver.

987 upvotes on reddit
Romakarol · 5 months ago

I wish I finished reading the comments before I spent 15 minutes trying to figure out the origins of the term and if the understanding is rooted in fiction or real military scenarios.

Then again I'm not - that was a cool read.

2 upvotes on reddit
lone_white_wolf_2003 · 5 months ago

To name a stratagem after the name we give for an unexpected event in regards to nuclear missles is a brilliant idea XD

310 upvotes on reddit
simon132 · 5 months ago

*By joining the heroic Helldivers, a citizen relinquishes the need to obtain any form of personal consent.

  • The Ministry of Freedom
66 upvotes on reddit
See 12 replies

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Related

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AI Answer

🤖

How to use the orbital cannon in Helldivers 2

Using the Orbital Cannon in Helldivers 2: Key Considerations

  1. Unlocking the Orbital Cannon:

    • Ensure that you have completed the necessary missions or objectives to unlock the Orbital Cannon feature in the game.
  2. Calling in the Cannon:

    • Access the command menu during gameplay. This is typically done by pressing a specific button (check your control settings).
    • Select the Orbital Cannon option from the available support options.
  3. Targeting:

    • Use your reticle to aim at the desired location. Make sure to avoid friendly fire by ensuring your teammates are not in the targeted area.
    • The targeting system may provide a visual indicator to help you aim accurately.
  4. Timing:

    • Once you’ve confirmed your target, initiate the strike. Be mindful of the cooldown period after using the cannon, as you won’t be able to call it in again immediately.
  5. Strategic Use:

    • Use the Orbital Cannon to clear out large groups of enemies or to deal significant damage to tougher foes. It’s especially useful in high-pressure situations or when you need to create space.
  6. Communication:

    • Coordinate with your team to maximize the effectiveness of the Orbital Cannon. Let them know when you plan to use it to avoid any mishaps.

Takeaway: The Orbital Cannon is a powerful tool in Helldivers 2, but it requires careful targeting and timing. Use it strategically to turn the tide of battle, and always communicate with your team to ensure everyone is on the same page.

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